so where does 550 req and 200 power compare to uh let's see...fc+armor+SM+dev squad+ASMs cost? I think I have him beat on req, but I'm not sure how it converts to power. Is it about a 2:1 ratio?
You can't counter the Chaos Lord as SM or Chaos (unless you're playing Chaos Lord too) in T1. He can literally walk into a heavy bolter team and still have at least 1/3rd health left. CSM/Tacs do negligible damage, Scout knockback/suppression doesn't work because he's immune to both, and Cultists are just giving him something to drain life from.
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2010
Dear Croakage:
The combinatorial approach to items your team took with the new last stand heroes is fucking great. Really a huge improvement over the last 3. If they could see their way clear to retrospectively applying these concepts to some of the older heroes (the mekboy especially springs to mind as in need of having some of his crapper wargear massaged) that would be awesome.
Also charge really needs to not be a commander item :X
Is it a bug that I can only revive one tank at a time? If not this is the most horrible level I have ever had to endure in an RTS game. It takes forever to wait for the cooldown on the techmarine to respawn or to get him killed. Also why are these tanks so weak? They take forever to kill infantry, like minutes.
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Echo on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited March 2010
There's only purification through the flame, that's how it is and should always be.
Alfred J. Kwak on
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
I'm not sure why I thought this game had come back to something remotely approaching balance. I had a beautiful firing line set up, and this chaos lord walks, walks directly into my heavy bolter while it's trained on him, my space marines firing kraken bolts all the while, my force commander wailing on him, and assault marines doing their thing.
First he takes the dev squad down to one man almost instantly, I barely manage to retreat them out of there. Then he focuses his attention on my assault marines and after a few seconds I have to get them out. then my champion. he just completely ignores the tac marines shooting at him. my champion manages to get him to 150 health before he bites it.
and at that point I basically vomit with rage and frustration.
I find the best strategy is to kite him. He can gain as much as 33% or so back of his health with his AOE life steal ability (and before people whine, that is hitting multiple high pop squads), and each attack heals him. But he's incredibly slow and doesn't do much at range. He requires actual micro to beat, unlike most heroes, but including the Warboss.
He's like a lot of Chaos though, a little bit too good, and the alternatives are awful. Plague Marine is just the worst thing ever. Besides turret spam, I've never seen this hero effective ever in any game, on my side or the enemy side. I want to like Sorcerer, but his Tickle bolts need a buff, as does his other damage spells.
Plague Marine is just the worst thing ever. Besides turret spam, I've never seen this hero effective ever in any game, on my side or the enemy side. I want to like Sorcerer, but his Tickle bolts need a buff, as does his other damage spells.
What? The plague marine is awesome. His bile spewer thingy is basically a flamer, and using attack ground he can take out an entire power farm before the enemy can stop him. Also, he can use its ability by his havocs so that when you jump on them or melee them or whatever, he can just run away and reset them up while your guys are crawling around in the muck. His sword deals surprisingly high damage and really does a number on medium/high pop units. The plague fist also wrecks stuff in melee, and the ability is golden. I don't know too much about his other wargear, but I know he can surpress stuff near him and gain a constant slow aura like the plaguemarines have. The undead global... I don't know if that is effective, but the gas cloud is great.
I'm not sure why I thought this game had come back to something remotely approaching balance. I had a beautiful firing line set up, and this chaos lord walks, walks directly into my heavy bolter while it's trained on him, my space marines firing kraken bolts all the while, my force commander wailing on him, and assault marines doing their thing.
First he takes the dev squad down to one man almost instantly, I barely manage to retreat them out of there. Then he focuses his attention on my assault marines and after a few seconds I have to get them out. then my champion. he just completely ignores the tac marines shooting at him. my champion manages to get him to 150 health before he bites it.
and at that point I basically vomit with rage and frustration.
But he's incredibly slow and doesn't do much at range.
I don't really understand what
He does a whole shitload of ranged damage when he caps a point and outshoots my guardians while strolling towards them. But hey yeah that's cool that he can literally walk up to a heavy bolter and hit them in the face. That's not at all familiar to any other commander of any other race that was broken for months.
The combinatorial approach to items your team took with the new last stand heroes is fucking great. Really a huge improvement over the last 3. If they could see their way clear to retrospectively applying these concepts to some of the older heroes (the mekboy especially springs to mind as in need of having some of his crapper wargear massaged) that would be awesome.
Also charge really needs to not be a commander item :X
Also: Icon of Change needs to not be a commaner item... er... I mean, not exist in it's current form at all.
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Drovek on
( < . . .
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surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited March 2010
Also: Icon of Change needs to not be a commaner item... er... I mean, not exist in it's current form at all.
Yeah something needs to happen to it. It's about as worthless as you can possibly get.
I mean, it's trying to compete with a +30% damage AURA and something that lets you clone COMMANDER FROSTED TIPS HOOOOOOOOOOOOOOOOOO
It would need to summon nuclear bombs with frightening regularity to ever be equipped.
surrealitycheck on
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited March 2010
Finished the campaign. Pretty awesome. I actually enjoyed the final boss, but that's probably because I was playing it on normal.
Plot spoilers:
My traitor was Avatus - which was kind of sad since he was my favorite, but the fight against him was awesome. Had him kitted out in cursed terminator armor for most of the game, which is why he turned most likely.
Was kind of bummed I couldn't do any more extra missions once I'd done the last one. Still, very happy with the game. Going to be playing the original campaign again then Chaos in short order, probably on a higher difficulty.
firewaterword on
Lokah Samastah Sukhino Bhavantu
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ApogeeLancks In Every Game EverRegistered Userregular
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Higgara?
There's actually some interesting parallels in there...
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Higgara?
There's actually some interesting parallels in there...
I was actually referencing the fight on the Dark Angel homeworld during the Horus Heressy, in which they fought among themselves.
Supposedly the Primarch, with the forces on orbit, turned to chaos and bombarded their brothers on the ground. It culminated on a fight in which he killed his second in command. At that moment he realized what he had just done and ordered the fight to stop. Those who were on the ground eventually escaped and are hunted down as "fallen", so that no one can remember that the chapter actually fell to chaos, if only for a moment. Else they would be wiped.
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Higgara?
There's actually some interesting parallels in there...
I was actually referencing the fight on the Dark Angel homeworld during the Horus Heressy, in which they fought among themselves.
Supposedly the Primarch, with the forces on orbit, turned to chaos and bombarded their brothers on the ground. It culminated on a fight in which he killed his second in command. At that moment he realized what he had just done and ordered the fight to stop. Those who were on the ground eventually escaped and are hunted down as "fallen", so that no one can remember that the chapter actually fell to chaos, if only for a moment. Else they would be wiped.
Other way around. The marines on the ground turned traitor and started attacking the returning Primarch.
My understanding is that one of the novels flips it around, or at least heavily implies it. But in game terms, I'm pretty sure the Fallen are Chaos-aligned and the Dark Angels aren't.
Edit: 40k really takes a "once you go down the dark path, forever will it dominate your destiny" approach to Chaos, but I'd like to see an example of someone who turned traitor actually turn BACK to the Emperor, or someone who was born into Chaos become a follower of the Emperor.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Higgara?
There's actually some interesting parallels in there...
I was actually referencing the fight on the Dark Angel homeworld during the Horus Heressy, in which they fought among themselves.
Supposedly the Primarch, with the forces on orbit, turned to chaos and bombarded their brothers on the ground. It culminated on a fight in which he killed his second in command. At that moment he realized what he had just done and ordered the fight to stop. Those who were on the ground eventually escaped and are hunted down as "fallen", so that no one can remember that the chapter actually fell to chaos, if only for a moment. Else they would be wiped.
Your close but it was the second in command who turned and fire on the Dark Angels Primarch Lion El'Jonson and was almost going to beat him using a cursed sword, being corrupted etc. when he realized what he had done. Lion was taken by "The watchers" is what his second said when they found him almost dead and the Dark Angels are looking for him.
I'm not sure why I thought this game had come back to something remotely approaching balance. I had a beautiful firing line set up, and this chaos lord walks, walks directly into my heavy bolter while it's trained on him, my space marines firing kraken bolts all the while, my force commander wailing on him, and assault marines doing their thing.
First he takes the dev squad down to one man almost instantly, I barely manage to retreat them out of there. Then he focuses his attention on my assault marines and after a few seconds I have to get them out. then my champion. he just completely ignores the tac marines shooting at him. my champion manages to get him to 150 health before he bites it.
and at that point I basically vomit with rage and frustration.
But he's incredibly slow and doesn't do much at range.
I don't really understand what
He does a whole shitload of ranged damage when he caps a point and outshoots my guardians while strolling towards them. But hey yeah that's cool that he can literally walk up to a heavy bolter and hit them in the face. That's not at all familiar to any other commander of any other race that was broken for months.
I just don't understand it. It is perfectly fine with everyone that one hero can beat 5 low pop squads. I should micro more. Okay. I mean, the hell would I have done if the enemy player was actually good and had his Chaos Lord going at me while his other squads were actually DOING stuff while I was busy having five units kite one enemy.
Tarranon on
You could be anywhere
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ApogeeLancks In Every Game EverRegistered Userregular
edited March 2010
I am totally depressed that no one got the Homeworld joke. Or maybe it was just too lame/obscure.
I don't get how you can actually micro your way to victory when one unit can literally ignore a heavy bolter, let alone other units hitting him, while he walks up to it. Like, what, do you use the heavy bolter special ability? Is that even t1? Even then, what the fuck is that? My farseer almost dies instantly if she's in close range and a heavy weapons team shoots her, let alone sustained fire. And that's only the chaos lord, not even cultists. Oh god, cultists.
I'm not sure why I thought this game had come back to something remotely approaching balance. I had a beautiful firing line set up, and this chaos lord walks, walks directly into my heavy bolter while it's trained on him, my space marines firing kraken bolts all the while, my force commander wailing on him, and assault marines doing their thing.
First he takes the dev squad down to one man almost instantly, I barely manage to retreat them out of there. Then he focuses his attention on my assault marines and after a few seconds I have to get them out. then my champion. he just completely ignores the tac marines shooting at him. my champion manages to get him to 150 health before he bites it.
and at that point I basically vomit with rage and frustration.
But he's incredibly slow and doesn't do much at range.
I don't really understand what
He does a whole shitload of ranged damage when he caps a point and outshoots my guardians while strolling towards them. But hey yeah that's cool that he can literally walk up to a heavy bolter and hit them in the face. That's not at all familiar to any other commander of any other race that was broken for months.
It's pretty similar to the Warboss from 1.0 till today, who you still cannot fight in melee in T1 or you automatically lose. I haven't had any major DPS races against Warlock, Hive*, or FC recently, but I cannot imagine it is fundamentally different.
Also, complaining about losing at range as Eldar is ridiculous. Eldar damage is through the roof now. You have to micro the fuck out of your units to win against them, barring bullshit tactics like rushing to Bloodcrusher.
* I've only fought one Tyranid since this expansion came out.
Plague Marine is just the worst thing ever. Besides turret spam, I've never seen this hero effective ever in any game, on my side or the enemy side. I want to like Sorcerer, but his Tickle bolts need a buff, as does his other damage spells.
What? The plague marine is awesome. His bile spewer thingy is basically a flamer, and using attack ground he can take out an entire power farm before the enemy can stop him. Also, he can use its ability by his havocs so that when you jump on them or melee them or whatever, he can just run away and reset them up while your guys are crawling around in the muck. His sword deals surprisingly high damage and really does a number on medium/high pop units. The plague fist also wrecks stuff in melee, and the ability is golden. I don't know too much about his other wargear, but I know he can surpress stuff near him and gain a constant slow aura like the plaguemarines have. The undead global... I don't know if that is effective, but the gas cloud is great.
Eh, he's at best situationally useful with lots of wargear. With no wargear, he barely registers as even mediocre, let alone competitive.
The only thing I like about him is his worship towers, since they do affect teammates for the reinforcement benefit.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
edited March 2010
Wouldn't the targeting thing destroy the chaos lord on the dev
Zen Vulgarity on
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ApogeeLancks In Every Game EverRegistered Userregular
edited March 2010
I never get the T1 Warboss hate. I Cybork upgrades. Just running over to a tac marine squad is usually enough to charge it, and it knocks everyone the fuck out. After that, bring in the sluggas and choppachoppa! Bonus if you have the Bang Bang Hammer.
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
You don't need to slow the Chaos Lord, on the basis he cannot catch any unit anyways.
Now, I realize as Eldar Offense Heroes in T1 might be a new problem, but as someone who has always played melee heavy sides in T1, I can say I've been dealing with this same problem since Day 1. Guess what the solution to the Warboss in T1 is for both Chaos and Tyranid? Vastly outplay them or run away.
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
You don't need to slow the Chaos Lord, on the basis he cannot catch any unit anyways.
Now, I realize as Eldar Offense Heroes in T1 might be a new problem, but as someone who has always played melee heavy sides in T1, I can say I've been dealing with this same problem since Day 1. Guess what the solution to the Warboss in T1 is for both Chaos and Tyranid? Vastly outplay them or run away.
Can't you just kite the warboss with gants? Or suppress him? Eldar can't do that to the chaos lord. And he, for some fucking reason, still out-shoots my overpowered guardians.
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
You don't need to slow the Chaos Lord, on the basis he cannot catch any unit anyways.
Now, I realize as Eldar Offense Heroes in T1 might be a new problem, but as someone who has always played melee heavy sides in T1, I can say I've been dealing with this same problem since Day 1. Guess what the solution to the Warboss in T1 is for both Chaos and Tyranid? Vastly outplay them or run away.
Explain to me exactly how I "outplay" a Chaos Lord in T1 as Chaos? Before you say kitting, the Chaos Lord is speed 4.5 to the CSM and Havoc's speed of 5, aside from the fact the Chaos Lord has an automatic charge he'll sometimes do at close range. It's a unit that literally counters the entire T1 army. Best case scenario you have a Havoc squad and mutiple grenade-launcher Cultist squads and hope you can kill him before he touches any of your units (allowing him to melee the Havocs and gain back most of his health at the same time). This is if 1) he walks directly into your firing line and 2) does absolutely nothing with any of his other units.
I wasn't even trying to complain to begin with but talking about "outplaying" a Chaos Lord is completely ridiculous. I mostly play Sorcerer and he has no wargear options to help against him, so I'm probably biased, but after half my 1v1s are against a Chaos Lord that even terrible players can beat me with it gets frustrating. If the other Chaos player also has a Chaos Lord then I guess you can just have some T1 Chaos Lord circle-jerk, and the Nurgle champion will let you use his flamer to slow him down (which is probably pretty solid vs Chaos overall since it'd let you gun down Cultists pretty easily).
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
You don't need to slow the Chaos Lord, on the basis he cannot catch any unit anyways.
Now, I realize as Eldar Offense Heroes in T1 might be a new problem, but as someone who has always played melee heavy sides in T1, I can say I've been dealing with this same problem since Day 1. Guess what the solution to the Warboss in T1 is for both Chaos and Tyranid? Vastly outplay them or run away.
Can't you just kite the warboss with gants? Or suppress him? Eldar can't do that to the chaos lord. And he, for some fucking reason, still out-shoots my overpowered guardians.
Every T1 Tyranid ability bounces off warboss, basically. I don't play Tyranid much anymore though. Also Chaos T1, save the Chaos Lord.
Also, I don't know how you are managing to have difficulties fighting melee units at range with Eldar. Yeah, he does a non-zero amount of damage at range, but it's negligible. I'll ask my 2v2 partner to kill a chaos lord next time we play and post a replay or something.
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
Ignoring fleet of foot, guardians have 5.5 speed whilst heretics has 5.
The real ugly part is that the chaos lord has 14.88 ranged DPS which doesn't degrade from moving, while the plague champion has 18.67 which gets halved when moving. I mean, what's supposed to be good about the plague champion, his crappy hp, crappy damage or crappy move speed? It's not like he has super strong abilities to make up for it, or even a starter combat ability!
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
Ignoring fleet of foot, guardians have 5.5 speed whilst heretics has 5.
I dunno but I know that my guardians got chased down. Must have been the melee charge or something.
Also I don't get how the gant slow ability bounces off the warboss. It slows him down and lets you shoot him more.
Edit: Also killing half of my guardian squad while he caps a point is not negligible.
Posts
Those, plus the armor and mark of khorne to regain health when he hits stuff, and he really is a goddamned beast.
Though, that does mean you have about 550 req and 200 power invested in him.
On the black screen
They're tier 2.
so where does 550 req and 200 power compare to uh let's see...fc+armor+SM+dev squad+ASMs cost? I think I have him beat on req, but I'm not sure how it converts to power. Is it about a 2:1 ratio?
On the black screen
The combinatorial approach to items your team took with the new last stand heroes is fucking great. Really a huge improvement over the last 3. If they could see their way clear to retrospectively applying these concepts to some of the older heroes (the mekboy especially springs to mind as in need of having some of his crapper wargear massaged) that would be awesome.
Also charge really needs to not be a commander item :X
In the 40k universe, redemption is a bullet between the eyes.
And then some fire to burn out the rest of the heresy and/or corruption.
Yeah, that's really not how 40k works. :P
There are the Soul Drinkers of course, but they're silly.
IT IS PURGATION
But I did not forget how awesome Cyrus is with explosive charges.
Painting the walls with guardsman bits.
I find the best strategy is to kite him. He can gain as much as 33% or so back of his health with his AOE life steal ability (and before people whine, that is hitting multiple high pop squads), and each attack heals him. But he's incredibly slow and doesn't do much at range. He requires actual micro to beat, unlike most heroes, but including the Warboss.
He's like a lot of Chaos though, a little bit too good, and the alternatives are awful. Plague Marine is just the worst thing ever. Besides turret spam, I've never seen this hero effective ever in any game, on my side or the enemy side. I want to like Sorcerer, but his Tickle bolts need a buff, as does his other damage spells.
What? The plague marine is awesome. His bile spewer thingy is basically a flamer, and using attack ground he can take out an entire power farm before the enemy can stop him. Also, he can use its ability by his havocs so that when you jump on them or melee them or whatever, he can just run away and reset them up while your guys are crawling around in the muck. His sword deals surprisingly high damage and really does a number on medium/high pop units. The plague fist also wrecks stuff in melee, and the ability is golden. I don't know too much about his other wargear, but I know he can surpress stuff near him and gain a constant slow aura like the plaguemarines have. The undead global... I don't know if that is effective, but the gas cloud is great.
He does a whole shitload of ranged damage when he caps a point and outshoots my guardians while strolling towards them. But hey yeah that's cool that he can literally walk up to a heavy bolter and hit them in the face. That's not at all familiar to any other commander of any other race that was broken for months.
Also: Icon of Change needs to not be a commaner item... er... I mean, not exist in it's current form at all.
Well, there's the Dark Angels in... Caliban, was it? Their original Homeworld during the Horus Heressy.
Yeah something needs to happen to it. It's about as worthless as you can possibly get.
I mean, it's trying to compete with a +30% damage AURA and something that lets you clone COMMANDER FROSTED TIPS HOOOOOOOOOOOOOOOOOO
It would need to summon nuclear bombs with frightening regularity to ever be equipped.
Plot spoilers:
Was kind of bummed I couldn't do any more extra missions once I'd done the last one. Still, very happy with the game. Going to be playing the original campaign again then Chaos in short order, probably on a higher difficulty.
Higgara?
There's actually some interesting parallels in there...
I was actually referencing the fight on the Dark Angel homeworld during the Horus Heressy, in which they fought among themselves.
Supposedly the Primarch, with the forces on orbit, turned to chaos and bombarded their brothers on the ground. It culminated on a fight in which he killed his second in command. At that moment he realized what he had just done and ordered the fight to stop. Those who were on the ground eventually escaped and are hunted down as "fallen", so that no one can remember that the chapter actually fell to chaos, if only for a moment. Else they would be wiped.
Other way around. The marines on the ground turned traitor and started attacking the returning Primarch.
Your close but it was the second in command who turned and fire on the Dark Angels Primarch Lion El'Jonson and was almost going to beat him using a cursed sword, being corrupted etc. when he realized what he had done. Lion was taken by "The watchers" is what his second said when they found him almost dead and the Dark Angels are looking for him.
I just don't understand it. It is perfectly fine with everyone that one hero can beat 5 low pop squads. I should micro more. Okay. I mean, the hell would I have done if the enemy player was actually good and had his Chaos Lord going at me while his other squads were actually DOING stuff while I was busy having five units kite one enemy.
On the black screen
It's pretty similar to the Warboss from 1.0 till today, who you still cannot fight in melee in T1 or you automatically lose. I haven't had any major DPS races against Warlock, Hive*, or FC recently, but I cannot imagine it is fundamentally different.
Also, complaining about losing at range as Eldar is ridiculous. Eldar damage is through the roof now. You have to micro the fuck out of your units to win against them, barring bullshit tactics like rushing to Bloodcrusher.
* I've only fought one Tyranid since this expansion came out.
Eh, he's at best situationally useful with lots of wargear. With no wargear, he barely registers as even mediocre, let alone competitive.
The only thing I like about him is his worship towers, since they do affect teammates for the reinforcement benefit.
But. Okay I have to micro my guardians to shoot at the chaos lord that cannot be knocked down or slowed but still has good ranged damage. Or the cultists that are faster than my guardians. Uh, right.
I'll make sure I micro them to shoot harder or something?
You don't need to slow the Chaos Lord, on the basis he cannot catch any unit anyways.
Now, I realize as Eldar Offense Heroes in T1 might be a new problem, but as someone who has always played melee heavy sides in T1, I can say I've been dealing with this same problem since Day 1. Guess what the solution to the Warboss in T1 is for both Chaos and Tyranid? Vastly outplay them or run away.
Explain to me exactly how I "outplay" a Chaos Lord in T1 as Chaos? Before you say kitting, the Chaos Lord is speed 4.5 to the CSM and Havoc's speed of 5, aside from the fact the Chaos Lord has an automatic charge he'll sometimes do at close range. It's a unit that literally counters the entire T1 army. Best case scenario you have a Havoc squad and mutiple grenade-launcher Cultist squads and hope you can kill him before he touches any of your units (allowing him to melee the Havocs and gain back most of his health at the same time). This is if 1) he walks directly into your firing line and 2) does absolutely nothing with any of his other units.
I wasn't even trying to complain to begin with but talking about "outplaying" a Chaos Lord is completely ridiculous. I mostly play Sorcerer and he has no wargear options to help against him, so I'm probably biased, but after half my 1v1s are against a Chaos Lord that even terrible players can beat me with it gets frustrating. If the other Chaos player also has a Chaos Lord then I guess you can just have some T1 Chaos Lord circle-jerk, and the Nurgle champion will let you use his flamer to slow him down (which is probably pretty solid vs Chaos overall since it'd let you gun down Cultists pretty easily).
Every T1 Tyranid ability bounces off warboss, basically. I don't play Tyranid much anymore though. Also Chaos T1, save the Chaos Lord.
Also, I don't know how you are managing to have difficulties fighting melee units at range with Eldar. Yeah, he does a non-zero amount of damage at range, but it's negligible. I'll ask my 2v2 partner to kill a chaos lord next time we play and post a replay or something.
Ignoring fleet of foot, guardians have 5.5 speed whilst heretics has 5.
The real ugly part is that the chaos lord has 14.88 ranged DPS which doesn't degrade from moving, while the plague champion has 18.67 which gets halved when moving. I mean, what's supposed to be good about the plague champion, his crappy hp, crappy damage or crappy move speed? It's not like he has super strong abilities to make up for it, or even a starter combat ability!
Also I don't get how the gant slow ability bounces off the warboss. It slows him down and lets you shoot him more.
Edit: Also killing half of my guardian squad while he caps a point is not negligible.