The online was succesful, yes. But it played zero part in selling the title or 'keeping it going'. That was the Madden name and the NFL branding.
Ahh, but this didn't start with my citing online play as a reason for Madden sales in general. It was cited as a reason why gamers who owned multiple consoles would choose to purchase the PS2 edition year after year despite the Xbox/Cube versions having better graphics.
The online play for PS2 that was not matched by either the Gamecube or Xbox versions (due to the falling out between EA and MS mentioned in the article I linked over Live terms) was a contributing factor in the decisions of multi-console owners to buy for PS2 rather than other better looking versions. Just like the also-mentioned "Well, which version are my friends playing?" factor.
Xbox version had online after a while. People still continued to buy the PS2 version, even though the Xbox had the same features for online (and even one more, voice chat), and looked better. GameCube never had online, of course.
Oh wait, found this link here: Per EA 250,000 registered online PS2 users for Madden and NCAA 2004 within 6 weeks, with a peak of 7,000 simultaneous users of Madden 2004 on Sep 14th, 2003.
So, uh, what was that about your numbers?
Madden NFL 2004: 3.95 million in US over its lifetime. Probably most of that was in its first six weeks.
NCAA Football 2004:1.28 million in US
250,000 out of 4,000,000.
6.25 percent.
That doesn't work.
You're comparing numbers from 6 weeks of just the PS2 compared to total LTD numbers of the game across all platforms?
In that case, 6 percent is pretty fucking good.
I'm using PS2 numbers from Wikipedia.
Couscous on
0
KetarCome on upstairswe're having a partyRegistered Userregular
The online was succesful, yes. But it played zero part in selling the title or 'keeping it going'. That was the Madden name and the NFL branding.
Ahh, but this didn't start with my citing online play as a reason for Madden sales in general. It was cited as a reason why gamers who owned multiple consoles would choose to purchase the PS2 edition year after year despite the Xbox/Cube versions having better graphics.
The online play for PS2 that was not matched by either the Gamecube or Xbox versions (due to the falling out between EA and MS mentioned in the article I linked over Live terms) was a contributing factor in the decisions of multi-console owners to buy for PS2 rather than other better looking versions. Just like the also-mentioned "Well, which version are my friends playing?" factor.
Xbox version had online after a while. People still continued to buy the PS2 version, even though the Xbox had the same features for online (and even one more, voice chat), and looked better. GameCube never had online, of course.
Seriously? Do you not get that the argument for players to stay with the PS2 for online purposes because of the large established online user base is the exact same that we see cited so often this generation for those mulling a console purchase, who are interested in online play, to go with Xbox (360) because of Live? The roles are reversed, but that's it.
The online was succesful, yes. But it played zero part in selling the title or 'keeping it going'. That was the Madden name and the NFL branding.
Ahh, but this didn't start with my citing online play as a reason for Madden sales in general. It was cited as a reason why gamers who owned multiple consoles would choose to purchase the PS2 edition year after year despite the Xbox/Cube versions having better graphics.
The online play for PS2 that was not matched by either the Gamecube or Xbox versions (due to the falling out between EA and MS mentioned in the article I linked over Live terms) was a contributing factor in the decisions of multi-console owners to buy for PS2 rather than other better looking versions. Just like the also-mentioned "Well, which version are my friends playing?" factor.
Xbox version had online after a while. People still continued to buy the PS2 version, even though the Xbox had the same features for online (and even one more, voice chat), and looked better. GameCube never had online, of course.
Seriously? Do you not get that the argument for players to stay with the PS2 for online purposes because of the large established online user base is the exact same that we see cited so often this generation for those mulling a console purchase, who are interested in online play, to go with Xbox (360) because of Live? The roles are reversed, but that's it.
But you're forgetting that the number of consoles taken online last gen is just a tiny, tiny fraction of the number of consoles taken online this gen.
No, I'd say Madden's dominance on PS2 is pretty much because the PS2 was the "default" video game console by far. Remember, it outsold the 'Cube and Xbox combined roughly 5 to 2.
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Brainiac 8Don't call me Shirley...Registered Userregular
Sunsoft and Gaijinworks team up to make Sunsoft USA and the first title to be released under the new name in America: Blaster Master on VC!
That is only one of the greatest games ever made for the NES. I have the cart, but I may still get it for the VC for the insta-save VC feature, as the game is quite lengthy with no save feature.
"I'm really excited about the work we're doing with Sunsoft. The President of Sunsoft is really open to doing some very gamer-friendly things for the US market, especially. The next press release should definitely make some gamers very, very happy - especially old-school Working Designs fans." - Vic Ireland
Since I wasn't in the original discussion. Really EA, WTF? You're going to charge everyone doesn't buy the game new 5 dollars for a different skin? To a generation of gamers who can get free porn whenever they want?
How is that an enticement to buy a game new? At least put in some kind of super tank or something.
I like the idea. They're giving something free, but not affecting game play, to encourage people to buy new. For people who don't buy it new, EA might get another $5 that they wouldn't have gotten. This is exactly the type of thing the devs and publishers should be doing - encouragement without gimping. I hope it works out for them.
You or I might not pay anything to see digital titties and we lose nothing. Everyone's happy.
Maybe, but consider the incentive. It's naked women in a videogame. Not only does this alienate some potential audiences (hello women, eldery, parents, general non-horny highschoolers), but it's blatantly sexist. The principle, offering something that doesn't change game play, is in tact, but in this case it's a complete disaster. It perpetuates stereotypes and negative associations on both sides of the fence (male and female), and it does so acting as if it is a privilege for that opportunity.
I was talking more about the type of incentive rather than the specific details. I definitely stand by those comments.
But now that I think about the details, the fact that this does take the form of CGI boobs is important simply because we're talking about it right now. While the strip club probably won't have anything more risque than every rap video ever made, any controversy will likely add more sales than what's lost in the elderly women demographic. I'm sure the EA marketing department isn't all that worried about the larger societal effect of this particular game.
I think that the internet has been for years on the path to creating what is essentially an electronic Necronomicon: A collection of blasphemous unrealities so perverse that to even glimpse at its contents, if but for a moment, is to irrevocably forfeit a portion of your sanity.
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If you ever need to talk to someone, feel free to message me. Yes, that includes you.
Dude, you're the only one saying I'm advocating this as fact. Whenever you say some random thing in this thread of armchair economics, I don't obsess over whether you're stating a fact or an opinion. Hell, most people say stuff that could be taken "as fact" by your standards, but are intended to be their armchair opinion. Why treat me any different? What sort of weird vendetta do you have here?
That might be because I don't state my assumptions as facts, whereas you have. Sorry but saying there's a 99.99993% chance of it being correct is essentially saying "my assumption is fact cause I say so". Not to mention you've brought it up as if it's a fact before.
And again, you need to stop taking this so personally. There's no vendetta.
What I'm referencing is this:
And so what we did was we had basically a recipe for success and we went literally bullet by bullet of what we recommended that they do. In some cases we went in and we said "We think you should go in this direction with this particular franchise as a recommendation" and in others we just left it open and said "Look at each of your key franchises and see what makes the most sense."
Which is of course PR spin. Nintendo "recommends" publishers lay off the shitty wagglefest games and make more complex ones till they're blue in the face, but they're cheerfully ignored. Yet somehow, all these developers fall into line with Sony's suggestions for a system where games have sold so horribly, most developers had in fact stopped making games for it by then. So why did they do that? It's obvious Sony did a little more than ask nicely.
So how exactly do you know all the games Sony suggested were the ones actually made? I mean really, that's pretty weak evidence. For all we know Sony's suggestions were rejected and Ubisoft/EA went with entirely different games.
As for developers having ditched the PSP beforehand, Ubisoft released EndWar and Shaun White Snowboarding on PSP last year. So I'd say their support hasn't really changed much (outside of moving to more casual shit).
Yet somehow you can't provide "a number of different things" that add up. Dev kit prices are so low they don't affect anyone but the smaller developers, and these are big developers we're talking about. Royalty rates = moneyhat. And if developers really are so excited about the Go, then why didn't most of the ones Sony named actually wait for the Go's release? Instead, they put out the games months and months in advance, where they would have absolutely no effect on the release of the Go. If they really were excited about the Go, they would have waited for its release.
Actually, I will agree with you that Sony wanted developers to come back to the PSP, and they wanted to provide encouragement. And that encouragement was money.
Again I ask: why is that a bad thing? Nowhere have I said that the financial incentives were a bad thing; in fact my main criticism is that Sony needed to do that long before now.
First off, lowering the royalty rates may be financial incentives but by that definition you may as well call everything a moneyhat. Better documentation? Well it saves developers time and time is money, so moneyhat, right? Same thing goes with lower dev kit costs, better dev tools, etc. It's ridiculous. 'Moneyhat' specifically refers to a manufacturer writing a cheque to a developer/publisher to gain support (even Microsoft's GTA deal isn't really a moneyhat since it was essentially a loan).
As for moneyhats being a bad thing, I don't, I just think they're stupid. Sure they'll get you a few games this year but what happens next year? Do you spend even more money getting more games? Then what about the year after? It's a short term solution and short term solutions are rarely smart.
You know I really thought turn 10 would be laughing all the way to the bank releasing Forza 2 and 3 in the time it took them to get GT5 out. Then Forza 3 seems to be under performing all over the place. Now I don't know what to believe. Both companies are fucked? Is there anyway GT5 is going to make money at this point?
GT5 Prologue, which was essentially an expanded Beta test, sold 4.2 million copies worldwide (compared to Forza 2's ~2.7 million), so what do you think? GT5 probably wouldn't have even needed Prologue to make a profit but I'm sure it helped convince Sony's executives to let Polyphony continue to delay the proper release for a couple of years.
Sporky: Your loss. Last week I bought Chronicles of Riddick: Assault on Dark Athena and Mirror's Edge for a total of US$15. My brother got KOTOR for US$2.50. Steam's pretty awesome.
Going by Microsoft's past efforts with GFW (and their "awesome" DLC store), I expect there to be the launch games and then a new game added every 4-5 months. I mean really, why deal with Microsoft's fairly high royalties (which I'm pretty sure are high even compared to WiiWare and the PSN) when there are a number of more popular services on PC that probably have lower royalties?
Oh and I'll throw my hat into the 'Australia are essentially the USA Jr' bag. We (NZ) are probably more of a UK Jr, though we'll still probably get rid of the Union Jack from our flag before the Aussies.
Sporky: Your loss. Last week I bought Chronicles of Riddick: Assault on Dark Athena and Mirror's Edge for a total of US$15. My brother got KOTOR for US$2.50. Steam's pretty awesome.
I typically vastly prefer physical copies of my games to digital, and honestly despite the Steam sale for Mirror's Edge the other week, I was able to get Mirror's Edge from GoGamer, a full physical copy with case and manual and a free music CD for $5, after shipping. I love GoGamer. Like right now they're selling Prince of Persia 2008 for $3.90. You gotta keep your eye on their deals though.
That doesn't negate the awesome Steam deals though. I got Braid for $5 off that, and Zeno clash for $5 as well. I know they did a similar deal for other games too I think.
However I do sympathize with Sporky that it's a little annoying to have to keep Steam up and running to play these games. It's still just one more thing in the task bar. And you gotta have it running to play the games.
With stuff like Direct2Drive you don't need that. You pay your $5 like they had deals a few weeks ago, just like Steam or whatever else, and you get your game and you enter the code you get for it and that's it. You can play it as much as you like without ever having to deal or have any other app running.
Oh well. Ultimately I don't care that much because I'll take Steam up on its $5 offers for certain games. At prices that low I can cope. Hell for prices that low it's like paying a convenience fee and nothing more. I might prefer physical copies of games but for $5 for some games they run deals on I just can't say no.
Victor Ireland and Sunsoft have setup a partnership to release two more games outside of Blaster Master. The next one supposed to be a big thing. Guy at NeoGAF found that Albert Odyssey's trademark was renewed by SunSoft. So... maybe the return of AO?
Not only is BM coming out in the US, it's supposedly coming out this month.
What? Source, must have source! I just bought Wii points too. Tee Hee.
Sunsoft, a division of SUNCORPORATION, has today announced their return to active console game publishing for the North American market, aided by startup GAIJINWORKS.
Kiharu Yoshida, CEO of SUNCORPORATION (JASDAQ: 6736) initiated a meeting to discuss the possibility of reinvigorating the Sunsoft console gaming brand in the USA. At that meeting, it was quickly obvious that the relationship was a great fit. GAIJINWORKS President, Victor Ireland states, “My relationship with Sunsoft and Yoshida-san goes back more than 15 years, and when this opportunity presented itself to help Sunsoft return to the US console market, it was a natural fit for both our companies.”
This month, the Sunsoft website is being re-launched at sunsoftgames.com, where users will be able to get the latest information about current releases, upcoming games, and special promotions, as well as interact in the forum. Kiharu Yoshida wanted gamers to know that Sunsoft plans to launch a number of special promotions where big prizes can be won, and exclusive, limited edition premiums would be up for grabs as well. Ireland added that some of the swag being made would only be available through these promotions – and is sure to please Sunsoft fans, new and old.
The first title out of the gate for Sunsoft USA will be the Wii Virtual Console release of the Nintendo Entertainment System classic Blaster Master, due in December 2009. Originally titled Meta Fight in Japan, this groundbreaking game was given a story makeover and released in 1988 as Blaster Master™ here in the United States. It received strong critical acclaim and fan raves almost from the moment it hit these shores.
Blaster Master™ is still often listed on magazine and online charts as one of the top 25 NES games ever created. The sublime blend of side-scrolling shooting/platforming mixed with overhead perspective action/shooting areas is just as addictive now as it was then. It will be available for 500 Wii points.
In the coming weeks, additional titles coming to the US market will be announced, many of which will surprise and delight gaming fans. Ireland added, “This first Wii release is a great start, but there is one upcoming announcement in particular that will demonstrate just how serious Yoshida-san is about rebuilding the Sunsoft console gaming brand here. Game fans are going to be pretty happy when they hear about it – I know I was. “
About SUNCORPORATION. Located in Aichi prefecture in Japan, SUN CORPORATION has been innovating electronic equipment and software for almost forty years. Their corporate slogan, “Dream, Challenge, and Creation” perfectly summarizes the spirit that gave birth to their software company Sunsoft. Worldwide, Sunsoft has developed or published almost 100 games for both consoles and arcades. They also publish for iPhone and Windows mobile platforms.
About GAIJINWORKS. GAIJINWORKS was founded by Victor Ireland after spending more than 15 years as President of Working Designs, where he innovated deluxe packaging, special premiums, pack-in soundtracks and game documentaries for their RPG product. Many of the practices he innovated have become standard in the RPG segment, and console video games in general. GAIJINWORKS is focused on continuing a tradition of fanservice for game fans.
I always wondered why it was called Prologue ... so that wasn't even the finished game?
It's weird. Sort of a mid-point release between GT4 and GT5. It had a number stuff from GT5 (70 odd cars, handful of tracks, etc) but then still had GT4's physics engine. It also had both online play (the first time GT's been online outside Japan) and their video service (which is apparently going to have episode of Top Gear on it, if it doesn't already) so it was essentially a beta for those too.
The upcoming demo is the first time we'll get a look at the new physics engine btw, so it should be pretty interesting. It'll only be available for a month or so though.
slash: Sounds like a good site though I doubt it'd matter much for me. The last retail PC game I bought was Mass Effect last year, Steam just has far better deals and a huge range of titles.
As for the Steam program itself, it freezes quite a bit on me but its overhead is pretty tiny. ~16MB's on my PC right now, like a third of what iTunes is using.
The PS3 going neck and neck with the Wii, that's neat. How long has that trend been going on?
Well it's been pretty competitive since the Slim and Price Drops.
If my internet connection weren't so shitty right now I'd pull up the past several weeks and compare.
No need to push yourself for it, I'm about to turn in. I guess I'm more enthralled with how well the Slim has turned things around. At least, in the short term.
Posts
Xbox version had online after a while. People still continued to buy the PS2 version, even though the Xbox had the same features for online (and even one more, voice chat), and looked better. GameCube never had online, of course.
Seriously? Do you not get that the argument for players to stay with the PS2 for online purposes because of the large established online user base is the exact same that we see cited so often this generation for those mulling a console purchase, who are interested in online play, to go with Xbox (360) because of Live? The roles are reversed, but that's it.
But you're forgetting that the number of consoles taken online last gen is just a tiny, tiny fraction of the number of consoles taken online this gen.
No, I'd say Madden's dominance on PS2 is pretty much because the PS2 was the "default" video game console by far. Remember, it outsold the 'Cube and Xbox combined roughly 5 to 2.
I'm just going to squeel like a girl for a bit.
Sunsoft and Gaijinworks team up to make Sunsoft USA and the first title to be released under the new name in America: Blaster Master on VC!
That is only one of the greatest games ever made for the NES. I have the cart, but I may still get it for the VC for the insta-save VC feature, as the game is quite lengthy with no save feature.
I'm so happy now.
Nintendo Network ID - Brainiac_8
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NSMBWii - 420k
PhantasyStarPortable2: 202k
GvsGN+ - 170k
LBP - 2.2k
Samurai Warrior 3 - 81k
AC2 PS3 - 28k
AC2 360 - 21k
NSMBDS opened at ~480k first day, 865k first week.
NSMB did about as well as I figured it would.
Great numbers for PSP
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Either way, it could be the relative unpopularity of online gaming in that country that sunk it.
Should we bet on how long NSMB Wii will chart there? I'm in for 87 weeks.
Was there a small sales boost with NSMBDS?
I'll pull a "The Price is Right"
I say it's 88 weeks Bob.
Nintendo Network ID - Brainiac_8
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Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
197k
228k
118k
172k
300k (NSMB release)
140k
114k
I'm not sure how much it matters but for context the DSL was ~2 months old at that point. Maybe some stockpiling?
So...new/remade Albert Odyssey coming soon?
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
In fact their press release said that Blaster Master was their first game to be released with their new branch on the VC.
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Wiki says they've been releasing RPGs.
I can't really find any info of anything released post 32 bit.
I was talking more about the type of incentive rather than the specific details. I definitely stand by those comments.
But now that I think about the details, the fact that this does take the form of CGI boobs is important simply because we're talking about it right now. While the strip club probably won't have anything more risque than every rap video ever made, any controversy will likely add more sales than what's lost in the elderly women demographic. I'm sure the EA marketing department isn't all that worried about the larger societal effect of this particular game.
If you ever need to talk to someone, feel free to message me. Yes, that includes you.
That might be because I don't state my assumptions as facts, whereas you have. Sorry but saying there's a 99.99993% chance of it being correct is essentially saying "my assumption is fact cause I say so". Not to mention you've brought it up as if it's a fact before.
And again, you need to stop taking this so personally. There's no vendetta.
So how exactly do you know all the games Sony suggested were the ones actually made? I mean really, that's pretty weak evidence. For all we know Sony's suggestions were rejected and Ubisoft/EA went with entirely different games.
As for developers having ditched the PSP beforehand, Ubisoft released EndWar and Shaun White Snowboarding on PSP last year. So I'd say their support hasn't really changed much (outside of moving to more casual shit).
First off, lowering the royalty rates may be financial incentives but by that definition you may as well call everything a moneyhat. Better documentation? Well it saves developers time and time is money, so moneyhat, right? Same thing goes with lower dev kit costs, better dev tools, etc. It's ridiculous. 'Moneyhat' specifically refers to a manufacturer writing a cheque to a developer/publisher to gain support (even Microsoft's GTA deal isn't really a moneyhat since it was essentially a loan).
As for moneyhats being a bad thing, I don't, I just think they're stupid. Sure they'll get you a few games this year but what happens next year? Do you spend even more money getting more games? Then what about the year after? It's a short term solution and short term solutions are rarely smart.
GT5 Prologue, which was essentially an expanded Beta test, sold 4.2 million copies worldwide (compared to Forza 2's ~2.7 million), so what do you think? GT5 probably wouldn't have even needed Prologue to make a profit but I'm sure it helped convince Sony's executives to let Polyphony continue to delay the proper release for a couple of years.
Sporky: Your loss. Last week I bought Chronicles of Riddick: Assault on Dark Athena and Mirror's Edge for a total of US$15. My brother got KOTOR for US$2.50. Steam's pretty awesome.
Going by Microsoft's past efforts with GFW (and their "awesome" DLC store), I expect there to be the launch games and then a new game added every 4-5 months. I mean really, why deal with Microsoft's fairly high royalties (which I'm pretty sure are high even compared to WiiWare and the PSN) when there are a number of more popular services on PC that probably have lower royalties?
Oh and I'll throw my hat into the 'Australia are essentially the USA Jr' bag. We (NZ) are probably more of a UK Jr, though we'll still probably get rid of the Union Jack from our flag before the Aussies.
I typically vastly prefer physical copies of my games to digital, and honestly despite the Steam sale for Mirror's Edge the other week, I was able to get Mirror's Edge from GoGamer, a full physical copy with case and manual and a free music CD for $5, after shipping. I love GoGamer. Like right now they're selling Prince of Persia 2008 for $3.90. You gotta keep your eye on their deals though.
That doesn't negate the awesome Steam deals though. I got Braid for $5 off that, and Zeno clash for $5 as well. I know they did a similar deal for other games too I think.
However I do sympathize with Sporky that it's a little annoying to have to keep Steam up and running to play these games. It's still just one more thing in the task bar. And you gotta have it running to play the games.
With stuff like Direct2Drive you don't need that. You pay your $5 like they had deals a few weeks ago, just like Steam or whatever else, and you get your game and you enter the code you get for it and that's it. You can play it as much as you like without ever having to deal or have any other app running.
Oh well. Ultimately I don't care that much because I'll take Steam up on its $5 offers for certain games. At prices that low I can cope. Hell for prices that low it's like paying a convenience fee and nothing more. I might prefer physical copies of games but for $5 for some games they run deals on I just can't say no.
blah
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I must be reading that wrong; it looks like it says Blaster Master is coming to VC.
Please come to VC.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
What? Source, must have source! I just bought Wii points too. Tee Hee.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Demo that you had to pay 30 bucks for.
Sunsoft, a division of SUNCORPORATION, has today announced their return to active console game publishing for the North American market, aided by startup GAIJINWORKS.
Kiharu Yoshida, CEO of SUNCORPORATION (JASDAQ: 6736) initiated a meeting to discuss the possibility of reinvigorating the Sunsoft console gaming brand in the USA. At that meeting, it was quickly obvious that the relationship was a great fit. GAIJINWORKS President, Victor Ireland states, “My relationship with Sunsoft and Yoshida-san goes back more than 15 years, and when this opportunity presented itself to help Sunsoft return to the US console market, it was a natural fit for both our companies.”
This month, the Sunsoft website is being re-launched at sunsoftgames.com, where users will be able to get the latest information about current releases, upcoming games, and special promotions, as well as interact in the forum. Kiharu Yoshida wanted gamers to know that Sunsoft plans to launch a number of special promotions where big prizes can be won, and exclusive, limited edition premiums would be up for grabs as well. Ireland added that some of the swag being made would only be available through these promotions – and is sure to please Sunsoft fans, new and old.
The first title out of the gate for Sunsoft USA will be the Wii Virtual Console release of the Nintendo Entertainment System classic Blaster Master, due in December 2009. Originally titled Meta Fight in Japan, this groundbreaking game was given a story makeover and released in 1988 as Blaster Master™ here in the United States. It received strong critical acclaim and fan raves almost from the moment it hit these shores.
Blaster Master™ is still often listed on magazine and online charts as one of the top 25 NES games ever created. The sublime blend of side-scrolling shooting/platforming mixed with overhead perspective action/shooting areas is just as addictive now as it was then. It will be available for 500 Wii points.
In the coming weeks, additional titles coming to the US market will be announced, many of which will surprise and delight gaming fans. Ireland added, “This first Wii release is a great start, but there is one upcoming announcement in particular that will demonstrate just how serious Yoshida-san is about rebuilding the Sunsoft console gaming brand here. Game fans are going to be pretty happy when they hear about it – I know I was. “
About SUNCORPORATION. Located in Aichi prefecture in Japan, SUN CORPORATION has been innovating electronic equipment and software for almost forty years. Their corporate slogan, “Dream, Challenge, and Creation” perfectly summarizes the spirit that gave birth to their software company Sunsoft. Worldwide, Sunsoft has developed or published almost 100 games for both consoles and arcades. They also publish for iPhone and Windows mobile platforms.
About GAIJINWORKS. GAIJINWORKS was founded by Victor Ireland after spending more than 15 years as President of Working Designs, where he innovated deluxe packaging, special premiums, pack-in soundtracks and game documentaries for their RPG product. Many of the practices he innovated have become standard in the RPG segment, and console video games in general. GAIJINWORKS is focused on continuing a tradition of fanservice for game fans.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Vic Ireland says that next Friday he'll have incredibly mind blowing news related to this deal.
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
It's weird. Sort of a mid-point release between GT4 and GT5. It had a number stuff from GT5 (70 odd cars, handful of tracks, etc) but then still had GT4's physics engine. It also had both online play (the first time GT's been online outside Japan) and their video service (which is apparently going to have episode of Top Gear on it, if it doesn't already) so it was essentially a beta for those too.
The upcoming demo is the first time we'll get a look at the new physics engine btw, so it should be pretty interesting. It'll only be available for a month or so though.
slash: Sounds like a good site though I doubt it'd matter much for me. The last retail PC game I bought was Mass Effect last year, Steam just has far better deals and a huge range of titles.
As for the Steam program itself, it freezes quite a bit on me but its overhead is pretty tiny. ~16MB's on my PC right now, like a third of what iTunes is using.
http://en.wikipedia.org/wiki/Blaster_Master:_Blasting_Again
The PSX era was a weird time.
That's the most half assed subtitle ever.
I've never played Blaster Master, though. Feel like I'm missing out.
I feel we need a sub-subtitle.
Blast Master: Blasting Again: The Team Rock story.
Pokemon Safari - Sneasel, Pawniard, ????
Blaster Master: Blasting Again : Master Edition.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well it's been pretty competitive since the Slim and Price Drops.
If my internet connection weren't so shitty right now I'd pull up the past several weeks and compare.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
No need to push yourself for it, I'm about to turn in. I guess I'm more enthralled with how well the Slim has turned things around. At least, in the short term.