Holiday '09 is far from barren, but there are way more than a few titles that got pushed back to Q1 '10. Which means we get the "above average but still within the realm of sanity" treatment, as opposed to Gabe and Tycho in a strip literally drowning as games flood the retail isles.
Demon Souls outsold the 360 version of Brutal Legends? Ouch.
I don't think anyone could have predicted that.
Honestly I'm pretty astounded at the low sales of BL. Non hardcore gamers I knew knew about the game and were interested. It had a decent amount of commercials. It had some pre-hype. It had advertising in theaters. It has a well known actor endorsing it and starring in it. The concept is kind of popular right now (music based games are popular, and Metal based things seem to be on the upswing... or at least stuff like Metalocalypse makes it seem like it).
And Demon Souls had a bunch of the hardcore that would have bought it here already importing it. It's an insanely hardcore game. It had no advertising. It's only on the lower install-based console.
Console RTS games are not hugely popular. Neither really is metal. For that matter a lot of people can't stand Jack Black. Put those three together and let's just be glad it sold what it did.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
Demon Souls outsold the 360 version of Brutal Legends? Ouch.
I don't think anyone could have predicted that.
Honestly I'm pretty astounded at the low sales of BL. Non hardcore gamers I knew knew about the game and were interested. It had a decent amount of commercials. It had some pre-hype. It had advertising in theaters. It has a well known actor endorsing it and starring in it. The concept is kind of popular right now (music based games are popular, and Metal based things seem to be on the upswing... or at least stuff like Metalocalypse makes it seem like it).
And Demon Souls had a bunch of the hardcore that would have bought it here already importing it. It's an insanely hardcore game. It had no advertising. It's only on the lower install-based console.
Console RTS games are not hugely popular. Neither really is metal. For that matter a lot of people can't stand Jack Black. Put those three together and let's just be glad it sold what it did.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
But that's the thing. People seeing the commercials and hearing a bit about it won't really know it's an RTS. Hell, I'm on here and follow most games and I didn't even know it was an RTS until the day I bought it.
Radikal_Dreamer on
0
KorKnown to detonate from time to timeRegistered Userregular
edited November 2009
For the record, Jack Black's performance in Brutal Legend is nothing akin to Jack Black's usual performances.
Someone in the BL thread tried to say you could swap Jack Black's Tenacious D Movie character, and Eddie Riggs and you'd have the exact same person, which is nothing more than a bald faced lie.
Jack Black does a great job VAing Brutal Legend, and doesn't have the bullshit that most people associate with Jack Black in general.
Demon Souls outsold the 360 version of Brutal Legends? Ouch.
I don't think anyone could have predicted that.
Honestly I'm pretty astounded at the low sales of BL. Non hardcore gamers I knew knew about the game and were interested. It had a decent amount of commercials. It had some pre-hype. It had advertising in theaters. It has a well known actor endorsing it and starring in it. The concept is kind of popular right now (music based games are popular, and Metal based things seem to be on the upswing... or at least stuff like Metalocalypse makes it seem like it).
And Demon Souls had a bunch of the hardcore that would have bought it here already importing it. It's an insanely hardcore game. It had no advertising. It's only on the lower install-based console.
Console RTS games are not hugely popular. Neither really is metal. For that matter a lot of people can't stand Jack Black. Put those three together and let's just be glad it sold what it did.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
But that's the thing. People seeing the commercials and hearing a bit about it won't really know it's an RTS. Hell, I'm on here and follow most games and I didn't even know it was an RTS until the day I bought it.
Which makes it more than likely the low sales are a result of some kind of Jack Black...backlash. One-trick ponies lose their luster pretty quickly. I know I'm pretty tired of hearing how funny he's supposed to be.
Demon Souls outsold the 360 version of Brutal Legends? Ouch.
I don't think anyone could have predicted that.
Honestly I'm pretty astounded at the low sales of BL. Non hardcore gamers I knew knew about the game and were interested. It had a decent amount of commercials. It had some pre-hype. It had advertising in theaters. It has a well known actor endorsing it and starring in it. The concept is kind of popular right now (music based games are popular, and Metal based things seem to be on the upswing... or at least stuff like Metalocalypse makes it seem like it).
And Demon Souls had a bunch of the hardcore that would have bought it here already importing it. It's an insanely hardcore game. It had no advertising. It's only on the lower install-based console.
Console RTS games are not hugely popular. Neither really is metal. For that matter a lot of people can't stand Jack Black. Put those three together and let's just be glad it sold what it did.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
But that's the thing. People seeing the commercials and hearing a bit about it won't really know it's an RTS. Hell, I'm on here and follow most games and I didn't even know it was an RTS until the day I bought it.
Which makes it more than likely the low sales are a result of some kind of Jack Black...backlash. One-trick ponies lose their luster pretty quickly. I know I'm pretty tired of hearing how funny he's supposed to be.
Yeah, he has a pretty grating style sometimes. I can take him in small doses.
I think also one of the big things that may have hurt it is that it was billed and advertised as Jack Black's game. A lot of people have no faith in licensed games and other weird kind of properties like that, and I think if all I knew about it was that it was a game with Jack Black I'd be very weary. I bought it mainly because it was a game from the dude who made Psychonauts, and the fact that it also features Jack Black was a pretty small thing. For all someone in the mainstream knows Jack Black approached some shitty developer to make a game for his own silly ideas. He does movies and he does music, so it's not so much of a stretch to think the people who saw things on it may have thought he was just making a game too and that he had a huge hand in it.
That is why I mentioned those three things. Brutal Legend is one of those games that has multiple divisive elements. Console RTS, metal, and Jack Black are all big parts of the game that can turn people away from wanting it.
I'd write more but typing on an iPhone is a pain.
AZChristopher on
0
KorKnown to detonate from time to timeRegistered Userregular
edited November 2009
Hell, I had pretty much no interest in the game until I played the demo. I found the atmosphere alone worth purchasing.
The fact that the game then turned into a well done console RTS pretty much made my freaking day.
Demon Souls outsold the 360 version of Brutal Legends? Ouch.
I don't think anyone could have predicted that.
Honestly I'm pretty astounded at the low sales of BL. Non hardcore gamers I knew knew about the game and were interested. It had a decent amount of commercials. It had some pre-hype. It had advertising in theaters. It has a well known actor endorsing it and starring in it. The concept is kind of popular right now (music based games are popular, and Metal based things seem to be on the upswing... or at least stuff like Metalocalypse makes it seem like it).
And Demon Souls had a bunch of the hardcore that would have bought it here already importing it. It's an insanely hardcore game. It had no advertising. It's only on the lower install-based console.
Console RTS games are not hugely popular. Neither really is metal. For that matter a lot of people can't stand Jack Black. Put those three together and let's just be glad it sold what it did.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
But that's the thing. People seeing the commercials and hearing a bit about it won't really know it's an RTS. Hell, I'm on here and follow most games and I didn't even know it was an RTS until the day I bought it.
Which makes it more than likely the low sales are a result of some kind of Jack Black...backlash. One-trick ponies lose their luster pretty quickly. I know I'm pretty tired of hearing how funny he's supposed to be.
Yeah, he has a pretty grating style sometimes. I can take him in small doses.
I think also one of the big things that may have hurt it is that it was billed and advertised as Jack Black's game. A lot of people have no faith in licensed games and other weird kind of properties like that, and I think if all I knew about it was that it was a game with Jack Black I'd be very weary. I bought it mainly because it was a game from the dude who made Psychonauts, and the fact that it also features Jack Black was a pretty small thing. For all someone in the mainstream knows Jack Black approached some shitty developer to make a game for his own silly ideas. He does movies and he does music, so it's not so much of a stretch to think the people who saw things on it may have thought he was just making a game too and that he had a huge hand in it.
Jack Black doesn't seem nearly as annoying in BL than some of his more recent movies. That's the impression I've gotten from playing the game so far. I actually like the job he did here for once. I guess it could be due to the fact that he only really acts in short bursts (cut-scenes) separated by good portions of gameplay. But for me, the cut-scenes have pretty much been the highlight of the game.
Personally, I think I would love its combinations most of the time. But, the game, to me, feels a bit less polished than I would really like. I think it could have used a bit extra dev time, really. That, and the story needed to extend past the tutorial. I feel like I just got everything and learned to play, then the game ended. That, and it was released on the same day as Uncharted 2, so I never really gave it my full attention.
Jack Black doesn't seem nearly as annoying in BL than some of his more recent movies. That's the impression I've gotten from playing the game so far. I actually like the job he did here for once. I guess it could be due to the fact that he only really acts in short bursts (cut-scenes) separated by good portions of gameplay. But for me, the cut-scenes have pretty much been the highlight of the game.
I can definitely see the similarity with his other characters, but yeah he is a lot more subdued in the game. He was a bit more zany in the advertisements and things leading up to it, though, and so that may have lead people to believe the game was just Tenacious D : The Game... Except With Metal instead of rock.
Radikal_Dreamer on
0
KorKnown to detonate from time to timeRegistered Userregular
edited November 2009
Another Reggie interview. This one isn't really that important, but did have this little gem:
However, he does feel confident in Nintendo's "head-start of over 51 million controllers [sold]."
edit: @ above. If you think the story stopped at the tutorial, you're doing it very, very wrong.
Another Reggie interview. This one isn't really that important, but did have this little gem:
However, he does feel confident in Nintendo's "head-start of over 51 million controllers [sold]."
edit: @ above. If you think the story stopped at the tutorial, you're doing it very, very wrong.
I beat the last boss, but I feel like the game up till then was just a tutorial. I realize what they did, though. They pulled a switcheroo. I know now that the game started out as an RTS and as such the story kind of came secondary. But that was never really put into the advertisements or talked about in the game. So I went into it like I went into Psychonauts. I was gunning for a humorous story, and gameplay that took me through. Instead what I got was really an elaborate and long tutorial for a multiplayer mode I didn't even know was going to be that big.
Radikal_Dreamer on
0
KorKnown to detonate from time to timeRegistered Userregular
edited November 2009
That's standard of any RTS though.
Name 3 RTS games where you don't get introduced a new unit almost every level, and that level is easier by using the new unit you've just been given.
First-month performance for the entire Ratchet & Clank series, provided by the NPD Group, is as follows:
# Ratchet & Clank (November 4, 2002) -- 112,000 units
# Ratchet & Clank: Going Commando (November 11, 2003) -- 125,000 units
# Ratchet & Clank: Up Your Arsenal (November 3, 2004) -- 207, 500 units
# Ratchet: Deadlocked (October 25, 2005) -- 55,300 units
# Ratchet & Clank Future: Tools of Destruction (October 30, 2007, though released in most retailers early) -- 74,500 units
Yeah, after the demo Jack Black calms down and is pretty much nothing like his stereotypical "Jack Black" roles.
My beef with the game: okay, it's a RTS with a strong multiplayer component. I can deal with that. Problem is, singleplayer tells you next to jack shit about how the units in the other two factions work. I know Ironheade like the back of my hand, but I only have a vague idea of how a few of the Drowning Doom units work and I know jack shit about Tainted Coil, mainly because all the TC units are thrown at you in a big blob on the last mission, and that's it. Gah.
Wonderful setting and fantastic soundtrack, though.
Well, at the very least, those are "potential buys". A lot (like Assassin's Creed) relies on the reviews.
Is there a more reliable site that has a decent release date database?
Wikipedia's not a bad place to start, since they're generally updated whenever something's announced. Then check a few different websites (usually stores, like amazon) and lastly, use a bit of common sense to round things off. Like God of War 3, which was announced as a late 2009 game but going by all the other GoW games releases (in March), it's easy to assume it'd be pushed back.
Out of the Q1 lineup slash gathered, I'm guessing most (if not all) of Alpha Protocol, Heavy Rain, Lost Planet 2, the PS Wand, Lost Planet 2, APB, Alan Wake and Dark Void will be delayed until at least Q2. I also think God of War 3 might be pushed back to April to stop it clashing with FFXIII and GT5 pushed back even further to May/June.
slash: All those 'also' games should be listed properly too, otherwise it makes it look like you're purposely trying to make the Fall 2009 list look small.
Also, you forgot Saboteur, Forza 3, Halo ODST, KH 358/2 Days, Scribblenauts and Marvel Ultimate Alliance 2.
Yeah, after the demo Jack Black calms down and is pretty much nothing like his stereotypical "Jack Black" roles.
My beef with the game: okay, it's a RTS with a strong multiplayer component. I can deal with that. Problem is, singleplayer tells you next to jack shit about how the units in the other two factions work. I know Ironheade like the back of my hand, but I only have a vague idea of how a few of the Drowning Doom units work and I know jack shit about Tainted Coil, mainly because all the TC units are thrown at you in a big blob on the last mission, and that's it. Gah.
Wonderful setting and fantastic soundtrack, though.
Yeah, after the demo Jack Black calms down and is pretty much nothing like his stereotypical "Jack Black" roles.
My beef with the game: okay, it's a RTS with a strong multiplayer component. I can deal with that. Problem is, singleplayer tells you next to jack shit about how the units in the other two factions work. I know Ironheade like the back of my hand, but I only have a vague idea of how a few of the Drowning Doom units work and I know jack shit about Tainted Coil, mainly because all the TC units are thrown at you in a big blob on the last mission, and that's it. Gah.
Wonderful setting and fantastic soundtrack, though.
I got over this playing about 2 games as each in comp stomps.
Personally, I think I would love its combinations most of the time. But, the game, to me, feels a bit less polished than I would really like. I think it could have used a bit extra dev time, really.
Didn't this game cost $25 million to make? How could they afford more dev time given the level of sales?
lowlylowlycook on
(Please do not gift. My game bank is already full.)
I was googling for some data on something else entirely when I stumbled upon some other forum that did a poll:
Why did Brutal Legend fail?
Too many big games fighting for a shrinking gaming dollar 64 44.44%
Consoles and RTS don't mix 44 30.56%
Too Metal 32 22.22%
The game just wasn't good. 32 22.22%
Tim Schafer is cursed 28 19.44%
$60+ was too much for the game 27 18.75%
Jack Black drove customers away 17 11.81%
Yeah, after the demo Jack Black calms down and is pretty much nothing like his stereotypical "Jack Black" roles.
My beef with the game: okay, it's a RTS with a strong multiplayer component. I can deal with that. Problem is, singleplayer tells you next to jack shit about how the units in the other two factions work. I know Ironheade like the back of my hand, but I only have a vague idea of how a few of the Drowning Doom units work and I know jack shit about Tainted Coil, mainly because all the TC units are thrown at you in a big blob on the last mission, and that's it. Gah.
Wonderful setting and fantastic soundtrack, though.
Too small a sample size. Poll not restricted to a single choice. Left out blaming a lack of Wii version.
Oh I know it's not indicative of anything, I just thought it was funny. :P
And somewhat interesting to see what other gaming forums were thinking about this.
And I'm not really complaining. Just putting some perspective and additional humour to it. Which forum?
Some random one that came up while I was googling something else. I think the forum was called quartertothree or something. I didn't really look into it besides that though.
The vote seems pretty evenly split. Maybe it's a little bit of all those reasons?
I mean, is 200K terrible? It's disappointing, but not Dead Space Extraction numbers (which I believe was 9000.)
For an HD game and to pay that voice talent and license that much music, and that kind of marketing push, and that many years in development, it's a definite bomb. 200k is pretty bad across two HD platforms for this kind of thing. I mean, unless Europe just totally makes up for a ton of sales, which it won't.
Dead Space Extraction may have bombed, though it was only tracked for a couple of days, but it didn't have the kind of budget, development or marketing, that Brutal Legend did.
The vote seems pretty evenly split. Maybe it's a little bit of all those reasons?
I mean, is 200K terrible? It's disappointing, but not Dead Space Extraction numbers (which I believe was 9000.)
For an HD game and to pay that voice talent and license that much music, and that kind of marketing push, and that many years in development, it's a definite bomb. 200k is pretty bad. I mean, unless Europe just totally makes up for a ton of sales, which it won't.
Dead Space Extraction may have bombed, though it was only tracked for a couple of days, but it didn't have the kind of budget, development or marketing, that Brutal Legend did.
Hmm, that is true. I did see pretty shitty ads for the game, though I did see them a good number of times.
I mean, we've already lost "good", chance-taking EA...hopefully Schafer is right. As long as you make good games, no matter how poorly they might sell, people will want to hire you.
The vote seems pretty evenly split. Maybe it's a little bit of all those reasons?
I mean, is 200K terrible? It's disappointing, but not Dead Space Extraction numbers (which I believe was 9000.)
For an HD game and to pay that voice talent and license that much music, and that kind of marketing push, and that many years in development, it's a definite bomb. 200k is pretty bad across two HD platforms for this kind of thing. I mean, unless Europe just totally makes up for a ton of sales, which it won't.
Dead Space Extraction may have bombed, though it was only tracked for a couple of days, but it didn't have the kind of budget, development or marketing, that Brutal Legend did.
EA didn't foot much of those costs though. I imagine it would sell around 500K when all's said and done.
Activision paid for the development and probably footed Jack Black's salary since he was there from early on...but I can't imagine they paid the licensing for that (mammoth) soundtrack.
EDIT: Especially since EA put out a Brutal Legend track pack on Rock Band.
The vote seems pretty evenly split. Maybe it's a little bit of all those reasons?
I mean, is 200K terrible? It's disappointing, but not Dead Space Extraction numbers (which I believe was 9000.)
For an HD game and to pay that voice talent and license that much music, and that kind of marketing push, and that many years in development, it's a definite bomb. 200k is pretty bad across two HD platforms for this kind of thing. I mean, unless Europe just totally makes up for a ton of sales, which it won't.
Dead Space Extraction may have bombed, though it was only tracked for a couple of days, but it didn't have the kind of budget, development or marketing, that Brutal Legend did.
EA didn't foot much of those costs though. I imagine it would sell around 500K when all's said and done.
Let's say they didn't. That still doesn't mean it isn't a bomb. It's just a bomb that someone else paid for part of the development costs for. They still had to pay up the rest of development and very likely all of the license fees, and the marketing bill was not likely small. But even so, an expensive bomb is still a bomb, even if Publisher A paid for half of it and Publisher B paid the other half.
Brainiac 8Don't call me Shirley...Registered Userregular
edited November 2009
For those interested or looking forward to Hotel Dusk sequel...GoNintendo has some info regarding the game....small tidbits if you will.
Last Window (Hotel Dusk sequel) details reveal the reason for the 'Last Window' name, and more
November 13, 2009 by The News Team DS | View feedback | Show/Hide
- similar visual/audio style to the first game
- takes place a year after the first title, in 19800 Los Angeles
- the main setting is the Cape West Apartments
- the story stands alone, but will also present some connections that fans of the original can enjoy
- main character is once again Kyle, and he's still a bit of a jerk
- new 'ignore' feature for when you're trying to sift through conversations, and don't think a particular portion is worth butting into to find out details and progress the story
- their is a novel inside the game called 'Last Window'
- every time you clear a game chapter, you open a new chapter in the Last Window book
- the novel will help flesh out the story, and the over-arching world that Kyle is in
- novel contents are actually influenced by how you play the game, leading to multiple variations
- rumble cart support
- 3 save slots
Sounds good so far. Sort of strange like the original.
Posts
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
I missed loads of 2008, as I was still playing 2007.
Metal is more popular amongst the gamer crowd than you might think. But I had no interest in the game because I'm a bit sick of Jack Black. And I suspect that's the primary reason for the lack of enthusiasm. That the game apparently turns out to be a bit of an RTS game on a system not really suitable for them is a proverbial icing on that cake.
You think these lists are long? These are just from the Fall only.
Some of these years were just amazingly awesome.
I was about to list them out but it would take me a few hours.... :P
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
But that's the thing. People seeing the commercials and hearing a bit about it won't really know it's an RTS. Hell, I'm on here and follow most games and I didn't even know it was an RTS until the day I bought it.
Someone in the BL thread tried to say you could swap Jack Black's Tenacious D Movie character, and Eddie Riggs and you'd have the exact same person, which is nothing more than a bald faced lie.
Jack Black does a great job VAing Brutal Legend, and doesn't have the bullshit that most people associate with Jack Black in general.
Pokemon Safari - Sneasel, Pawniard, ????
Which makes it more than likely the low sales are a result of some kind of Jack Black...backlash. One-trick ponies lose their luster pretty quickly. I know I'm pretty tired of hearing how funny he's supposed to be.
Yeah, he has a pretty grating style sometimes. I can take him in small doses.
I think also one of the big things that may have hurt it is that it was billed and advertised as Jack Black's game. A lot of people have no faith in licensed games and other weird kind of properties like that, and I think if all I knew about it was that it was a game with Jack Black I'd be very weary. I bought it mainly because it was a game from the dude who made Psychonauts, and the fact that it also features Jack Black was a pretty small thing. For all someone in the mainstream knows Jack Black approached some shitty developer to make a game for his own silly ideas. He does movies and he does music, so it's not so much of a stretch to think the people who saw things on it may have thought he was just making a game too and that he had a huge hand in it.
I'd write more but typing on an iPhone is a pain.
The fact that the game then turned into a well done console RTS pretty much made my freaking day.
I recognize that I am the exception.
Pokemon Safari - Sneasel, Pawniard, ????
Jack Black doesn't seem nearly as annoying in BL than some of his more recent movies. That's the impression I've gotten from playing the game so far. I actually like the job he did here for once. I guess it could be due to the fact that he only really acts in short bursts (cut-scenes) separated by good portions of gameplay. But for me, the cut-scenes have pretty much been the highlight of the game.
I can definitely see the similarity with his other characters, but yeah he is a lot more subdued in the game. He was a bit more zany in the advertisements and things leading up to it, though, and so that may have lead people to believe the game was just Tenacious D : The Game... Except With Metal instead of rock.
edit: @ above. If you think the story stopped at the tutorial, you're doing it very, very wrong.
Pokemon Safari - Sneasel, Pawniard, ????
I beat the last boss, but I feel like the game up till then was just a tutorial. I realize what they did, though. They pulled a switcheroo. I know now that the game started out as an RTS and as such the story kind of came secondary. But that was never really put into the advertisements or talked about in the game. So I went into it like I went into Psychonauts. I was gunning for a humorous story, and gameplay that took me through. Instead what I got was really an elaborate and long tutorial for a multiplayer mode I didn't even know was going to be that big.
Name 3 RTS games where you don't get introduced a new unit almost every level, and that level is easier by using the new unit you've just been given.
Pokemon Safari - Sneasel, Pawniard, ????
http://www.1up.com/do/newsStory?cId=3164480
My beef with the game: okay, it's a RTS with a strong multiplayer component. I can deal with that. Problem is, singleplayer tells you next to jack shit about how the units in the other two factions work. I know Ironheade like the back of my hand, but I only have a vague idea of how a few of the Drowning Doom units work and I know jack shit about Tainted Coil, mainly because all the TC units are thrown at you in a big blob on the last mission, and that's it. Gah.
Wonderful setting and fantastic soundtrack, though.
Wikipedia's not a bad place to start, since they're generally updated whenever something's announced. Then check a few different websites (usually stores, like amazon) and lastly, use a bit of common sense to round things off. Like God of War 3, which was announced as a late 2009 game but going by all the other GoW games releases (in March), it's easy to assume it'd be pushed back.
Out of the Q1 lineup slash gathered, I'm guessing most (if not all) of Alpha Protocol, Heavy Rain, Lost Planet 2, the PS Wand, Lost Planet 2, APB, Alan Wake and Dark Void will be delayed until at least Q2. I also think God of War 3 might be pushed back to April to stop it clashing with FFXIII and GT5 pushed back even further to May/June.
slash: All those 'also' games should be listed properly too, otherwise it makes it look like you're purposely trying to make the Fall 2009 list look small.
Also, you forgot Saboteur, Forza 3, Halo ODST, KH 358/2 Days, Scribblenauts and Marvel Ultimate Alliance 2.
TC and DD : AKA, Ironheade Cannon Fodder.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I got over this playing about 2 games as each in comp stomps.
Pokemon Safari - Sneasel, Pawniard, ????
http://www.youtube.com/watch?v=PazjgRRHehU&feature=related
Yup. C&C, Starcraft, etc.. all did this.
Hell, the only missions that doesn't introduce a new unit in Halo Wars is the very last level.
Didn't this game cost $25 million to make? How could they afford more dev time given the level of sales?
(Please do not gift. My game bank is already full.)
I was googling for some data on something else entirely when I stumbled upon some other forum that did a poll:
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Oh I know it's not indicative of anything, I just thought it was funny. :P
And somewhat interesting to see what other gaming forums were thinking about this.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
And I'm not really complaining. Just putting some perspective and additional humour to it. Which forum?
Well I made this lovely guide...
I mean, is 200K terrible? It's disappointing, but not Dead Space Extraction numbers (which I believe was 9000.)
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Some random one that came up while I was googling something else. I think the forum was called quartertothree or something. I didn't really look into it besides that though.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
For an HD game and to pay that voice talent and license that much music, and that kind of marketing push, and that many years in development, it's a definite bomb. 200k is pretty bad across two HD platforms for this kind of thing. I mean, unless Europe just totally makes up for a ton of sales, which it won't.
Dead Space Extraction may have bombed, though it was only tracked for a couple of days, but it didn't have the kind of budget, development or marketing, that Brutal Legend did.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Hmm, that is true. I did see pretty shitty ads for the game, though I did see them a good number of times.
I mean, we've already lost "good", chance-taking EA...hopefully Schafer is right. As long as you make good games, no matter how poorly they might sell, people will want to hire you.
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EA didn't foot much of those costs though. I imagine it would sell around 500K when all's said and done.
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EDIT: Especially since EA put out a Brutal Legend track pack on Rock Band.
Let's say they didn't. That still doesn't mean it isn't a bomb. It's just a bomb that someone else paid for part of the development costs for. They still had to pay up the rest of development and very likely all of the license fees, and the marketing bill was not likely small. But even so, an expensive bomb is still a bomb, even if Publisher A paid for half of it and Publisher B paid the other half.
Probably
Yeah, they did it would appear. Put another way, they cut their losses.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Sounds good so far. Sort of strange like the original.
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