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This is actually very surprising for me, considering I had thought Lufia to be long dead by now. It was by far one of my favorite game series though, and I grew up on the original Lufia and its sequel/prequel.
I'm actually wondering if it's going to be an all new game in the series, or possibly a remake for the DS. Really can't wait to see how this turns out.
Kinda weird though. I didn't know S-E aquired the rights to Lufia.
Ah well. 1 was fun, if not a little tough and punishing (Hi there, FF1 targeting system... bleh). 2 was awesome. 3 on the GBC was decent enough. And the GBA one from what I heard may have been called "Random McRPG" for all it had conneced to the previous plots.
In other words... bring back the Sinistrals, or GTFO.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Technically, Taito's working on it. And hopefully it's better than the last two because they were fucking terrible.
Seriously. They were such a disappointment.
Gonna be cautiously optimistic about this one though. Now I just need a new Ogre Battle and my nostalgic RPG thirst shall be quenched.
Slicer on
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
edited November 2009
I never really liked the way battles worked in Lufia. I don't know why.
Also I hated Ogre Battle because I was obsessed with which units were the best, and which alignment I wanted and so on, so I restarted the game about 50 billion times. I can't remember if I ever finished.
Fencingsax on
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SirUltimosDon't talk, Rusty. Just paint.Registered Userregular
edited November 2009
I grew up with Lufia 1 and am currently playing Lufia 2. You can colour me excited.
My favorite Ogre Battle memory was the one time that I got a Blood Kiss in the second battle. Then the insane vampire stat growth kicked in and by about battle 5, I had an untouchable god. He also cost as much alone to deploy as it cost to deploy about two full other units, but he greatly amused me. His name was Rat, and he was fabulous.
I always camped the base city with my main dudes and levelled the shit out of them. I know the game tells you not to, but fuck that. The only other units I ever deployed were fast, cheap ones I could use to capture and explore while I went to fight the boss.
Kinda weird though. I didn't know S-E aquired the rights to Lufia.
Ah well. 1 was fun, if not a little tough and punishing (Hi there, FF1 targeting system... bleh). 2 was awesome. 3 on the GBC was decent enough. And the GBA one from what I heard may have been called "Random McRPG" for all it had conneced to the previous plots.
In other words... bring back the Sinistrals, or GTFO.
They got the rights to Lufia when they bought Taito.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2009
I never got around to beating Lufia 2 despite how far I was getting in it. And I never played Lufia the first. But part 2 was a blast. This is good news.
This is going waaaay back into the memory banks, but wasn't Lufia (or Lufia 2) the one where you started off the game as your kickass ancestors through the "final dungeon", kill the bad guy, then fast forward to x centuries later to play the protagonists of the game? I seem to remember this as being Lufia, but I could be wrong.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
This is going waaaay back into the memory banks, but wasn't Lufia (or Lufia 2) the one where you started off the game as your kickass ancestors through the "final dungeon", kill the bad guy, then fast forward to x centuries later to play the protagonists of the game? I seem to remember this as being Lufia, but I could be wrong.
Yup, that was Lufia 1.
And Lufia 2 was the prequel, with the awesome bit being that the final dungeon was pretty much identical to the first game's opening. Even if you saw it coming, it was still a treat to play through.
The Wolfman on
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
This is going waaaay back into the memory banks, but wasn't Lufia (or Lufia 2) the one where you started off the game as your kickass ancestors through the "final dungeon", kill the bad guy, then fast forward to x centuries later to play the protagonists of the game? I seem to remember this as being Lufia, but I could be wrong.
Yup, that was Lufia 1.
And Lufia 2 was the prequel, with the awesome bit being that the final dungeon was pretty much identical to the first game's opening. Even if you saw it coming, it was still a treat to play through.
When I got to the end of Lufia 2 and heard the Doom Island music kick in (only improved), I smiled a lot. Hell I can STILL listen to that.
Oh man, oh man. I know everybody's already said it but II really was just a fucking stellar game both for the generation and generally all time.
I just hope that they try to get in line with the old games, the GB one wasn't too bad but certainely a drop, and I'm guessing the Advanced one was worse...
And huh, the actual devs are the same dudes who did the Rune Factory games, interesting.
One of the most notable features of Lufia II is the Ancient Cave, a randomly generated dungeon comprised of 99 floors which is presented to the player as a side-quest in the town of Gruberik. Every time the player enters the cave, a new layout is generated.
Within the cave, the characters are downgraded to zero experience points and are stripped of nearly all equipment and items. The player must then proceed through the cave's floors, collecting equipment, finding magic spells and increasing levels, with the objective of reaching the Ancient Cave's final floor. There are three ways of exiting the cave: by dying, by reaching its bottom or by finding and using an item exclusive to the cave, named "providence".
Within the cave lie two kinds of chests — blue and red. A red chest contains items which can only be used inside the cave for the duration of the playing session. As soon as the player leaves the cave, all items from red chests disappear. On the other hand, the rare blue chests contains items that are for the most part unique to the Ancient Cave (though not completely — the Catfish Jewel, for instance, can also be won in the battle against the giant Catfish), which can be used outside the cave and can be brought back to the cave on subsequent journeys. The equipment found in the blue chests is often far superior than those found outside of it. Some items that can be found in blue chests can also be found by other means, such as monster drops. These can also be taken in and out of the Ancient Cave just as if you had found them in blue chests. Also found in the Ancient Cave are the "Iris Treasures," which are found in red chests. Unlike normal red chest items, the player is allowed to take them out of the cave. They are not equippable and serve only as collectibles. The bottom floor of the inn and Gruberik serves as a storage for these items.
Several very powerful monsters exist only in the Ancient Cave, most notably the Bronze, Silver, and Gold Dragons.
On the 99th floor, the player must fight the "Master" (a huge red jelly). It must be defeated in four turns (actually three, since it goes before the characters - unless you repeatedly use some speed lowering IP moves like Spiderweb), or else it will commit suicide and give no reward. Upon defeat, however, it gives the player the Ancient Key, unlocking the room in the lobby, as well as one of the Iris Treasures. It is very difficult to actually defeat the Master due to the time limit and its high HP value (which is always 9980 and not based on the party levels as some rumors say). Thus, a much easier and somewhat cheap way has been devised to kill it. It was found that it was not necessary to kill it-the battle only needed to end. So if the characters killed each other in the allotted time limit, the game would still consider it to be a victory. Equipping and using items which removed set fractions of enemy health (from 1/8 to 1/2 of all enemy health) was also very helpful in defeating the monster.
..I spent a good portion of my life playing Lufia 2. I love that game.
Wow, I saw the GBA Lufia in stores, but just assumed it was a port/remake of the first SNES one. But apparently it's an original game, and there was also one on the GBC? Hmm.
Sadly, there's no Virtual Console ports of the SNES games yet.
I've never played a Lufia game, but I'm excited by the idea of DS RPGs in general.
Posts
Superb.
Is... Is today my birthday? And Christmas? At the same time?
Awesome news.
Lufia 2 one of my favorite RPGs ever..hopefully this will live up to it.
wonder when it'll be out, hopefully we won't have to wait years for it.
Those fucking puzzles.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Ah well. 1 was fun, if not a little tough and punishing (Hi there, FF1 targeting system... bleh). 2 was awesome. 3 on the GBC was decent enough. And the GBA one from what I heard may have been called "Random McRPG" for all it had conneced to the previous plots.
In other words... bring back the Sinistrals, or GTFO.
Seriously. They were such a disappointment.
Gonna be cautiously optimistic about this one though. Now I just need a new Ogre Battle and my nostalgic RPG thirst shall be quenched.
Also I hated Ogre Battle because I was obsessed with which units were the best, and which alignment I wanted and so on, so I restarted the game about 50 billion times. I can't remember if I ever finished.
And I'm totally calling that it 's for the DS.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
They got the rights to Lufia when they bought Taito.
I remember playing a game like that on the SNES and for some reason think it's Lufia.
I think that's the first Breath of Fire.
There was a giant robot in the first Breath of Fire game, it's probably that.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I had that on GBA. I couldn't not use Boomerang.
Yup, that was Lufia 1.
And Lufia 2 was the prequel, with the awesome bit being that the final dungeon was pretty much identical to the first game's opening. Even if you saw it coming, it was still a treat to play through.
Day one. I don't give a shit what anyone says. I will buy this game day one.
What is this.
Other than the best news I've heard all day.
3DS: 1607-3034-6970
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3DS: 2852 6971 9745
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When I got to the end of Lufia 2 and heard the Doom Island music kick in (only improved), I smiled a lot. Hell I can STILL listen to that.
And now you can too!
This news has me jumping for total joy!
(edit) But god damn some of the Lufia II puzzles were positively fucking brutal. Fuck that grass.
3DS: 1607-3034-6970
okay, me, i got to play it after lufia II and as you can imagine was insanely disapointed.
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NNID: carmofin
3DS: 2852 6971 9745
Throw me a PM if you add me
Hmm... I wonder if it will be a remake or a new one...
III's also not that bad.
The fourth game can die in a fire.
I just hope that they try to get in line with the old games, the GB one wasn't too bad but certainely a drop, and I'm guessing the Advanced one was worse...
And huh, the actual devs are the same dudes who did the Rune Factory games, interesting.
I want a new Lufia game complete with the ridiculous puzzles, good music, and ANCIENT FUCKING CAVE.
Ancient Cave:
..I spent a good portion of my life playing Lufia 2. I love that game.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Sadly, there's no Virtual Console ports of the SNES games yet.
I've never played a Lufia game, but I'm excited by the idea of DS RPGs in general.