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[WoW] [Priest] (Patch 4.2) Something something complete...

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Posts

  • AeytherAeyther Registered User regular
    edited April 2010
    There's currently a bug (read: I got bored and was playing with shadowform/mounts/dispersion mechanics) where:

    1. Mount up
    2. Be in shadowform while mounted
    3. Disperse
    4. Drop out of shadowform before dispersion falls off
    5. ????
    6. [strike]Profit![/strike] Congratulations, your name tag will still show up, but you're invisible.

    Aeyther on
  • SpacemilkSpacemilk Registered User regular
    edited April 2010
    Aeyther wrote: »
    There's currently a bug (read: I got bored and was playing with shadowform/mounts/dispersion mechanics) where:

    1. Mount up
    2. Be in shadowform while mounted
    3. Disperse
    4. Drop out of shadowform before dispersion falls off
    5. ????
    6. [strike]Profit![/strike] Congratulations, your name tag will still show up, but you're invisible.
    I MUST try this. It sounds amazing. If it doesn't work...!

    Spacemilk on
  • NeylaNeyla Registered User regular
    edited April 2010
    I am test running it as soon as i get home

    Neyla on
    13142111181576.png
  • aunsophaunsoph Registered User regular
    edited April 2010
    Works. Did it just now. Even better, works on flight paths. Super scenic views!

    aunsoph on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    Am I the only one who is scared of the mana changes in Cata? It sounds like they want healers to be constantly mana stressed.

    That was never fun.

    Regina Fong on
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    As long as they buff the shit out of out of combat regen then I'm looking forward to it. I can easily see the changes going back to what made healing in classic so much fun for me, except without all the rampant inequalities attached to the system.

    Dehumanized on
  • The Muffin ManThe Muffin Man Registered User regular
    edited April 2010
    jeepguy wrote: »
    Am I the only one who is scared of the mana changes in Cata? It sounds like they want healers to be constantly mana stressed.

    That was never fun.

    But see you're clearly not having fun being able to do your job efficiently without saying "That Mage is gonna have to die because I can't afford a heal for him AND the tank."

    Anyone else notice that distressing change?
    "Melee shouldn't have to worry about their resources."
    "Casters should have to worry about their resources."
    Wait, why? "Oh PBAoE."
    Then stop making raid-wide AoEs or long range spells.
    "But that's not fair, because now Mages, Warlocks, etc. just stand and throw spells til they go oom!"
    Then don't make US worry about our mana. The "Blue Bar Avoidance" game is a lot less fun than the ACTUAL game.

    [/caster rant]

    The Muffin Man on
  • BobbleBobble Registered User regular
    edited April 2010
    I'm on the side who actually enjoyed the challenge of mana management, but I can certainly understand those who don't care for it. Of course, that was in the days of downranking and (in my case) having rank 4 of a heal on my bar instead of rank 10 :P If they properly balance the heals they want us choosing from, I think the system could be good. The key is that mana still needs to be the secondary concern, rather than forcing us into triage after 30-45 seconds.

    I do think it's a bit odd if they decide healers are the only ones who should be managing resources. I'm guessing they'll balance it out by tinkering with threat management.

    Bobble on
  • DehumanizedDehumanized Registered User regular
    edited April 2010
    They want to be able to end encounters by way of "healers ran out of mana" alongside having the option of "tanks got gibbed". I have every confidence that they can balance this so that if you are properly geared for an encounter your group has to do sufficiently bad to cause a failure by way of mana drought. It worked more than fine in classic.

    Dehumanized on
  • JesuitsJesuits Registered User regular
    edited April 2010
    Remember, they are talking about DPS casters managing resources, but in an interesting and fun way. Warlocks are already in a good spot with this, with life tap buffing spirit, and then Arcane mages will do more damage with more mana, so there's an interesting dynamic of when to evocate/gem/whatever.

    Also, saying that 'melee don't worry about resources' is a little disingenuous. The likes of rogues, warriors, death knights, etc. are never in danger of running out completely and being useless, but managing their constantly regenerating resources is quite a bit more demanding than just AB to four and then arcane missiles.

    Jesuits on
    tf2_sig.png
  • fortyforty Registered User regular
    edited April 2010
    Jesuits wrote: »
    Remember, they are talking about DPS casters managing resources, but in an interesting and fun way. Warlocks are already in a good spot with this, with life tap buffing spirit, and then Arcane mages will do more damage with more mana, so there's an interesting dynamic of when to evocate/gem/whatever.

    Also, saying that 'melee don't worry about resources' is a little disingenuous. The likes of rogues, warriors, death knights, etc. are never in danger of running out completely and being useless, but managing their constantly regenerating resources is quite a bit more demanding than just AB to four and then arcane missiles.

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    They have said nothing about healers getting to manage mana in a fun way. I've heard that dps casters will want spirit, but won't need to worry about mana.

    I've heard that healers will need a lot of spirit, and a sort of evil grin "hah hah you're gonna need it." that I don't care for.

    I'm also concerned about our newfound solo ability. My mana recovery actually made soloing as a disc priest a lot of fun. If I'm back to having to drink after every fight then they just killed about 50% of the fun I get from this game, making all solo pve a fucking chore and only groups fun.

    And no, Dehumanized, in classic wow solo healer mana management was not fun, nor was it well balanced. In fact it sucked and was horrible.

    Regina Fong on
  • BobbleBobble Registered User regular
    edited April 2010
    As long as they buff the shit out of out of combat regen then I'm looking forward to it. I can easily see the changes going back to what made healing in classic so much fun for me, except without all the rampant inequalities attached to the system.

    Jeepguy, see those parts? They're relevant to your post. No need to call De out like that. You both say it was poorly balanced in the past, and simply have different opinions on mana management affecting your healing experience. Chill out, dude. Nobody here's saying that your concerns are invalid, just that we actually have hope that these changes will make for a more fun experience for us.

    Bobble on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    I'm hearing nostalgia for the "good old days" and I cannot fathom that.

    Did you guys never try to do a quest in the good old days on your holy or disc priest? And "buffing the shit out of combat regen" would do what? Either we can chain cast spells without going oom or we can't.

    It sounds like Bliz wants us to go OOM when we have to cast for several minutes straight, and hey, guess what you do when you're soloing.

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    Healing right now is fucking awful so I'm willing to give Blizzard the benefit of the doubt that they can do something more interesting with it in Cataclysm.

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited April 2010
    jeepguy wrote: »
    Did you guys never try to do a quest in the good old days on your holy or disc priest? And "buffing the shit out of combat regen" would do what? Either we can chain cast spells without going oom or we can't.
    buff the shit out of out of combat regen
    Maybe a third time reading the same quote will be enough?

    forty on
    Officially the unluckiest CCG player ever.
  • BobbleBobble Registered User regular
    edited April 2010
    Virtually anything Blizz changes now could conceivably have existed in some form in a previous iteration. The game has changed and evolved and existed for a long time, so just because some people look at a change (Godmode healer regen) and think that maybe it wasn't the best idea? That doesn't mean we want everything back from vanilla.

    and when you're soloing, you might very well spend at least a little time out of combat. Blizz, at least to some degree, has realized how exciting it is to sit and drink every 90 seconds (see: low level mana regen changes).

    Bobble on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    forty wrote: »
    jeepguy wrote: »
    Did you guys never try to do a quest in the good old days on your holy or disc priest? And "buffing the shit out of combat regen" would do what? Either we can chain cast spells without going oom or we can't.
    buff the shit out of out of combat regen
    Maybe a third time reading the same quote will be enough?


    I think you're the one who isn't reading.

    Regina Fong on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    Bobble wrote: »
    Blizz, at least to some degree, has realized how exciting it is to sit and drink every 90 seconds (see: low level mana regen changes).


    But while they have assured dps casters that they will "always have stuff to do" and mana shouldn't be a concern, they have said nothing like that to healers. They have, in fact, said just the opposite.

    I'm sorry that people are getting bored with healing, but if the only way to spice it up is to leave us as the only players who get to go oom during tough fights then they need to take a really long and hard look at healing in their game.

    Again, for the very last time, I will reiterate my single point: Being constantly mana stressed is not fun.

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    jeepguy wrote: »
    forty wrote: »
    jeepguy wrote: »
    Did you guys never try to do a quest in the good old days on your holy or disc priest? And "buffing the shit out of combat regen" would do what? Either we can chain cast spells without going oom or we can't.
    buff the shit out of out of combat regen
    Maybe a third time reading the same quote will be enough?


    I think you're the one who isn't reading.
    jeepguy wrote:
    buff the shit out of combat regen
    !=
    buff the shit out of out of combat regen

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    Listen you silly goose, Bliz has stated that we're going to be mana stressed.

    This is in spite of any changes they are making to the 5 second rule and in/out of combat mana regeneration.

    You can keep quoting that shit all you want, you're just being obtuse.

    Gotta love a person who leaps in to "defend" another poster by repeatedly posting the same fucking line over and over again like it's something out of the damned book of revelations. Do you actually have anything to add?

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    jeepguy wrote:
    Did you guys never try to do a quest in the good old days on your holy or disc priest?
    The last time I checked, questing doesn't involve 100% combat uptime like a five-minute raid boss does. That's the obvious part that you somehow still haven't picked up after being given multiple opportunities to do so.

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    forty wrote: »
    jeepguy wrote:
    Did you guys never try to do a quest in the good old days on your holy or disc priest?
    The last time I checked, questing doesn't involve 100% combat uptime like a five-minute raid boss does. That's the obvious part that you somehow still haven't picked up after being given multiple opportunities to do so.


    Where has it been stated that out of combat mana regen will be buffed so god-damned much that the time it takes to run from one mob to another will recoup your mana?

    Because I am having trouble believing that they will make that drastic of a change.

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    As long as they buff the shit out of out of combat regen then I'm looking forward to it.
    Conditional statements confuse and enrage jeepguy.

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    forty wrote: »
    As long as they buff the shit out of out of combat regen then I'm looking forward to it.
    Conditional statements confuse and enrage jeepguy.


    No goose, I get it alright, but De is hoping and wishing and I'm trying to extrapolate based on things they've actually said.

    What does "triage" mean to you?

    I'll tell you what it means to me; letting people die because you can't save them.

    I don't enjoy that. That's not fun.

    Regina Fong on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    Anyway, fucking subject change:

    I'm pleased that Bliz is eliminating raid/party hit buffs (eg. Misery) so that everyone can gear for their individual hit cap and never again have to worry about wasted +hit or gear swapping.

    That's a really good change.

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    I don't think Blizzard is going to design raids where people have to die any more than they do now. But that's not even what you were Chicken Littling about. The sky is apparently falling because of how this will affect soloing as a healing spec.

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    forty wrote: »
    I don't think Blizzard is going to design raids where people have to die any more than they do now. But that's not even what you were Chicken Littling about. The sky is apparently falling because of how this will affect soloing as a healing spec.

    Not really, but what do you think about the hit changes?

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    jeepguy wrote: »
    forty wrote: »
    I don't think Blizzard is going to design raids where people have to die any more than they do now. But that's not even what you were Chicken Littling about. The sky is apparently falling because of how this will affect soloing as a healing spec.

    Not really, but what do you think about the hit changes?
    They're good obviously in the sense of not having your hit rating be too low/high depending on who you're grouped with. I would hope in compensation for the fact that raid casters will typically be losing 3% spell hit overall that the spell hit cap will be lower than 17% in WotLK.

    But then they've also talked about having a hit cap that will vary from raid tier to raid tier, which I'm not fond of. Furthermore, although it's not priest related, you have melee classes that have some damage sources that use spell hit, and the fairly significant discrepancy between melee special hit cap (8%) and spell hit cap (17% for now) makes trying to gear for and value hit on those classes/specs very annoying.

    It looks like casters will be getting some reprieve in the spell hit dance with the removal of Misery/Imp FF, although if there aren't significant changes, you'll still have the big variance in hit needed vs. +0 to +2 targets vs. +3 targets. And there's been no mention of anything to reduce the annoyances of the hit/expertise dance for melee.

    And those fucking hunters don't have to deal with either of these.

    forty on
    Officially the unluckiest CCG player ever.
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    forty wrote: »
    jeepguy wrote: »
    forty wrote: »
    I don't think Blizzard is going to design raids where people have to die any more than they do now. But that's not even what you were Chicken Littling about. The sky is apparently falling because of how this will affect soloing as a healing spec.

    Not really, but what do you think about the hit changes?
    They're good obviously in the sense of not having your hit rating be too low/high depending on who you're grouped with. I would hope in compensation for the fact that raid casters will typically be losing 3% spell hit overall that the spell hit cap will be lower than 17% in WotLK.

    But then they've also talked about having a hit cap that will vary from raid tier to raid tier, which I'm not fond of. Furthermore, although it's not priest related, you have melee classes that have some damage sources that use spell hit, and the fairly significant discrepancy between melee special hit cap (8%) and spell hit cap (17% for now) makes trying to gear for and value hit on those classes/specs very annoying.

    It looks like casters will be getting some reprieve in the spell hit dance with the removal of Misery/Imp FF, although if there aren't significant changes, you'll still have the big variance in hit needed vs. +0 to +2 targets vs. +3 targets. And there's been no mention of anything to reduce the annoyances of the hit/expertise dance for melee.

    And those fucking hunters don't have to deal with either of these.

    I deal with the spell vrs. melee hit issue on my enchancement shammy, but since enhancement shammies dual wield it doesn't matter as much... you still get a huge benefit from hit on your melee attacks even though you're forced to gear up to the spell hit cap. The spell hit chance applying to warrior taunting is very annoying though, especially considering that death grip applies it's threat even if the mob doesn't get pulled. I'd like to see the hit chance for warrior taunt brought in line with melee attacks. For SPriests though I consider the hit normalization a boon. I can only assume that the hit cap scaling up with the instances will be addressed through itemization, though it will undoubtedly be a concern to anyone who is trying to skip a raid zone.

    Regina Fong on
  • The Muffin ManThe Muffin Man Registered User regular
    edited April 2010
    I'm not saying "Blizz hates casters".

    I think it's a little silly that Blizzard will tell us one day that melee/Hunters having to worry about running out of resources for more than a second isn't fun, so Manaragergycus will come back superfast, then on the next day tell us that NOT worrying about mana isn't fun for Mages, locks, etc.

    Of course this is just a problem with Blizzards philosophy of "Tell everyone what they wanna hear, don't deliver."

    The concept of Burnout seems interesting to me, but only if they make it give us a debuff. "Spells cost 50%, (or full price, if health bars get that high)but is now payed for in health. Any healing done to the mage will restore mana."

    Maybe make it a duration, so that our natural regen takes over long enough (or we receive enough mana back from heals) that we don't have to watch TWO bars, and fights either become "lol sorry no fire mages" or "Oh shit he charged me whoops."

    The Muffin Man on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited April 2010
    I'm not saying "Blizz hates casters".

    I think it's a little silly that Blizzard will tell us one day that melee/Hunters having to worry about running out of resources for more than a second isn't fun, so Manaragergycus will come back superfast, then on the next day tell us that NOT worrying about mana isn't fun for Mages, locks, etc.

    Of course this is just a problem with Blizzards philosophy of "Tell everyone what they wanna hear, don't deliver."

    The concept of Burnout seems interesting to me, but only if they make it give us a debuff. "Spells cost 50%, (or full price, if health bars get that high)but is now payed for in health. Any healing done to the mage will restore mana."

    Maybe make it a duration, so that our natural regen takes over long enough (or we receive enough mana back from heals) that we don't have to watch TWO bars, and fights either become "lol sorry no fire mages" or "Oh shit he charged me whoops."

    I can't say that I relish having to heal dps who are using their health as their mana bar. Everyone knows that lock, you know, the one who lifetaps their mana up to full while the priest is drinking after a tough fight and stands there... waiting for heals because why would a lock need food?

    I believe that the "healer boredom" issue comes from overgearing. If the tank and healer are both appropriately geared for the encounter, I find that I am still indeed mana stressed during a tough fight. Case in point; my successful H HoR run today. By the last ice wall my fiend was on cooldown, my Hymn of Hope got interrupted, and I had to use a mana potion. When we finally escaped my mana was at around 4k If the tank had been a 6k GS then no, I would not have been mana stressed. But a 6k GS tank is dramatically overgeared for all 5 man content.

    And in Cata, you won't see tanks like that running 5-man content because they will have reached their badge limit in their raids.

    Regina Fong on
  • fortyforty Registered User regular
    edited April 2010
    jeepguy wrote: »
    I deal with the spell vrs. melee hit issue on my enchancement shammy, but since enhancement shammies dual wield it doesn't matter as much... you still get a huge benefit from hit on your melee attacks even though you're forced to gear up to the spell hit cap. The spell hit chance applying to warrior taunting is very annoying though, especially considering that death grip applies it's threat even if the mob doesn't get pulled. I'd like to see the hit chance for warrior taunt brought in line with melee attacks. For SPriests though I consider the hit normalization a boon. I can only assume that the hit cap scaling up with the instances will be addressed through itemization, though it will undoubtedly be a concern to anyone who is trying to skip a raid zone.
    Well, the part I left out is that dual-wielders have it pretty good when it comes to hit, since hit rating past the special cap still usually has it on par with stats like crit rating. Really, this is mainly a (non-dual wield) DK issue, which I mentioned in that thread, but it kind of applies here since at least DKs are benefiting from Misery/IFF right now.

    Edit: I'm not liking the concept of Burnout at all right now, and I hope fire mages aren't designed to run out of mana typically and have Burnout come into play. If it's more of an emergency thing that lets them do something when their mana options are exhausted rather than just wand, but not actually a state Blizzard intends fire mages to reach in general, then that's fine.

    forty on
    Officially the unluckiest CCG player ever.
  • DehumanizedDehumanized Registered User regular
    edited May 2010
    I think the discussion has gotten a bit off of what I said, but to clarify.

    Yes, I loved the shit out of classic healing. It was fun, interactive, and managing my mana in a way to make that little bar of 6.5k last through a 15 minute nefarian or 10 minutes of twin emps or just having it last long enough for the last 30% of huhuran was shit I lived for. I had multiple choices for healing with different granularity between renews, shields, flash heal, slightly downranked greater heal, heal rank 4, and prayer of healing. I could heal fast, slow, efficiently, preemptively, and also on a few people.

    I am not, however, saying that it was the "good old days" and everything was puppies and rainbows. Hybrid healers got fucked, soloing was an exercise in torture, and the only things you could really do outside of raids and dungeons were bank jumping and herb gathering. Good thing TBC and Wrath have conclusively killed that. It's not ever going back to that. Those weren't problems caused by being able to go OOM. They were problems with other, unrelated issues of the game's design. What might happen, and what I think is going to happen, is that we are going to get some of the good parts of classic healing back which have fallen by the wayside. Mana management shouldn't be something that you graduate out of once you pick up the right trinket. Efficiency should be more than just something they used to do. Maximizing throughput shouldn't be the only concern that healers have to weigh.

    Dehumanized on
  • korodullinkorodullin What. SCRegistered User regular
    edited May 2010
    You remember using a huge toolbox of healing abilities and various downranking tricks to keep your mana going as long as possible.

    I remember hitting mana potions every two (or was it five then? I don't remember) minutes on the dot beginning the instant I was down ~2000 mana, standing still and/or wanding upwards of 25% of a fight, shifts of healers, dedicated Innervaters, dying and being battle rezzed just to get a tiny bit of mana back...

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • BobbleBobble Registered User regular
    edited May 2010
    korodullin wrote: »
    shifts of healers, dedicated Innervaters, dying and being battle rezzed just to get a tiny bit of mana back...

    uh, sorry, innervate is "on cooldown" and will come off cooldown next time I respec. Jerk. :P

    Bobble on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited May 2010
    korodullin wrote: »
    You remember using a huge toolbox of healing abilities and various downranking tricks to keep your mana going as long as possible.

    I remember hitting mana potions every two (or was it five then? I don't remember) minutes on the dot beginning the instant I was down ~2000 mana, standing still and/or wanding upwards of 25% of a fight, shifts of healers, dedicated Innervaters, dying and being battle rezzed just to get a tiny bit of mana back...


    But hey, it was exciting, right?

    Regina Fong on
  • korodullinkorodullin What. SCRegistered User regular
    edited May 2010
    It was certainly something.

    Doesn't mean I really care for healing as it is nowadays, though. In 25-mans it's stressful to the point of making me ill, but in 10-mans it's not so bad.

    korodullin on
    ZvOMJnu.png
    - The Four Horsemen of the Apocalypse (2017, colorized)
  • KarrmerKarrmer Registered User regular
    edited May 2010
    jeepguy wrote: »
    korodullin wrote: »
    You remember using a huge toolbox of healing abilities and various downranking tricks to keep your mana going as long as possible.

    I remember hitting mana potions every two (or was it five then? I don't remember) minutes on the dot beginning the instant I was down ~2000 mana, standing still and/or wanding upwards of 25% of a fight, shifts of healers, dedicated Innervaters, dying and being battle rezzed just to get a tiny bit of mana back...


    But hey, it was exciting, right?

    Instead of the game being about mana management, it's about throwing ridiculous amounts of stupid things into encounters that will instantly kill anyone that makes a tiny mistake, thus wasting the entire raids time when you wipe because of it.

    I can't wait until I can just do 10 mans

    Karrmer on
  • BobbleBobble Registered User regular
    edited May 2010
    Leveling my priest, up to 69 thus far, and for some reason today, I can't remember what the new spells are for priests at 70, 75, and 80. I know Mind Sear's in there (75?), and I wanna say there are 2 hymn spells I don't have yet? I can't remember what the hymns do though. Help!

    Bobble on
This discussion has been closed.