Shadow Guide is updated for the time being in the OP. It is geared towards 85 raiding. It also lists "end game" gems and enchant options (including professions). PP values i'll add probably in a couple of months. (i hate math :P)
Disc will be worked on in the next few days. If you have something to add to the Disc guide PM me and i will add it.
Please remember to check OP before posting questions :P I been sourcing so much info into it! If something is off let me know and i can change it
Neyla on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Sir Landsharkresting shark faceRegistered Userregular
edited December 2010
I would think for raiding it would be better to move the two points from Train of Thought into Inner Sanctum, but it's not like I've seen the new fights in Cata yet.
Sir Landshark on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I would think for raiding it would be better to move the two points from Train of Thought into Inner Sanctum, but it's not like I've seen the new fights in Cata yet.
You could do that, doesn't change the build significantly in either direction. ToT is really there to open up the next tier in that build. If you want to instead pad using Inner Sanctum, that's fine. Since Inner Sanctum no longer raises the Spell Power given by Inner Fire, it's sort of become meh. I can see how reduced incoming spell damage and movement speed would be more useful for raiding than reduced cool down on Inner Focus.
That said, I use Inner Focus a lot when I need to do AE healing (I have it macroed to Prayer of Healing). So the idea of being able to lower my IF CD by 10 or 15s in a heavy AE fight by dropping a GHeal or three isn't that terrible. In any case, those 2 points are really tier unlockers and can be used however you feel comfortable.
Sir Landsharkresting shark faceRegistered Userregular
edited December 2010
You could do that, doesn't change the build significantly in either direction. ToT is really there to open up the next tier in that build. If you want to instead pad using Inner Sanctum, that's fine. Since Inner Sanctum no longer raises the Spell Power given by Inner Fire, it's sort of become meh. I can see how reduced incoming spell damage and movement speed would be more useful for raiding than reduced cool down on Inner Focus
Agreed. It was a pretty minor quibble anyways.
On the whole spec thing, is there anyone here that did any raiding on the Beta? I maintained holy and disc builds throughout WOTLK, but by the time we got into 3.2 and beyond, I was disc for every fight except those where the majority of damage was persistent AOE auras (twin valks, BQL, Sindragosa).
My hope is that with the supposed slower pace of damage and higher health pools relative to the power of healing spells that disc and holy will be on a more level playing field, but it would be nice if anyone could ease my fears a bit Holy is just so much fun with all the chakra states.
Also, are there any raid encounters where an atonement build may be advantageous or is it going to be a mostly levelling/heroics/pvp spec? I'm thinking it might be useful on a fight where you have a short burn phase with tight DPS requirements (valks shield or XTs heart) followed by a period of very heavy damage where the 15% healing buff would be beneficial.
Sir Landshark on
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You kind of take the fun out of the Disc spec when you skip over Archangel/Atonement.
Why not just be Holy, then?
Xehalus on
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Sir Landsharkresting shark faceRegistered Userregular
edited December 2010
Disc has plenty going for it besides Archangel/Atonement. Penance, Borrowed Time, no CD on PWS, Power Infusion, Pain Suppression and Power Word Barrier all contriubte to a very different playstyle from Holy, IMO.
Sir Landshark on
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Disc has plenty going for it besides Archangel/Atonement. Penance, Borrowed Time, no CD on PWS, Power Infusion, Pain Suppression and Power Word Barrier all contriubte to a very different playstyle from Holy, IMO.
This. Archangel and Evangelism are fine for five manning, maybe even some 10-man support healing, but they are wasted points in a 25-man raid where Inspiriation is going to come in real handy and the DPS you do with Smite is going to be minuscule at best.
Take away Archangel/Evangelism and Disc is basically pre-Cata Disc with a slightly weaker shield mechanic, which is still quite a bit different in the play style department form Holy.
Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
edited December 2010
See, now, I want there to be a viable Holy-Archangel spec.
When I heard that smite = regen, I was like, yes that is badass. I hate just standing there during lulls. But that depends on some sequence of smite and Archangel resulting in getting more mana than one spent, since Holy does no healing through it. That simply doesn't seem to be the case, from what I hear.
It's not enough to make me play Disc, but I really liked the idea and I'm disappointed that it didn't work out like that.
Monkey Ball Warrior on
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
I just came back to WoW a couple days before Cata's release and I'm still maining my Priest.
An Atonement Disc build has been great for leveling, but the new healing system is throwing me for a loop. I'm having a hard time keeping my whole party alive while still having mana left to do something in some situations (like some 5-man bosses such as Ozruk in Stonecore) where I'm trying to lay heavy healing on the tank, but a DPS is getting hit really hard by <something>. If I stop healing the tank, he'll pretty much instantly crumble, but if I don't hit the DPS with something, they're going to bite it. Prayer of Mending helps, but isn't always on the right person/off cooldown when I need it.
I'm just not sure what the hell to do here.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I just came back to WoW a couple days before Cata's release and I'm still maining my Priest.
An Atonement Disc build has been great for leveling, but the new healing system is throwing me for a loop. I'm having a hard time keeping my whole party alive while still having mana left to do something in some situations (like some 5-man bosses such as Ozruk in Stonecore) where I'm trying to lay heavy healing on the tank, but a DPS is getting hit really hard by <something>. If I stop healing the tank, he'll pretty much instantly crumble, but if I don't hit the DPS with something, they're going to bite it. Prayer of Mending helps, but isn't always on the right person/off cooldown when I need it.
I'm just not sure what the hell to do here.
Let the DPS die. If it's a choice between the tank and the DPS, the DPS dies. Everytime.
There's a lot of context to consider with situations like this. First, the tank's probably eating the ground slam on Ozruk. I'm pretty sure it's a frontal cone and he can run around/thru the boss to avoid it. I think Shatter is what's hitting the DPS? If you're melee heavy, try to spread 'em out a bit. With the kick, you should have a chance to toss a renew before returning to the tank.
There's always the chance that the tank was undergeared. I think Stonecore's pretty widely accepted as the first legit step up into Cata dungeoning. Throne/BRC are a little tougher than LK Heroics, but Stonecore actually starts to test you as a healer and your blue bar really moves.
Well for boss fights mana's not that bad unless things really start going south, since I now remember to actually pop Shadowfiend (AKA: That Thing I Never Used Ever in Wrath), but trying to keep everyone in a safe health area, along with learning what those are is really frustrating.
Also I've been finding myself using Greater Heal as my tank heal more and more often since using Flash Heal as my go-to just leaves me drained. Should I be belting out Flash Heals more often, or rock it TBC-style and use a lot of GH? And does anyone use Heal ever? I've never really found a good use for it. It's as slow as GH but heals for jacksquat on anyone being hit by anything, so I just use GH instead.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I haven't been healing on my priest, but they've generalized healing to a degree so I think I can speak to your dilemma. Flash Heal (Regrowth, in my world), is for emergencies. It's fast, and good sized, but sucks mana like a black hole. Heal (I believe, Nourish for me) is now the one you should be able to spam in between needing the bigger heals. On a smooth fight, you're spamming Heal and mixing in GHeal to compensate for spikes in damage. Given everyone's current state of mana/regen, increased use of Flash Heal is likely a sign that something is going wrong.
I just came back to WoW a couple days before Cata's release and I'm still maining my Priest.
An Atonement Disc build has been great for leveling, but the new healing system is throwing me for a loop. I'm having a hard time keeping my whole party alive while still having mana left to do something in some situations (like some 5-man bosses such as Ozruk in Stonecore) where I'm trying to lay heavy healing on the tank, but a DPS is getting hit really hard by <something>. If I stop healing the tank, he'll pretty much instantly crumble, but if I don't hit the DPS with something, they're going to bite it. Prayer of Mending helps, but isn't always on the right person/off cooldown when I need it.
I'm just not sure what the hell to do here.
That's the DPS getting it by Shatter. Its a 3 second cast and anyone standing behind him can get away as long as they're paying attention. Let them die. We were testing yesterday, even the tank can avoid Shatter if they're real quick. Leap of Faith kinda comes in handy there for dumb shits, but you won't see that until 85.
Also on the subject of LoF, it's REALLY hard to grief someone with that spell. If you're good, you can pull someone on a flying mount deep enough into water/lava that they dismount. That's about it. Can't drop people off ledges, can't pull people while mid air (unless both people are on a flying mount), can't do a lot of things. I've found limited beneficial use for it in dungeons like pulling people back up on to the platform on Siamat or pulling people to the Eye of the Storm on Erudax, but the long cooldown prevents it from being something I can rely on.
Well for boss fights mana's not that bad unless things really start going south, since I now remember to actually pop Shadowfiend (AKA: That Thing I Never Used Ever in Wrath), but trying to keep everyone in a safe health area, along with learning what those are is really frustrating.
Also I've been finding myself using Greater Heal as my tank heal more and more often since using Flash Heal as my go-to just leaves me drained. Should I be belting out Flash Heals more often, or rock it TBC-style and use a lot of GH? And does anyone use Heal ever? I've never really found a good use for it. It's as slow as GH but heals for jacksquat on anyone being hit by anything, so I just use GH instead.
According to blizzard, you should be using Heal more than any other spell. Especially if you chakra it (if you're holy) and let it refresh the renew ticks. Basically you need to spam it constantly, use PoM when possible, and use PW:shield. It's extremely mana efficient, so spamming it keeps your bar up, although it actually heals for so small it kinda sucks. It also can proc surge of light though. I'm HOPING at higher gear levels it actually has some oomph behind it because I'm constantly using Flash Heal to make up for Heal's shitty throughput.
So I guess Heal is more of a Holy spell than Disc then. That's good, since it's tucked out of the way on my hotbars and I don't have a VuhDo mouse combo for it.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
I'm pretty sure the design intent is for Disc to use Heal a lot as well, but not as much since you're getting more single target mileage out of Penance and PW:S vs. a Holy spec.
Of course, if you can keep everyone alive and not run out of mana without really using it, then more power to you, I guess!
So I guess Heal is more of a Holy spell than Disc then. That's good, since it's tucked out of the way on my hotbars and I don't have a VuhDo mouse combo for it.
No. Take a look at the Disc tree. None of the talents are Flash Heal-specific, but there is at least one good one that is Heal-specific: Strength of Soul.
The Disc tree appears to be built to ask you to shield, smite/atonement heal, and use Heal if you can't do smiteheals.
If I am struggling with the tank in an instance, I stop smitehealing and switch to Heal and Greater Heal, and avoid Flash wherever possible. I'm not doing too badly mana-wise, but admittedly I'm not healing 80+ instances.
Well good thing so much disc discussion is going on, the Disc Guide is partial updated (up to Glyphs).
See anything i can tweek PM me and i will change/add it monday.
Also going to change our minor glyph choice (spriest) since it is true pets recieved more of an AOE Defense so the changes of your muppet dying to something is less likely (raid wise), making the glyph less useful. Not that we really want any harm to come to him....right?
So I guess Heal is more of a Holy spell than Disc then. That's good, since it's tucked out of the way on my hotbars and I don't have a VuhDo mouse combo for it.
No. Take a look at the Disc tree. None of the talents are Flash Heal-specific, but there is at least one good one that is Heal-specific: Strength of Soul.
The Disc tree appears to be built to ask you to shield, smite/atonement heal, and use Heal if you can't do smiteheals.
If I am struggling with the tank in an instance, I stop smitehealing and switch to Heal and Greater Heal, and avoid Flash wherever possible. I'm not doing too badly mana-wise, but admittedly I'm not healing 80+ instances.
I was healing fight club round 3 as holy, the worgen boss was smashing the tanks face in and it seemed that I had to roll GHeals to keep him up. I don't think I'm going to heal anything major anytime soon until I get used to this.
I'm thinking of making the switch to Holy as Disc seems to have a bit of an identity crisis in my eyes. Mana prevents you from shield spamming and devalues the Soul Warding Talent, Strength of Soul seems to encourage the use of Heal on the tank instead of relying on Smite heals, it's hard to pick up Inspiration with an Atonement build and even if you do Smite heals can't proc it, so on and so forth.
I mean, I'm still Shadow main but our healers are slow to level/gear for Heroics.
So I guess Heal is more of a Holy spell than Disc then. That's good, since it's tucked out of the way on my hotbars and I don't have a VuhDo mouse combo for it.
No. Take a look at the Disc tree. None of the talents are Flash Heal-specific, but there is at least one good one that is Heal-specific: Strength of Soul.
The Disc tree appears to be built to ask you to shield, smite/atonement heal, and use Heal if you can't do smiteheals.
If I am struggling with the tank in an instance, I stop smitehealing and switch to Heal and Greater Heal, and avoid Flash wherever possible. I'm not doing too badly mana-wise, but admittedly I'm not healing 80+ instances.
I completely and totally forgot about Body & Soul, and I feel like crap now. But I've got Heal bound to something now, and that should help.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
What are people using for healy PvP specs nowadays? After not having done this since BC I'm a little disappointed that PvP specs seem so... watered down. In my day there was a tree and a bunch of obvious talents for PvP healing. Now it looks like no matter which way you go, you're still going to be squishy as hell.
Anyway here are a few things I'm thinking of. Mostly I'm looking at BG's rather than arena right now. 10/31/0 - Close to what I'm using right now. The AoE Chakra state holy word has actually been quite useful, but the Heal Chakra is pretty much useless in most cases. 33/8/0 - No Evangelism, no points into long heals (Heal/Greater Heal). Assumes that everything will be manageable with Penance and improved shields. 33/8/0 - Lolsmite. This seems like it could be more useful in small fights without a lot of damage going around. I wasn't sure what to do with the last 2 points, so they went into Mental Agility. No Soul Warding/Renewed Hope/Grace. This is assuming that Smite will be a staple, with Flash Heal/Penance as more of an oh-shit. I'm not entirely sure if this is feasible though, stuff just dies so fast.
Okay, after building on some of the advice in this Priest forum post (which is admittedly a bit too harsh and dismissive of the valid Disc Heal spam playstyle), I have to say that it has mostly turned Disc healing at 85 around for me. I run out of mana far less often, and people don't die as much due to me not getting heals off in time. They still die to their own stupidity, of course, but at least it's not usually my fault anymore.
That being said, I'm still not finding Disc as fun as it was in Wrath, so I may end up going Holy after all.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
can priests be accepted as DPS in dungeon/raid/whatever?
are priests not complicated? I felt that changing stances in warrior and forms in druid were too much for my tastes. i would consider rogue but i thought they aren't wanted after the first one in a raid/dungeon/whatever
PikaPuff on
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Monkey Ball WarriorA collection of mediocre hatsSeattle, WARegistered Userregular
edited December 2010
I think the Chakra info in the OP is out of date....
For example, there's no renew chakra.
Monkey Ball Warrior on
"I resent the entire notion of a body as an ante and then raise you a generalized dissatisfaction with physicality itself" -- Tycho
can priests be accepted as DPS in dungeon/raid/whatever?
are priests not complicated? I felt that changing stances in warrior and forms in druid were too much for my tastes. i would consider rogue but i thought they aren't wanted after the first one in a raid/dungeon/whatever
Hmm, well, I don't have a fully leveled priest so don't take my word on it...
But priests are pretty simple. Shadow Priests seem easy enough, lots of flayin', use your mind blasts when you can and keep your DoTs up. Sprinkle on Shadow Word: Death as you see fit.
They don't really have any sort of stance system. Shadow Form cuts off 1/3 of your abilities but thats about it.
Healing as a priest might be somewhat complicated; they do have a pretty huge plethora of healing abilities. At low levels it is very simple and easy.
In the very least, leveling as a priest is nice and simple. Lots of smiting/flaying, killing, etc.
I don't think people really discriminate on DPS anymore. The game is pretty well balanced in that every healer/DPS can do it's job quite well. Rogues used to be really really popular so there was a bit of "rogueflation". That's not really the case anymore, and most people que up for dungeons through the dungeon finder: which shows no bias on class, only on role (damage, healer, tank).
can priests be accepted as DPS in dungeon/raid/whatever?
are priests not complicated? I felt that changing stances in warrior and forms in druid were too much for my tastes. i would consider rogue but i thought they aren't wanted after the first one in a raid/dungeon/whatever
Shadow is awesome for dungeons/raids/whatever.
As for "complicated", as a warrior, I'm almost positive you aren't stance-dancing, and as a druid, you basically stick to on form for whatever your role/spec is, so it isn't really "complicated".
That being said, Shadow is a little more "complicated" with regards to our rotation/priorities now. With Evangelism/Dark Archangel, our opening rotation is a little bizzare, with some people Flaying/Mindblasting before throwing up DoTs, and then cycling in DA.
So, healed & derps for the first time at 85 since the changes, Tol'vir normal I DPSed and healed Grim Batol normal. Using the same spec as Ishtaar, only used GHeal, Shield, Penance, Renew and PoM. It went fairly well, nobody died, felt the increased mana costs definitely. Macroing Inner Focus into GHeal is a must. Other then not using FHeal spam it felt basically like healing at 80, though without Renew talents it feels anemic in terms of what it heals, I think I might drop using Renew in five mans for regular Heal for triage purposes.
DPS felt more or less the same as it was at 80, other then waiting for 3x orbs to use MB makes the rotation feel kind of boring. I think I might get some sort of add on that alerts when to start using SW-D, I know I started using it somewhat late on boss fights because I was more or less focused on watching for 3x orbs to proc and refreshing dots. Is it better to save Dark Archangel for burn phases or use it right away at the start of a fight (in regards to spamming flay before putting dots up, I hadn't thought of that).
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited December 2010
So after much wailing and nashing of teeth, I've come to realize: Shadow is not a good leveling spec anymore. With the huge nerf to non-Disc PW:S, it's too unsurvivable now. It's still a premier pure DPS spec, but for solo leveling I think it's going to go the way of the dodo.
I've heard people espouse both Disc and Holy for leveling. I am leaning towards trying Disc tonight, as it's already my primary healing spec.
So after much wailing and nashing of teeth, I've come to realize: Shadow is not a good leveling spec anymore. With the huge nerf to non-Disc PW:S, it's too unsurvivable now. It's still a premier pure DPS spec, but for solo leveling I think it's going to go the way of the dodo.
I've heard people espouse both Disc and Holy for leveling. I am leaning towards trying Disc tonight, as it's already my primary healing spec.
IME, I had no problems leveling as shadow, it was pretty fast in fact when I burned through 82-85 over the weekend. I don't quite understand where you were having problems with it as you were describing in the other chat thread. How were you trying to kill mobs, did you have SW-D/Spirit Tap both glyphed and using SW-D judiciously, etc?
Posts
Disc will be worked on in the next few days. If you have something to add to the Disc guide PM me and i will add it.
Please remember to check OP before posting questions :P I been sourcing so much info into it! If something is off let me know and i can change it
That's the Atonement/Spite Spam disc build. The more raid oriented version with Inspiration looks like this:
http://www.wowhead.com/talent#bfhzrosbfRMochMZb
You could do that, doesn't change the build significantly in either direction. ToT is really there to open up the next tier in that build. If you want to instead pad using Inner Sanctum, that's fine. Since Inner Sanctum no longer raises the Spell Power given by Inner Fire, it's sort of become meh. I can see how reduced incoming spell damage and movement speed would be more useful for raiding than reduced cool down on Inner Focus.
That said, I use Inner Focus a lot when I need to do AE healing (I have it macroed to Prayer of Healing). So the idea of being able to lower my IF CD by 10 or 15s in a heavy AE fight by dropping a GHeal or three isn't that terrible. In any case, those 2 points are really tier unlockers and can be used however you feel comfortable.
Agreed. It was a pretty minor quibble anyways.
On the whole spec thing, is there anyone here that did any raiding on the Beta? I maintained holy and disc builds throughout WOTLK, but by the time we got into 3.2 and beyond, I was disc for every fight except those where the majority of damage was persistent AOE auras (twin valks, BQL, Sindragosa).
My hope is that with the supposed slower pace of damage and higher health pools relative to the power of healing spells that disc and holy will be on a more level playing field, but it would be nice if anyone could ease my fears a bit
Also, are there any raid encounters where an atonement build may be advantageous or is it going to be a mostly levelling/heroics/pvp spec? I'm thinking it might be useful on a fight where you have a short burn phase with tight DPS requirements (valks shield or XTs heart) followed by a period of very heavy damage where the 15% healing buff would be beneficial.
Why not just be Holy, then?
I came up with a build that adds Archangel/Surge of Light to Holy, I guess to add some solo mechanics.
This. Archangel and Evangelism are fine for five manning, maybe even some 10-man support healing, but they are wasted points in a 25-man raid where Inspiriation is going to come in real handy and the DPS you do with Smite is going to be minuscule at best.
Take away Archangel/Evangelism and Disc is basically pre-Cata Disc with a slightly weaker shield mechanic, which is still quite a bit different in the play style department form Holy.
When I heard that smite = regen, I was like, yes that is badass. I hate just standing there during lulls. But that depends on some sequence of smite and Archangel resulting in getting more mana than one spent, since Holy does no healing through it. That simply doesn't seem to be the case, from what I hear.
It's not enough to make me play Disc, but I really liked the idea and I'm disappointed that it didn't work out like that.
It feels like a lot of the rep blues lack spirit and have hit, or something. Though I suppose I can reforge.
how in the heck
An Atonement Disc build has been great for leveling, but the new healing system is throwing me for a loop. I'm having a hard time keeping my whole party alive while still having mana left to do something in some situations (like some 5-man bosses such as Ozruk in Stonecore) where I'm trying to lay heavy healing on the tank, but a DPS is getting hit really hard by <something>. If I stop healing the tank, he'll pretty much instantly crumble, but if I don't hit the DPS with something, they're going to bite it. Prayer of Mending helps, but isn't always on the right person/off cooldown when I need it.
I'm just not sure what the hell to do here.
- The Four Horsemen of the Apocalypse (2017, colorized)
Let the DPS die. If it's a choice between the tank and the DPS, the DPS dies. Everytime.
There's a lot of context to consider with situations like this. First, the tank's probably eating the ground slam on Ozruk. I'm pretty sure it's a frontal cone and he can run around/thru the boss to avoid it. I think Shatter is what's hitting the DPS? If you're melee heavy, try to spread 'em out a bit. With the kick, you should have a chance to toss a renew before returning to the tank.
There's always the chance that the tank was undergeared. I think Stonecore's pretty widely accepted as the first legit step up into Cata dungeoning. Throne/BRC are a little tougher than LK Heroics, but Stonecore actually starts to test you as a healer and your blue bar really moves.
Also I've been finding myself using Greater Heal as my tank heal more and more often since using Flash Heal as my go-to just leaves me drained. Should I be belting out Flash Heals more often, or rock it TBC-style and use a lot of GH? And does anyone use Heal ever? I've never really found a good use for it. It's as slow as GH but heals for jacksquat on anyone being hit by anything, so I just use GH instead.
- The Four Horsemen of the Apocalypse (2017, colorized)
That's the DPS getting it by Shatter. Its a 3 second cast and anyone standing behind him can get away as long as they're paying attention. Let them die. We were testing yesterday, even the tank can avoid Shatter if they're real quick. Leap of Faith kinda comes in handy there for dumb shits, but you won't see that until 85.
Also on the subject of LoF, it's REALLY hard to grief someone with that spell. If you're good, you can pull someone on a flying mount deep enough into water/lava that they dismount. That's about it. Can't drop people off ledges, can't pull people while mid air (unless both people are on a flying mount), can't do a lot of things. I've found limited beneficial use for it in dungeons like pulling people back up on to the platform on Siamat or pulling people to the Eye of the Storm on Erudax, but the long cooldown prevents it from being something I can rely on.
According to blizzard, you should be using Heal more than any other spell. Especially if you chakra it (if you're holy) and let it refresh the renew ticks. Basically you need to spam it constantly, use PoM when possible, and use PW:shield. It's extremely mana efficient, so spamming it keeps your bar up, although it actually heals for so small it kinda sucks. It also can proc surge of light though. I'm HOPING at higher gear levels it actually has some oomph behind it because I'm constantly using Flash Heal to make up for Heal's shitty throughput.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
- The Four Horsemen of the Apocalypse (2017, colorized)
Of course, if you can keep everyone alive and not run out of mana without really using it, then more power to you, I guess!
No. Take a look at the Disc tree. None of the talents are Flash Heal-specific, but there is at least one good one that is Heal-specific: Strength of Soul.
The Disc tree appears to be built to ask you to shield, smite/atonement heal, and use Heal if you can't do smiteheals.
If I am struggling with the tank in an instance, I stop smitehealing and switch to Heal and Greater Heal, and avoid Flash wherever possible. I'm not doing too badly mana-wise, but admittedly I'm not healing 80+ instances.
See anything i can tweek PM me and i will change/add it monday.
Also going to change our minor glyph choice (spriest) since it is true pets recieved more of an AOE Defense so the changes of your muppet dying to something is less likely (raid wise), making the glyph less useful. Not that we really want any harm to come to him....right?
I was healing fight club round 3 as holy, the worgen boss was smashing the tanks face in and it seemed that I had to roll GHeals to keep him up. I don't think I'm going to heal anything major anytime soon until I get used to this.
I mean, I'm still Shadow main but our healers are slow to level/gear for Heroics.
I completely and totally forgot about Body & Soul, and I feel like crap now. But I've got Heal bound to something now, and that should help.
- The Four Horsemen of the Apocalypse (2017, colorized)
Anyway here are a few things I'm thinking of. Mostly I'm looking at BG's rather than arena right now.
10/31/0 - Close to what I'm using right now. The AoE Chakra state holy word has actually been quite useful, but the Heal Chakra is pretty much useless in most cases.
33/8/0 - No Evangelism, no points into long heals (Heal/Greater Heal). Assumes that everything will be manageable with Penance and improved shields.
33/8/0 - Lolsmite. This seems like it could be more useful in small fights without a lot of damage going around. I wasn't sure what to do with the last 2 points, so they went into Mental Agility. No Soul Warding/Renewed Hope/Grace. This is assuming that Smite will be a staple, with Flash Heal/Penance as more of an oh-shit. I'm not entirely sure if this is feasible though, stuff just dies so fast.
Would appreciate any thoughts
The +40 Intellect to Finger slot enchant for Enchanters.
That being said, I'm still not finding Disc as fun as it was in Wrath, so I may end up going Holy after all.
- The Four Horsemen of the Apocalypse (2017, colorized)
added fussy pants :P
are priests not complicated? I felt that changing stances in warrior and forms in druid were too much for my tastes. i would consider rogue but i thought they aren't wanted after the first one in a raid/dungeon/whatever
For example, there's no renew chakra.
Hmm, well, I don't have a fully leveled priest so don't take my word on it...
But priests are pretty simple. Shadow Priests seem easy enough, lots of flayin', use your mind blasts when you can and keep your DoTs up. Sprinkle on Shadow Word: Death as you see fit.
They don't really have any sort of stance system. Shadow Form cuts off 1/3 of your abilities but thats about it.
Healing as a priest might be somewhat complicated; they do have a pretty huge plethora of healing abilities. At low levels it is very simple and easy.
In the very least, leveling as a priest is nice and simple. Lots of smiting/flaying, killing, etc.
I don't think people really discriminate on DPS anymore. The game is pretty well balanced in that every healer/DPS can do it's job quite well. Rogues used to be really really popular so there was a bit of "rogueflation". That's not really the case anymore, and most people que up for dungeons through the dungeon finder: which shows no bias on class, only on role (damage, healer, tank).
Shadow is awesome for dungeons/raids/whatever.
As for "complicated", as a warrior, I'm almost positive you aren't stance-dancing, and as a druid, you basically stick to on form for whatever your role/spec is, so it isn't really "complicated".
That being said, Shadow is a little more "complicated" with regards to our rotation/priorities now. With Evangelism/Dark Archangel, our opening rotation is a little bizzare, with some people Flaying/Mindblasting before throwing up DoTs, and then cycling in DA.
DPS felt more or less the same as it was at 80, other then waiting for 3x orbs to use MB makes the rotation feel kind of boring. I think I might get some sort of add on that alerts when to start using SW-D, I know I started using it somewhat late on boss fights because I was more or less focused on watching for 3x orbs to proc and refreshing dots. Is it better to save Dark Archangel for burn phases or use it right away at the start of a fight (in regards to spamming flay before putting dots up, I hadn't thought of that).
I've heard people espouse both Disc and Holy for leveling. I am leaning towards trying Disc tonight, as it's already my primary healing spec.
IME, I had no problems leveling as shadow, it was pretty fast in fact when I burned through 82-85 over the weekend. I don't quite understand where you were having problems with it as you were describing in the other chat thread. How were you trying to kill mobs, did you have SW-D/Spirit Tap both glyphed and using SW-D judiciously, etc?