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[WoW] [Priest] (Patch 4.2) Something something complete...

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Posts

  • NeylaNeyla Registered User regular
    edited December 2010
    I think the Chakra info in the OP is out of date....

    For example, there's no renew chakra.

    Ill have to look into it some more when i have time/motivation. I have always admitted I am no healer, adding the info was more of a pet project. Shadow is my strong point.

    Neyla on
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  • Sir LandsharkSir Landshark resting shark face Registered User regular
    edited December 2010
    I had no issues levelling as shadow either. I had to be a bit more careful in the Twilight Highlands but I think I only died maybe 2-3 times total excluding of world pvp. Once I got Mind Spike, single mob pulls (which I was generally careful about) were a quick MS x3 - MB (auto crit gives a 2s stun with the talent) - MS x2-3 - SWD x1-2. Double SWD is pretty awesome because the first one will give you 10% mana back if you have the talent (I think it's called masochism?) and the second will proc Spirit Tap. On 2-3 mob pulls I would dot them all up, pop shadowfiend and disperse. By the time I came out of dispersion one mob would be dead or close to it from fiend + DOTs. Psychic horror is pretty useful as well because it disarms the mob for 10s on top of the 3s horror.

    Sir Landshark on
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  • dojangodojango Registered User regular
    edited December 2010
    I haven't had much problem levelling as shadow either. From 80-83 it was pretty much apply dots, run to the next target, apply dots, next target, use SW:D to finish off guys that the shadow army left behind.

    83+ in Uldum it's not quite that simple, but still, I can survive the endless respawns for more than a while.

    How's your gear? I think I'm at like 75k hp, which helps.

    dojango on
  • PailryderPailryder Registered User regular
    edited December 2010
    yeah i switched leveling as disc 1-75 to shadow 75-85
    leveling or grinding as shadow = 'spike, spike, spike, vamp touch, mind blast (instant), flay, flay (dark arch), shadow word death'
    --the reason i vt and blast is for the mana regen, then always try to finish with death because of the glyph for more regen. with this method i don't even bother shielding usually

    regarding healing as disc, shields are not mana efficient. with rapture they won't break even until 125k mana levels with Inner Will. For normals, i've found that shielding up front, with inner will, switching to fire, spamming regular heal, and using penance and shields for spot/fast heals has worked on almost all the dungeons. When group takes damage focus/prayer and prayer of mending have typically been enough but if not, then renew.

    I don't think a lot of tanks have the armor level yet to really make lolsmite a good option so i've spec'd out of archangel completely for healing as it doesn't give a good mana return and doesn't effect smite.

    Pailryder on
  • PailryderPailryder Registered User regular
    edited December 2010
    also regarding the non archangel build in the OP http://www.wowhead.com/talent#bfhzrosbfRMochMZb:qmc
    i would make two changes. swap train of thought to inner sanctum (2 points)
    swap darkness to surge of light

    with regular heal spamming, that free flash of light can be awesome for helping prop up other group members or when penance is on cooldown

    if you don't raid but like regular dungeon running, get the glyph of renew instead of barrier. barrier has too long of a cooldown and doesn't last long enough to be useful in most boss fights...

    Pailryder on
  • NeylaNeyla Registered User regular
    edited December 2010
    Thanks for the constructive critique Pailryder. I updated the the talent tree <3

    With everything still so new I am sure there will be tons of revision as we get our feet wet in the following weeks.

    Speaking of which, i still have yet to find "confirmed" info if human racial effect Spirit in regards to Hit for Spriests? I had read it only account spirit from Gear Stats only. True or not?

    Also, almost 83! I am the slowest leveler in the world, but I am also leveling with my hubby (plus I have Fable 3 on the go :P). I have to say Mind Spike is a welcome changed...very welcomed change... I been criting for in around 13k a hit, it's fabulous! My poor hubby can't get a hit in ;) Though I have noticed it pulls mean agro in instances. It's so much burst so quick I find I have to "pace" myself.

    Hopefully I get my butt in gear and level..my guild wants to start raiding in just over a week's time...eek!

    Neyla on
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  • PikaPuffPikaPuff Registered User regular
    edited December 2010
    Pirusu wrote: »
    As for "complicated", as a warrior, I'm almost positive you aren't stance-dancing, and as a druid, you basically stick to on form for whatever your role/spec is, so it isn't really "complicated".
    I'm reading this as "a warrior should/will be stance-dancing." Is this correct? I was doing/thinking up some of this stuff ( battle-> charge then defensive stance to tank) and it felt like too much for me. Maybe because my hotkeys are too complicated atm (ctrl+f1-f4 for different stances/ druid forms).

    I might make a priest instead. thanks for the input everyone. (or a rogue)

    PikaPuff on
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  • BobbleBobble Registered User regular
    edited December 2010
    PikaPuff wrote: »
    Pirusu wrote: »
    As for "complicated", as a warrior, I'm almost positive you aren't stance-dancing, and as a druid, you basically stick to on form for whatever your role/spec is, so it isn't really "complicated".
    I'm reading this as "a warrior should/will be stance-dancing." Is this correct? I was doing/thinking up some of this stuff ( battle-> charge then defensive stance to tank) and it felt like too much for me. Maybe because my hotkeys are too complicated atm (ctrl+f1-f4 for different stances/ druid forms).

    I might make a priest instead. thanks for the input everyone. (or a rogue)

    First and foremost, don't pick a class because you think it will be desired in late game. That fluctuates. The 'demand' in at level game is only static in regards to roles:

    Tanks: Always high. You get instant queues in the Dungeon Finder
    Healers: Medium to high. Since Cata launched, it's ranged from instant queue to 3 minutes for me as a healer
    DPS: 0 degrees Kelvin. There are a million of them. Queues will be long, allowing you to do some quests while you wait.

    Of course, that's just for randoms. Having a guild changes it a bit, and you can much more reliably gets groups as DPS.

    So, instead, pick the class based on available roles and playstyle. For the warrior, as a tank, you never stance dance once you have the Warbringer (charge in defensive stance in combat) talent. As DPS, you might dance a little, but my understanding is that it's minimal and you hop back to whichever stance your spec prefers (haven't played mine in cata much).

    Bobble on
  • fortyforty Registered User regular
    edited December 2010
    If you are going DPS, it's probably better to be ranged than melee. There are still a lot of fights and mechanics that shit on melee more than ranged, and a given group is about 10 times more likely to end up "melee heavy" than it is to end up "ranged heavy."

    forty on
    Officially the unluckiest CCG player ever.
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited December 2010
    PikaPuff wrote: »
    Pirusu wrote: »
    As for "complicated", as a warrior, I'm almost positive you aren't stance-dancing, and as a druid, you basically stick to on form for whatever your role/spec is, so it isn't really "complicated".
    I'm reading this as "a warrior should/will be stance-dancing." Is this correct? I was doing/thinking up some of this stuff ( battle-> charge then defensive stance to tank) and it felt like too much for me. Maybe because my hotkeys are too complicated atm (ctrl+f1-f4 for different stances/ druid forms).

    I might make a priest instead. thanks for the input everyone. (or a rogue)

    It was necessary in vanilla only for bosses that cast aoe fears, but these days in pve situations 99% of the time you will never need to stance dance. Prot warriors get a talent that lets them use Charge/Intercept in Prot stance, and Berserker Rage can be used in any stance now.

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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    Neyla wrote: »
    Speaking of which, i still have yet to find "confirmed" info if human racial effect Spirit in regards to Hit for Spriests? I had read it only account spirit from Gear Stats only. True or not?

    This is true.

    Also my guild doesn't seem to have Draenei anymore? That could have saved me some hit on gear.

    Fig-D on
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  • PikaPuffPikaPuff Registered User regular
    edited December 2010
    hm. more good advice. sorry gonna ask a rogue qeustion. soooo rogues aren't super unneeded? I thought people discouraged more than one in any group situation weather it was a party, group, or 50man raid. they're just as evenly unneeded as any dps now?

    it wasn't that I wanted to dps. it was more that (if i didn't go rogue) I liked being able to change masteries and have two roles. druid's dps/tank/healer, warrior's tank/dps, or priest's heal/dps.

    PikaPuff on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    PikaPuff wrote: »
    hm. more good advice. sorry gonna ask a rogue qeustion. soooo rogues aren't super unneeded? I thought people discouraged more than one in any group situation weather it was a party, group, or 50man raid. they're just as evenly unneeded as any dps now?

    it wasn't that I wanted to dps. it was more that (if i didn't go rogue) I liked being able to change masteries and have two roles. druid's dps/tank/healer, warrior's tank/dps, or priest's heal/dps.

    Blizzard has done a fairly good job of making all DPS classes beneficial to a group beyond their damage. Shadow Priests provide the group with 5% spell haste, Assassination Rogues now increase spell damage taken with their poisons, Subtlety Rogues provide 5% more crit for the raid, so on and so forth. Having multiple DPS of the same spec isn't all that beneficial, but having a couple rogues in one raid isn't so bad if they're providing different buffs.

    Fig-D on
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  • DehumanizedDehumanized Registered User regular
    edited December 2010
    You don't have to try very hard to get every buff/debuff into a 10-man, it's not a big deal. Dps pretty much will get brought because they are good players who do good dps.

    Dehumanized on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    Alright, after much consternation and gnashing of teeth, I finally got my Shadow spec and glyph setup in a state where I no longer suck. My spec was way to WoTLK oriented. I just went for pure damage talents, ignoring a lot of the survivability stuff...just like I would have in WoTLK...zzzzzzzzzzttttttt, wrong answer. Things like Psychic Horror and Improved Psychic Scream are really important for Shadow now. I also really recommend the improved shield from tier 1 Disc, because without that talent, PW:S is pretty terribad.

    This is how I am setup now: http://www.wowhead.com/talent#bfMoZZGMGdMzrdzro:kMsRVbMzV

    I find Dark Archangel to be really handy for the 100k+ health named mobs, where you have time to build 5 Evangelism with enough health left on the mob to warrant popping Archangel. Shadow Word: Death is one of those spells I almost never used in Wrath that I find is essential to use in Cata, and not just because of the handy Spirit Tap effect when glyphed. It's a really mana efficient way to finish a mob off. Though I think the Shadow Word: Death glyph is broken. If I misjudge it and fire SW:D at say, 18%, and it doesn't kill the mob, the CD doesn't seem to reset.

    GnomeTank on
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  • NeylaNeyla Registered User regular
    edited December 2010
    Fig-D wrote: »
    Neyla wrote: »
    Speaking of which, i still have yet to find "confirmed" info if human racial effect Spirit in regards to Hit for Spriests? I had read it only account spirit from Gear Stats only. True or not?

    This is true.

    Also my guild doesn't seem to have Draenei anymore? That could have saved me some hit on gear.

    Awesome thanks! The reason why I gave up being an elf was for the Hit. Saving me some stat juggling was worth it, but it was hard giving up my Shadowmeld. Timed right, it saved me a ton of repair bills on those "let's try this strat" raid nights.

    Neyla on
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  • NeylaNeyla Registered User regular
    edited December 2010
    GnomeTank wrote: »
    Though I think the Shadow Word: Death glyph is broken. If I misjudge it and fire SW:D at say, 18%, and it doesn't kill the mob, the CD doesn't seem to reset.

    First or second time you hit it? It was spamable pirior to a hotfix, and it was glorious. Now they added an internal 10sec much simular to a hunter ability (which escapes me atm) which takes effect after the second time it is cast.

    Neyla on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    Also: MIND CONTROL.

    Do eet. Nothing like doing 15-17k per pull in Lost City of Tol'vir because you MCed a Skinner. Make sure you MC a Torturer in packs that have them though. They have a nasty silence and a short fear that slows and does about 60k.

    In Vortex Pinnacle, MIND CONTROL THE TEMPLE ADEPTS. I can't stress that enough. They have a decent Smite that does about 20k but their real strength lies with their Greater Heal. It's a 2.5 second cast, no cooldown, and heals for 200k non-crit. Its a Full Heal, basically. If you Mind Control them during their Desperate Speed buff, that's a 1.1 second spammable ability. We tend to run with a Holy Priest healing and myself as Shadow DPS so when the packs with two Adepts come up that people seem to have a problem with we just breeze right though it with a double MC.

    Fig-D on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    Neyla wrote: »
    GnomeTank wrote: »
    Though I think the Shadow Word: Death glyph is broken. If I misjudge it and fire SW:D at say, 18%, and it doesn't kill the mob, the CD doesn't seem to reset.

    First or second time you hit it? It was spamable pirior to a hotfix, and it was glorious. Now they added an internal 10sec much simular to a hunter ability (which escapes me atm) which takes effect after the second time it is cast.

    Maybe I read it wrong, but I thought if I cast SW:D and they were below 25% and it didn't kill them, it was supposed to reset the CD? It only does it the SECOND time you cast SW:D? That's terrible if that's how it actually reads. Why would I use this glyph if that were the actual case? Is there something I am missing?

    e: I just read it again in-game, and it should reset for the first cast below 25% if they don't die. It's not doing so for me right now.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    GnomeTank wrote: »
    Neyla wrote: »
    GnomeTank wrote: »
    Though I think the Shadow Word: Death glyph is broken. If I misjudge it and fire SW:D at say, 18%, and it doesn't kill the mob, the CD doesn't seem to reset.

    First or second time you hit it? It was spamable pirior to a hotfix, and it was glorious. Now they added an internal 10sec much simular to a hunter ability (which escapes me atm) which takes effect after the second time it is cast.

    Maybe I read it wrong, but I thought if I cast SW:D and they were below 25% and it didn't kill them, it was supposed to reset the CD? It only does it the SECOND time you cast SW:D? That's terrible if that's how it actually reads. Why would I use this glyph if that were the actual case? Is there something I am missing?

    No, it is supposed to reset the cooldown of SWD on the first cast. If its not working that way for you then either the mob was just above 25% or its borked :P . What Neyla is saying is that it only does it once. Let's say the mob is at 20% and you SWD it. Its now at 18% and you SWD it again thanks to the glyph. At this point though, SWD will be on cooldown. You used to be able to just spam SWD all night long once the target hit 25%, but now there's an internal cooldown that only allows you to double SWD before the cooldown kicks back in.

    Fig-D on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    Right, I know SWD has an internal CD now. And yah, it's supposed to work on the first cast, but doesn't seem to for me. I tested it again while I was home for lunch. I'll try again tonight when I go home.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    Also if you use it at above 25% and it takes them down below 25%, it doesn't seem to work.

    Fig-D on
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited December 2010
    GnomeTank wrote: »
    Neyla wrote: »
    GnomeTank wrote: »
    Though I think the Shadow Word: Death glyph is broken. If I misjudge it and fire SW:D at say, 18%, and it doesn't kill the mob, the CD doesn't seem to reset.

    First or second time you hit it? It was spamable pirior to a hotfix, and it was glorious. Now they added an internal 10sec much simular to a hunter ability (which escapes me atm) which takes effect after the second time it is cast.

    Maybe I read it wrong, but I thought if I cast SW:D and they were below 25% and it didn't kill them, it was supposed to reset the CD? It only does it the SECOND time you cast SW:D? That's terrible if that's how it actually reads. Why would I use this glyph if that were the actual case? Is there something I am missing?

    e: I just read it again in-game, and it should reset for the first cast below 25% if they don't die. It's not doing so for me right now.

    It seems to simply not work sometimes, yeah. Its a bug but I'm not sure if its known.

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  • fortyforty Registered User regular
    edited December 2010
    Fig-D wrote: »
    Neyla wrote: »
    Speaking of which, i still have yet to find "confirmed" info if human racial effect Spirit in regards to Hit for Spriests? I had read it only account spirit from Gear Stats only. True or not?

    This is true.

    Also my guild doesn't seem to have Draenei anymore? That could have saved me some hit on gear.
    Draenei no longer give +1% hit to their party. It's self-only, since the other one was ridiculously powerful for a passive and they don't want people's hit caps changing based on their party makeup.

    forty on
    Officially the unluckiest CCG player ever.
  • NeylaNeyla Registered User regular
    edited December 2010
    Fig-D wrote: »
    Also if you use it at above 25% and it takes them down below 25%, it doesn't seem to work.

    This is probably the case. I have yet to have SWD go buggy on me, i know the CD will not refresh if it is used on a mob that is above 25% hp, regardless if after the cast it is less then 25%.

    Neyla on
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  • PMAversPMAvers Registered User regular
    edited December 2010
    Anyone else having mana problems as Shadow? I seem to burn through it super-fast, and have to pop all my mana-regen stuff (including Archangel) every time they're up.

    I mean, I don't mind actually having to watch mana nowadays, but it gets kind of annoying going through a decent chunk of your mana with the opening DoT volley.

    Also, I've been trying to heal as Holy a bit, and it's been rough. My direct heals don't seem to do dick to the big health pools people have now.

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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    PMAvers wrote: »
    Anyone else having mana problems as Shadow? I seem to burn through it super-fast, and have to pop all my mana-regen stuff (including Archangel) every time they're up.

    I mean, I don't mind actually having to watch mana nowadays, but it gets kind of annoying going through a decent chunk of your mana with the opening DoT volley.

    Also, I've been trying to heal as Holy a bit, and it's been rough. My direct heals don't seem to do dick to the big health pools people have now.

    I was having serious, serious issues as Shadow up until yesterday. You really need to glyph Spirit Tap and use Shadow Word: Death to finish fights. It makes a huge, huge difference in your ability to grind.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    Neyla wrote: »
    Fig-D wrote: »
    Also if you use it at above 25% and it takes them down below 25%, it doesn't seem to work.

    This is probably the case. I have yet to have SWD go buggy on me, i know the CD will not refresh if it is used on a mob that is above 25% hp, regardless if after the cast it is less then 25%.

    Nope, I tested it several times when at home for lunch today. I was very sure the mob was below 25%, but high enough it wouldn't die from one SW:D. The CD is not resetting for me. Unless my unit frames are lying to me and what it's calculating as 22% health the server thinks is >25% health I guess.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited December 2010
    I've also had the issue at <25% and it didn't trigger the glyph occasionally. I haven't had a problem on boss fights though, only non-elites while questing.

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  • NeylaNeyla Registered User regular
    edited December 2010
    I am still only 82 (and a half!) and haven't seen any mana issues be in instances or questing. Let alone get to play with Archangel!

    What talents did you take as Shadow? It was never a secert from the start of cata that we would have to be more mana aware. With that being said, I took talents like Mental Agility in Disc Tree and Veiled Shadows in our Shadow Tree. Veiled Shadows seemed handy to have with Sin and Punishment. Having those paired makes it seem like my Shadow Muppet is always there for me. I love that guy...

    Neyla on
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  • NeylaNeyla Registered User regular
    edited December 2010
    GnomeTank wrote: »
    Neyla wrote: »
    Fig-D wrote: »
    Also if you use it at above 25% and it takes them down below 25%, it doesn't seem to work.

    This is probably the case. I have yet to have SWD go buggy on me, i know the CD will not refresh if it is used on a mob that is above 25% hp, regardless if after the cast it is less then 25%.

    Nope, I tested it several times when at home for lunch today. I was very sure the mob was below 25%, but high enough it wouldn't die from one SW:D. The CD is not resetting for me. Unless my unit frames are lying to me and what it's calculating as 22% health the server thinks is >25% health I guess.

    Really? huh. I'll have to watch out for that in the future. Wonder if it's been reported on the offical forums?

    Neyla on
    13142111181576.png
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    Neyla wrote: »
    I am still only 82 (and a half!) and haven't seen any mana issues be in instances or questing. Let alone get to play with Archangel!

    What talents did you take as Shadow? It was never a secert from the start of cata that we would have to be more mana aware. With that being said, I took talents like Mental Agility in Disc Tree and Veiled Shadows in our Shadow Tree. Veiled Shadows seemed handy to have with Sin and Punishment. Having those paired makes it seem like my Shadow Muppet is always there for me. I love that guy...

    I really found that Spirit Tap + SWD basically cleared up all my post fight mana problems. I only really use Archangel on the 100k+ named mobs. I don't have Veiled Shadows. There are a couple of ways to deal with it I guess. Spirit Tap + SWD works for me, but Veiled Shadows + More Shadowfiend use is another.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    Our mana costs go through the roof at 85 (pretty much everyone's does). I'm using SWD on cooldown and firing Shadowbuddy every time he's up too. I can usually save Archangel for when I need to burn and Dispersion for when I need a defensive cooldown, but I even find myself using those every once in a while for mana issues.

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  • NeylaNeyla Registered User regular
    edited December 2010
    GnomeTank wrote: »
    Neyla wrote: »
    I am still only 82 (and a half!) and haven't seen any mana issues be in instances or questing. Let alone get to play with Archangel!

    What talents did you take as Shadow? It was never a secert from the start of cata that we would have to be more mana aware. With that being said, I took talents like Mental Agility in Disc Tree and Veiled Shadows in our Shadow Tree. Veiled Shadows seemed handy to have with Sin and Punishment. Having those paired makes it seem like my Shadow Muppet is always there for me. I love that guy...

    I really found that Spirit Tap + SWD basically cleared up all my post fight mana problems. I only really use Archangel on the 100k+ named mobs. I don't have Veiled Shadows. There are a couple of ways to deal with it I guess. Spirit Tap + SWD works for me, but Veiled Shadows + More Shadowfiend use is another.

    Yes that will work perfectly grinding/questing. I was assuming Fig-D was talking a group/raid setting. Glyph of Spirit Tap will not always work in groups since (as it did in wrath) it worked off killing blow.

    Neyla on
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  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited December 2010
    Yeah once you're done questing you may as well replace it with something else. It might be worth switching to for add fights or something, but its 10g a glyph switch now I think. YMMV

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  • PMAversPMAvers Registered User regular
    edited December 2010
    GnomeTank wrote: »
    PMAvers wrote: »
    Anyone else having mana problems as Shadow? I seem to burn through it super-fast, and have to pop all my mana-regen stuff (including Archangel) every time they're up.

    I mean, I don't mind actually having to watch mana nowadays, but it gets kind of annoying going through a decent chunk of your mana with the opening DoT volley.

    Also, I've been trying to heal as Holy a bit, and it's been rough. My direct heals don't seem to do dick to the big health pools people have now.

    I was having serious, serious issues as Shadow up until yesterday. You really need to glyph Spirit Tap and use Shadow Word: Death to finish fights. It makes a huge, huge difference in your ability to grind.

    Here's me, for reference.

    For some reason, I never had the SW: D or Spirit Tap glyph. Fixed that. Also shuffled points around a bit so that I have a third point in Mental Agility, should help a bit by reducing the dots' mana cost. Also had forgotten about Masochism's mana generation.

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  • NeylaNeyla Registered User regular
    edited December 2010
    Again, i have yet to step into heroics or raids. But I plan to be fulltime again once i get there..

    If you still having issues with mana PMAvers, i would drop the points out of Paralysis and go with Veiled Shadows. And again Glyph of Spirit Tap will only give you mana when you get the Killing Blow. So it will lose alot of value in instances/raids.

    Neyla on
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  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2010
    We've been talking about mana as it relates to leveling for the last page. Obviously for raids and groups Spirit Tap becomes less useful very quickly.

    GnomeTank on
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  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited December 2010
    I keep the Glyph of Spirit Tap even in 5-mans because there aren't a lot of good Major Glyph choices and I can usually proc it on some trash to reduce the number of times I need to drink in an instance.

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  • korodullinkorodullin What. SCRegistered User regular
    edited December 2010
    Did they change how Rapture works? It used to be that I barely got less than the cost of my PW:S back, but now I'm getting over 2x the cost of it back, and it's fucking awesome.

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