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"It's not cast in stone yet, but at this point no, we don't think we will have dedicated servers," he said, according to Variety. But he's glad "we won't have to be a pioneer on that. We'll see how it works out for everyone else."
First MW2 and now Rage.
It's getting worse and worse as the days go by, who knows what game wont have them next, but at this rate the dedicated server is going to be a thing of the past.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2009
Oh my God, the "not cast in stone" comment better mean "Nah we're just fucking with you."
This is fucking bullshit. There's no reason to remove dedicated server support from games. If there's some underlying agenda to expose how much people LOVE dedicated servers and they're just trying to make the MW2 situation seem like more of a dick move... they've got some stones. Because nobody is gonna appreciate them for this.
Seriously? MW2 already has a slew of hacks going on. People are playing hacked games and pirated copies on IW net.
Just give the shit up! You can't beat millions of hackers, crackers, and fuckers with nothing else to do.
Y'know what their response to that is though. "Piracy prevention isn't the reason for this." Which, y'know, is bullshit.
My fear - which leads to anger by the way - about this is that this is going to set a precedent. Like developers are going to think this is an okay thing to do.
Woah, QuakeCon could be... interesting. They start talking about Rage, they even approach this topic and the room will shake with boos. Seriously, I am tempted to go up there just to witness it (and help instigate).
Machismo on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2009
To be fair the thread title should be set to "maybe" since the title alone is enough to make people blow a gasket.
Henroid on
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BroloBroseidonLord of the BroceanRegistered Userregular
edited November 2009
BOYCOTT RAGE
shortly after:
id's RAGE has had the biggest media launch of all time making over $500 million it its first weekend of sales.
Seriously? MW2 already has a slew of hacks going on. People are playing hacked games and pirated copies on IW net.
Just give the shit up! You can't beat millions of hackers, crackers, and fuckers with nothing else to do.
Frankly I love those guys and hope they keep doing their awesome stuff. I mean, it sucks when people wreck shit for others, but every relationship has it's give and take.
With all those pronouns and unspecific nouns, I have no idea what you said.
those guys? ID? or Hack makers?
I will admit, when I first tried a game hacking kit for Counterstrike, it was pretty amazing. Still, it was hardly fun.
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
Undead Scottsman on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited November 2009
Someone explain the hacking with MW2 to me; did people hack it to make dedicated servers anyway, or did they hack it as in they're cheating, or are they using stolen copies and playing on the official server service anyway?
Henroid on
0
BroloBroseidonLord of the BroceanRegistered Userregular
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There was Quake IV, but yeah the Doom 3 engine didn't do that well.
rage sounded like any other fps to me. When i read preview coverage always keep in mind the previewer is probs sucking up AND that some developers have PETER MOLYNEUX powers of deceit.
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There were five games to use it, an expansion or two for some of them, plus one more on the way.
I doubt it was a failure.
From wikipedia:
* Doom 3 (2004) – id Software
o Doom 3: Resurrection of Evil (2005) – Nerve Software
* Quake 4 (2005) – Raven Software
* Prey (2006) – Human Head Studios
* Enemy Territory: Quake Wars (2007) – Splash Damage
* Wolfenstein (2009) – Raven Software
* Brink (2010) – Splash Damage [3]
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There was Quake IV, but yeah the Doom 3 engine didn't do that well.
The Quake 3 engine, however, was a gold mine.
Doom 3: Resurrection of Evil, Quake IV, Enemy Territory: Quake Wars and Wolfenstein are ALL owned by id software. Brink and Prey are the only two games that weren't in some way made by, or commissioned by id.
Undead Scottsman on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There were five games touse it, an expansion or two for some of them, plus one more on the way.
I doubt it was a failure.
Not a failure but not a slamdunk success? I dunno, some people have funny opinions about this sort of thing. Like if it isn't a slamdunk success it's a failure, no matter how small the margin.
The point no matter what though is that id Software has established itself as being more than capable of providing engines that are the bees knees.
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There were five games touse it, an expansion or two for some of them, plus one more on the way.
I doubt it was a failure.
Not a failure but not a slamdunk success? I dunno, some people have funny opinions about this sort of thing. Like if it isn't a slamdunk success it's a failure, no matter how small the margin.
The point no matter what though is that id Software has established itself as being more than capable of providing engines that are the bees knees.
What does it matter if they have X market share or whatever. If they made money, they made money.
The point of a company is to do that, not dominate the market place. Often times, those two goals are mutually exclusive.
Besides, they made games. Many, many game makers develop their own engines now and sell (a) game(s)using it. They would license it, but no one buys because it does their design very well.
Machismo on
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BroloBroseidonLord of the BroceanRegistered Userregular
edited November 2009
Still, it sucks that mods seem to be on the way out of the PC gaming scene. Developers seem really eager to lock out content so they can start charging for map packs and such.
Someone explain the hacking with MW2 to me; did people hack it to make dedicated servers anyway, or did they hack it as in they're cheating, or are they using stolen copies and playing on the official server service anyway?
I'd like an answer on this by the way. Avoid the shady stuff, I just want to know how futile the bullshit decision was.
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There were five games touse it, an expansion or two for some of them, plus one more on the way.
I doubt it was a failure.
Not a failure but not a slamdunk success? I dunno, some people have funny opinions about this sort of thing. Like if it isn't a slamdunk success it's a failure, no matter how small the margin.
The point no matter what though is that id Software has established itself as being more than capable of providing engines that are the bees knees.
What does it matter if they have X market share or whatever. If they made money, they made money.
The point of a company is to do that, not dominate the market place. Often times, those two goals are mutually exclusive.
Besides, they made games. Many, many game makers develop their own engines now and sell (a) game(s)using it. They would license it, but no one buys because it does their design very well.
I believe the initial discussion was about relevancy. IMO, judging by the interest shown by third parties for the Doom 3 engine, they are no longer a "Big deal" as the initial post in this chain asked. From a licensing standpoint, id was not at all successful in getting third parties to buy the engine to make their own games (only two did that.) I'm certain they made money farming out their IP so third parties could make games for them; most likely a shitload of money, but the engine licenses themselves were a flop compared to their competitors.
Someone explain the hacking with MW2 to me; did people hack it to make dedicated servers anyway, or did they hack it as in they're cheating, or are they using stolen copies and playing on the official server service anyway?
Possibly all three. Although all this stuff needs confirmation. Youtube's already got videos of hacks, there's suggestions that some others have implemented dedicated servers (whilst still being connected to IW, which is retarded), and the game was torrented from day one, although whether that's online over IWnet I don't know. The thing is if dedicated servers can exist independent of IWnet, it's moot anyway, since anyone with a cracked copy can just play on one of those.
But like I said, all this needs confirmation. Especially on what happens if / when VAC catches up. If nothing happens to people hacking the game (i.e. getting account banned or similar), then the whole purpose of IWnet is completely undermined. It'll take time to see whether that's actually the case though. The internet moves fast but the game's still only been out for a few days now.
Incidentally, AvP is also going with P2P only.
subedii on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Someone explain the hacking with MW2 to me; did people hack it to make dedicated servers anyway, or did they hack it as in they're cheating, or are they using stolen copies and playing on the official server service anyway?
Possibly all three. Although all this stuff needs confirmation. Youtube's already got videos of hacks, there's suggestions that some others have implemented dedicated servers (whilst still being connected to IW, which is retarded), and the game was torrented from day one, although whether that's online over IWnet I don't know. The thing is if dedicated servers can exist independent of IWnet, it's moot anyway, since anyone with a cracked copy can just play on one of those.
Incidentally, AvP is also going with P2P only.
What I'm trying to specifically figure out is if people with legit copies are using hacked methods of playing on dedicated servers being setup. And if those servers are independant of IWnet, then Infinity Ward lost the fucking battle in this shit already. id Software considering this a good idea is bad for them AND us.
Henroid on
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BroloBroseidonLord of the BroceanRegistered Userregular
Someone explain the hacking with MW2 to me; did people hack it to make dedicated servers anyway, or did they hack it as in they're cheating, or are they using stolen copies and playing on the official server service anyway?
I'd like an answer on this by the way. Avoid the shady stuff, I just want to know how futile the bullshit decision was.
There are definitely cheaters, there's at least one exploit that causes players to skip around and warp through levels deliberately (often ending up in positions where it would be impossible to get to) and at least a few aimbotting players who will instantly headshot with any weapon.
This Just In -- PC Gamers hack a game to play it how they want to. More at '11.
Seriously, was anyone surprised by this? If anything the rage over ded-servers fevered the pirates to get the game hacked and on the torrents even faster.
In truth though, I don't see this as a big issue for Rage. It's a singleplayer game, and the co-op / multiplayer was only ever going to be a few people to begin with.
Sorry, but is Id actually still a big deal in PC circles?
Yes, if you want to go by competitive FPS circles and game engines.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
You're only looking at one part of it. All their prior engines were widely used and cash cows. Signs point to their next one being the same.
Also, Quake 3 is still the defacto 1v1 game for high level tournaments. This isn't going to change unless quake 5 is amazing.
psychotix on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
would someone explain to me whats the reasoning behind fading dedicated support? piracy?
It saves money, who knows how much or how little, on coding in the support. Also, the code can be copy-pasta'd for the entirety of the game (some people argue that).
It stops mod and map making from users - something that's free. Now the company can be the one source for those things. What percent of those items are going to be free?
It locks in sequel purchase (theoretically); when MW3 is out, MW2 multiplayer can be shut off. Now you have to buy a new game.
There's no valid argument that comes up as a benefit to the playerbase. IW tried to make one anyway though, saying that setting up dedicated servers isn't something all players should have to do. Which is dumb; not everyone has to do it. Nor is it effort driven as it was a decade ago. The process is automated more or less.
would someone explain to me whats the reasoning behind fading dedicated support? piracy?
It saves money, who knows how much or how little, on coding in the support. Also, the code can be copy-pasta'd for the entirety of the game (some people argue that).
It stops mod and map making from users - something that's free. Now the company can be the one source for those things. What percent of those items are going to be free?
It locks in sequel purchase (theoretically); when MW3 is out, MW2 multiplayer can be shut off. Now you have to buy a new game.
There's no valid argument that comes up as a benefit to the playerbase. IW tried to make one anyway though, saying that setting up dedicated servers isn't something all players should have to do. Which is dumb; not everyone has to do it. Nor is it effort driven as it was a decade ago. The process is automated more or less.
the way i see it, valve can shut off a multiplayergame too, regardless of dedicated servers. i dont think the CODING is actually that much effort, whichis why im having trouble to understand it.
i GUESS locking out user generated content is the onyl thing i can understand, since they want people to pay for theirs, but even that barely makes sense... if they are not able to provide content that surpasses anything that could be usermade then who in their right mind would pay for it?
carmofin on
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if they are not able to provide content that surpasses anything that could be usermade then who in their right mind would pay for it?
They can provide content that surpasses usermade content these days. The era of the Total Conversion mod is nearly over, as you can see in the transition from HL1 to HL2's mod community and beyond. Most third party mappers or modelers can't generate content to compete with a $100 million development team.
Posts
This is fucking bullshit. There's no reason to remove dedicated server support from games. If there's some underlying agenda to expose how much people LOVE dedicated servers and they're just trying to make the MW2 situation seem like more of a dick move... they've got some stones. Because nobody is gonna appreciate them for this.
Yes, if you want to go by competitive FPS circles and game engines.
Seriously? MW2 already has a slew of hacks going on. People are playing hacked games and pirated copies on IW net.
Just give the shit up! You can't beat millions of hackers, crackers, and fuckers with nothing else to do.
Y'know what their response to that is though. "Piracy prevention isn't the reason for this." Which, y'know, is bullshit.
My fear - which leads to anger by the way - about this is that this is going to set a precedent. Like developers are going to think this is an okay thing to do.
You'd think if anyone in the PC development world would fucking know better, it'd be them.
Oh well, I guess that's another game I won't have to purchase.
shortly after:
id's RAGE has had the biggest media launch of all time making over $500 million it its first weekend of sales.
Seems more like a singleplayer game to me.
It has been a long time since they've released a game that was really high on anyone's radar is all I'm saying.
Great legacy. But I was not automatically going to assume that Rage is actually good.
With all those pronouns and unspecific nouns, I have no idea what you said.
those guys? ID? or Hack makers?
I will admit, when I first tried a game hacking kit for Counterstrike, it was pretty amazing. Still, it was hardly fun.
Really? The Doom 3 engine was a flop as far as licensing is concerned, and Doom 3 certainly wasn't at the top of any multiplayer charts. It's been like ten years since id has put out a popular engine or highly played multiplayer game.
I mean, seriously, the games that use the Doom 3 engine that were not either made by id or made with one of id's IP's are few and far between. Prey and the upcoming Brink are the only ones I know of. Compared to the Source engine, they're pretty far behind, and compared to Unreal Engine 3 they're practically non-existent.
There was Quake IV, but yeah the Doom 3 engine didn't do that well.
The Quake 3 engine, however, was a gold mine.
There were five games to use it, an expansion or two for some of them, plus one more on the way.
I doubt it was a failure.
From wikipedia:
* Doom 3 (2004) – id Software
o Doom 3: Resurrection of Evil (2005) – Nerve Software
* Quake 4 (2005) – Raven Software
* Prey (2006) – Human Head Studios
* Enemy Territory: Quake Wars (2007) – Splash Damage
* Wolfenstein (2009) – Raven Software
* Brink (2010) – Splash Damage [3]
Doom 3: Resurrection of Evil, Quake IV, Enemy Territory: Quake Wars and Wolfenstein are ALL owned by id software. Brink and Prey are the only two games that weren't in some way made by, or commissioned by id.
Not a failure but not a slamdunk success? I dunno, some people have funny opinions about this sort of thing. Like if it isn't a slamdunk success it's a failure, no matter how small the margin.
The point no matter what though is that id Software has established itself as being more than capable of providing engines that are the bees knees.
What does it matter if they have X market share or whatever. If they made money, they made money.
The point of a company is to do that, not dominate the market place. Often times, those two goals are mutually exclusive.
Besides, they made games. Many, many game makers develop their own engines now and sell (a) game(s)using it. They would license it, but no one buys because it does their design very well.
I'd like an answer on this by the way. Avoid the shady stuff, I just want to know how futile the bullshit decision was.
I believe the initial discussion was about relevancy. IMO, judging by the interest shown by third parties for the Doom 3 engine, they are no longer a "Big deal" as the initial post in this chain asked. From a licensing standpoint, id was not at all successful in getting third parties to buy the engine to make their own games (only two did that.) I'm certain they made money farming out their IP so third parties could make games for them; most likely a shitload of money, but the engine licenses themselves were a flop compared to their competitors.
Possibly all three. Although all this stuff needs confirmation. Youtube's already got videos of hacks, there's suggestions that some others have implemented dedicated servers (whilst still being connected to IW, which is retarded), and the game was torrented from day one, although whether that's online over IWnet I don't know. The thing is if dedicated servers can exist independent of IWnet, it's moot anyway, since anyone with a cracked copy can just play on one of those.
But like I said, all this needs confirmation. Especially on what happens if / when VAC catches up. If nothing happens to people hacking the game (i.e. getting account banned or similar), then the whole purpose of IWnet is completely undermined. It'll take time to see whether that's actually the case though. The internet moves fast but the game's still only been out for a few days now.
Incidentally, AvP is also going with P2P only.
What I'm trying to specifically figure out is if people with legit copies are using hacked methods of playing on dedicated servers being setup. And if those servers are independant of IWnet, then Infinity Ward lost the fucking battle in this shit already. id Software considering this a good idea is bad for them AND us.
There are definitely cheaters, there's at least one exploit that causes players to skip around and warp through levels deliberately (often ending up in positions where it would be impossible to get to) and at least a few aimbotting players who will instantly headshot with any weapon.
There's also no way to kick/ban them now...
You get what you pay for I guess.
Seriously, was anyone surprised by this? If anything the rage over ded-servers fevered the pirates to get the game hacked and on the torrents even faster.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
PC gamers paid $10 more than most other PC games, in line with the console version.
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You're only looking at one part of it. All their prior engines were widely used and cash cows. Signs point to their next one being the same.
Also, Quake 3 is still the defacto 1v1 game for high level tournaments. This isn't going to change unless quake 5 is amazing.
It saves money, who knows how much or how little, on coding in the support. Also, the code can be copy-pasta'd for the entirety of the game (some people argue that).
It stops mod and map making from users - something that's free. Now the company can be the one source for those things. What percent of those items are going to be free?
It locks in sequel purchase (theoretically); when MW3 is out, MW2 multiplayer can be shut off. Now you have to buy a new game.
There's no valid argument that comes up as a benefit to the playerbase. IW tried to make one anyway though, saying that setting up dedicated servers isn't something all players should have to do. Which is dumb; not everyone has to do it. Nor is it effort driven as it was a decade ago. The process is automated more or less.
the way i see it, valve can shut off a multiplayergame too, regardless of dedicated servers. i dont think the CODING is actually that much effort, whichis why im having trouble to understand it.
i GUESS locking out user generated content is the onyl thing i can understand, since they want people to pay for theirs, but even that barely makes sense... if they are not able to provide content that surpasses anything that could be usermade then who in their right mind would pay for it?
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Throw me a PM if you add me
How are they going to do that?
They can provide content that surpasses usermade content these days. The era of the Total Conversion mod is nearly over, as you can see in the transition from HL1 to HL2's mod community and beyond. Most third party mappers or modelers can't generate content to compete with a $100 million development team.
Plus, it's just about the best FPS this decade.