Anyways: does anyone know what determines damage on the bombs? Because they've been friggin ridiculous recently for me, and I can only assume it's because of my higher Cunning. Bombs are amazing though. 70-80 damage, free and immediate, cycling through 4 elemental types. Whenever I feel like it my rogue can just go ahead and deal around 300 damage to an entire group of enemies.
The dreaded scourge was easily put to rest by 4 party members cycling my entire bomb stash
Anyways: does anyone know what determines damage on the bombs? Because they've been friggin ridiculous recently for me, and I can only assume it's because of my higher Cunning. Bombs are amazing though. 70-80 damage, free and immediate, cycling through 4 elemental types. Whenever I feel like it my rogue can just go ahead and deal around 300 damage to an entire group of enemies.
According to the leaked prima guide:
Acid Flask: Deals 80 Nature Damage to creatures in the area of effect
I've seen it go as high as the low 100s but only when the targets had legitimate reason to be weak to whatever it was I was throwing. It's been a constant just-below-80 on typical human type targets all game (presumably because all enemies have a bit of magic resistance on normal+) no matter who throws the bomb or what their level or stats are.
Whelp I just finished the game... 54 or so hours I think, impressive.
I think my ending seemed fairly high spirited, the only possible bad thing being the fiasco with the chapel in Orzammar but it didn't say they outright made an exalted march. Found the tidbit about Shale amusing, if... odd, wonder how one would explain her as a 'dwarven woman'. Unless she had herself chizeled down further.
But yeah that was my honorable warrior playthrough, now to wonder... Vile rogue, or evil mage?
are there any other mages I can take with to this fight? cause I don't know if I'm going to be able to beat a dragon without magic backup
That's a big negative. Sounds like you'll need ALOT of potions. Just super stack fire resist gear if you can and have Alistair or shale tank her. Preferably Alistair if you can, shale has a tendency to get knocked down all the time.
Delphinidaes on
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are there any other mages I can take with to this fight? cause I don't know if I'm going to be able to beat a dragon without magic backup
That's a big negative. Sounds like you'll need ALOT of potions. Just super stack fire resist gear if you can and have Alistair or shale tank her. Preferably Alistair if you can, shale has a tendency to get knocked down all the time.
Shale with fire crystals for armor is a great tank for that fight. Though without a healer, you will probably still chug potions.
are there any other mages I can take with to this fight? cause I don't know if I'm going to be able to beat a dragon without magic backup
You don't actually have to fight flemeth at that time. If you go there, you can talk to her and have her agree to give you the book to give to Morrigan without fighting her. I don't know what happens later if you do that, though.
Set up traps. Pretend your trying to end the entirety of the blight in well swoop with a collection of traps, except you are using them all at once on one enemy.
Set up traps. Pretend your trying to end the entirety of the blight in well swoop with a collection of traps, except you are using them all at once on one enemy.
I was wondering if this works - I haven't spent much time with traps yet on my rogue but I was wondering if you can drop like 10 traps all in the same spot or right next to each other and insta-gib anything that hits it.
killing Wynne, you monster! How could you kill Grandma! :P
Sad thing is that this is my very intention with my evil rogue that I'm playing now, as my 2nd playthrough. I haven't done the mage tower yet, but when I do...
Man, I have no idea how you're supposed to make it thru this game as a warrior or rogue. I didn't want to try and just go for the beardiest build, so I initially rolled a rogue and specced archery just because I thought it would be fun. Leske and I had a bit of trouble getting past Beraht and his goons at the end of the intro storyline, and once I was out into the Wilds, lesser health poultices just weren't saving Jory and Daveth from genlock archers and that emissary that likes to cast explosions on you.
So, I rolled up a mage and specced heals and debuffs just to try it out and ... I'm breezing thru the game now. Just having one heal spell made it go from barely being able to get thru an encounter without having one of those scrub grey warden wannabes go down to never even getting close to having that happen.
Except for
that ogre at the top of the tower of ishal.
Turned out that the health poultices came in useful in some heal macros because i just couldn't throw off heal spells quickly enough. But anyway, supposing I was able to make it that far with my archer, and I had zero heals to back me up, I would think that it would be pretty much impossible to get past that part. I only had just enough poultices to see us through since I didnt have to waste any battling genlocks up to that point. I'm trying to figure out how to approach some of these battles for a second playthrough on hard, but I just dont see how it would be remotely possible.
sobermoode on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited November 2009
Warrior/Rogue is pretty easy on Normal/Easy. I heard it takes a lot more on Hard however, since you don't get lucky spam bitch spells like mages do.
You make it through as a warrior or rogue by picking up a healer. I played through hard with my 2H warrior, Alistair, Morrigan and Wynne with little trouble.
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
I had no issues as a rogue or warrior through the tower of Ishal... you get a crapload of lesser health poultices in chests and dropping off half the things you kill - way more than you should need.
If you're having a lot of problems, use a bit more tactics (if you're a rogue, use more dirty fighting, also try to get your guys to all attack the same creature at the same time so you kill things faster, and ALWAYS kill mages first).
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
... Their gear automaticly gets deposited in your inventory though, origin stuff, the two warden recruits etc. The only one who doesn't keep anything is the dwarf noble.
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
... Their gear automaticly gets deposited in your inventory though, origin stuff, the two warden recruits etc. The only one who doesn't keep anything is the dwarf noble.
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
Oddly enough, you don't have to do that. You get her stuff automatically when you arrive in Ostagar. Jory and Daveth though? Gotta strip 'em.
Aaaaand late.
In a strange twist, if you give Jory and Daveth the wedding outfit/normal clothes from the City Elf intro, you'll get them back once the Joining is done.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Man, I have no idea how you're supposed to make it thru this game as a warrior or rogue. I didn't want to try and just go for the beardiest build, so I initially rolled a rogue and specced archery just because I thought it would be fun. Leske and I had a bit of trouble getting past Beraht and his goons at the end of the intro storyline, and once I was out into the Wilds, lesser health poultices just weren't saving Jory and Daveth from genlock archers and that emissary that likes to cast explosions on you.
Couple things:
First, archery is kinda broken (in a bad way). There's a patch which fixes it, but unfortunately it fixes archery for your enemies as well, which is only likely to hurt you rather than help. That might explain much of your early difficulty in the Origin story.
That said, I just went through the Joining story with my own rogue, and what I did to make it easy as.. well something that is really easy... is I gave all four party members bows. I would stand at maximum range and mow down Darkspawn, which would not aggro the entire camp as running in would, and instead allowed me to annihilate them a couple at a time, usually before they could ever get close to my group.
The beacon tower worked much the same way, only with a circle mage shooting his little magey staff along with our bows/crossbows. Even the boss at the top of the tower was easily beaten this way, with one member running away like a little girl while everyone else fired at him. When he'd change targets, I'd switch the old target to attacking and take control of the new party member while hearing "Run away little girl!" growled in my head.
Gone through the last bits of the game twice now to see some different endings. It's been good, I've really enjoyed this game. I do hope there'll be a patch to fix some of the issues with the endings though.
First time I beat it the game kept thinking Alistair was king in dialog while I had elected Anora as queen without Alistair. He even got a monument put out in his name for his sacrifice while he was standing right there at the post-coronation.
The second time my human noble magically ended up with a sex change and was referred to as a woman in the epilogue text.
This is the first time in a long time for a game that I have a desire to immediately replay with some different character. City Elf next, I think. Or maybe Dwarf Noble (and normally I avoid dwarves, but I really liked the origin).
If your not a mage you get a mage-soldier for that tower. That same mage can make health-potions, vendor has unlimited/or alot of flasks but not herbs. Still in the early section on normal I had like 20-30 potions at all time since you pick up herbs here and there.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
Oddly enough, you don't have to do that. You get her stuff automatically when you arrive in Ostagar. Jory and Daveth though? Gotta strip 'em.
Really? I didn't have to strip Jory or Daveth for my run on Human Noble or Dalish Elf. Thought I would have to, but it turned out I didn't.
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
At least for the PC version, the game automatically strips the gear off the noble mother and the two other Grey Warden recruits after they leave your party. However, you still have to strip the gear off the nameless npc in the Tower of Ishal after the ogre goes down.
GONG-00 on
Black lives matter.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
This is the first time in a long time for a game that I have a desire to immediately replay with some different character. City Elf next, I think. Or maybe Dwarf Noble (and normally I avoid dwarves, but I really liked the origin).
I felt the same way on both counts. When I finished the game yesterday, it wasn't a couple hours later that I was making another character to start anew, intending to go through the game again this time as an evil bitch city elf.
I also was pretty surprised at how much I ended up liking the dwarf origin that I played (commoner); I've never been much of a dwarf fan, but truly did like the origin story and I was also surprised that I was able to make an attractive dwarf female character. 99.99% of the female dwarf NPCs are fucking hideous, though.
If you're having a lot of problems, use a bit more tactics (if you're a rogue, use more dirty fighting, also try to get your guys to all attack the same creature at the same time so you kill things faster, and ALWAYS kill mages first).
I did set up some tactics to do this. I gave Alastair the threaten ability to try and turn him into a tank and just had Jory/Daveth or the tower guards assist him. It worked out pretty well, but having and endless source of heals is easily the biggest factor in party survivability.
The respec mod is glorious. For my 2nd playthrough I used it to turn Morrigan into a Spirit Healer. I also respec'd Sten into a sword and board tank, and he is frighteningly effective. Too bad the mod can't give him back his missing specialization point.
I think because of that I might make Shale my group's tank. Or respec Oghren when I get him.
I should get on that respec mod for my second play. I hadn't really touched it yet, finished the first playthrough with only the dlc as added in extras. But now that I've done everything once, well, anything's fair game, eh?
Yeah, the npc female dwarves...eh... the male ones look good though. And my own created one I rather like. She's cute but also looks serious enough to kick ass. And seeing as she's a two-handed weapon wielding warrior this is important. My human noble was a bit more unfortunate, he wasn't ugly but I'd made him in the creator prior to the game's release and I kept thinking through the game "needed less sharp and long chin". It reminds me of playing Mass Effect where I kept the entire game wishing I'd given my character less sharp cheekbones. You could cut glass on those things.
Posts
The dreaded scourge was easily put to rest by 4 party members cycling my entire bomb stash
They are pretty good
According to the leaked prima guide:
Acid Flask: Deals 80 Nature Damage to creatures in the area of effect
I've seen it go as high as the low 100s but only when the targets had legitimate reason to be weak to whatever it was I was throwing. It's been a constant just-below-80 on typical human type targets all game (presumably because all enemies have a bit of magic resistance on normal+) no matter who throws the bomb or what their level or stats are.
Nah, I just thought the dwarves sound... uninspired.
But, really, that and the uncrossable puddles of water are my only major gripes. I'm loving the story, and that's the most I can ask for in a game.
Evil rogue with some blood talents.
Morrigan can't come with to fight Flemeth
I killed Wynne
are there any other mages I can take with to this fight? cause I don't know if I'm going to be able to beat a dragon without magic backup
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You can still win, you'll just be chugging a lot of money worth of regular or greater health poultices.
Serves you right for
3DS: 1607-3034-6970
I was wondering if this works - I haven't spent much time with traps yet on my rogue but I was wondering if you can drop like 10 traps all in the same spot or right next to each other and insta-gib anything that hits it.
Sad thing is that this is my very intention with my evil rogue that I'm playing now, as my 2nd playthrough. I haven't done the mage tower yet, but when I do...
All decimated by a string of unlucky fireball attacks...*sigh*
I love you, Juggernaut Armor.
Fireball has nothing on that.
So, I rolled up a mage and specced heals and debuffs just to try it out and ... I'm breezing thru the game now. Just having one heal spell made it go from barely being able to get thru an encounter without having one of those scrub grey warden wannabes go down to never even getting close to having that happen.
Except for
I beat the game twice, both times with no mages in my party for the finale.
It's just a matter of proper tactics. It's not easy, but it can be done.
Also Ageless and Juggernaut Plate ASAP.
(Also I stripped down the soldiers that leave or die so I could sell their stuff).
I did that to my mother in the human noble origin. That ending scene was pretty awkward.
If you're having a lot of problems, use a bit more tactics (if you're a rogue, use more dirty fighting, also try to get your guys to all attack the same creature at the same time so you kill things faster, and ALWAYS kill mages first).
... Their gear automaticly gets deposited in your inventory though, origin stuff, the two warden recruits etc. The only one who doesn't keep anything is the dwarf noble.
I realized this later. It was too late by then.
Oddly enough, you don't have to do that. You get her stuff automatically when you arrive in Ostagar. Jory and Daveth though? Gotta strip 'em.
Aaaaand late.
In a strange twist, if you give Jory and Daveth the wedding outfit/normal clothes from the City Elf intro, you'll get them back once the Joining is done.
- The Four Horsemen of the Apocalypse (2017, colorized)
Couple things:
First, archery is kinda broken (in a bad way). There's a patch which fixes it, but unfortunately it fixes archery for your enemies as well, which is only likely to hurt you rather than help. That might explain much of your early difficulty in the Origin story.
That said, I just went through the Joining story with my own rogue, and what I did to make it easy as.. well something that is really easy... is I gave all four party members bows. I would stand at maximum range and mow down Darkspawn, which would not aggro the entire camp as running in would, and instead allowed me to annihilate them a couple at a time, usually before they could ever get close to my group.
The beacon tower worked much the same way, only with a circle mage shooting his little magey staff along with our bows/crossbows. Even the boss at the top of the tower was easily beaten this way, with one member running away like a little girl while everyone else fired at him. When he'd change targets, I'd switch the old target to attacking and take control of the new party member while hearing "Run away little girl!" growled in my head.
The second time my human noble magically ended up with a sex change and was referred to as a woman in the epilogue text.
This is the first time in a long time for a game that I have a desire to immediately replay with some different character. City Elf next, I think. Or maybe Dwarf Noble (and normally I avoid dwarves, but I really liked the origin).
Really? I didn't have to strip Jory or Daveth for my run on Human Noble or Dalish Elf. Thought I would have to, but it turned out I didn't.
At least for the PC version, the game automatically strips the gear off the noble mother and the two other Grey Warden recruits after they leave your party. However, you still have to strip the gear off the nameless npc in the Tower of Ishal after the ogre goes down.
Law and Order ≠ Justice
ACNH Island Isla Cero: DA-3082-2045-4142
Still waiting on Dan "Man of his Word" Ryckert to eat a hat
I felt the same way on both counts. When I finished the game yesterday, it wasn't a couple hours later that I was making another character to start anew, intending to go through the game again this time as an evil bitch city elf.
I also was pretty surprised at how much I ended up liking the dwarf origin that I played (commoner); I've never been much of a dwarf fan, but truly did like the origin story and I was also surprised that I was able to make an attractive dwarf female character.
I did set up some tactics to do this. I gave Alastair the threaten ability to try and turn him into a tank and just had Jory/Daveth or the tower guards assist him. It worked out pretty well, but having and endless source of heals is easily the biggest factor in party survivability.
Their mouths all really weird me out. They're so wide and their lips are so big. They're like big, fat worms wriggling around on their faces.
I think because of that I might make Shale my group's tank. Or respec Oghren when I get him.
This. Whomever designed the female npc dwarves needs to be punched in the mouth.
Yeah, the npc female dwarves...eh... the male ones look good though. And my own created one I rather like. She's cute but also looks serious enough to kick ass. And seeing as she's a two-handed weapon wielding warrior this is important. My human noble was a bit more unfortunate, he wasn't ugly but I'd made him in the creator prior to the game's release and I kept thinking through the game "needed less sharp and long chin". It reminds me of playing Mass Effect where I kept the entire game wishing I'd given my character less sharp cheekbones. You could cut glass on those things.