Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
Also:
Did you find the barrels of oil in the closed shop? That will help get you through the first wave with less effort. I would also suggest that you buy as many health pots as you can afford, and just manually potion heal your dudes when your healing cant keep up.
Actually I stopped using the barrels after my first playthrough because they hardly do any damage and don't apply a lasting DoT to the zombies when they run through so it was just in the way when I ran up to pull another pack of 10 :P
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
If you're actually looking for advice and not just venting, you're gonna need to give us a bit of what characters/builds you got, otherwise we're not going to be much help.
Edit: And to everyone, you guys suck for not noting my awesome joke. :P
My main character is a Mage. She haven't gotten any specs yet. I have Cone of Cold, and I unfortunately haven't gotten any fire spells. Cone of Cold can only be used so often and people tend to get in the way.
I'm keeping Zevran because he's currently at a very high disposition towards my character (Awesome dex bonus! I have the dagger fix). Currently, I'm trying Bear-Morrigan and Sten as the other members.
I am not sure if this is exactly helpful...
I had lots of trouble with the bottom area as well. I actually ended up panicking at one point and training about 5 zombies up back to where the knights were at the top of the hill. This was of course after all the villagers at the bottom had been slaughtered. It can give you a bit of a reprieve and let you heal up for another run at the bottom. After I did that there were just one or two zombies hanging out and the night ended after I killed them.
The trick is to cast it just at that border of the trigger, so they end up sucking ice, and you grin as they swallow some tempest and other nice elements.
What's funny is that this is the obvious solution, and I realized it as soon as I read your first post, but it never occured to me in game. Instead I would reload, but rather than relocate the aoe I'd just trigger the cutscene and take the inevitable ambush.
I don't understand the appeal of cheating the system like this.
RP purposes of course. Sometimes, I don't want to talk. I expect you to die. You can try to talk through my snowstorm, but that's your prerogative.
It seems to me to break RP more than anything. Would you expect your soon to be adversaries to talk to you while your spell is killing them? Its not "their prerogative", its that the developers planned for you to get ambushed there. The fact that you even need to take into account where the trigger point is, is the very essence of breaking RP.
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
Delphinidaes on
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That reminds me. I don't know if it was a bug, but the last sex scene had one of us in our undies. My PC, though, for some reason was still dressed full up in his dragon plate.
It was comically awkward to watch that cutscene play out.
I never fully understood why Morrigan, who was barely wearing anything to begin with under that robe of hers, suddenly appears wearing some rather modest undergarments in that scene.
I mean, aside from the whole "hey ya'll we can't show nekked folks" thing, that is.
Different monsters spoiler for those that will get angry about this. Better safe than sorry to read 12 angry posts.
The fade desire demons had less clothes than Morrigan.
Well, her and the dryad/wolf chick in the werewolf hideout.
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
Also:
Did you find the barrels of oil in the closed shop? That will help get you through the first wave with less effort. I would also suggest that you buy as many health pots as you can afford, and just manually potion heal your dudes when your healing cant keep up.
I actually find the barrels of oil counterproductive, as the "helpful" npcs will inevitably chase zombies into the fire and get themselves killed.
Tag on
Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
If you're actually looking for advice and not just venting, you're gonna need to give us a bit of what characters/builds you got, otherwise we're not going to be much help.
Edit: And to everyone, you guys suck for not noting my awesome joke. :P
My main character is a Mage. She haven't gotten any specs yet. I have Cone of Cold, and I unfortunately haven't gotten any fire spells. Cone of Cold can only be used so often and people tend to get in the way.
I'm keeping Zevran because he's currently at a very high disposition towards my character (Awesome dex bonus! I have the dagger fix). Currently, I'm trying Bear-Morrigan and Sten as the other members.
Having someone able to pull aggro by taunting is probably going to be your best friend here, ie taunt and/or threaten. Using CoC and say Sten's mighty blow or Zev's high crit rate, you should be able to shatter a good number of them. I don't know if Bear morrigan has a taunt or not.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
The trick is to cast it just at that border of the trigger, so they end up sucking ice, and you grin as they swallow some tempest and other nice elements.
What's funny is that this is the obvious solution, and I realized it as soon as I read your first post, but it never occured to me in game. Instead I would reload, but rather than relocate the aoe I'd just trigger the cutscene and take the inevitable ambush.
I don't understand the appeal of cheating the system like this.
RP purposes of course. Sometimes, I don't want to talk. I expect you to die. You can try to talk through my snowstorm, but that's your prerogative.
It seems to me to break RP more than anything. Would you expect your soon to be adversaries to talk to you while your spell is killing them? Its not "their prerogative", its that the developers planned for you to get ambushed there. The fact that you even need to take into account where the trigger point is, is the very essence of breaking RP.
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
Heh and the fact that you can pause (and even set it to autopause on combat start) makes the Think Quick thing not matter at all.
Alternatively you can run an all rogue group like me and just vanish ^^
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
That reminds me. I don't know if it was a bug, but the last sex scene had one of us in our undies. My PC, though, for some reason was still dressed full up in his dragon plate.
It was comically awkward to watch that cutscene play out.
I never fully understood why Morrigan, who was barely wearing anything to begin with under that robe of hers, suddenly appears wearing some rather modest undergarments in that scene.
I mean, aside from the whole "hey ya'll we can't show nekked folks" thing, that is.
Different monsters spoiler for those that will get angry about this. Better safe than sorry to read 12 angry posts.
The fade desire demons had less clothes than Morrigan.
Well, her and the dryad/wolf chick in the werewolf hideout.
Oh right. The desire demons have like nipple tassels or something. Haven't seen the dryad yet. Anyways. It was still weird seeing the love scene with morrigan wearing something that looked like it came out of a Sears catalogue
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
I saw this recommended earlier:
Try pulling zombies up the hill to the knights. You can leave your party up there with ranged attacks, so you pull baddies away the knights can help you take them down bit by bit.
That or make sure to keep your attacks focused and don't allow yourself to get surrounded. Is the difficulty on Normal for you?
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
If you're actually looking for advice and not just venting, you're gonna need to give us a bit of what characters/builds you got, otherwise we're not going to be much help.
Edit: And to everyone, you guys suck for not noting my awesome joke. :P
My main character is a Mage. She haven't gotten any specs yet. I have Cone of Cold, and I unfortunately haven't gotten any fire spells. Cone of Cold can only be used so often and people tend to get in the way.
I'm keeping Zevran because he's currently at a very high disposition towards my character (Awesome dex bonus! I have the dagger fix). Currently, I'm trying Bear-Morrigan and Sten as the other members.
Having someone able to pull aggro by taunting is probably going to be your best friend here, ie taunt and/or threaten. Using CoC and say Sten's mighty blow or Zev's high crit rate, you should be able to shatter a good number of them. I don't know if Bear morrigan has a taunt or not.
Morrigan's completely useless. Man, I wish I had more fire coatings for Zev.
Gonna swap out Morrigan for Alistair and see how it goes. Difficulty's on Normal; I refuse to lower it. I'm getting past this, somehow. I'm just going to restart the battle because only Ser Perth's left up on the hill.
The trick is to cast it just at that border of the trigger, so they end up sucking ice, and you grin as they swallow some tempest and other nice elements.
What's funny is that this is the obvious solution, and I realized it as soon as I read your first post, but it never occured to me in game. Instead I would reload, but rather than relocate the aoe I'd just trigger the cutscene and take the inevitable ambush.
I don't understand the appeal of cheating the system like this.
RP purposes of course. Sometimes, I don't want to talk. I expect you to die. You can try to talk through my snowstorm, but that's your prerogative.
It seems to me to break RP more than anything. Would you expect your soon to be adversaries to talk to you while your spell is killing them? Its not "their prerogative", its that the developers planned for you to get ambushed there. The fact that you even need to take into account where the trigger point is, is the very essence of breaking RP.
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
I mean, if they really wanted you to be ambushed they wouldn't have shown you where they were in the first place (they do this with those damn spiders all the time). I see it as more like changing things up (close quarters vs. approaching at range) while still allowing you to get prepared for the battle.
And 20 times over the course of the game is like less than 10% of the encounters, its really not all that much. And sometimes they really do have some info to offer.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
You get attacked 20 times by the same enemy, each time you kill them. All of the sudden you're supposed to walk right up to someone who's going to try to kill you regardless, so you can get jumped by 20 enemies at point blank range in an area loaded with traps.
No thanks, this is my "I don't want to hear what you have to say" option.
Some of you guys remind me of the Dungeon Master in "Gamers" who gets bent out of shape when his players keep killing off the bad guys before their big monologues. (Youtube that if you haven't seen it)
Players: "We kill the bandit king" <bandit king gets arrow in face>
DM: "You have to hear what he says first!"
Players: "Sigh, ok..."
DM: "Bandit king: blah blah blah...I work for the dark one" <player rolls die, bandit king gets arrow in face>
<players high-five one another>
Bear Morrigan's completely useless. Man, I wish I had more fire coatings for Zev.
Gonna swap out Morrigan for Alistair and see how it goes. Difficulty's on Normal; I refuse to lower it. I'm getting past this, somehow. I'm just going to restart the battle because only Ser Perth's left up on the hill.
2 regular mages and you should be ripping shit up.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
The trick is to cast it just at that border of the trigger, so they end up sucking ice, and you grin as they swallow some tempest and other nice elements.
What's funny is that this is the obvious solution, and I realized it as soon as I read your first post, but it never occured to me in game. Instead I would reload, but rather than relocate the aoe I'd just trigger the cutscene and take the inevitable ambush.
I don't understand the appeal of cheating the system like this.
RP purposes of course. Sometimes, I don't want to talk. I expect you to die. You can try to talk through my snowstorm, but that's your prerogative.
It seems to me to break RP more than anything. Would you expect your soon to be adversaries to talk to you while your spell is killing them? Its not "their prerogative", its that the developers planned for you to get ambushed there. The fact that you even need to take into account where the trigger point is, is the very essence of breaking RP.
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
I mean, if they really wanted you to be ambushed they wouldn't have shown you where they were in the first place (they do this with those damn spiders all the time). I see it as more like changing things up (close quarters vs. approaching at range) while still allowing you to get prepared for the battle.
And 20 times over the course of the game is like less than 10% of the encounters, its really not all that much. And sometimes they really do have some info to offer.
You can also talk your way out of several battles, so the whole initiate dialogue is kind of necessary.
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
I saw this recommended earlier:
Try pulling zombies up the hill to the knights. You can leave your party up there with ranged attacks, so you pull baddies away the knights can help you take them down bit by bit.
That or make sure to keep your attacks focused and don't allow yourself to get surrounded. Is the difficulty on Normal for you?
about redcliffe
did you guys not do all the quests that buff up the milita? there are the obvious ones, but if you explore around town there are hidden quests, such as going to the inn/bar and a certain dwarfs house. You buff up the towns militia to be a little bit more on level with the knights.
It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
This is what I did.
I would have liked to save the militia, but those damn zombies can get overwhelming fast if you're not an uber damage mage. I just dragged them up the hill to the knights and, once they helped me slaughter the group, I'd go down and get some more.
RE: Buffing up the Militia... I did all those quests, and the militia never gets anywhere near as good as the knights. The worst part is that the dwarf guy you get to join them actually goes up to the knights. As if they need more help.
OtakuD00DCan I hit the exploding rocks?San DiegoRegistered Userregular
edited November 2009
I couldn't help the knights. As for the MIlitia, I got them re-armed. Couldn't really find other places to find quests for. Gonna have to look harder I suppose.
The trick is to cast it just at that border of the trigger, so they end up sucking ice, and you grin as they swallow some tempest and other nice elements.
What's funny is that this is the obvious solution, and I realized it as soon as I read your first post, but it never occured to me in game. Instead I would reload, but rather than relocate the aoe I'd just trigger the cutscene and take the inevitable ambush.
I don't understand the appeal of cheating the system like this.
RP purposes of course. Sometimes, I don't want to talk. I expect you to die. You can try to talk through my snowstorm, but that's your prerogative.
It seems to me to break RP more than anything. Would you expect your soon to be adversaries to talk to you while your spell is killing them? Its not "their prerogative", its that the developers planned for you to get ambushed there. The fact that you even need to take into account where the trigger point is, is the very essence of breaking RP.
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
I mean, if they really wanted you to be ambushed they wouldn't have shown you where they were in the first place (they do this with those damn spiders all the time). I see it as more like changing things up (close quarters vs. approaching at range) while still allowing you to get prepared for the battle.
And 20 times over the course of the game is like less than 10% of the encounters, its really not all that much. And sometimes they really do have some info to offer.
You can also talk your way out of several battles, so the whole initiate dialogue is kind of necessary.
This is very true and I talked my way out of alot of them. But there are alot where the ONLY thing they have to say is "GET HIM BOYS!" or "THIS IS FOR LOGHAIN!" or any other number of BS one liners before attacking me.
I don't consider ones that I can actually maneuver around an ambush. On those the person I'm talking to doesn't necessarily want to kill me and can be coerced. Or sometimes I'm just in the mood to kill them all and I can force that dialogue as well.
It's the ones you can't do anything about that get irritating after awhile.
Delphinidaes on
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It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
This is what I did.
I would have liked to save the militia, but those damn zombies can get overwhelming fast if you're not an uber damage mage. I just dragged them up the hill to the knights and, once they helped me slaughter the group, I'd go down and get some more.
RE: Buffing up the Militia... I did all those quests, and the militia never gets anywhere near as good as the knights. The worst part is that the dwarf guy you get to join them actually goes up to the knights. As if they need more help.
It's probably good that the dwarf ends up there, because if he dies it can screw up a companion quest.
Invisible on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited November 2009
I grabbed the 1.01b update and the respec mod, and changed my warrior to a dual weapon warrior and I fixed some of the bad choices I made on Alistair. I'm consequently having a lot more fun since I'm actually killing things now (though that could have something to do with the 1.01b update increasing damage by the player and decreasing damage taken on normal mode). I got Wynn as well, but I think I fucked up her AI settings. She's set to defensive, but she keeps running into the middle of a melee - is there a specific AI for mages?
I tried running the game in Very high, and though I didn't take a performance hit, load times went from 4-5 seconds per area to about 15 seconds, and the difference was slightly better definition on textures as far as I could see, so I put it back to high. I'd rather faster loading than barely noticeable differences.
I grabbed the 1.01b update and the respec mod, and changed my warrior to a dual weapon warrior and I fixed some of the bad choices I made on Alistair. I'm consequently having a lot more fun since I'm actually killing things now (though that could have something to do with the 1.01b update increasing damage by the player and decreasing damage taken on normal mode). I got Wynn as well, but I think I fucked up her AI settings. She's set to defensive, but she keeps running into the middle of a melee - is there a specific AI for mages?
IIRC, defensive is for tanks. You want ranged or cautious, I think.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Village. With the zombies. Is downright pissing me off. I make it past the first swarm all right, then once I reach the bottom end of town, they just keep coming and everyone just dies. They take too long to kill and hit way too damn hard. My healing can't keep up. I swapped out Wynne for another damage dealer and I managed to last a little longer, but we all still eventually fail.
Its not bad actually, there's two elites at the beginning, they're bright yellow and yes they have a lot of hitpoints and do a lot of damage, but the rest are cannon fodder. Focus the two yellow ones down, stun lock them, use cone of cold, whatever and take down the rest.
Also:
Did you find the barrels of oil in the closed shop? That will help get you through the first wave with less effort. I would also suggest that you buy as many health pots as you can afford, and just manually potion heal your dudes when your healing cant keep up.
I actually find the barrels of oil counterproductive, as the "helpful" npcs will inevitably chase zombies into the fire and get themselves killed.
I disagree. Chain Earthquakes (my main and Wynne) mean they can barely get past the fire to begin with. Keep everyone back and use ranged.
Here is what I used my main (Arcane Warrior), Alistair, Wynne, and Leliana.
Boost quests: Get the knights their holy protection, get the barrel of oil (or don't if you prefer), get the blacksmith to give people good armor, get the veterans to help, force Berwick to fight with you, make Lloyd fight as well (he's weak but you get a free ring if he survives) and boost morale. Persuade Murdock everything will be fine to also boost morale.
Together, those should seriously bump up militia survivability. If they're alive, it helps you survive too. To the point nobody dies at all if I can spot heal and force field any militia that are close to death when I hit the bottom. Captivating song will stun the zombies for a second every few seconds. Cleansing Aura will heal ALL your allies. After that, make sure Wynne spot heals anyone who's being hit, and try to CC the zombies hitting them. Focus fire weak targets. Definitely kill the yellows ASAP when you get down there. They can be CCed.
I think I set Wynne to aggressive with a healer setup. She would stand back and use her staff to damage enemies, while healing/buffing companions. It worked out well since she did a decent amount of damage in between heals.
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked her up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Also I would imagine someone who can shapeshift into other animal forms at will wouldn't really care what she was wearing in the wild. If she were cold she could just be a bear or something. the alternative being wearing random furs I suppose, but Morrigan tends to express an interest in finer things. (See her gift preferences)
Delphinidaes on
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So does anyone have a good tactics set-up for Shale? His abilities are kind of confusing to me.
It's quite straightfoward.
You have 4 modes: melee damage, defence, ranged damage, passive buffs.
Each mode has 2/3 abilities, and you can only use those abilities in that mode. For example, stoneheart is the defence/tank mode, so when you have that on you can use the aoe stun and whatever. Ranged mode allows the use of rock throw etc.
If you look at the talent lines then each ability in a line only works when in that lines mode. The exception is the warrior talent line with taunt, precise strike etc which can be used in any mode.
Basically just decide what you need her to do. If you want her to be your tank and soak up damage then just stay in stoneheart mode and pick up taunt from the warrior line. If you need her to do damage then use the first talent line for melee damage and ranged for...ranged.
Rami on
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So does anyone have a good tactics set-up for Shale? His abilities are kind of confusing to me.
He has 3 (well 4 really) modes (WoW veterans might call them stances), stoneheart for tanking, but I can't remember the other two. Each mode has 3 abilities. So, each custom tactics I'd just set one for if you want him to tank (first tactic would be to always put him in stoneheart mode), vs. dps (say either always in melee or maybe have "if being attacked by a ranged attack" switch to the ranged mode). And well, the support mode doesn't need many tactics.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Also I would imagine someone who can shapeshift into other animal forms at will wouldn't really care what she was wearing in the wild. If she were cold she could just be a bear or something. the alternative being wearing random furs I suppose, but Morrigan tends to express an interest in finer things. (See her gift preferences)
Honestly, I'm not sure how the templar are supposed to catch her at all. If they get close, she can just turn into a swarm of bees and fly away.
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Also I would imagine someone who can shapeshift into other animal forms at will wouldn't really care what she was wearing in the wild. If she were cold she could just be a bear or something. the alternative being wearing random furs I suppose, but Morrigan tends to express an interest in finer things. (See her gift preferences)
Honestly, I'm not sure how the templar are supposed to catch her at all. If they get close, she can just turn into a swarm of bees and fly away.
But that has a casting time. She could get shield bashed before it completes.
chrono_traveller on
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Bitch needs to put on some damn clothes. How is draping a scarf over your tits and sewing some belts into a skirt at all appropriate attire for life out in the middle of nowhere surrounded by Darkspawn and hunted by Templars?
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Also I would imagine someone who can shapeshift into other animal forms at will wouldn't really care what she was wearing in the wild. If she were cold she could just be a bear or something. the alternative being wearing random furs I suppose, but Morrigan tends to express an interest in finer things. (See her gift preferences)
Honestly, I'm not sure how the templar are supposed to catch her at all. If they get close, she can just turn into a swarm of bees and fly away.
Judging from their in-game tactics, I'd say they'd probably spam Holy Smite at the same time and then rush her. It's that or use a very fine net.
Funny, I remember several instances where talking to a Templar with Morrigan in the party results in a "Something about you troubles me, woman." comment followed by "My eyes are up here." or something similar from Morrigan.
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It's not working at all. I took them down as soon as I could, and attrition always gets me in the end, no matter what I do.
Should I just say "fuck you" to the militia and camp the hill?
I am not sure if this is exactly helpful...
My issue is that they plan for me to get ambushed about 20 times in this game. After the first few times common sense would say I should expect anyone who is gathered in a large group in the distance will want to kill me after speaking with me briefly.
I understand that ambushes are "OMG THINK QUICK" but honestly the mechanic gets old very fast and just comes across as the developers lacking other ways to engage my character in combat.
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Different monsters spoiler for those that will get angry about this. Better safe than sorry to read 12 angry posts.
Well, her and the dryad/wolf chick in the werewolf hideout.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Heh and the fact that you can pause (and even set it to autopause on combat start) makes the Think Quick thing not matter at all.
Alternatively you can run an all rogue group like me and just vanish ^^
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
I saw this recommended earlier:
That or make sure to keep your attacks focused and don't allow yourself to get surrounded. Is the difficulty on Normal for you?
* hate
3DS: 1607-3034-6970
Gonna swap out Morrigan for Alistair and see how it goes. Difficulty's on Normal; I refuse to lower it. I'm getting past this, somehow. I'm just going to restart the battle because only Ser Perth's left up on the hill.
I mean, if they really wanted you to be ambushed they wouldn't have shown you where they were in the first place (they do this with those damn spiders all the time). I see it as more like changing things up (close quarters vs. approaching at range) while still allowing you to get prepared for the battle.
And 20 times over the course of the game is like less than 10% of the encounters, its really not all that much. And sometimes they really do have some info to offer.
Pretty much.
It's like "Let me slip into something more...concealing."
3DS: 1607-3034-6970
You get attacked 20 times by the same enemy, each time you kill them. All of the sudden you're supposed to walk right up to someone who's going to try to kill you regardless, so you can get jumped by 20 enemies at point blank range in an area loaded with traps.
No thanks, this is my "I don't want to hear what you have to say" option.
Some of you guys remind me of the Dungeon Master in "Gamers" who gets bent out of shape when his players keep killing off the bad guys before their big monologues. (Youtube that if you haven't seen it)
Players: "We kill the bandit king" <bandit king gets arrow in face>
DM: "You have to hear what he says first!"
Players: "Sigh, ok..."
DM: "Bandit king: blah blah blah...I work for the dark one" <player rolls die, bandit king gets arrow in face>
<players high-five one another>
2 regular mages and you should be ripping shit up.
You can also talk your way out of several battles, so the whole initiate dialogue is kind of necessary.
about redcliffe
This is what I did.
RE: Buffing up the Militia... I did all those quests, and the militia never gets anywhere near as good as the knights. The worst part is that the dwarf guy you get to join them actually goes up to the knights. As if they need more help.
This is very true and I talked my way out of alot of them. But there are alot where the ONLY thing they have to say is "GET HIM BOYS!" or "THIS IS FOR LOGHAIN!" or any other number of BS one liners before attacking me.
I don't consider ones that I can actually maneuver around an ambush. On those the person I'm talking to doesn't necessarily want to kill me and can be coerced. Or sometimes I'm just in the mood to kill them all and I can force that dialogue as well.
It's the ones you can't do anything about that get irritating after awhile.
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It's probably good that the dwarf ends up there, because if he dies it can screw up a companion quest.
I tried running the game in Very high, and though I didn't take a performance hit, load times went from 4-5 seconds per area to about 15 seconds, and the difference was slightly better definition on textures as far as I could see, so I put it back to high. I'd rather faster loading than barely noticeable differences.
IIRC, defensive is for tanks. You want ranged or cautious, I think.
Here is what I used my main (Arcane Warrior), Alistair, Wynne, and Leliana.
Boost quests: Get the knights their holy protection, get the barrel of oil (or don't if you prefer), get the blacksmith to give people good armor, get the veterans to help, force Berwick to fight with you, make Lloyd fight as well (he's weak but you get a free ring if he survives) and boost morale. Persuade Murdock everything will be fine to also boost morale.
Key abilities:
Wynne: Cleansing Aura
Leliana: Captivating Song
Mage: Miasma
Bonus: Haste
Together, those should seriously bump up militia survivability. If they're alive, it helps you survive too. To the point nobody dies at all if I can spot heal and force field any militia that are close to death when I hit the bottom. Captivating song will stun the zombies for a second every few seconds. Cleansing Aura will heal ALL your allies. After that, make sure Wynne spot heals anyone who's being hit, and try to CC the zombies hitting them. Focus fire weak targets. Definitely kill the yellows ASAP when you get down there. They can be CCed.
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Switch: US 1651-2551-4335 JP 6310-4664-2624
MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
Er, the part where it's attire for life out in the middle of nowhere? :P
I also like it how, despite Morrigan being a very obvious witch, none of the Templars at Lothering or elsewhere seem to notice much, or don't notice at all.
I can imagine the excuses the PC would make for her though..."Oh, her? I picked her up in the forest. She's just some barbaric chasind bint who likes to whittle, hence the branch she's carrying around all the time."
Also I would imagine someone who can shapeshift into other animal forms at will wouldn't really care what she was wearing in the wild. If she were cold she could just be a bear or something. the alternative being wearing random furs I suppose, but Morrigan tends to express an interest in finer things. (See her gift preferences)
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
It's quite straightfoward.
You have 4 modes: melee damage, defence, ranged damage, passive buffs.
Each mode has 2/3 abilities, and you can only use those abilities in that mode. For example, stoneheart is the defence/tank mode, so when you have that on you can use the aoe stun and whatever. Ranged mode allows the use of rock throw etc.
If you look at the talent lines then each ability in a line only works when in that lines mode. The exception is the warrior talent line with taunt, precise strike etc which can be used in any mode.
Basically just decide what you need her to do. If you want her to be your tank and soak up damage then just stay in stoneheart mode and pick up taunt from the warrior line. If you need her to do damage then use the first talent line for melee damage and ranged for...ranged.
He has 3 (well 4 really) modes (WoW veterans might call them stances), stoneheart for tanking, but I can't remember the other two. Each mode has 3 abilities. So, each custom tactics I'd just set one for if you want him to tank (first tactic would be to always put him in stoneheart mode), vs. dps (say either always in melee or maybe have "if being attacked by a ranged attack" switch to the ranged mode). And well, the support mode doesn't need many tactics.
There's an NPC by the zone exit that you should talk to about it.
Honestly, I'm not sure how the templar are supposed to catch her at all. If they get close, she can just turn into a swarm of bees and fly away.
But that has a casting time. She could get shield bashed before it completes.
Judging from their in-game tactics, I'd say they'd probably spam Holy Smite at the same time and then rush her. It's that or use a very fine net.
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