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Dragon Age: Origins: [Please post in new thread]

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Posts

  • RizziRizzi Sydney, Australia.Registered User regular
    edited November 2009
    Amazon has the game 10 dollars off today for the 360 version and i have a 20 dollar coupon from ordering Modern Warfare 2 to use up. So now that its been out for awhile my question to anyone who owns the 360 version is - Do you feel like you got short changed with the 360 version instead of the PC one? Should i just wait till i get a better PC or is the 360 one still perfectly playable?

    I haven't found any real problems. Sure, you don't have the same level of control for the whole party, but the AI is generally pretty clever.
    And mages are easy as hell to use with the 360 controller. Only takes half a second to find the spell you want to use.

    Rizzi on
  • PancakePancake Registered User regular
    edited November 2009
    Amazon has the game 10 dollars off today for the 360 version and i have a 20 dollar coupon from ordering Modern Warfare 2 to use up. So now that its been out for awhile my question to anyone who owns the 360 version is - Do you feel like you got short changed with the 360 version instead of the PC one? Should i just wait till i get a better PC or is the 360 one still perfectly playable?

    If you know you're getting a better PC in the near future, I'd go with that. It looks better and plays better and it is better.

    Also, you get to play the game like all the decent people in this thread and you avoid joining the ranks of all the contards.

    Pancake on
    wAgWt.jpg
  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited November 2009
    Taramoor wrote: »
    Interesting ending to Orzammar:
    I discovered that you can side with Branka and then persuade her to destroy the Anvil afterward. This way you get what I think is the better equipment (Caridin's Cage and Shield) and still get what I think is the "good" ending.

    What? How?
    When I tried talking to her after I did the anvil quest all that happened was her talking to herself about trying to make it work.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
    3DS Code: 5043-2172-1361
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  • ArdeArde Registered User regular
    edited November 2009
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    Goddamnit, playing Baldur's Gate 2 has spoiled me of the wealth of options. Warriors and Rogues just feel terribly limiting in this game. :(

    It seems it's more fun playing a 3 mage party, but I'm afraid that would likely make the game a cakewalk.

    Arde on
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  • PancakePancake Registered User regular
    edited November 2009
    Arde wrote: »
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    What, auto-attack?

    That's in Dragon Age.

    Pancake on
    wAgWt.jpg
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Arde wrote: »
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    Goddamnit, playing Baldur's Gate 2 has spoiled me of the wealth of options. Warriors and Rogues just feel terribly limiting in this game. :(

    It seems it's more fun playing a 3 mage party, but I'm afraid that would likely make the game a cakewalk.

    Man what? Baldur's Gate ran on 2nd Edition D&D, where Warriors and Rogues (Warriors especially) have virtually no identity or uniqueness outside of their gear loadout

    In short what the hell are you talking about?

    Fiaryn on
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  • override367override367 ALL minions Registered User regular
    edited November 2009
    They weren't rogues in 2ed they were thieves

    override367 on
  • TaramoorTaramoor Storyteller Registered User regular
    edited November 2009
    Dragkonias wrote: »
    Fiaryn wrote: »
    Robman wrote: »
    I would imagine that mages are near-unusable with the 360 controller, I regularly use every single one of Wynne's spells

    Nah it's pretty easy really, though you will end up discarding some spells as unnecessary for general useage for the sake of time conservation.

    Or maybe that's just me. There's a lot of stuff I don't use because there's frankly no need.

    ...Holding down a button while you pick a spell really isn't that difficult you know.

    Really the hardest thing about using mages on the 360 is since you don't have the isometric view, setting up spells in different rooms to counter ambushes can be a pain in the ass.

    Also...man, they really need to make trap-making a lot more useful.

    High stealth Trap-heavy Rogue is AMAZING and probably one of the best ways to Rogue solo.

    Walk in, set down a bunch of traps, walk back out, and scream "Hey, over here" and watch things die. Granted, some story encounters will probably be a pain, but just because something isn't necessary doesn't mean it's useless, it just means there are other ways to play that don't require it.

    Seriously though, trapmaking is a blast.

    Taramoor on
  • DeaderinredDeaderinred Registered User regular
    edited November 2009
    anyone else get the email about if you bought the game before november 30th you get a limited edition weapon called the edge? this is a email straight from bioware..

    Deaderinred on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2009
    I guess the main reason I didn't get good use out of trap-making it because Leliana was my rogue and the pre-leveling just really fucks her talent set up.

    Dragkonias on
  • chrono_travellerchrono_traveller Registered User regular
    edited November 2009
    Taramoor wrote: »
    Dragkonias wrote: »
    Fiaryn wrote: »
    Robman wrote: »
    I would imagine that mages are near-unusable with the 360 controller, I regularly use every single one of Wynne's spells

    Nah it's pretty easy really, though you will end up discarding some spells as unnecessary for general useage for the sake of time conservation.

    Or maybe that's just me. There's a lot of stuff I don't use because there's frankly no need.

    ...Holding down a button while you pick a spell really isn't that difficult you know.

    Really the hardest thing about using mages on the 360 is since you don't have the isometric view, setting up spells in different rooms to counter ambushes can be a pain in the ass.

    Also...man, they really need to make trap-making a lot more useful.

    High stealth Trap-heavy Rogue is AMAZING and probably one of the best ways to Rogue solo.

    Walk in, set down a bunch of traps, walk back out, and scream "Hey, over here" and watch things die. Granted, some story encounters will probably be a pain, but just because something isn't necessary doesn't mean it's useless, it just means there are other ways to play that don't require it.

    Seriously though, trapmaking is a blast.

    I'm hoping so. My next runthrough is going to be a very sneaky/trap making/poisoning/lock picking rogue.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Gnomeland SecurityGnomeland Security Registered User regular
    edited November 2009
    I guess this is a good time to ask:

    After seeing the 142g dagger, i started stealing from people.

    Every dwarf noble, commoner and guard i see...

    Will this have any negative blow back?

    im very poor and hungry

    Gnomeland Security on
  • TaramoorTaramoor Storyteller Registered User regular
    edited November 2009
    Taramoor wrote: »
    Interesting ending to Orzammar:
    I discovered that you can side with Branka and then persuade her to destroy the Anvil afterward. This way you get what I think is the better equipment (Caridin's Cage and Shield) and still get what I think is the "good" ending.

    What? How?
    When I tried talking to her after I did the anvil quest all that happened was her talking to herself about trying to make it work.

    Response:
    Right after I killed Caridin, and she made the crown, I said something like "Maybe you should destroy it" and she scolded me for getting all high and mighty after killing Caridin. She said she could hear the anvil calling to her, begging to be used. Then there was a sequence of two or three persuade options where I told her it was the voices of all the souls that were imprisoned, etc. She destroyed the anvil herself, then flung herself off the cliff into the lava.

    Oghren approves +7

    Taramoor on
  • kurokazekurokaze Registered User regular
    edited November 2009
    Re: getting Far Song
    Which of these is it that triggers it specifically?
    - Not agreeing to help the Blacksmith before Redcliffe
    - Not specifically finding his daughter when you go to the castle, despite clearing out all the enemies and leaving her to cower in her closet
    - Finding her and... ensuring she doesn't make it out

    kurokaze on
    atehim.jpg
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    Pancake wrote: »
    Arde wrote: »
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    What, auto-attack?

    That's in Dragon Age.

    I...

    Uh...

    Yeah. I mean, what? 3 Playthroughs and well, I remember warriors and rogues disarming traps, cheesing traps, and then auto-attacking. Sometimes I'd make Minsc berserk. But I can only barely remember telling Mazzy to do anything.

    Edit: My favorite "drop"?
    Bhelen giving you his grand old treasured Aeducan mace. The mace I got from Duncan at the start of the game. Bhelen you insufferable cockbite.

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • ArdeArde Registered User regular
    edited November 2009
    Fiaryn wrote: »
    Arde wrote: »
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    Goddamnit, playing Baldur's Gate 2 has spoiled me of the wealth of options. Warriors and Rogues just feel terribly limiting in this game. :(

    It seems it's more fun playing a 3 mage party, but I'm afraid that would likely make the game a cakewalk.

    Man what? Baldur's Gate ran on 2nd Edition D&D, where Warriors and Rogues (Warriors especially) have virtually no identity or uniqueness outside of their gear loadout

    In short what the hell are you talking about?

    In Dragon Age, for warrior types, there are really only two viable* types:
    * pure DPS dual-wielding warrior
    * pure tank sword&shield warrior

    For rogues, again you really only have two stereotypical viable types although you can mix and match a bit:
    * pure DPS master stealth assassin/duelist
    * support archer w/ scattershot and later getting arrow of slaying

    Rogues at least get a bit better options since for support you can always use the bard/ranger or bard/assassin type. For warriors, not so much.

    Now compare that to the number of classes available for a warrior and rogue type in BG2 and you can see why I feel DAO is so lacking in option compared to BG2 in terms of warrior and rogue.

    * practical terms basically: you want to role play and yet still get some powerful characters.

    Arde on
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  • DortmunderDortmunder Registered User regular
    edited November 2009
    anyone else get the email about if you bought the game before november 30th you get a limited edition weapon called the edge? this is a email straight from bioware..

    Yes I just got it also.

    Question: Are those Private Documents you find useful for anything? I'm still in my Mage's origin story (new baby = not a lot of play time) and wondering if I should hang on to them or what...

    Dortmunder on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    No, I'm still left wondering what you're going on about because a Warrior in BG2 has no active components. There are different kits and what not, but a Warrior still comes down to: "Auto-attack til it falls down"

    Also you're evidencing a complete lack of understanding of DA Rogues. Stealth is completely unnecessary in this game, and Assassin/Duelist is far from the only viable spec. In fact I'd argue that Duelist is incredibly unnecessary since it's final talent (20 seconds of auto-crits) isn't that useful in light of the fact that Backstabs ARE auto-crits.

    Assassin/Bard with nothing in Stealth whatsoever works wonders.

    Fiaryn on
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  • Delta AssaultDelta Assault Registered User regular
    edited November 2009
    I bought the game before November 30th. That means I should get The Edge, right?

    Delta Assault on
  • lionheart_mlionheart_m Registered User regular
    edited November 2009
    I guess this is a good time to ask:

    After seeing the 142g dagger, i started stealing from people.

    Every dwarf noble, commoner and guard i see...

    Will this have any negative blow back?

    im very poor and hungry

    I'm starting to consider this. I'm on the 15 hour mark, about to hit Denerim and only got like 8G on me. I better start charging every time I save a damsel in distress.

    lionheart_m on
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  • Fondor_YardsFondor_Yards Elite Four Member: Hydra Registered User regular
    edited November 2009
    Dortmunder wrote: »
    anyone else get the email about if you bought the game before november 30th you get a limited edition weapon called the edge? this is a email straight from bioware..

    Yes I just got it also.

    Question: Are those Private Documents you find useful for anything? I'm still in my Mage's origin story (new baby = not a lot of play time) and wondering if I should hang on to them or what...

    No shit like that is just for selling.

    Edit:
    I guess this is a good time to ask:

    After seeing the 142g dagger, i started stealing from people.

    Every dwarf noble, commoner and guard i see...

    Will this have any negative blow back?

    im very poor and hungry

    I'm starting to consider this. I'm on the 15 hour mark, about to hit Denerim and only got like 8G on me. I better start charging every time I save a damsel in distress.

    IIRC if you get caught stealing in the market, from the Dalish, or from the templars, you'll get random encounters in which they try to murder you for being a dirty dirty thief.

    Fondor_Yards on
    Secrets, lies, and tragedy. The trifecta.
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  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2009
    Dortmunder wrote: »
    anyone else get the email about if you bought the game before november 30th you get a limited edition weapon called the edge? this is a email straight from bioware..

    Yes I just got it also.

    Question: Are those Private Documents you find useful for anything? I'm still in my Mage's origin story (new baby = not a lot of play time) and wondering if I should hang on to them or what...

    Pretty sure that's just vendor trash. It mentions in the description that it might be valuable to some merchant or something who cares about that shit.

    I wondered for a long time if anyone would want them but no one ever did. Same with shit like blank scrolls and what-not.

    Toxic Pickle on
  • ArdeArde Registered User regular
    edited November 2009
    When I mean options, I mean the type of fighters or thieves you play as basically.

    The options in Dragon Age are quite meaningless since traps are useless (even the enemy traps), lockpicking is only good for exp and a bit of gold, stealing only useful for a bit of gold.

    Mages also does better damage, crowd control, defense, healing, tanking than either warrior or rogues.


    Is there actually a mod to lower down the effectiveness of some of the mage's spells a bit? I'm pretty much at a point where I'm thinking having the other characters there besides a mage or two are pretty useless except for a warrior with taunt.
    Fiaryn wrote: »
    No, I'm still left wondering what you're going on about because a Warrior in BG2 has no active components. There are different kits and what not, but a Warrior still comes down to: "Auto-attack til it falls down"

    Also you're evidencing a complete lack of understanding of DA Rogues. Stealth is completely unnecessary in this game, and Assassin/Duelist is far from the only viable spec. In fact I'd argue that Duelist is incredibly unnecessary since it's final talent (20 seconds of auto-crits) isn't that useful in light of the fact that Backstabs ARE auto-crits.

    Assassin/Bard with nothing in Stealth whatsoever works wonders.
    Yeah, I guess you're right in this aspect - stealth seems so useless and makes the rogue class completely trivial. Why even bother with stealth when the mages can sleep, paralyze, freeze anything in the game with ease?
    Damnit, I should've rolled a mage - warriors and rogues really suck in DA.

    Arde on
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  • PancakePancake Registered User regular
    edited November 2009
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    I don't understand. You picked your weapon type and that was it. Then you pretty much just auto-attack until you're blue in the face.

    Things got more involved in 3e, but BG2 was 2e.

    Pancake on
    wAgWt.jpg
  • The_ScarabThe_Scarab Registered User regular
    edited November 2009
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    The options in Dragon Age are quite meaningless since traps are useless (even the enemy traps), lockpicking is only good for exp and a bit of gold, stealing only useful for a bit of gold.

    Mages also does better damage, crowd control, defense, healing, tanking than either warrior or rogues.


    Is there actually a mod to lower down the effectiveness of some of the mage's spells a bit? I'm pretty much at a point where I'm thinking having the other characters there besides a mage or two are pretty useless except for a warrior with taunt.
    Fiaryn wrote: »
    No, I'm still left wondering what you're going on about because a Warrior in BG2 has no active components. There are different kits and what not, but a Warrior still comes down to: "Auto-attack til it falls down"

    Also you're evidencing a complete lack of understanding of DA Rogues. Stealth is completely unnecessary in this game, and Assassin/Duelist is far from the only viable spec. In fact I'd argue that Duelist is incredibly unnecessary since it's final talent (20 seconds of auto-crits) isn't that useful in light of the fact that Backstabs ARE auto-crits.

    Assassin/Bard with nothing in Stealth whatsoever works wonders.
    Yeah, I guess you're right in this aspect - stealth seems so useless and makes the rogue class completely trivial. Why even bother with stealth when the mages can sleep, paralyze, freeze anything in the game with ease?
    Damnit, I should've rolled a mage - warriors and rogues really suck in DA.

    So much of this post is wrong. Play more of the game.

    The_Scarab on
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited November 2009
    Was thinking about items:

    I wonder how long until we start seeing player created items that are actually original (player made textures and models).

    We could snag them up, remove their god-item status, balance them, and then attach them to bosses as would seem appropriate. That way bosses carry a tasty carrot and you the player feel rewarded for felling them.

    Also, buffing some of the other items that can be attained throughout the game and assigning them at least a texture swap or some kind of simple change.

    Talith on
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  • durandal4532durandal4532 Registered User regular
    edited November 2009
    Pancake wrote: »
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    I don't understand. You picked your weapon type and that was it. Then you pretty much just auto-attack until you're blue in the face.

    Seriously, let me check.

    Okay, yeah. You can pick a kit, which is basically just auto-picking your abilities along with a couple of stat alterations or special effects. Those abilities are significantly fewer than for any given DA class.

    Now, I do think that it would be nice if the specializations had multiple tracks (I.E a ranged and close assassin, a song and dual-wield bard... something along those lines), but in terms of actual differences in gameplay, every single close-range character you built in Baldur's Gate that wasn't a mage was going to play almost exactly the same, save for differences in stats.

    Edit: I... er... agh?

    Rogues are so good. So nice. So much less of a bullshit terrible no fun experience than rogues in BG2.

    I mean traps, traps. They're so fun. Grease traps that make people slide into claw traps that keep people still while the gas trap hurts them or the grease lights on fire and the lures that force people to take the long route through and and oh man bombs and you can stealth and throw and man.

    You know what my rogue did in... all other games I've tried a rogue in? Disarm traps. Sometimes.

    Now, I agree that stealing/lockpicking needs to be a lot better. Actually, you know what I'd dig? Auto-steal during combat, with no consequences for failure obviously. Give it some descriptor like how the lust for gold knows no bounds, even when in dire peril and then just make it so the rogue filches stuff from people in a small vicinity, maybe even make it a light combat aura or something. Lockpicking: put some fucking quests behind locked doors.

    durandal4532 on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Arde wrote: »
    Fiaryn wrote: »
    No, I'm still left wondering what you're going on about because a Warrior in BG2 has no active components. There are different kits and what not, but a Warrior still comes down to: "Auto-attack til it falls down"

    Also you're evidencing a complete lack of understanding of DA Rogues. Stealth is completely unnecessary in this game, and Assassin/Duelist is far from the only viable spec. In fact I'd argue that Duelist is incredibly unnecessary since it's final talent (20 seconds of auto-crits) isn't that useful in light of the fact that Backstabs ARE auto-crits.

    Assassin/Bard with nothing in Stealth whatsoever works wonders.
    Yeah, I guess you're right in this aspect - stealth seems so useless and makes the rogue class completely trivial. Why even bother with stealth when the mages can sleep, paralyze, freeze anything in the game with ease?
    Damnit, I should've rolled a mage - warriors and rogues really suck in DA.

    What? No they don't. Mages are broken to the point of being unfairly powerful. Comparitively Rogues and Warriors aren't on par. This does not however mean in any way shape or form that they suck. They're still very well suited to every challenge in the game.

    Rogues do a ton of damage, and doing a few short sidesteps to get behind someone can result in a whole hell of a lot of damage. Dual wielding Starfang and the Rose's Thorn, with Song of Courage, Momentum, and Tainted Blade turned on my Assassin/Bard was backstabbing for 110-130 per hit and very quickly.

    Fiaryn on
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  • ArdeArde Registered User regular
    edited November 2009
    Pancake wrote: »
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    I don't understand. You picked your weapon type and that was it. Then you pretty much just auto-attack until you're blue in the face.

    Things got more involved in 3e, but BG2 was 2e.

    Nah, nvm me - I was just missing the fun I had with the different types of physical classes in BG2.

    Something like Kensai where the warriors can't wear armor but does so much dmg in such a quick time.

    Then you have the inquisitors who cannot be charmed and hold - very useful in a lot of places and can wear the strongest armor as well.

    Or a monk who's very weak physically in the lower levels, but become quite godly physically by the end of the game - like a mage but physically.

    Of course, there are also the bounty hunters (at least in vanilla BG2) - traps were fun to use since they can be really powerful.

    Arde on
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  • PancakePancake Registered User regular
    edited November 2009
    Arde wrote: »
    Pancake wrote: »
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    I don't understand. You picked your weapon type and that was it. Then you pretty much just auto-attack until you're blue in the face.

    Things got more involved in 3e, but BG2 was 2e.

    Nah, nvm me - I was just missing the fun I had with the different types of physical classes in BG2.

    Something like Kensai where the warriors can't wear armor but does so much dmg in such a quick time.

    Then you have the inquisitors who cannot be charmed and hold - very useful in a lot of places and can wear the strongest armor as well.

    Or a monk who's very weak physically in the lower levels, but become quite godly physically by the end of the game - like a mage but physically.

    Of course, there are also the bounty hunters (at least in vanilla BG2) - traps were fun to use since they can be really powerful.

    And each one of those had gameplay that boiled down to one thing: auto-attacking.

    They had one or two extra abilities that weren't worth using in most fights so the auto-attacking was what you had to do. Playing either martial class in Dragon Age is a much more active experience and far more fun.

    Pancake on
    wAgWt.jpg
  • ArdeArde Registered User regular
    edited November 2009
    Pancake wrote: »
    Arde wrote: »
    When I mean options, I mean the type of fighters or thieves you play as basically.

    I don't understand. You picked your weapon type and that was it. Then you pretty much just auto-attack until you're blue in the face.

    Seriously, let me check.

    Okay, yeah. You can pick a kit, which is basically just auto-picking your abilities along with a couple of stat alterations or special effects. Those abilities are significantly fewer than for any given DA class.

    Now, I do think that it would be nice if the specializations had multiple tracks (I.E a ranged and close assassin, a song and dual-wield bard... something along those lines), but in terms of actual differences in gameplay, every single close-range character you built in Baldur's Gate that wasn't a mage was going to play almost exactly the same, save for differences in stats.

    That's the thing though - it will be nice if the abilities of rogues and warriors matter in the game, but it doesn't really, not when you compare it to how mages can do it so easily even from early on.

    At least in BG2, warriors and rogues have an important role in gameplay than just being forcefield bait.

    Arde on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Amusingly, Mages being unfairly powerful to the point of making all other classes unnecessary by comparison is one of the things Dragon Age shares most in common with Baldurs Gate.

    Fiaryn on
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  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Arde wrote: »
    That's the thing though - it will be nice if the abilities of rogues and warriors matter in the game, but it doesn't really, not when you compare it to how mages can do it so easily even from early on.

    At least in BG2, warriors and rogues have an important role in gameplay than just being forcefield bait.

    Mages being unfairly powerful =/= Warriors/Rogues being useless or possessing less active components than their BG2 counterparts.

    This is what people are getting on to you about.

    Fiaryn on
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  • durandal4532durandal4532 Registered User regular
    edited November 2009
    Also, it points to my style of play and my... well, my own bad decision making, but I've had my mage be useful and all, but I still deal out most of the damage.

    Now, a 3-mage party that covered every base and could lay down all the AOEs in succession would be pretty sweet and easy, but that's for next playthrough. On Nightmare.

    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    Edit: If you're going to backstab, go Assassin. Duelist seems fun and useful for 2-weapon fighting in general, but as was said above the final skill is useless if you're already backstabbing. Assassin adds backstab bonuses, so it's probably more useful.

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  • DharmaBumDharmaBum Registered User regular
    edited November 2009
    So I just restarted as a Dwarf Rogue, rather that the Tank that I was playing as originally. I must say that it is a whole lot more fun.

    Now for my first specialization I am going to go Bard, but for my second one I was thinking either Duelist or Assassin. Is there any real advantages either way, or is it more of a whatever I feel like sort of thing?

    DharmaBum on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    DharmaBum wrote: »
    So I just restarted as a Dwarf Rogue, rather that the Tank that I was playing as originally. I must say that it is a whole lot more fun.

    Now for my first specialization I am going to go Bard, but for my second one I was thinking either Duelist or Assassin. Is there any real advantages either way, or is it more of a whatever I feel like sort of thing?

    Personally I'd say Assassin is the better choice. Mark of Death and Exploit Weakness contribute a lot to overall damage for a mere two talents. Duelist on the other hand is mostly just attack and defense bonuses (You should really already have sky high attack and defense) and a 20 second auto-crit ability, which as I've said before, loses its shine when you realize that backstabs ARE auto-crits.

    Assassin/Bard is where it's at, the latter mostly for Song of Courage.

    Fiaryn on
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  • kurokazekurokaze Registered User regular
    edited November 2009
    Arde wrote: »
    Fiaryn wrote: »
    Arde wrote: »
    I love Dragon Age and still am addicted to it - I'm just not having as much fun as I would since I can't seem to keep thinking about how fun warriors and rogues will be if they even put in just some of the stuffs warriors and rogues can do in Baldur's Gate 2.

    Goddamnit, playing Baldur's Gate 2 has spoiled me of the wealth of options. Warriors and Rogues just feel terribly limiting in this game. :(

    It seems it's more fun playing a 3 mage party, but I'm afraid that would likely make the game a cakewalk.

    Man what? Baldur's Gate ran on 2nd Edition D&D, where Warriors and Rogues (Warriors especially) have virtually no identity or uniqueness outside of their gear loadout

    In short what the hell are you talking about?

    In Dragon Age, for warrior types, there are really only two viable* types:
    * pure DPS dual-wielding warrior
    * pure tank sword&shield warrior

    For rogues, again you really only have two stereotypical viable types although you can mix and match a bit:
    * pure DPS master stealth assassin/duelist
    * support archer w/ scattershot and later getting arrow of slaying

    Rogues at least get a bit better options since for support you can always use the bard/ranger or bard/assassin type. For warriors, not so much.

    Now compare that to the number of classes available for a warrior and rogue type in BG2 and you can see why I feel DAO is so lacking in option compared to BG2 in terms of warrior and rogue.

    * practical terms basically: you want to role play and yet still get some powerful characters.

    You may be confusing 'viable' with 'optimal'. I can't think of any other reason why you might be excluding 2H warriors. I'm sure it's true that DW does more DPS, but that doesn't mean 2H doesn't do excellent DPS. A few people have claimed that it does less than sword-and-board, but people have claimed that Arcane Warrior sucks, too. A couple loud people who don't understand how to play a class does not make that class bad.

    Let's try your list again:

    - Tank, sword/shield, threat focused (Reaver/Champion)
    - Tank, sword/shield, control focused (Champion/Templar)
    - DPS, 2H, AoE (Reaver/Champion or Berserker/Champion)
    - DPS, 2H, mage slayer (Templar/Berserker)
    - DPS, DW, AoE (Reaver/Champion or Berserker/Champion)
    - DPS, DW, mage slayer (Templar/Berserker)
    - DPS/Utility, ranged (Champion/Templar) - This is viable and even rather decent in the right party; the idea is to make an archer who uses heavy armor and the warrior's threat management talents to sort of fill the tank role in a very nonstandard way, focusing more on aggro bouncing / kiting than taking hits.

    Rogue:
    - Sneaky, DW, backstabby, Assassin/Bard or Assassin/Duelist
    - Sneaky archer/trapper, Bard/Ranger or Bard/Duelist
    - Combat, DW, high strength/swords, frontal DW, Duelist/Bard or Duelist/Assassin (no micro build)
    - Combat, DW, high dex/avoidance, frontal DW, Duelist/Bard or Bard/Duelist (evasion tank/AoE CC)
    - Combat, DW, cunning focused, backstabby, Assassin/Bard or Assassin/Duelist (max DPS build)
    - Crowd control specialist, close ranged, traps, high dex, Ranger/Bard, shortbow/crossbow
    - DPS archer, ranged, dex build, Bard/Ranger, shortbow/crossbow
    - DPS archer, ranged, cunning build, Bard/Ranger, longbow
    - Combinations of above

    I'm not really up with the intricacies of BG2 but I don't remember anything remotely approaching this variety. Just, like, this one has a level or two of crappy ranger spells and this other one has a bonus to attack when wielding a wooden stake.

    kurokaze on
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  • DharmaBumDharmaBum Registered User regular
    edited November 2009
    Fiaryn wrote: »
    DharmaBum wrote: »
    So I just restarted as a Dwarf Rogue, rather that the Tank that I was playing as originally. I must say that it is a whole lot more fun.

    Now for my first specialization I am going to go Bard, but for my second one I was thinking either Duelist or Assassin. Is there any real advantages either way, or is it more of a whatever I feel like sort of thing?

    Personally I'd say Assassin is the better choice. Mark of Death and Exploit Weakness contribute a lot to overall damage for a mere two talents. Duelist on the other hand is mostly just attack and defense bonuses (You should really already have sky high attack and defense) and a 20 second auto-crit ability, which as I've said before, loses its shine when you realize that backstabs ARE auto-crits.

    Assassin/Bard is where it's at, the latter mostly for Song of Courage.

    Ok that's more or less what I thought.

    Now...
    Lets see if I can actually save the Mages on this play through!

    DharmaBum on
  • JulesJules Registered User regular
    edited November 2009
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    Jules on
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  • PancakePancake Registered User regular
    edited November 2009
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    And then they make up for it with twenty archers chaining scattershot.

    Pancake on
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