As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Dragon Age: Origins: [Please post in new thread]

1484951535462

Posts

  • ArdeArde Registered User regular
    edited November 2009
    Fiaryn wrote: »
    Arde wrote: »
    That's the thing though - it will be nice if the abilities of rogues and warriors matter in the game, but it doesn't really, not when you compare it to how mages can do it so easily even from early on.

    At least in BG2, warriors and rogues have an important role in gameplay than just being forcefield bait.

    Mages being unfairly powerful =/= Warriors/Rogues being useless or possessing less active components than their BG2 counterparts.

    This is what people are getting on to you about.

    Really, even from the beginning of the game? I remember my mage early-middle early on in BG2 was quite squishy...
    I didn't play a mage in BG2 (don't like how easily they get killed in melee in BG2) so I probably didn't do the min-maxing necessary to get the broken stuffs.
    My other mages and priests at the late game were definitely powerful and more useful than my fighters or thieves, but I probably will have a harder time in the beginning to middle were it not for fighters or thieves.

    I tried a mage for a bit in DAO, got the cone of cold early on, and damn, so much easier to play with than either rogue or warrior. Course, didn't continue this since i'm already quite a bit ahead with my main rogue (finished redcliffe, doing orzammar now, going to elf forest later).

    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • ArikadoArikado Southern CaliforniaRegistered User regular
    edited November 2009
    I think AoE Reaver/Berserker is next. Time to give the female commoner dwarf a try.

    Arikado on
    BNet: Arikado#1153 | Steam | LoL: Anzen
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited November 2009
    Being a broken Mage in Baldurs Gate 2 had almost nothing to do with min/maxing and everything to do with simply knowing what spells to use.

    It's really as simple as looking shit up on GameFAQs.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2009
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    Toxic Pickle on
  • PancakePancake Registered User regular
    edited November 2009
    Arde wrote: »
    Fiaryn wrote: »
    Arde wrote: »
    That's the thing though - it will be nice if the abilities of rogues and warriors matter in the game, but it doesn't really, not when you compare it to how mages can do it so easily even from early on.

    At least in BG2, warriors and rogues have an important role in gameplay than just being forcefield bait.

    Mages being unfairly powerful =/= Warriors/Rogues being useless or possessing less active components than their BG2 counterparts.

    This is what people are getting on to you about.

    Really, even from the beginning of the game? I remember my mage early-middle early on in BG2 was quite squishy...
    I didn't play a mage in BG2 (don't like how easily they get killed in melee in BG2) so I probably didn't do the min-maxing necessary to get the broken stuffs.
    My other mages and priests at the late game were definitely powerful and more useful than my fighters or thieves, but I probably will have a harder time in the beginning to middle were it not for fighters or thieves.

    It's extremely easy to survive as a mage or sorcerer in BG2. It's harder in early BG1, but in 2, you can start out with broken spells like stoneskin.

    Pancake on
    wAgWt.jpg
  • JulesJules Registered User regular
    edited November 2009
    Pancake wrote: »
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    And then they make up for it with twenty archers chaining scattershot.

    Then they somewhat made up for that by letting you set off ice, fire, and lightning storms through a wall.

    I know what you're talking about though.

    Jules on
    (USER WAS INFRACTED FOR THIS POST)
  • TaramoorTaramoor Storyteller Registered User regular
    edited November 2009
    DharmaBum wrote: »
    Fiaryn wrote: »
    DharmaBum wrote: »
    So I just restarted as a Dwarf Rogue, rather that the Tank that I was playing as originally. I must say that it is a whole lot more fun.

    Now for my first specialization I am going to go Bard, but for my second one I was thinking either Duelist or Assassin. Is there any real advantages either way, or is it more of a whatever I feel like sort of thing?

    Personally I'd say Assassin is the better choice. Mark of Death and Exploit Weakness contribute a lot to overall damage for a mere two talents. Duelist on the other hand is mostly just attack and defense bonuses (You should really already have sky high attack and defense) and a 20 second auto-crit ability, which as I've said before, loses its shine when you realize that backstabs ARE auto-crits.

    Assassin/Bard is where it's at, the latter mostly for Song of Courage.

    Ok that's more or less what I thought.

    Now...
    Lets see if I can actually save the Mages on this play through!

    Criticals do Damage *2

    Backstabs do damage *1.5 or something.

    According the number-crunchers on the DA Forums anyway, I'd have to look up the actual formulas.

    Taramoor on
  • FatsFats Corvallis, ORRegistered User regular
    edited November 2009
    Raynaga wrote: »
    Endgame 1-hand swords: Starfang, Keening Blade

    You can add the Topsider's Sword to this list, so you have a whopping three swords instead.

    Edit: Apparently that was like 5 pages back, not sure what happened there.

    Fats on
  • durandal4532durandal4532 Registered User regular
    edited November 2009
    Fiaryn wrote: »
    Being a broken Mage in Baldurs Gate 2 had almost nothing to do with min/maxing and everything to do with simply knowing what spells to use.

    It's really as simple as looking shit up on GameFAQs.
    And being a broken mage had to do with not having that list of spells. Good word did my poor sorcerer pick badly the first time I went through...

    durandal4532 on
    Take a moment to donate what you can to Critical Resistance and Black Lives Matter.
  • mynameisguidomynameisguido Registered User regular
    edited November 2009
    I think one thing about Rogues is that unless you realized that Dexterity doesn't affect daggers (and so you decided to pump Cunning instead) they can seem pretty weak.

    I have like three games running right now because I can't just go through a game and not try other classes, and while my mage is obviously ridiculous, it was quite disconcerting when I realized that at about the same level (or possibly less) my sword-and-board warrior was doing just slightly less damage than my rogue was on backstabs. Which is mostly because my rogue has really high dexterity and thus his dagger damage is terrible.

    mynameisguido on
    steam_sig.png
  • JulesJules Registered User regular
    edited November 2009
    Back to the point: Who cares if wizards are OP? This isn't an MMO. You won't get killed by marauding bands of player magic-using morons.

    You can choose not to play one if you don't like easy mode. Enemy mages are easy enough to interrupt or kill, especially with a sword and board templar. I haven't met an enemy mage that alistair can't knock down and slay.

    Jules on
    (USER WAS INFRACTED FOR THIS POST)
  • PellaeonPellaeon Registered User regular
    edited November 2009
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    So true, I love pimp slapping someone in the face with a shield, or going ah chop chop in the back with my rogue. I mean I love my mages for their utility and overpowered ownage and all that but melee has fun in a different way.

    Pellaeon on
  • DaxonDaxon Registered User regular
    edited November 2009
    So I'm wondering about the Blood Magic deal you make with the Desire Demon:
    What consequences does this have in the grand scheme of things? I feel bad about condemning the guy to a deal - but I also really want blood magic so...

    Daxon on
  • PancakePancake Registered User regular
    edited November 2009
    Pellaeon wrote: »
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    So true, I love pimp slapping someone in the face with a shield, or going ah chop chop in the back with my rogue. I mean I love my mages for their utility and overpowered ownage and all that but melee has fun in a different way.

    And that fun is being covered in jam. My dog loves jam.

    Pancake on
    wAgWt.jpg
  • mynameisguidomynameisguido Registered User regular
    edited November 2009
    Daxon wrote: »
    So I'm wondering about the Blood Magic deal you make with the Desire Demon:
    What consequences does this have in the grand scheme of things? I feel bad about condemning the guy to a deal - but I also really want blood magic so...

    it doesn't have to have consequences if you don't want it to. Just make a save beforehand and reload once you unlock it.

    mynameisguido on
    steam_sig.png
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2009
    Daxon wrote: »
    So I'm wondering about the Blood Magic deal you make with the Desire Demon:
    What consequences does this have in the grand scheme of things? I feel bad about condemning the guy to a deal - but I also really want blood magic so...
    Other than your 'good' party members really hating you after that, there really isn't any story consequence beyond what you see afterwards. As the demon mentions, she's not even going to come back for 10 years or whatever, long after you've ceased to care.

    If you just want the spec without the story consequences though, save before the conversation, choose blood magic so it unlocks, then after you exit the conversation, reload your last game and choose something else. Blood Magic will remain unlocked.

    No one cares about you using Blood Magic... they'll never comment on it. It's only the unlocking that has any consequences at all.

    Toxic Pickle on
  • Toxic PickleToxic Pickle Thash grape! Registered User regular
    edited November 2009
    Pancake wrote: »
    Pellaeon wrote: »
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    So true, I love pimp slapping someone in the face with a shield, or going ah chop chop in the back with my rogue. I mean I love my mages for their utility and overpowered ownage and all that but melee has fun in a different way.

    And that fun is being covered in jam. My dog loves jam.

    Yeah that's pretty much what it is for me... melee fighting is far more visceral-feeling. Even though the blood splatter in this game is completely over the top, I keep it on because it's just an awesome feeling to tear something apart and be covered in gore afterwards.

    But in particular, the sound and animation of shield bash is pretty much my favorite thing in the game.

    Toxic Pickle on
  • PancakePancake Registered User regular
    edited November 2009
    Pancake wrote: »
    Pellaeon wrote: »
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    So true, I love pimp slapping someone in the face with a shield, or going ah chop chop in the back with my rogue. I mean I love my mages for their utility and overpowered ownage and all that but melee has fun in a different way.

    And that fun is being covered in jam. My dog loves jam.

    Yeah that's pretty much what it is for me... melee fighting is far more visceral-feeling. Even though the blood splatter in this game is completely over the top, I keep it on because it's just an awesome feeling to tear something apart and be covered in gore afterwards.

    But in particular, the sound and animation of shield bash is pretty much my favorite thing in the game.

    Look at all that jam.
    95230561.jpg

    If I could figure out a way to bottle it while I extract it, I could fund the entire war against the darkspawn by myself.

    Pancake on
    wAgWt.jpg
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited November 2009
    Daxon wrote: »
    So I'm wondering about the Blood Magic deal you make with the Desire Demon:
    What consequences does this have in the grand scheme of things? I feel bad about condemning the guy to a deal - but I also really want blood magic so...
    Save before doing it and then reload once you get it and your team mates hate you. Or go to camp and when leaving just leave solo then do it, I don't think they can get their hate on if you're alone. As for long term affects on the kid, afaik it doesn't come back to bite you in the ass :)

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • KlatuKlatu Aussie Aussie Aussie Oi Oi OiRegistered User regular
    edited November 2009
    Pancake wrote: »
    Pancake wrote: »
    Pellaeon wrote: »
    Jules wrote: »
    Actually, the thing that I noticed most about mages in this is how impossible they are to interrupt. Like, I know D&D has some very specific rules about it, but in this even a non-combat type mage basically only gets interrupted during really long spells.

    I've noticed that NPC's are much easier to interrupt than PC mages, that's probably by design to cut down on the "OMG RAGE RAGE RAGE" factor of the game.

    As much as I love playing a mage and locking down enemy mages from across the room (Mana Clash, Paralyze, Crushing Prison, etc) truly there is nothing more satisfying than running up to a casting Emissary and smashing him in the fucking face with my shield.

    So true, I love pimp slapping someone in the face with a shield, or going ah chop chop in the back with my rogue. I mean I love my mages for their utility and overpowered ownage and all that but melee has fun in a different way.

    And that fun is being covered in jam. My dog loves jam.

    Yeah that's pretty much what it is for me... melee fighting is far more visceral-feeling. Even though the blood splatter in this game is completely over the top, I keep it on because it's just an awesome feeling to tear something apart and be covered in gore afterwards.

    But in particular, the sound and animation of shield bash is pretty much my favorite thing in the game.

    Look at all that jam.
    95230561.jpg

    If I could figure out a way to bottle it while I extract it, I could fund the entire war against the darkspawn by myself.

    Nice pic. But I notice you're not being stunned by an archer. :P

    Klatu on
    Steam id:Klatu - PS id: Klatu_PA - 3DS FC: 0920-0528-6680
  • übergeekübergeek Sector 2814Registered User regular
    edited November 2009
    Question, anyone else have a mystery item marked on your user entitlement page?
    UNRECOGNIZED ITEM
    An unknown promotional item has been found. Urecognized items will still be available and recognized by the system and game they are intended for.

    Yes, that is spelled Urecognized in the description.

    EDIT I have the Deluxe Edition off Steam if that helps.

    übergeek on
    camo_sig.png
  • PancakePancake Registered User regular
    edited November 2009
    Klatu wrote: »
    Nice pic. But I notice you're not being stunned by an archer. :P

    No, but who would dare stun Elissa Cousland, Strawberry Jam Baroness of Ferelden?

    Pancake on
    wAgWt.jpg
  • DortmunderDortmunder Registered User regular
    edited November 2009
    übergeek wrote: »
    Question, anyone else have a mystery item marked on your user entitlement page?
    UNRECOGNIZED ITEM
    An unknown promotional item has been found. Urecognized items will still be available and recognized by the system and game they are intended for.

    Yes, that is spelled Urecognized in the description.

    EDIT I have the Deluxe Edition off Steam if that helps.

    It's probably The Edge.

    Dortmunder on
    steam_sig.png
  • chrono_travellerchrono_traveller Registered User regular
    edited November 2009
    Dortmunder wrote: »
    übergeek wrote: »
    Question, anyone else have a mystery item marked on your user entitlement page?
    UNRECOGNIZED ITEM
    An unknown promotional item has been found. Urecognized items will still be available and recognized by the system and game they are intended for.

    Yes, that is spelled Urecognized in the description.

    EDIT I have the Deluxe Edition off Steam if that helps.

    It's probably The Edge.

    The U2 guitarist?

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • übergeekübergeek Sector 2814Registered User regular
    edited November 2009
    Dortmunder wrote: »
    übergeek wrote: »
    Question, anyone else have a mystery item marked on your user entitlement page?
    UNRECOGNIZED ITEM
    An unknown promotional item has been found. Urecognized items will still be available and recognized by the system and game they are intended for.

    Yes, that is spelled Urecognized in the description.

    EDIT I have the Deluxe Edition off Steam if that helps.

    It's probably The Edge.

    I didn't even hear about it until a few pages ago, and that mystery item's been there since the day I put in my codes. Any other info other than the name?

    übergeek on
    camo_sig.png
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited November 2009
    I'm an Arcane Warrior now. I currently have Winter's Breath equipped. Tier 7 dragonbone staff. Its damage is all right (6.40), but its armor penetration is rated at 40.00 and it gives me cold resistance, cold damage, and radiates cold.

    Since I'm an Arcane Warrior, would it be better worth it to switch to say... a Tier 6 melee weapon? I figured it was a close enough tier. I'm looking at the Silverite Greatsword.

    Hell. Maybe Sword and Board sounds more fitting. I'm already able to take a lot of damage with the Blood Dragon armor.

    OtakuD00D on
    makosig.jpg
  • Indica1Indica1 Registered User regular
    edited November 2009
    So I am making a mage and am totally paralized by all of the spell choices.

    What spells and skills should I be getting?

    Indica1 on

    If the president had any real power, he'd be able to live wherever the fuck he wanted.
  • OtakuD00DOtakuD00D Can I hit the exploding rocks? San DiegoRegistered User regular
    edited November 2009
    Really up to your play style, though I hear Cone of Cold is a huge must. I personally went with getting Hex of Weakness in order to reduce everyone's resistances to elements over a wide area before I proceed to fling other spells.

    OtakuD00D on
    makosig.jpg
  • BroncbusterBroncbuster Registered User regular
    edited November 2009
    So, If I'm not running the dex fix for rogue, should I be sword/daggering it?

    Broncbuster on
    steam_sig.png
    Origin: Broncbuster
  • TalithTalith 変態という名の紳士 Miami, FLRegistered User regular
    edited November 2009
    If you are the only mage, keep the staff on and have your sword and board set up on as a secondary set. Then change weapons according to what you need.

    Consistent long range DPS to everything VS RAWR MAGE SMASH

    Arcane warriors should be flexible like that.

    Talith on
    7244qyoka3pp.gif
  • Mike99TAMike99TA Registered User regular
    edited November 2009
    So, If I'm not running the dex fix for rogue, should I be sword/daggering it?

    No matter what you're doing, as a rogue, you should be getting lethality and boosting cunning - your str should only be high enough to use the best weapons you will get, and your dex should only be high enough to get all the talents you need, for the most part.

    Edit: as melee

    Mike99TA on
  • chrono_travellerchrono_traveller Registered User regular
    edited November 2009
    Indica1 wrote: »
    So I am making a mage and am totally paralized by all of the spell choices.

    What spells and skills should I be getting?

    Its really up to you. What kind of caster do you want to be? Its hard to go wrong if you have some plan of what you're going for. My only caveat is that if you plan on being the only mage in your group, go for heal/regen it'll make things much easier (and less expensive) on you.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • Raoulduke20Raoulduke20 Registered User regular
    edited November 2009
    OtakuD00D wrote: »
    I'm an Arcane Warrior now. I currently have Winter's Breath equipped. Tier 7 dragonbone staff. Its damage is all right (6.40), but its armor penetration is rated at 40.00 and it gives me cold resistance, cold damage, and radiates cold.

    Since I'm an Arcane Warrior, would it be better worth it to switch to say... a Tier 6 melee weapon? I figured it was a close enough tier. I'm looking at the Silverite Greatsword.

    Hell. Maybe Sword and Board sounds more fitting. I'm already able to take a lot of damage with the Blood Dragon armor.

    I use the aegis shield and the arcane warrior sword dropped during the urn quest for my AC. I use a good staff for my secondary though because I don't always rush in to auto attack. I like to stay back and nuke with some occasional crowd control thrown in until I run low on mana, then I switch on the AC sustain and arcane shield, if things get bad I throw up miasma and rock armor too. It's been a solid build if you're interested in still doing some mage style damage with the option to tear bosses up with melee. I also wear the reaper vest or whatever from the Denerim magic store so I can keep my fatigue reasonable while still having the armor to be godly while buffed. So far, those robes are the only thing I'm really pleased to have bought, even if I had to spend big cash on it.

    Raoulduke20 on
    signatureih.jpg
  • sobermoodesobermoode Registered User regular
    edited November 2009
    Something happened to my Final Reason and I'm not sure what. I'm positive I didn't sell it by accident, because once its equipped, its out of your general inventory, so I don't see how I could have made that mistake. Also, I don't have enough money to buy another one, so I'm pretty sure I didn't get any sort of refund on it. I was getting my butt kicked up and down Redcliffe (again) when I noticed my mage was trying to box those zombies back to hell. I reloaded an earlier save and it still wasn't in my inventory. I made sure that I was logged into an account where I had redeemed the codes and I went back to the vendor in camp and he's still selling them. The one I had is just gone. Anyone have anything like this happen?

    sobermoode on
  • Delta AssaultDelta Assault Registered User regular
    edited November 2009
    Hmmm. Well, just checked the game and there doesn't seem to be any option to download The Edge. I'm pretty sure I bought the game before November 30th, too.

    Anyone else wondering what the dealio is? Yea, I know dealio is kind of a weird word. It's like, kinda slang but not quite something you'd hear in the ghetto. It's in that sorta awkward space reserved for slang that middle management might say at odd times during the day.

    Delta Assault on
  • Mike99TAMike99TA Registered User regular
    edited November 2009
    Hmmm. Well, just checked the game and there doesn't seem to be any option to download The Edge. I'm pretty sure I bought the game before November 30th, too.

    Anyone else wondering what the dealio is? Yea, I know dealio is kind of a weird word. It's like, kinda slang but not quite something you'd hear in the ghetto. It's in that sorta awkward space reserved for slang that middle management might say at odd times during the day.

    I preordered the game and have never heard anything about this 'edge' you speak of. Nor have I ever seen it mentioned in any of the myriad threads on DA:O in the last few weeks, until you mentioned it. Where did you even hear this?

    Mike99TA on
  • Delta AssaultDelta Assault Registered User regular
    edited November 2009
    Mike99TA wrote: »
    Hmmm. Well, just checked the game and there doesn't seem to be any option to download The Edge. I'm pretty sure I bought the game before November 30th, too.

    Anyone else wondering what the dealio is? Yea, I know dealio is kind of a weird word. It's like, kinda slang but not quite something you'd hear in the ghetto. It's in that sorta awkward space reserved for slang that middle management might say at odd times during the day.

    I preordered the game and have never heard anything about this 'edge' you speak of. Nor have I ever seen it mentioned in any of the myriad threads on DA:O in the last few weeks, until you mentioned it. Where did you even hear this?

    It was in this very thread. Back a few pages. Cause ya know, this thread is flowing right along, like whitewater rapids. It's just been a bumpy ride.

    Delta Assault on
  • JohnDoeJohnDoe Registered User regular
    edited November 2009
    sobermoode wrote: »
    Something happened to my Final Reason and I'm not sure what. I'm positive I didn't sell it by accident, because once its equipped, its out of your general inventory, so I don't see how I could have made that mistake. Also, I don't have enough money to buy another one, so I'm pretty sure I didn't get any sort of refund on it. I was getting my butt kicked up and down Redcliffe (again) when I noticed my mage was trying to box those zombies back to hell. I reloaded an earlier save and it still wasn't in my inventory. I made sure that I was logged into an account where I had redeemed the codes and I went back to the vendor in camp and he's still selling them. The one I had is just gone. Anyone have anything like this happen?

    Are you sure you didn't click the weapon switch button?

    JohnDoe on
  • Mike99TAMike99TA Registered User regular
    edited November 2009
    Mike99TA wrote: »
    Hmmm. Well, just checked the game and there doesn't seem to be any option to download The Edge. I'm pretty sure I bought the game before November 30th, too.

    Anyone else wondering what the dealio is? Yea, I know dealio is kind of a weird word. It's like, kinda slang but not quite something you'd hear in the ghetto. It's in that sorta awkward space reserved for slang that middle management might say at odd times during the day.

    I preordered the game and have never heard anything about this 'edge' you speak of. Nor have I ever seen it mentioned in any of the myriad threads on DA:O in the last few weeks, until you mentioned it. Where did you even hear this?

    It was in this very thread. Back a few pages. Cause ya know, this thread is flowing right along, like whitewater rapids. It's just been a bumpy ride.

    I saw it in this thread earlier - just assumed it was you that had posted about it then also. But previous to that I have never seen it mentioned by anyone.

    Mike99TA on
  • AspectVoidAspectVoid Registered User regular
    edited November 2009
    Mike99TA wrote: »
    Hmmm. Well, just checked the game and there doesn't seem to be any option to download The Edge. I'm pretty sure I bought the game before November 30th, too.

    Anyone else wondering what the dealio is? Yea, I know dealio is kind of a weird word. It's like, kinda slang but not quite something you'd hear in the ghetto. It's in that sorta awkward space reserved for slang that middle management might say at odd times during the day.

    I preordered the game and have never heard anything about this 'edge' you speak of. Nor have I ever seen it mentioned in any of the myriad threads on DA:O in the last few weeks, until you mentioned it. Where did you even hear this?

    It was in this very thread. Back a few pages. Cause ya know, this thread is flowing right along, like whitewater rapids. It's just been a bumpy ride.

    I heard about it from an email I got from Bioware today. But, there's nothing in said email about how to get it. I'm just going to assume that it'll show up in my DLC list eventually since I have the game registered and all. That and I'm at work, so its not like I can check.

    AspectVoid on
    PSN|AspectVoid
Sign In or Register to comment.