I hit it while still in stealth just to make sure the mob doesn't turn around and turn me into thin red paste if the tank doesn't have enough threat. Then I just use it whenever it's off cooldown.
How do you use Tricks of the Trade properly? Wait to get the CP's lined up, hit it, then envenom? Pop it right away then ambush and hurry up to an envenom?
Cast it on your tank from stealth right before every pull, let's you open up right away without worry about pulling agro.
Once fight is underway, in a raid, exchange it with another rogue (you tricks them, they tricks you) every cooldown, it will boost the dps of both of you. If no other rogue available tricks the highest dps (just watch Omen to make sure they're not real high on threat, it does give your threat to them still) on cooldown, it's dps decrease for you but dps increase for raid. In a 5 man just stick to tricking tank or nobody unless you got 2pc T10 it's dps increase for you in all cases.
Once you envenom you have a poison proc buff for a few seconds. Try to not chain envenom while the buff is active or you're wasting it.
How do you use Tricks of the Trade properly? Wait to get the CP's lined up, hit it, then envenom? Pop it right away then ambush and hurry up to an envenom?
Cast it on your tank from stealth right before every pull, let's you open up right away without worry about pulling agro.
Once fight is underway, in a raid, exchange it with another rogue (you tricks them, they tricks you) every cooldown, it will boost the dps of both of you. If no other rogue available tricks the highest dps (just watch Omen to make sure they're not real high on threat, it does give your threat to them still) on cooldown, it's dps decrease for you but dps increase for raid. In a 5 man just stick to tricking tank or nobody unless you got 2pc T10 it's dps increase for you in all cases.
Once you envenom you have a poison proc buff for a few seconds. Try to not chain envenom while the buff is active or you're wasting it.
yeah i just hold off a sec at the pull so the tank has aggro then get usually a 2 point snd up then trick because i used enough energy that the 2p t10 is actually getting used
How do you use Tricks of the Trade properly? Wait to get the CP's lined up, hit it, then envenom? Pop it right away then ambush and hurry up to an envenom?
Cast it on your tank from stealth right before every pull, let's you open up right away without worry about pulling agro.
Once fight is underway, in a raid, exchange it with another rogue (you tricks them, they tricks you) every cooldown, it will boost the dps of both of you. If no other rogue available tricks the highest dps (just watch Omen to make sure they're not real high on threat, it does give your threat to them still) on cooldown, it's dps decrease for you but dps increase for raid. In a 5 man just stick to tricking tank or nobody unless you got 2pc T10 it's dps increase for you in all cases.
Once you envenom you have a poison proc buff for a few seconds. Try to not chain envenom while the buff is active or you're wasting it.
It's always a personal dps gain if you take take 5% of the other person's damage and add it in to your's in your mind. This is what I do.
Also, I heal people by kicking stuff in the nuts so they don't damage my dear tank with their spells.
Echo on
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turtleantGunpla Dadis the best.Registered Userregular
edited May 2010
That is the one thing I miss about my Dwarf rogue. His kick animation was just an axe kick directly to the balls.
My Troll spin kicking people in the face is nice, but it's just not the same
What I don't like about the rogue tier 10 is the overall lack of hit I really don't want to gem and enchant for it but then I know a lot of that is going to change soon
I use tricks of the trade all the time on bosses and when we need that extra dps
Even without a focus macro, it's pretty easy to use. First, turn off auto self cast (might interfere, probably not, but that might be a problem). Assuming you're targeting a hostile and attacking it - just hit the button Tricks is bound to and then hit the function key corresponding to the tank (or click his portrait in your party list).
I use grid and clique for when I'm healing, so I imagine if I was playing a rogue I would just set up tricks to go on whoever I clicked on my grid. Seems about as easy as it gets.
How important is hit in PVP? I'm at ~130 hit in my PVP set, and I'm pondering which of the Battlemaster trinkets toget - AP or hit.
The hit cap is far, far lower for PVP, since everybody will be level 80. The reason for the higher hit for PVE is because the bosses are 3 levels higher than you.
So, now that I'm level 80...what stats am I shooting for? I hear a lot of talk about ArP being the big thing at the moment.
Only if you're playing combat. First priority is to get your hit at a decent rate, followed by expertise to 26, then go for AP/haste for mutilate and I think combat player usually rolls with a combo of agi/arp, not too sure of that though.
Also found this on another forum, supposedly coming from the alpha / alpha forums :
Vendetta: Marks an enemy for death, increasing all damage you deal to the target by 21% [NYI - special abilities only for now] and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec. Cooldown: 2 min cooldown
Also found this on another forum, supposedly coming from the alpha / alpha forums :
Vendetta: Marks an enemy for death, increasing all damage you deal to the target by 21% [NYI - special abilities only for now] and granting you unerring vision of your target, regardless of concealments such as stealth and invisibility. Lasts 30 sec. Cooldown: 2 min cooldown
That'd be the skill that'll replace HfB.
The whole rogue alpha talent tree got leaked here so i'm guessing that's where that information came from, depending on how true the calc is.
Spoiler about the talents:
after going through it, assassination looks like it has half price backstabs with murderous intent, i'll be shocked if that won't include mutilate by release, however.
Kaglicious on
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reVerseAttack and Dethrone GodRegistered Userregular
edited May 2010
A deep Ass talent that adds a nature damage proc to Rupture.
No, it's a less "oh shit a warrior saw me *dies*" spec.
Pfft you have no idea how to play a rogue if you die to a warrior
While it's true that I have no idea how to play a Rogue, I was just using that phrase as a humorous way to provide insight into Blizzard's design changes for Rogues in Cata. Less "must remain stealthed and stunlock everything" and more "I Sinister Strike you in the face".
No, it's a less "oh shit a warrior saw me *dies*" spec.
Pfft you have no idea how to play a rogue if you die to a warrior
While it's true that I have no idea how to play a Rogue, I was just using that phrase as a humorous way to provide insight into Blizzard's design changes for Rogues in Cata. Less "must remain stealthed and stunlock everything" and more "I Sinister Strike you in the face".
No I would laugh at every rogue that died to a warrior in pvp or failed in a stealth run. The fun is going to be when cataclysm comes out about specing my rogue I kind of wish there was a way I could try out my spec for 5 minutes if it's not that great try again
The sub tree has some nice changes, looks like a pretty good tree. 5% crit for the raid from HAT is pretty nifty, although obviously this is the same as LotP and Rampage.
after going through it, assassination looks like it has half price backstabs with murderous intent, i'll be shocked if that won't include mutilate by release, however.
I wouldn't be shocked if mutilate weren't included. I'm thinking the intent will be to reward Assassination for using Backstab when possible as a greater "skill bonus" to separate the good from the mediore more than they do now. If the talent is deep enough that it's going to be an Assassination-only one, why even include Backstab instead of it just being a mutilate talent? All these "makes backstab and mutilate better" talents might as well not even include the backstab buffs for Assassination spec since there's no reason to use the ability right now.
Posts
Cast it on your tank from stealth right before every pull, let's you open up right away without worry about pulling agro.
Once fight is underway, in a raid, exchange it with another rogue (you tricks them, they tricks you) every cooldown, it will boost the dps of both of you. If no other rogue available tricks the highest dps (just watch Omen to make sure they're not real high on threat, it does give your threat to them still) on cooldown, it's dps decrease for you but dps increase for raid. In a 5 man just stick to tricking tank or nobody unless you got 2pc T10 it's dps increase for you in all cases.
Once you envenom you have a poison proc buff for a few seconds. Try to not chain envenom while the buff is active or you're wasting it.
It's a personal dps gain with 2t10!
5% is assuming you have it glyphed.
Also, I heal people by kicking stuff in the nuts so they don't damage my dear tank with their spells.
My Troll spin kicking people in the face is nice, but it's just not the same
In my experience with rogues that don't already use Tricks all the time it needs repeating many times.
I use tricks of the trade all the time on bosses and when we need that extra dps
How the hell do I use this without it totally throwing off my GCDs?
I'm finding it a real pain to stop attacking, click the icon, click the tank, and then go back to fighting.
Is there a good macro for tricks maybe?
as a macro, then just use /focus on the tank/the other rogue you're working with if that's what you've agreed to do
Then I wiped it in my quarterly UI nuke and got too lazy to rewrite it, so now I just use a focus macro.
I don't know what's changed, but I'm actually enjoying the class alot more than I used to. Probably a year break will do that to a person.
The hit cap is far, far lower for PVP, since everybody will be level 80. The reason for the higher hit for PVE is because the bosses are 3 levels higher than you.
Only if you're playing combat. First priority is to get your hit at a decent rate, followed by expertise to 26, then go for AP/haste for mutilate and I think combat player usually rolls with a combo of agi/arp, not too sure of that though.
Also found this on another forum, supposedly coming from the alpha / alpha forums :
That'd be the skill that'll replace HfB.
Origin: KafkaAU B-Net: Kafka#1778
The whole rogue alpha talent tree got leaked here so i'm guessing that's where that information came from, depending on how true the calc is.
I'm pretty good at this.
Good call.
Pfft you have no idea how to play a rogue if you die to a warrior
While it's true that I have no idea how to play a Rogue, I was just using that phrase as a humorous way to provide insight into Blizzard's design changes for Rogues in Cata. Less "must remain stealthed and stunlock everything" and more "I Sinister Strike you in the face".
No I would laugh at every rogue that died to a warrior in pvp or failed in a stealth run. The fun is going to be when cataclysm comes out about specing my rogue I kind of wish there was a way I could try out my spec for 5 minutes if it's not that great try again
Origin: KafkaAU B-Net: Kafka#1778
Start SnD, Mutilate to 4/5, Rupture, Mutilate to 4/5, Backstab if just 4 to get 5, Envenom unless Rupture needs a refresh, etc.
Though Backstab costing 60 energy for 1 CP probably makes that a net DPS loss compared to Mutilate -- in its current form, at least.
edit: oh hey, I missed Murderous Intent.
But the way all mechanics like that have worked in the past, you'll still need 60 energy to Backstab -- you'll just get 30 back right away.
5% if you want your poisons to be missing sometimes.
Origin: KafkaAU B-Net: Kafka#1778