9% including precision or without? Including you are over the poison hit cap.
Shoulders have hit + the offset chest has hit (wonderous sack) or the off piece for legs for mutilate have hit (gangrenous leggings) and the rep ring should be enough.
I am combat daggers:rotate: I have precision. I now have the necklace but should I put a 20 hit gem or what in it?
Combat daggers hasn't been good since vanilla or even viable since BC. If you are just playing for enjoyment and not min/max then have fun.
So hey, I'm making a little blood elf rogue so I can have a second horde character on the same server as my main. I've got the heirloom chest, pvp shoulders and every 1h weapon.
I know combat is pretty much the face roll spec for leveling, but if I wanted to use daggers, what sort of spec would I be looking at?
So hey, I'm making a little blood elf rogue so I can have a second horde character on the same server as my main. I've got the heirloom chest, pvp shoulders and every 1h weapon.
I know combat is pretty much the face roll spec for leveling, but if I wanted to use daggers, what sort of spec would I be looking at?
I'd say sub just because stuff tends to die so fast while leveling.
Course I'd also say why bother leveling now, but that's just me.
In Cata you will need an Assassination talent to have poisons from your mh/oh apply to your fan of knives.
What smrtnik didn't mention, is that FoK will still apply the poison you apply to your throwing weapon. So in fact it will be 100% better, since you can still have your regular poisons on your melee weapons and crippling on your throwing weapon.
Oh, that's awesome. I forgot they mentioned that you can poison your throwing weapon now, and I didn't realize (but it makes sense) that they would make FoK work off of that.
That's pretty slick. You can put instant or wound on it for trash, then switch to crippling for mechanics that would warrant it.
Yea, without the improved poisons talent, I guess we will be seeing a switch back to wound poison for sub and combat specs. I can't remember if improved poisons was in the assassination level 10 thing, it would make sense though, or else instant would be very useless. (At the current AP bonus to poisons instant needs 4 points in improved poisons to make it better than wound)
Yea, without the improved poisons talent, I guess we will be seeing a switch back to wound poison for sub and combat specs. I can't remember if improved poisons was in the assassination level 10 thing, it would make sense though, or else instant would be very useless. (At the current AP bonus to poisons instant needs 4 points in improved poisons to make it better than wound)
Yeah, the current effect of 5/5 imp poisons is currently one of the assassination bonuses.
I knew Blade Flurry had been changed to a 30-second cooldown from some trade chatter in Dalaran, but I didn't hear the rest of the mechanic changes behind it. That's pretty cool, though. Combat can pretty much choose to go into "cleave mode" at will.
Also expose armor now has a 50 second duration at 5 combo points. Should make keeping it up much easier if a Warrior isn't present, especially with the talent in assassination
They changed that talent that does nature damage everytime your bleed ticks to also give you energy. 3 I think? Still a net loss, but it softens the blow
So assassination is getting less energy regen and loses the dual weild specialisation to combat because of the new talent overhaul, but gains a larger energy pool and dagger damage is buffed through assassin's resolve.
They changed that talent that does nature damage everytime your bleed ticks to also give you energy. 3 I think? Still a net loss, but it softens the blow
Probably about the same. Means rupture up time is going to be pretty critical.
Also I made a mistake, it's 3 energy at rank 1, 6 at rank 2
That same talent also makes you proc 1dmg as poison damage when your rupture ticks.... Anyone in beta know if that scales up as you level, and if it's affected by buffs/debuffs/other talents? Because 1dmg.. wow..
Also I made a mistake, it's 3 energy at rank 1, 6 at rank 2
That same talent also makes you proc 1dmg as poison damage when your rupture ticks.... Anyone in beta know if that scales up as you level, and if it's affected by buffs/debuffs/other talents? Because 1dmg.. wow..
That was just a placeholder amount. In live it's something like 1024, and probably scales with attack power
Well, talents before were balanced so that when you activate a talent point in a talent that gives you a new ability, the numbers on it are numbers that make sense for the level you can first time get it (if you were putting points only into that tree), and then every serveral levels there would be an upgrade you can get just like every other spell upgrade, but the prerequestite to purchase the upgrade from the trainer was that you have the talent in question.
Until relatively recently, if you respecced and lost the talent, then came back to that spec and picked it up, you'd have to re-train all the upgrades again. Some recent patch made the game remember that you already picked up the upgrades at some point and just enables them once you have the talent trained again.
In Cata you don't upgrade your spells at specific levels, they upgrade themselves as you level up. The only reason to see the trainer is to learn new spells, not upgrade them. Or if you want to get all your talents refunded so you can respec.
So I figured the 1dmg will scale, just found it weird that it doesn't start out at whatever is the lowest level you can put a point in that talent. Any idea what the formula might be?
With that new iteration in mind (where it got merged with focued attacks) it seems pretty mandatory to have rupture back in our PvE rotation. So what is the rotation like now in Cata? 4pt envenom/4pt rupture ?
Well, talents before were balanced so that when you activate a talent point in a talent that gives you a new ability, the numbers on it are numbers that make sense for the level you can first time get it (if you were putting points only into that tree), and then every serveral levels there would be an upgrade you can get just like every other spell upgrade, but the prerequestite to purchase the upgrade from the trainer was that you have the talent in question.
Until relatively recently, if you respecced and lost the talent, then came back to that spec and picked it up, you'd have to re-train all the upgrades again. Some recent patch made the game remember that you already picked up the upgrades at some point and just enables them once you have the talent trained again.
In Cata you don't upgrade your spells at specific levels, they upgrade themselves as you level up. The only reason to see the trainer is to learn new spells, not upgrade them. Or if you want to get all your talents refunded so you can respec.
So I figured the 1dmg will scale, just found it weird that it doesn't start out at whatever is the lowest level you can put a point in that talent. Any idea what the formula might be?
So, I lurk these forums a lot and just got back into WoW again after getting bored of ToGC on my warrior; now I'm on a rogue. I'm dual specc'd assassination and combat, have 2 232 daggers, and do really bad dps as combat but pretty good as assassination. I read everywhere that combat daggers is bad but I've never seen the reasons behind it posted. Is it because you need a slow weapon MH, and that's why my combat dps is bad? Or am I just doing it wrong?
It's probably mainly the numbers game on 60 energy backstabs vs. 40 energy Sinister Strikes that proc an extra CP on 50% of crits. I imagine Combat Daggers CP generation is horrible. I've never really looked into it.
Oh, and Killing Spree damage would be gimped due to not having a slow MH. Probably some other factors too. Meh.
lol beta and all that, but there doesn't seem to be a whole lot of...choice...involved in the rogue trees. Was just trying to put an assassination build, and I don't think I was able to put one point in a "fun" talent. Every talent I picked was dps increasing, with the possible argument against imp EA.
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Origin: KafkaAU B-Net: Kafka#1778
Combat daggers hasn't been good since vanilla or even viable since BC. If you are just playing for enjoyment and not min/max then have fun.
In Cata you will need an Assassination talent to have poisons from your mh/oh apply to your fan of knives.
I know combat is pretty much the face roll spec for leveling, but if I wanted to use daggers, what sort of spec would I be looking at?
I'd say sub just because stuff tends to die so fast while leveling.
Course I'd also say why bother leveling now, but that's just me.
Combat is getting a 40% chance on hit to daze.
What smrtnik didn't mention, is that FoK will still apply the poison you apply to your throwing weapon. So in fact it will be 100% better, since you can still have your regular poisons on your melee weapons and crippling on your throwing weapon.
Origin: KafkaAU B-Net: Kafka#1778
That's pretty slick. You can put instant or wound on it for trash, then switch to crippling for mechanics that would warrant it.
Origin: KafkaAU B-Net: Kafka#1778
This is awesome.
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I knew Blade Flurry had been changed to a 30-second cooldown from some trade chatter in Dalaran, but I didn't hear the rest of the mechanic changes behind it. That's pretty cool, though. Combat can pretty much choose to go into "cleave mode" at will.
That's a lot of energy regen disappearing.
Origin: KafkaAU B-Net: Kafka#1778
They changed that talent that does nature damage everytime your bleed ticks to also give you energy. 3 I think? Still a net loss, but it softens the blow
God I want in the beta to try this shit out
I just hope Sub doesn't have to pay too high a DPS price for its utility.
Probably about the same. Means rupture up time is going to be pretty critical.
Origin: KafkaAU B-Net: Kafka#1778
That same talent also makes you proc 1dmg as poison damage when your rupture ticks.... Anyone in beta know if that scales up as you level, and if it's affected by buffs/debuffs/other talents? Because 1dmg.. wow..
That was just a placeholder amount. In live it's something like 1024, and probably scales with attack power
Until relatively recently, if you respecced and lost the talent, then came back to that spec and picked it up, you'd have to re-train all the upgrades again. Some recent patch made the game remember that you already picked up the upgrades at some point and just enables them once you have the talent trained again.
In Cata you don't upgrade your spells at specific levels, they upgrade themselves as you level up. The only reason to see the trainer is to learn new spells, not upgrade them. Or if you want to get all your talents refunded so you can respec.
So I figured the 1dmg will scale, just found it weird that it doesn't start out at whatever is the lowest level you can put a point in that talent. Any idea what the formula might be?
With that new iteration in mind (where it got merged with focued attacks) it seems pretty mandatory to have rupture back in our PvE rotation. So what is the rotation like now in Cata? 4pt envenom/4pt rupture ?
Until retail hits, it's best just to focus on mechanics.
Xbox Live: Tycho76
Oh, and Killing Spree damage would be gimped due to not having a slow MH. Probably some other factors too. Meh.
http://cata.wowhead.com/talent#fbIfMsbIkGo0hZ0h
Aren't they trying to get away from this? Still a lot of work to do, I guess.