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Borderlands: Old thread

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Posts

  • setrajonassetrajonas Registered User regular
    edited November 2009
    Lucascraft wrote: »
    Do Revolvers count for the hunter talents in the gunslinger tree that say "pistol" or does that only apply to Repeaters?

    Yea, "pistol" includes revolvers and repeaters.

    setrajonas on
  • LucascraftLucascraft Registered User regular
    edited November 2009
    That's good news. I've been using an AR with a primary bird spec, but at 46 it just isn't very strong anymore. My AR is much too weak. I'm gonna try out a pistol spec assuming I can get my hands on a decent repeater or revolver.

    Lucascraft on
  • ZulkirZulkir Registered User regular
    edited November 2009
    I think the issues with Roland stem from one of the more overarching problems with the game; a lil' too much FPS here, not enough RPG there, and vice versa. Where Brick, Lilith and Mordecai are at best paying lip service to the roles of Tank, CC and DPS; they're the same dish with slightly different flavoring.

    Roland on the other hand, was made a little too well in terms of being what he is: a support class. Being able to chain heal people with a rocket launcher is not only cool, its unique to the class. I wondered about the relative strength of the turret versus the other Action Skills until I saw it had a taunt effect; its there to draw fire (and aid the group depending on how your talented out).

    The poor Machine Gun itemization to me is telling on this point. Out of all the weapon classes its the only one with consistently poor showing and exceedingly rare rares. After a certain point you're drowining in amazingly powerful pistols, smgs and shotties, but the Combat Rifles just keep on sucking. It almost feels like being pushed into the role set out for him, particularly when only two of his talents directly effect all 7 weapon classes.

    That being said, hack yourself an Ogre; BIG difference, no regrets, and get yourself a Relentless Bastard shottie because Holy Shit are they awesome.

    Zulkir on
  • SneakykinsSneakykins Registered User new member
    edited November 2009
    Well, I finally got the 1.01 update finished (paused it while surfing the web and forgot about it till today) and I ran into a bit of a snag. Borderlands now refuses to work. It keeps telling me a bunch of files are missing and lines of letters and numbers that make me cry. Dont suppose anyone here has a solution?

    Sneakykins on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited November 2009
    Zulkir wrote: »
    I think the issues with Roland stem from one of the more overarching problems with the game; a lil' too much FPS here, not enough RPG there, and vice versa. Where Brick, Lilith and Mordecai are at best paying lip service to the roles of Tank, CC and DPS; they're the same dish with slightly different flavoring.

    Roland on the other hand, was made a little too well in terms of being what he is: a support class. Being able to chain heal people with a rocket launcher is not only cool, its unique to the class. I wondered about the relative strength of the turret versus the other Action Skills until I saw it had a taunt effect; its there to draw fire (and aid the group depending on how your talented out).

    The poor Machine Gun itemization to me is telling on this point. Out of all the weapon classes its the only one with consistently poor showing and exceedingly rare rares. After a certain point you're drowining in amazingly powerful pistols, smgs and shotties, but the Combat Rifles just keep on sucking. It almost feels like being pushed into the role set out for him, particularly when only two of his talents directly effect all 7 weapon classes.

    That being said, hack yourself an Ogre; BIG difference, no regrets, and get yourself a Relentless Bastard shottie because Holy Shit are they awesome.
    i think you're right; soldier is the only class where you can even TRY to aid others - you've got an entire skill tree dedicated to it, and skills just for reviving teammates and healing them.

    that's probably why the soldier class is the weakest in PVP. he's really not meant for it.

    curly haired boy on
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  • FerrusFerrus Registered User regular
    edited November 2009
    So, after reading a bit of this thread... There seems to be much talk about bugs and whatnot. Does this refer to the PC version only? I just rented it for my 360 and I don't yet have internet access with it, so no patching for me.

    Ferrus on
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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited November 2009
    Fortunately (or unfortunately?) Assault is mediocre at absolute best (Recoil doesn't affect accuracy while you're zoomed in, it only affects muzzle climb) and Scattershot is flat out awful, so there's really not actually a whole lot tying you to any specific weapon with Roland.
    His only good gun-related skills, Overload and Metal Storm, are effective with any weapon type. So really, Roland can use Pistols and SMGs just as well as Shotguns and Combat Rifles. The only weapon he is less effective with is launchers, because Impact only adds to bullet damage, and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.

    Maddoc on
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  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited November 2009
    Sneakykins wrote: »
    Well, I finally got the 1.01 update finished (paused it while surfing the web and forgot about it till today) and I ran into a bit of a snag. Borderlands now refuses to work. It keeps telling me a bunch of files are missing and lines of letters and numbers that make me cry. Dont suppose anyone here has a solution?

    This is just a stab in the dark. Did you alter any files to fix or modify your game and then set them to read only?

    Drake on
  • SorensonSorenson Registered User regular
    edited November 2009
    Drake wrote: »
    This is just a stab in the dark. Did you alter any files other than the ones in Documents/My Games/Borderlands/Willowgame/Config to fix or modify your game and then set them to read only?
    Fixed, as being one of the folks who did tweak his game I've had no problem with updates and so can only imagine there being problems if the person in question went straight into the Steam directory and fooled around.

    Sorenson on
  • GlalGlal AiredaleRegistered User regular
    edited November 2009
    Maddoc wrote: »
    ...and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.
    Clipping through enemies, but exploding if they go anywhere near corners.

    Glal on
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    edited November 2009
    Glal wrote: »
    Maddoc wrote: »
    ...and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.
    Clipping through enemies, but exploding if they go anywhere near corners.

    The really tragic bit is that in the rare case that a rocket does actually hit the enemy, it does great damage and you can tell that there's potential there for them to be an excellent weapon type.

    Maddoc on
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  • SorensonSorenson Registered User regular
    edited November 2009
    You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.

    Sorenson on
  • GrisloGrislo Registered User regular
    edited November 2009
    Yeah, I've had excellent luck with launchers as well. I haven't seen very many clipping issues, etc., at all.

    Grislo on
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  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited November 2009
    Man, Roland's Grenade talent is pretty cool. I just wish it offered a passive bonus to grenade use as well.

    Nerdgasmic on
  • LanrutconLanrutcon The LabyrinthRegistered User regular
    edited November 2009
    But I think we can all agree that revolvers are the bestest.

    ...right.

    So DLC people: does the DLC shed any light on the ending of the game? or the ninja claptrap? or why you can only shoot one of the rak hives?

    Lanrutcon on
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  • Venkman90Venkman90 Registered User regular
    edited November 2009
    I have a question:

    Where in the blue fuck is the DLC for the PS3? I know it's out in the EU (on the 360 at least) cos folks are playing it, but it's not showing on the PSN and there is no in-game marketplace.

    :?

    Venkman90 on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited November 2009
    Oh yeah I forgot to mention; If anyone is still getting the black lines across their screen from the 1.01 patch, delete all your ini files and let the game regenerate them. Will fix the issue.
    My Games/Borderlands/Willowgame/Config/

    Morkath on
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    edited November 2009
    Sorenson wrote: »
    You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.

    No, they really clip through a ridiculous amount of enemies.

    Magic Pink on
  • GlalGlal AiredaleRegistered User regular
    edited November 2009
    Sorenson wrote: »
    You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.
    Maybe you just have shitty luck finding decent non-launchers.

    Glal on
  • SorensonSorenson Registered User regular
    edited November 2009
    See, the thing is that you're trying to shoot the enemies head-on. That's a big do-not with launchers by virtue of their slow projectile, fire and reload speed. Dudes are gonna move and I guess if you have some really wierd computer that handles projectile hit detection in a wierd-ass way you'll have stuff clipping through.

    You've gotta treat launchers like they are air-to-ground weaponry so that even if you miss your target you at least hit the ground or something near the target so you can benifit from splash damage. You're gonna want to get up to a high position or jump around while shooting so you've got a downward arc, and you're going to want to be using an elemental gun and exploiting your splash damage to incur DoTs, trying to do straight shot damage with a launcher doesn't work well because of everything I mentioned so you're gonna want to leave that to the other folks on your team who're using more conventional guns. Splash and saturation are your bread and butter for launchers, which is why they're especially good with a Support Gunner who lets you keep laying down the fire.

    Sorenson on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited November 2009
    that's basically how i use launchers.

    stuff still takes a relatively long time to die, though.

    curly haired boy on
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  • KasanagiKasanagi Registered User regular
    edited November 2009
    Sorenson, my berzerker has had trouble even with that method usually involving blast radius being obscured by something miniscule, or hitting the "ground" of structures. Most notably when you're going through buildings, where for some reason shooting at the ground results in a graphical explosion, but no blast damage to the surrounding enemies. This has happened on just about every stairway, guard tower shack, and junk platforms/walkways.

    Between that at having terrible hit detection for direct rocket hits, it makes a launcher-only playstyle very frustrating.

    Kasanagi on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited November 2009
    not to mention that helix launchers will fucking GO AROUND A DIRECT HIT AT 2 METERS

    >_>

    curly haired boy on
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  • NerdgasmicNerdgasmic __BANNED USERS regular
    edited November 2009
    I hope that future DLC adds a character with a talent tree for Eridian rifles.

    Nerdgasmic on
  • IoloIolo iolo Registered User regular
    edited November 2009
    Nerdgasmic wrote: »
    I hope that future DLC adds a character with a talent tree for Eridian rifles.

    Playable Ninja Claptrap? Oh yes!

    Anyone w/ PC Retail version, is there any useful info in the manual about navigating the various menu screens? It's mildly annoying to have to use the mouse to switch over from the buy to the sell screens at a kiosk, for example. Or to have to use the mouse to toggle weapon proficiencies - backpack - skills - quests - map.

    EDIT: Nevermind. Found it.

    Right clicking on the game in Steam doesn't show a manual, but there is one here (link is to a big ol' PDF). Here are the menu commands:

    IN-GAME SCREENS
    • Highlight menu item: ARROW KEYS
    • Accept/Cancel: ENTER/ESC
    • Open/Close Status Menu: TAB
    • Scroll Status Menu Tabs: , (comma)/. (period) [Also works at vending machines!]
    • Quick-scroll to Character Tab: 1
    • Quick-scroll to Inventory Tab: 2
    • Quick-scroll to Skills Tab: 3
    • Quick-scroll to Logs Tab: 4
    • Cycle Logs: Spacebar
    • Quick-Scroll to Map: 5
    • Quick open Map: M
    • Zoom Map in/out: Enter
    • Scan/Scroll Map: ARROW KEYS
    • Friends: 0
    • Scroll dialog/details: PAGE UP/PAGE DOWN
    • Pause: ESC

    Also, Dr. Zed's last name is Blanco.

    Iolo on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited November 2009
    Sorenson wrote: »
    See, the thing is that you're trying to shoot the enemies head-on. That's a big do-not with launchers by virtue of their slow projectile, fire and reload speed. Dudes are gonna move and I guess if you have some really wierd computer that handles projectile hit detection in a wierd-ass way you'll have stuff clipping through.

    You've gotta treat launchers like they are air-to-ground weaponry so that even if you miss your target you at least hit the ground or something near the target so you can benifit from splash damage. You're gonna want to get up to a high position or jump around while shooting so you've got a downward arc, and you're going to want to be using an elemental gun and exploiting your splash damage to incur DoTs, trying to do straight shot damage with a launcher doesn't work well because of everything I mentioned so you're gonna want to leave that to the other folks on your team who're using more conventional guns. Splash and saturation are your bread and butter for launchers, which is why they're especially good with a Support Gunner who lets you keep laying down the fire.

    Yeah...that's FPS 101 right there.

    Still, Rockets could do a bit more damage. To normal enemies they're pretty deadly. But against "heavier" classes they don't seem as effective as they should.

    Dragkonias on
  • LucascraftLucascraft Registered User regular
    edited November 2009
    The problem launchers have is that the entire game is tailored to unloading your clip as fast as possible. Rate of fire is one of the most important stats, and there are multiple talents for characters to increase their rate of fire. Launchers just shoot too slowly in the fast paced world of a million bullets. Sure, a single rocket might be effective. But it isn't as effective as the 80-100 rounds of SMG fire that you can use in the same amount of time.

    Lucascraft on
  • SigtyrSigtyr Registered User regular
    edited November 2009
    Lucascraft wrote: »
    The problem launchers have is that the entire game is tailored to unloading your clip as fast as possible. Rate of fire is one of the most important stats, and there are multiple talents for characters to increase their rate of fire. Launchers just shoot too slowly in the fast paced world of a million bullets. Sure, a single rocket might be effective. But it isn't as effective as the 80-100 rounds of SMG fire that you can use in the same amount of time.

    That's what burst fire launchers are for. Be a Launcher based Brick and sport a burst fire launcher? Rockets, EVERYWHERE.

    Sigtyr on
  • Ah_PookAh_Pook Registered User regular
    edited November 2009
    man the difficulty (or lack thereof) of the DLC is really disappointing me. i rolled in with a lvl 50 brick, and im crushing infinite waves of lvl 2 zombies for 2xp each. i mean nothing has even depleted my shield so far, or dropped anything worth looking at twice.

    maybe its better if you beat the second playthrough first, i dunno.

    Ah_Pook on
  • vonPoonBurGervonPoonBurGer Registered User regular
    edited November 2009
    Ferrus wrote: »
    So, after reading a bit of this thread... There seems to be much talk about bugs and whatnot. Does this refer to the PC version only? I just rented it for my 360 and I don't yet have internet access with it, so no patching for me.
    Here's a list of things that were fixed in the first 360 patch:
    • Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
    • Fixed a bug in which players gibbed in arena combat disappeared * fixed a bug which caused the dollars counter to spin continuously
    • Fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
    • Weapon mapping to the D-pad should no longer reverse left and right
    • Various localization and other text and tooltip corrections
    • The introductory quests with CL4P-TP should now always progress properly all the time
    • Lilith's Phase Strike ability now works as intended
    • Load times have been improved
    So if you're playing the unpatched version, you might run into an issue with the intro quest; just restart if that happens. Make lots of saves when on the Find Tannis quest, in case it glitches on you. And don't try to use Lilith's Phase Strike if you're playing Lilith and are level 25+, it's busted in your version. The only outstanding bug on the 360 that I'm aware of is that there's a hidden fifth line of info text for the weapon tooltips, so guns might have extra effects that you won't be aware of until you use the gun. Usually the hidden text is something like +damage or -accuracy or +clipsize, and those modifiers are already reflected in the number stats on the gun anyway.

    vonPoonBurGer on
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  • AZChristopherAZChristopher Registered User regular
    edited November 2009
    Ah_Pook wrote: »
    man the difficulty (or lack thereof) of the DLC is really disappointing me. i rolled in with a lvl 50 brick, and im crushing infinite waves of lvl 2 zombies for 2xp each. i mean nothing has even depleted my shield so far, or dropped anything worth looking at twice.

    maybe its better if you beat the second playthrough first, i dunno.

    Yes, if you beat playthrough 2 they will scale to level 50. If you play it in playthrough 1 the zombies scale up to around level 35 for the easier zombies.

    I started playing the DLC at playthrough 2 with a level 39 hunter. Was actually a challenge at first with the zombies at level 42 and up.

    If this game isn't challenging, then people really need to think of trying it with a different character. It doesn't take that long to level someone up to the minimum of level 10.

    AZChristopher on
  • DrakeDrake Edgelord Trash Below the ecliptic plane.Registered User regular
    edited November 2009
    Avoid doing every sidequest to enhance the challenge. Lack of challenge seems to come mainly from overleveling.

    Drake on
  • DarkSymphonyDarkSymphony Registered User regular
    edited November 2009
    wait a sec, in the DLC is there any new guns at all? I know someone answered that there aren't any new equipment slots or anything like that, but is it just really only new enemies and landmass?

    DarkSymphony on
  • IoloIolo iolo Registered User regular
    edited November 2009
    wait a sec, in the DLC is there any new guns at all? I know someone answered that there aren't any new equipment slots or anything like that, but is it just really only new enemies and landmass?

    There are new guns but only in combinations possible in the original game. New guns yes, new gun types or parts no. (Is that what you were asking?)

    Iolo on
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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2009
    Really, new guns is the last thing they needed to add.

    DeMoN on
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  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited November 2009
    I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?

    SimpsonsParadox on
  • zhen_roguezhen_rogue Registered User regular
    edited November 2009
    I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?

    Same as any other game, frankly.
    Fucktards abound, but if you play enough you'll find some cool folks to tag as friends, and play with more often. I also don't see lootwhoring hardly ever in public games, as there's so much of it for everyone. If you're a siren and a nice SMG drops, never have I seen a game where the looter, if not the siren, wouldn't hand it over if the siren asked nice and it was an upgrade.
    The bonus here is that BL is very very forgiving in terms of joining games - a level 1 can group with a level 50, still get XP, and be able to travel with the 50 to most non-quest locked zones.

    zhen_rogue on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2009
    You forgot that hosting games can be a pain in the ass if you don't know how to open ports.

    I don't, so my friend hosts our games.

    DeMoN on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited November 2009
    zhen_rogue wrote: »
    I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?

    Same as any other game, frankly.
    Fucktards abound, but if you play enough you'll find some cool folks to tag as friends, and play with more often. I also don't see lootwhoring hardly ever in public games, as there's so much of it for everyone. If you're a siren and a nice SMG drops, never have I seen a game where the looter, if not the siren, wouldn't hand it over if the siren asked nice and it was an upgrade.
    The bonus here is that BL is very very forgiving in terms of joining games - a level 1 can group with a level 50, still get XP, and be able to travel with the 50 to most non-quest locked zones.

    hey zhen, how's your laptop? ;o

    my experience has been that most people on borderlands PC are pretty good to play with. i've never actually come across a griefer more than once. there are people, however, who insist on playing with hacked guns and bringing everyone else's framerate to the teens. :\ i try to avoid those games, or ask them to stop.

    curly haired boy on
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  • zhen_roguezhen_rogue Registered User regular
    edited November 2009
    hey zhen, how's your laptop? ;o

    It's still in the shop for warranty replacement of the video card, likely another week before I get it back.
    I am in severe Borderlands withdrawl.

    zhen_rogue on
This discussion has been closed.