That's good news. I've been using an AR with a primary bird spec, but at 46 it just isn't very strong anymore. My AR is much too weak. I'm gonna try out a pistol spec assuming I can get my hands on a decent repeater or revolver.
I think the issues with Roland stem from one of the more overarching problems with the game; a lil' too much FPS here, not enough RPG there, and vice versa. Where Brick, Lilith and Mordecai are at best paying lip service to the roles of Tank, CC and DPS; they're the same dish with slightly different flavoring.
Roland on the other hand, was made a little too well in terms of being what he is: a support class. Being able to chain heal people with a rocket launcher is not only cool, its unique to the class. I wondered about the relative strength of the turret versus the other Action Skills until I saw it had a taunt effect; its there to draw fire (and aid the group depending on how your talented out).
The poor Machine Gun itemization to me is telling on this point. Out of all the weapon classes its the only one with consistently poor showing and exceedingly rare rares. After a certain point you're drowining in amazingly powerful pistols, smgs and shotties, but the Combat Rifles just keep on sucking. It almost feels like being pushed into the role set out for him, particularly when only two of his talents directly effect all 7 weapon classes.
That being said, hack yourself an Ogre; BIG difference, no regrets, and get yourself a Relentless Bastard shottie because Holy Shit are they awesome.
Well, I finally got the 1.01 update finished (paused it while surfing the web and forgot about it till today) and I ran into a bit of a snag. Borderlands now refuses to work. It keeps telling me a bunch of files are missing and lines of letters and numbers that make me cry. Dont suppose anyone here has a solution?
I think the issues with Roland stem from one of the more overarching problems with the game; a lil' too much FPS here, not enough RPG there, and vice versa. Where Brick, Lilith and Mordecai are at best paying lip service to the roles of Tank, CC and DPS; they're the same dish with slightly different flavoring.
Roland on the other hand, was made a little too well in terms of being what he is: a support class. Being able to chain heal people with a rocket launcher is not only cool, its unique to the class. I wondered about the relative strength of the turret versus the other Action Skills until I saw it had a taunt effect; its there to draw fire (and aid the group depending on how your talented out).
The poor Machine Gun itemization to me is telling on this point. Out of all the weapon classes its the only one with consistently poor showing and exceedingly rare rares. After a certain point you're drowining in amazingly powerful pistols, smgs and shotties, but the Combat Rifles just keep on sucking. It almost feels like being pushed into the role set out for him, particularly when only two of his talents directly effect all 7 weapon classes.
That being said, hack yourself an Ogre; BIG difference, no regrets, and get yourself a Relentless Bastard shottie because Holy Shit are they awesome.
i think you're right; soldier is the only class where you can even TRY to aid others - you've got an entire skill tree dedicated to it, and skills just for reviving teammates and healing them.
that's probably why the soldier class is the weakest in PVP. he's really not meant for it.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
So, after reading a bit of this thread... There seems to be much talk about bugs and whatnot. Does this refer to the PC version only? I just rented it for my 360 and I don't yet have internet access with it, so no patching for me.
Ferrus on
I would like to pause for a moment, to talk about my penis.
My penis is like a toddler. A toddler—who is a perfectly normal size for his age—on a long road trip to what he thinks is Disney World. My penis is excited because he hasn’t been to Disney World in a long, long time, but remembers a time when he used to go every day. So now the penis toddler is constantly fidgeting, whining “Are we there yet? Are we there yet? How about now? Now? How about... now?”
And Disney World is nowhere in sight.
0
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited November 2009
Fortunately (or unfortunately?) Assault is mediocre at absolute best (Recoil doesn't affect accuracy while you're zoomed in, it only affects muzzle climb) and Scattershot is flat out awful, so there's really not actually a whole lot tying you to any specific weapon with Roland.
His only good gun-related skills, Overload and Metal Storm, are effective with any weapon type. So really, Roland can use Pistols and SMGs just as well as Shotguns and Combat Rifles. The only weapon he is less effective with is launchers, because Impact only adds to bullet damage, and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.
Well, I finally got the 1.01 update finished (paused it while surfing the web and forgot about it till today) and I ran into a bit of a snag. Borderlands now refuses to work. It keeps telling me a bunch of files are missing and lines of letters and numbers that make me cry. Dont suppose anyone here has a solution?
This is just a stab in the dark. Did you alter any files to fix or modify your game and then set them to read only?
This is just a stab in the dark. Did you alter any files other than the ones in Documents/My Games/Borderlands/Willowgame/Config to fix or modify your game and then set them to read only?
Fixed, as being one of the folks who did tweak his game I've had no problem with updates and so can only imagine there being problems if the person in question went straight into the Steam directory and fooled around.
...and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.
Clipping through enemies, but exploding if they go anywhere near corners.
The really tragic bit is that in the rare case that a rocket does actually hit the enemy, it does great damage and you can tell that there's potential there for them to be an excellent weapon type.
You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.
Where in the blue fuck is the DLC for the PS3? I know it's out in the EU (on the 360 at least) cos folks are playing it, but it's not showing on the PSN and there is no in-game marketplace.
Oh yeah I forgot to mention; If anyone is still getting the black lines across their screen from the 1.01 patch, delete all your ini files and let the game regenerate them. Will fix the issue.
My Games/Borderlands/Willowgame/Config/
You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.
No, they really clip through a ridiculous amount of enemies.
You people either don't know how to use them properly or just have shitty luck at finding good launchers. When I pull out my Roland's launcher shit will and indeed does die.
Maybe you just have shitty luck finding decent non-launchers.
See, the thing is that you're trying to shoot the enemies head-on. That's a big do-not with launchers by virtue of their slow projectile, fire and reload speed. Dudes are gonna move and I guess if you have some really wierd computer that handles projectile hit detection in a wierd-ass way you'll have stuff clipping through.
You've gotta treat launchers like they are air-to-ground weaponry so that even if you miss your target you at least hit the ground or something near the target so you can benifit from splash damage. You're gonna want to get up to a high position or jump around while shooting so you've got a downward arc, and you're going to want to be using an elemental gun and exploiting your splash damage to incur DoTs, trying to do straight shot damage with a launcher doesn't work well because of everything I mentioned so you're gonna want to leave that to the other folks on your team who're using more conventional guns. Splash and saturation are your bread and butter for launchers, which is why they're especially good with a Support Gunner who lets you keep laying down the fire.
Sorenson, my berzerker has had trouble even with that method usually involving blast radius being obscured by something miniscule, or hitting the "ground" of structures. Most notably when you're going through buildings, where for some reason shooting at the ground results in a graphical explosion, but no blast damage to the surrounding enemies. This has happened on just about every stairway, guard tower shack, and junk platforms/walkways.
Between that at having terrible hit detection for direct rocket hits, it makes a launcher-only playstyle very frustrating.
I hope that future DLC adds a character with a talent tree for Eridian rifles.
Playable Ninja Claptrap? Oh yes!
Anyone w/ PC Retail version, is there any useful info in the manual about navigating the various menu screens? It's mildly annoying to have to use the mouse to switch over from the buy to the sell screens at a kiosk, for example. Or to have to use the mouse to toggle weapon proficiencies - backpack - skills - quests - map.
EDIT: Nevermind. Found it.
Right clicking on the game in Steam doesn't show a manual, but there is one here (link is to a big ol' PDF). Here are the menu commands:
IN-GAME SCREENS
Highlight menu item: ARROW KEYS
Accept/Cancel: ENTER/ESC
Open/Close Status Menu: TAB
Scroll Status Menu Tabs: , (comma)/. (period) [Also works at vending machines!]
See, the thing is that you're trying to shoot the enemies head-on. That's a big do-not with launchers by virtue of their slow projectile, fire and reload speed. Dudes are gonna move and I guess if you have some really wierd computer that handles projectile hit detection in a wierd-ass way you'll have stuff clipping through.
You've gotta treat launchers like they are air-to-ground weaponry so that even if you miss your target you at least hit the ground or something near the target so you can benifit from splash damage. You're gonna want to get up to a high position or jump around while shooting so you've got a downward arc, and you're going to want to be using an elemental gun and exploiting your splash damage to incur DoTs, trying to do straight shot damage with a launcher doesn't work well because of everything I mentioned so you're gonna want to leave that to the other folks on your team who're using more conventional guns. Splash and saturation are your bread and butter for launchers, which is why they're especially good with a Support Gunner who lets you keep laying down the fire.
Yeah...that's FPS 101 right there.
Still, Rockets could do a bit more damage. To normal enemies they're pretty deadly. But against "heavier" classes they don't seem as effective as they should.
The problem launchers have is that the entire game is tailored to unloading your clip as fast as possible. Rate of fire is one of the most important stats, and there are multiple talents for characters to increase their rate of fire. Launchers just shoot too slowly in the fast paced world of a million bullets. Sure, a single rocket might be effective. But it isn't as effective as the 80-100 rounds of SMG fire that you can use in the same amount of time.
The problem launchers have is that the entire game is tailored to unloading your clip as fast as possible. Rate of fire is one of the most important stats, and there are multiple talents for characters to increase their rate of fire. Launchers just shoot too slowly in the fast paced world of a million bullets. Sure, a single rocket might be effective. But it isn't as effective as the 80-100 rounds of SMG fire that you can use in the same amount of time.
That's what burst fire launchers are for. Be a Launcher based Brick and sport a burst fire launcher? Rockets, EVERYWHERE.
man the difficulty (or lack thereof) of the DLC is really disappointing me. i rolled in with a lvl 50 brick, and im crushing infinite waves of lvl 2 zombies for 2xp each. i mean nothing has even depleted my shield so far, or dropped anything worth looking at twice.
maybe its better if you beat the second playthrough first, i dunno.
So, after reading a bit of this thread... There seems to be much talk about bugs and whatnot. Does this refer to the PC version only? I just rented it for my 360 and I don't yet have internet access with it, so no patching for me.
Here's a list of things that were fixed in the first 360 patch:
Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
Fixed a bug in which players gibbed in arena combat disappeared * fixed a bug which caused the dollars counter to spin continuously
Fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
Weapon mapping to the D-pad should no longer reverse left and right
Various localization and other text and tooltip corrections
The introductory quests with CL4P-TP should now always progress properly all the time
Lilith's Phase Strike ability now works as intended
Load times have been improved
So if you're playing the unpatched version, you might run into an issue with the intro quest; just restart if that happens. Make lots of saves when on the Find Tannis quest, in case it glitches on you. And don't try to use Lilith's Phase Strike if you're playing Lilith and are level 25+, it's busted in your version. The only outstanding bug on the 360 that I'm aware of is that there's a hidden fifth line of info text for the weapon tooltips, so guns might have extra effects that you won't be aware of until you use the gun. Usually the hidden text is something like +damage or -accuracy or +clipsize, and those modifiers are already reflected in the number stats on the gun anyway.
man the difficulty (or lack thereof) of the DLC is really disappointing me. i rolled in with a lvl 50 brick, and im crushing infinite waves of lvl 2 zombies for 2xp each. i mean nothing has even depleted my shield so far, or dropped anything worth looking at twice.
maybe its better if you beat the second playthrough first, i dunno.
Yes, if you beat playthrough 2 they will scale to level 50. If you play it in playthrough 1 the zombies scale up to around level 35 for the easier zombies.
I started playing the DLC at playthrough 2 with a level 39 hunter. Was actually a challenge at first with the zombies at level 42 and up.
If this game isn't challenging, then people really need to think of trying it with a different character. It doesn't take that long to level someone up to the minimum of level 10.
AZChristopher on
0
DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited November 2009
Avoid doing every sidequest to enhance the challenge. Lack of challenge seems to come mainly from overleveling.
wait a sec, in the DLC is there any new guns at all? I know someone answered that there aren't any new equipment slots or anything like that, but is it just really only new enemies and landmass?
wait a sec, in the DLC is there any new guns at all? I know someone answered that there aren't any new equipment slots or anything like that, but is it just really only new enemies and landmass?
There are new guns but only in combinations possible in the original game. New guns yes, new gun types or parts no. (Is that what you were asking?)
I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?
I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?
Same as any other game, frankly.
Fucktards abound, but if you play enough you'll find some cool folks to tag as friends, and play with more often. I also don't see lootwhoring hardly ever in public games, as there's so much of it for everyone. If you're a siren and a nice SMG drops, never have I seen a game where the looter, if not the siren, wouldn't hand it over if the siren asked nice and it was an upgrade.
The bonus here is that BL is very very forgiving in terms of joining games - a level 1 can group with a level 50, still get XP, and be able to travel with the 50 to most non-quest locked zones.
I've currently gotten Roland to level 30 on the PS3 version. I am thinking of getting the PC version, but I only like coop. How easy is it to get into a good coop game on the PC?
Same as any other game, frankly.
Fucktards abound, but if you play enough you'll find some cool folks to tag as friends, and play with more often. I also don't see lootwhoring hardly ever in public games, as there's so much of it for everyone. If you're a siren and a nice SMG drops, never have I seen a game where the looter, if not the siren, wouldn't hand it over if the siren asked nice and it was an upgrade.
The bonus here is that BL is very very forgiving in terms of joining games - a level 1 can group with a level 50, still get XP, and be able to travel with the 50 to most non-quest locked zones.
hey zhen, how's your laptop? ;o
my experience has been that most people on borderlands PC are pretty good to play with. i've never actually come across a griefer more than once. there are people, however, who insist on playing with hacked guns and bringing everyone else's framerate to the teens. i try to avoid those games, or ask them to stop.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Posts
Yea, "pistol" includes revolvers and repeaters.
Roland on the other hand, was made a little too well in terms of being what he is: a support class. Being able to chain heal people with a rocket launcher is not only cool, its unique to the class. I wondered about the relative strength of the turret versus the other Action Skills until I saw it had a taunt effect; its there to draw fire (and aid the group depending on how your talented out).
The poor Machine Gun itemization to me is telling on this point. Out of all the weapon classes its the only one with consistently poor showing and exceedingly rare rares. After a certain point you're drowining in amazingly powerful pistols, smgs and shotties, but the Combat Rifles just keep on sucking. It almost feels like being pushed into the role set out for him, particularly when only two of his talents directly effect all 7 weapon classes.
That being said, hack yourself an Ogre; BIG difference, no regrets, and get yourself a Relentless Bastard shottie because Holy Shit are they awesome.
that's probably why the soldier class is the weakest in PVP. he's really not meant for it.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
And Disney World is nowhere in sight.
His only good gun-related skills, Overload and Metal Storm, are effective with any weapon type. So really, Roland can use Pistols and SMGs just as well as Shotguns and Combat Rifles. The only weapon he is less effective with is launchers, because Impact only adds to bullet damage, and then launchers are awful anyway until they fix rockets clipping through nearly every enemy.
This is just a stab in the dark. Did you alter any files to fix or modify your game and then set them to read only?
The really tragic bit is that in the rare case that a rocket does actually hit the enemy, it does great damage and you can tell that there's potential there for them to be an excellent weapon type.
...right.
So DLC people: does the DLC shed any light on the ending of the game? or the ninja claptrap? or why you can only shoot one of the rak hives?
Currently playing: GW2 and TSW
Where in the blue fuck is the DLC for the PS3? I know it's out in the EU (on the 360 at least) cos folks are playing it, but it's not showing on the PSN and there is no in-game marketplace.
:?
My Games/Borderlands/Willowgame/Config/
No, they really clip through a ridiculous amount of enemies.
You've gotta treat launchers like they are air-to-ground weaponry so that even if you miss your target you at least hit the ground or something near the target so you can benifit from splash damage. You're gonna want to get up to a high position or jump around while shooting so you've got a downward arc, and you're going to want to be using an elemental gun and exploiting your splash damage to incur DoTs, trying to do straight shot damage with a launcher doesn't work well because of everything I mentioned so you're gonna want to leave that to the other folks on your team who're using more conventional guns. Splash and saturation are your bread and butter for launchers, which is why they're especially good with a Support Gunner who lets you keep laying down the fire.
stuff still takes a relatively long time to die, though.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Between that at having terrible hit detection for direct rocket hits, it makes a launcher-only playstyle very frustrating.
>_>
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Playable Ninja Claptrap? Oh yes!
Anyone w/ PC Retail version, is there any useful info in the manual about navigating the various menu screens? It's mildly annoying to have to use the mouse to switch over from the buy to the sell screens at a kiosk, for example. Or to have to use the mouse to toggle weapon proficiencies - backpack - skills - quests - map.
EDIT: Nevermind. Found it.
Right clicking on the game in Steam doesn't show a manual, but there is one here (link is to a big ol' PDF). Here are the menu commands:
IN-GAME SCREENS
Also, Dr. Zed's last name is Blanco.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Yeah...that's FPS 101 right there.
Still, Rockets could do a bit more damage. To normal enemies they're pretty deadly. But against "heavier" classes they don't seem as effective as they should.
That's what burst fire launchers are for. Be a Launcher based Brick and sport a burst fire launcher? Rockets, EVERYWHERE.
maybe its better if you beat the second playthrough first, i dunno.
Yes, if you beat playthrough 2 they will scale to level 50. If you play it in playthrough 1 the zombies scale up to around level 35 for the easier zombies.
I started playing the DLC at playthrough 2 with a level 39 hunter. Was actually a challenge at first with the zombies at level 42 and up.
If this game isn't challenging, then people really need to think of trying it with a different character. It doesn't take that long to level someone up to the minimum of level 10.
There are new guns but only in combinations possible in the original game. New guns yes, new gun types or parts no. (Is that what you were asking?)
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Same as any other game, frankly.
Fucktards abound, but if you play enough you'll find some cool folks to tag as friends, and play with more often. I also don't see lootwhoring hardly ever in public games, as there's so much of it for everyone. If you're a siren and a nice SMG drops, never have I seen a game where the looter, if not the siren, wouldn't hand it over if the siren asked nice and it was an upgrade.
The bonus here is that BL is very very forgiving in terms of joining games - a level 1 can group with a level 50, still get XP, and be able to travel with the 50 to most non-quest locked zones.
I don't, so my friend hosts our games.
hey zhen, how's your laptop? ;o
my experience has been that most people on borderlands PC are pretty good to play with. i've never actually come across a griefer more than once. there are people, however, who insist on playing with hacked guns and bringing everyone else's framerate to the teens.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It's still in the shop for warranty replacement of the video card, likely another week before I get it back.
I am in severe Borderlands withdrawl.