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Was reading a Eurogamer article about Introversion and they mentioned Defcon is coming out on PSN. Not sure if this was already known or not but I'm estatic about this news. Day 1 purchase, I always felt that Defcon would be amazing on XBLA or PSN.
Eurogamer: What, even Chris?
Mark Morris: Yeah yeah ha ha! Just a bit! Chris has had a really hard ride because we were doing things with Channel 4 and all sorts of things just to keep us alive, right? And the only reason Chris wanted to be part of Introversion was to develop his own games, so he's had it worse. But he's now off of Darwinia+ and he's working with Subversion, so that's in development and it's looking great.
Also, we've Defcon coming up on PSN. That project is starting to take shape, and hopefully the lessons we learned from Darwinia+ [means] we'll be able to do that project swiftly and less painfully.
In order for this future to materialise for us we don't need a huge number of sales [of Darwinia+]. We're not far above Space Giraffe levels, which is the bottom. If we can hit that level of sales then the future of Introversion is going to be brilliant - we're going to be back on track making Subversion, new, original IP that we really want to do, broadening our base and everything's wonderful. However, if we don't make that number of sales then we won't have the resources to carry on, so there is this point and the whole company is focusing towards it. Either that will be the end or we'll come back with a very, very different attitude and level of capability for making games.
Eurogamer: Why did you decide to take Defcon to PlayStation Network?
Mark Morris: We were in talks with Microsoft for Defcon, and Microsoft, they really want differentiators for games on their service. And because Defcon had been out on PC before they really wanted something new to differentiate it. And that was where the problem started with Darwinia+. It's fair - Microsoft has got more games out so they can act in that way. Whereas Sony are just a bit keener to increase the number of games on the system. If you've got a good game that stands up well and looks good, they'll take it.
The reason that we've gone with PSN is really about development speed, because we think we can do it quicker - we think we can do it really fast. Also, I really want, strategically, to be able to work with both Sony and Microsoft, because I really want to get our game out to as wide an audience as we possibly can. I still maintain that the difficult part is making the game itself. Once you've got that core game and it's fun and all the rest, then the technical aspect of putting it onto the different systems should, in theory, be a little bit easier and a little bit less risky. That's the direction I want to take Introversion on, so that we can take anything and put it out on any of the platforms.
Okay but then they have to sync it with that world view thing that shows you who is playing on the PSN network, and let you nuke people out of their games.
Portable DefCon? I'm in. I wonder if it will have network play or just local multiplayer. If local only, I hope there is a single cart option.
I love this game, but I'm not good at it. It's got a nice minimal feel to it and it's a fun twist on RTS gameplay. Then again I dig the hell out what Introversion does. I still play Darwinia and Uplink occasionally as well. But like I said, I'm horrible at DefCon, I play it too sporadically to really improve. But then again; Everyone loses.
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Wait. I have this for PC put away somewhere. I shouldn't buy this twice.
Wow. I'll buy that instead.
Portable DefCon? I'm in. I wonder if it will have network play or just local multiplayer. If local only, I hope there is a single cart option.
I love this game, but I'm not good at it. It's got a nice minimal feel to it and it's a fun twist on RTS gameplay. Then again I dig the hell out what Introversion does. I still play Darwinia and Uplink occasionally as well. But like I said, I'm horrible at DefCon, I play it too sporadically to really improve. But then again; Everyone loses.