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Let's Play Lone Wolf: David Bowie is a druid? Wait, no that kind of makes sense.

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Posts

  • BiopticBioptic Registered User regular
    edited January 2010
    We come in peace!

    Bioptic on
  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    Talk to them.

    Chrono Helix on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Chat them up.

    No harm in trying to talk with them, since if they turn out to be douches we can still kill them.

    RedThorn on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    I'm from the future!

    cooljammer00 on
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  • KelorKelor Registered User regular
    edited January 2010
    Page 156: Having listened to your explanation the giants react with scepticism, but, despite their doubts, they are clearly fascinated by your appearance and the sound of your voice. 'We are the Yoacor,' says the leader, proudly. 'We are the Lords of Yanis--the Shining City--and masters of the Abaxial of Czenos. Come, we will take you to our realm where you may tell your strange story to the Beholder. He will divine its worth.'

    He beckons you to approach his dragonmount and you step forward. The thought of being left marooned in this wilderness is all you need to persuade you to obey his command.

    Turn to 205.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 205: With a mighty screech, the dragonmounts take to the air in unison, the beat of their great wings filling your ears with a thunderous drumming noise. Your stomach heaves as the leader tugs at the reins, sending the beast labouring steeply into the fire-orange sky. The ground below falls away at an alarming rate and within minutes you are travelling hundreds of feet above the plateau, your vision blurred by the speed of the rushing wind.

    Beneath you the trackless waste stretches away to the burning horizon. Without sun or moon or any change in the brightness of the sky you find it impossible to gauge the passage of time. Twice you lapse into sleep, for how long you cannot guess, yet each time you wake the arrow-shaped flight formation of the dragonmounts remains unchanged and the Yoacor themselves show not the slightest sign of fatigue.

    At length the featureless wastes give way to thick, violet-coloured grasslands dotted with scab-like patches of marsh and bog. The air becomes humid and the faint smell of rotting vegetation conjures up memories of time spent in the Danarg. Gradually the lowlands rise and you soar above high valleys and rock-strewn meadows, broken hills and weather-worn crags. As you approach a narrow cleft between two mountainous peaks the leader raises his hand. Upon this signal the others close into single file. An immense crater lies beyond the pass and at its heart stands a city, the most beautiful city you have ever seen.

    Turn to 50.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 50: The shining City of Yanis lies before you, rising in circular levels around a turreted citadel of sparkling crystal which dominates the vast, alien metropolis. Constructed out of sheeted platinum, silver, glass and mirrored steel, it reflects the light in a thousand colours from its walls, windows and huge, conical towers, giving it the appearance and splendour of a glowing sun. As the dragonmount glides over the outer walls, you feast your eyes upon a network of broad avenues lined with fragrant, tree-like plants, squares with fountains, and huge, silver, bell-shaped dwellings.

    Directly ahead stands the citadel. The leader signals once more and together the Yoacor land their winged steeds upon a glassy platform adjacent to one of the citadel's five circular watchtowers. There you are met by Yoacor guards, resplendent in armour of burnished silver, who attend to the dragonmounts with dutiful efficiency. The leader helps you dismount before dismissing his company and escorting you to a room in the watchtower.

    'You will rest here,' he says, using only his mind. 'I shall take word to the Beholder and he shall speak with you. Refresh yourself and sleep if you wish.' He motions towards an adjoining room then turns and leaves, the door closing behind him seemingly of its own accord.

    If you wish to investigate the adjoining room, turn to 170.

    If you wish to attempt an escape from the watchtower, turn to 340.

    If you choose to remain in this room, turn to 219.

    Kelor on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Investigate the room he pointed out

    Darian on
  • Man in the MistsMan in the Mists Registered User regular
    edited January 2010
    Let's see what's in the other room.

    Man in the Mists on
  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    We don't need sleep right now and I don't trust these guys enough to just blindly 'rest' where they tell us. On the other hand they seem like they *may* be friendly enough that I don't want to cast suspicion on ourselves by sneaking out for no reason. remain in this room

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
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  • JaysonFourJaysonFour Classy Monster Kitteh Registered User regular
    edited January 2010
    If these guys wanted us dead they'd have killed us already or left us to die in the wasteland. Let`s check out the other room and see if any noms are about.

    JaysonFour on
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    I can has cheezburger, yes?
  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    JaysonFour wrote: »
    If these guys wanted us dead they'd have killed us already or left us to die in the wasteland. Let`s check out the other room and see if any noms are about.

    True, but sometimes I actually try to roleplay these and I'm not certain there completely our friends. Besides, this book is supposed to be extra hard, we've always been rewarded (though sometimes we have to fight for it) when we go off and explore. I keep expecting it to come back and bite us hard one of these books. I can just see:
    "As you enter the room you see a window. As you look out you can see across a courtyard through another window into the queens bathing chamber. She screams as she catches sight of you. Guards rush in, the trial is brief as the king finds you guilty of bothering the queen. Your life and adventure end here."
    Or
    "You lay down to rest. A few hours later the beholder comes to speak with you. He is so insulted that you weren't ready for someone as important as him that he immediately orders you executed. Your life and adventure end here."

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • Man in the MistsMan in the Mists Registered User regular
    edited January 2010
    Nah, if it was that bad the 11th book would have been the last book. ;-)

    Man in the Mists on
  • KelorKelor Registered User regular
    edited January 2010
    Page 170: Warily you enter the room, noting that in spite of a lack of windows and torches it is bathed in a warm amber light. The opalescent glow pours from the walls themselves, illuminating a table set with colourful food and a huge, cushioned divan standing beside it. The oversize Yoacor furniture makes you feel like a small child exploring a dining chamber for adults, but your hunger soon quells your unease and entices you towards the table. You are very hungry after your long flight to Yanis and must now eat a Meal or lose 3 ENDURANCE points.

    If you have the Magnakai Discipline of Curing, turn to 78.

    If you wish to eat some of the Yoacor food, turn to 119.

    If you choose to eat a Meal from your Backpack, or decide to go without food altogether (remember to deduct 3 ENDURANCE points), turn to 231.


    We have Curing.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 78: Your Kai sense tells you that the food is untainted. You cannot identify any of the meats, vegetables or fruits but you sense that they are especially nutritious.

    If you wish to eat some of the Yoacor food, turn to 119.

    If you prefer to eat a Meal from your Backpack, turn to 231.

    Kelor on
  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    Eat their food.

    Chrono Helix on
  • Man in the MistsMan in the Mists Registered User regular
    edited January 2010
    *chew**munch**chomp*

    Man in the Mists on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Om nom nom on their food.

    RedThorn on
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  • KelorKelor Registered User regular
    edited January 2010
    Page 119: The food has a taste and texture completely unlike anything you have tried before, yet it is delicious, and after having eaten your fill you feel thoroughly refreshed and fortified: restore 3 ENDURANCE points.

    There is enough food remaining for 1 Meal. If you wish to keep the Meal, note on your Action Chart, 'Meal: +3 EP', as the food will restore 3 ENDURANCE points when consumed.

    Turn to 139.

    We're already at max backpack space.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 139: You return to the first room and peer out of a tall window that looks out over the city. Far below you can see the Yoacor crowding an avenue which leads to an outer level of Yanis. They move with such purposefulness that, from this great height, they resemble a vast community of worker ants. For several hours you stare down at this beautiful alien city and its industrious citizens while you try to make sense of your situation. Eventually you resolve to find out all you can from the one the leader called the 'Beholder'. Perhaps he will be able to help you locate the Lorestones and find a way back to Magnamund. At length you settle down to sleep.

    Turn to 317.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 317: A strong hand on your shoulder shakes you roughly from your sleep. 'The Beholder requests your company,' says the Yoacor leader stepping back and motioning you to rise. 'You must come with me.'

    Together with six attendant guards, the leader escorts you from the watchtower, across an open courtyard paved with polished steel, and into the entrance hall of the crystal citadel. There a superb spiral staircase forms the central core of this stronghold, carved from a solid mountainous chunk of a sky-blue mineral unfamiliar to you. The stairs soar upwards towards the turreted roof where the chamber of the Beholder is situated.

    With ease the Yoacor ascend and you struggle to keep pace. You count over 300 steps before the staircase opens on to a silent hallway where a massive door of solid ebony inlaid with gold fills an entire wall. A bell is rung and while you catch your breath and wait for the massive door to open you speculate on who the Beholder could be. You imagine him as a Yoacor warrior-king, tall and strong, with wisdom and intelligence beyond mortal reckoning. With this image in mind you feel optimistic that he will aid your quest. However, when the black door finally swings open your hopes are dashed--the sight of him shocks you to the core.

    Turn to 93.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 93: Cradled in the muscular arms of a Yoacor guard lies the loathsome, stunted form of the Beholder. His withered, corpse-green body is no bigger than a human child's, yet his bulbous head is enormous by comparison, far larger even than that of the giant who is holding him. It wobbles and sways repulsively when he turns to focus his eyes on you. Like polished gemstones these two blank orbs glint in the flickering light of the chamber, their cold sharpness revealing the intelligent being that lies imprisoned within the crippled shell.

    Here he is.

    'Be not afraid of me, human,' he says, using a language similar to your native tongue. 'I mean you no harm. My shape may not find favour with those of your species, but here in the Daziarn you must be prepared to disregard appearances if you are to discern the truth.'

    With a languid blink he dismisses the Yoacor leader and his guards and watches like a doting father as they descend the spiral staircase.

    If you possess the Magnakai Discipline of Divination, turn to 291.

    If you do not possess this skill, turn to 152.


    We have Divination.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 291: You focus your Kai skill on the Beholder and try to fathom if his intentions are for good or ill. You sense he possesses immense powers, both physical and psychic, which radiate from his body like the rays of an invisible sun. You concentrate on this power but all you can discern is that he is capable of using it to further both good and evil.

    Turn to 152.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 152: 'Come, let me show you some of the wonders of my realm,' says the Beholder, as the great black door swings slowly shut. 'It is so rare that I am able to entertain a guest, I would deem it an honour if you would accept my invitation.'

    With the only exit from the chamber now sealed off you have no option but to accept, yet his politeness makes you feel uneasy. You are his prisoner, yet he speaks to you as if you were free to leave at any time.

    Turn to 164.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 164: You walk beside the Beholder along a corridor which leads to a vast, circular gallery. At its centre stands a towering, bell-shaped vessel made out of transparent, glass-like material and filled with a huge, seething ball of fire. Its brilliant light illuminates some strange equipment standing against the walls and cluttering the tables, but little of its heat radiates into the room. You pass on until you come to another gallery which is floored with shining steel like a gigantic mirror. The domed roof is lost in the dim shadows, but at its centre you notice a tiny, disc-shaped portal. The Beholder glances at a row of crystals embedded in the wall and they glow in response to his psychic commands.

    'I am called the Beholder,' he says, his thin voice echoing loudly in the emptiness of the dome. 'I observe all that transpires in the Daziarn. I saw your arrival upon the Zhamin Plateau and I know from whence you came. So few of your kind survive transference that I abandoned all hope of meeting you. Indeed had you not met with one of my hunting parties your bones would now lie bleaching upon the sands of that arid plain. It seems that you are by nature a survivor.'

    Suddenly a swirling column of light appears, projected from the disc in the centre of the dome. It casts a pool of brilliance in the middle of the gallery and gradually widens until it encompasses the whole floor.

    'Come, observe, and perhaps you will learn the nature of your new world. For you will need to adapt if you are to survive here . . . for the rest of your life.'

    Turn to 268.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 268: The swirling light draws into focus upon the mirrored floor and you find yourself surrounded by a spectacular cosmic image. At the centre spins a shadow, as dark as deep space, populated with suns and stars and the myriad planets that revolve about them. This microscopic universe is in turn surrounded by a ring of total darkness, and beyond that radiate four beams of differing colour, like the spokes of a gigantic wheel. Between these beams are many areas of light and shade, some running parallel and some in isolation, but all of them connected by a pale, shimmering mist. 'What you see before you is a tableau of our worlds, a light-painting that depicts the universe of Aon and the Daziarn Plane,' says the Beholder, as his servant carries him to the dark centre of the floor. 'Here, among the suns and stars of Aon, is the planet you know as Magnamund, and beyond it lies the Shadow Gate through which you fell into the Daziarn.' Slowly the Yoacor moves towards you, bearing his master with care as he continues his monologue proudly. 'And here, balanced between the elemental strongholds of Fire and Water, lies the Abaxial of Czenos. This is my realm. I have chosen to live here, to shape it as I wish and to populate it with beings who embody my ideals.'

    Picture.

    Coldly the Beholder stares into your eyes and you feel your body stiffen as he probes deep into your mind.

    If you possess the Magnakai Discipline of Psi-screen, turn to 174.

    If you do not possess this skill, turn to 102.


    Nobody looks in our head!

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 174: The unexpected speed and intensity of the Beholder's psychic intrusion leaves you fumbling for defence. You draw on your psychic reserves and manage to erect a thought-wall to protect your nervous system, but it is too late to prevent the Beholder from scanning your mind: lose 1 ENDURANCE point.

    Then, with a blink of his eyes, he ceases his psychic probing and a smile spreads slowly across his withered grey face.

    Turn to 23.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 23: 'I perceive much in your character that pleases me, human. You possess inner strength, honour and a fiery courage uncommon among the mortals of Aon. Were it not for these traits I would have no hesitation in ridding myself of you, for I will not tolerate the weak and untrustworthy in my realm.'

    He pauses for a moment and gazes fixedly at the shapes swirling near the centre of the room. 'I have looked into your mind and the reasons why you are here in the Daziarn are now known to me. The quests and struggles of Magnamund are of no significance to the Shining City, but there are those of this world who would rejoice to learn that the last of the Kai is here, if only to seek you out and destroy you. For this reason you must leave Yanis. But I shall not send you away without guidance, for you have my respect and I shall help you all I can.'

    Turn to 122.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 122: The Beholder deactivates the light-picture and wills his servant to carry him back to the first gallery. There, bathed in the shadowless glow of the fireball, stands a huge globe of silvery metal. At his approach it radiates an eerie phosphorescent light and symbols appear upon its surface.

    'The Lorestones entered the Shadow Gate some moments before you fell, is that not so?' asks the Beholder, incisively. You confirm this to be the case and watch with fascination as the symbols shift and change colour. 'There are many channels within the Shadow Gate that are warped by the vagaries of time and space. Usually it is an impossible task to predict where an object passing through to the Daziarn will materialize, but the coordinates of your arrival are known and this will help my calculations.'

    Slowly the symbols begin to disappear until just three remain. 'Without knowing the precise Aon-time they entered the Shadow Gate I can find only an approximate location,' he says, scrutinizing the symbols. 'As reckoned by the time-scale of your planet, the Lorestones arrived on the Daziarn forty-one hours ago. They materialized together and intact in the forest of the Khat Trisect of Vhozada--a realm situated between the elemental strongholds of Earth and Water. This bodes well for you, human. Vhozada is a temperate and stable domain, rich in those elements necessary to sustain mortal life-forms. Also, there is one of great vision who has made this her home. Her name is Serocca. It would be wise to seek her help in finding these stones of power, for she is sure to know their whereabouts.'

    Although his words revive your flagging hopes, you are still fearful that the Lorestones are beyond your recovery. The Beholder senses your apprehension and tries to allay your fears by offering you a means of transportation to the realm of Vhozada. He promises that your passage will be swift, but, when you learn what the journey entails, your blood runs cold.

    Turn to 188.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 188: 'This device,' says the Beholder, pointing with pride at the huge, fiery vessel that dominates the gallery, 'is a Dimension Door. It will enable you to pass directly into the realm of Vhozada through a rent in the fabric of the Daziarn.' You stare in awe at the sun-like ball trapped within the vessel and try to comprehend the secret sorceries that enable such a thing to exist.

    'You will come to learn that the laws which govern my world are quite unlike those which shape Aon. Here, time and space can be manipulated by those with power enough to craft them to their needs,' he says, in answer to your thoughts. He wills his servant to carry him to another globe which stands close by. There he manipulates a bank of crystals and gradually a swirling circular grey shadow forms on the glassy surface of the vessel. It shimmers and you find that you cannot fully focus your eyes on it. 'Step forward and enter,' commands the Beholder. 'The door to Vhozada is open.'

    Your skin prickles and your stomach churns, but you fight to control your fear by relying solely on your Kai skills. You sense that the Beholder is speaking the truth: the grey portal does lead to the realm of Vhozada. And so, with great trepidation, you bid him farewell and step into the void.

    Turn to 208.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 208: At the very moment you enter the Dimension Door a sensation of incredible speed assails you. A twirling spiral of light unfolds before your eyes and you hurtle towards its core, borne along in an envelope of grey cloud. You close your eyes but the light penetrates your eyelids, growing ever brighter. It fills your head with a madness of colour and forces a silent scream of anguish from your lips: lose 3 ENDURANCE points.

    A sudden lack of air leaves you gasping for breath, but it passes in an instant and when you blink open your eyes you discover that your journey is complete: you have arrived in Vhozada.

    Turn to 228.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 228: From the brow of a grassy hill you stare across a strange yet familiar landscape. Before you lies an expanse of verdant grassland, with clumps of woodlands and several winding streams. The warm air smells fresh and clean and the distant sound of bird song is carried to you on the gentle breeze. Were it not for the grey, sunless skies above, it would be easy to believe that you had been returned to your home world.

    A sudden wave of homesickness makes you feel heavy-hearted, but you refuse to allow it to weaken your resolve. Instead, you scan the horizon in the hope of discovering some form of habitation.

    If you possess the Magnakai Discipline of Huntmastery and have reached the rank of Principalin or more, turn to 64.

    If you do not possess this skill, or have yet to reach this level of Magnakai training, turn to 148.


    We possess Huntmastery at that level.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 64: Using your Kai skill you focus your telescopic vision on the far horizon and see a group of shapes that resemble small pyramids of stone. However, you are too far away to be able to tell if the structures are inhabited.

    A nearby stream meanders in the direction of the distant shapes and you decide to follow its course in the hope that it will lead you to them.

    Turn to 248.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 248: The stream wends its way sluggishly through a mossy glen to a thicket of red-leaved trees which stand in a semicircle around a pale grey, metallic monolith.

    If you wish to investigate this strange monolith, turn to 275.

    If you choose to avoid it, turn to 53.

    Kelor on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Investigate it

    Darian on
  • XtarathXtarath Registered User regular
    edited January 2010
    Darian wrote: »
    Investigate it

    Xtarath on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Xtarath wrote: »
    Darian wrote: »
    Investigate it

    RedThorn on
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  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    I see divination came through for us just like it always does... kai 6th sense was much more useful in the early books then divination has ever been. Anyways lets investigate

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    RedThorn wrote: »
    Xtarath wrote: »
    Darian wrote: »
    Investigate it

    Chrono Helix on
  • KelorKelor Registered User regular
    edited January 2010
    Page 275: The base of the monolith is overgrown with weeds and wild flowers, indicating that it has stood here for some considerable time, yet its metallic surface bears no obvious signs of weathering. It is tipped with a transparent spike, which resembles a short glass spear. You can hear a faint humming sound when you place your ear to its mirror-smooth spire. The sound seems to originate somewhere deep below the ground.

    If you have the Magnakai Discipline of Pathsmanship and have attained the Kai rank of Tutelary or more, turn to 283.

    If you do not possess this skill, or have yet to reach this level of Kai training, turn to 6.


    Our Pathmanship is at that level.

    Kelor on
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