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Let's Play Lone Wolf: David Bowie is a druid? Wait, no that kind of makes sense.

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Posts

  • KelorKelor Registered User regular
    edited January 2010
    Page 283: Your Kai skill alerts you to the possibility of an ambush. A group of hostile creatures are approaching the thicket, drawn by the sound of an alarm, inaudible to human ears, which you set off by touching the monolith.

    If you wish to evade these creatures, turn to 135.

    If you decide to stay and confront them, turn to 343.


    Good of the all seeing mutant guy to not warn us about these. Also Pathmanship detects an ambush but not Divination?

    Kelor on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Evade.

    No use sticking around to be ambushed.

    RedThorn on
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  • brake 7brake 7 Registered User regular
    edited January 2010
    evade

    brake 7 on
  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    We could stick around to counter-ambush them.

    Chrono Helix on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2010
    Confront!

    Esh on
  • BiopticBioptic Registered User regular
    edited January 2010
    If they're intelligent enough to set magical alarms, they can probably be reasoned with. Confront.

    Bioptic on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    evade; we can get a good look at them without them knowing we're around (fade to invisibility)

    Darian on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    Divination has become so useless, other powers are stepping up in its absence.

    cooljammer00 on
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  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    we got a warning for a reason evade

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
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  • fmz65fmz65 Registered User regular
    edited January 2010
    pew pew pew?

    fmz65 on
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  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2010
    Not to derail or anything, but I'm just going to drop this here...

    Fighting Fantasy Books on the iPhone.

    Esh on
  • KelorKelor Registered User regular
    edited January 2010
    Page 135: Quickly you try to retrace your route to the stream, but you soon come to an abrupt halt: a group of hairy, squat-limbed creatures is moving through the undergrowth towards you. They are armed with crude spears which they carry at the ready, like hunters stalking their prey.

    If you have a bow and wish to use it, turn to 256.

    If you wish to take cover in the undergrowth and wait for them to pass, turn to 75.

    If you wish to avoid them by returning to the monolith, turn to 301.

    Kelor on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Bow time!

    RedThorn on
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  • BiopticBioptic Registered User regular
    edited January 2010
    Wait, are these the same creatures we were running away from in the first place? God we suck.

    Well, patently hiding from the sniffy hunting creatures in a bush isn't going to work, and although the monolith is in more open ground favourable to us it would just look indecisive to go back.

    Snipe them.

    Oh - and the fighting fantasy stuff on the iPhone looks interesting, but as usual it's the first few books - the ones that were originally released, reprinted many times, and rereleased a few years back. Even if it isn't free, a complete simple HTML version of all the books would be much more interesting.

    Bioptic on
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2010
    Bow!

    RE: Fighting Fantasy...

    True, they're going to do Deathtrap Dungeon, City Of Thieves, Citadel Of Chaos, and Creature Of Havoc as well. I never actually played Creature Of Havoc (the rest I played at release in the 80s) so that might be something. The "scrolling" in the game is a little slow and as well dice rolling could be sped up, but the rest works pretty well. It's been a while since I've played them, so while it's not all new, my memory has been refreshed a few times.

    EDIT: Also, is there going to be another Let's Play after this one? I'd love to see the Sorcery! series or even moreso, the Grailquest books.

    Esh on
  • CobellCobell Registered User regular
    edited January 2010
    Why have all of you turned into violent maniacs? Kai Lords aren't butchers. These are ape things with crude spears. Even in combat I doubt they would prove to be a challenge.

    I say Divination failed to appear because these guys are no threat. The Beholder sent us here for a reason; even says that the ruler can help us. Probably a bad idea to just start slaughtering the locals en masse.

    Wait for them to pass

    Cobell on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Cobell wrote: »
    Why have all of you turned into violent maniacs? Kai Lords aren't butchers.

    You say that as if this is something new, when I think the votes have pretty consistently been on the violent maniac side the entire time. Blood for the blood god and all that.

    RedThorn on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    RedThorn wrote: »
    Cobell wrote: »
    Why have all of you turned into violent maniacs? Kai Lords aren't butchers.

    You say that as if this is something new, when I think the votes have pretty consistently been on the violent maniac side the entire time. Blood for the blood god and all that.

    You might enjoy the Chaos in the Old World board game (see my sig).

    I want to at least try sneaking through this, so take cover

    Darian on
  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    Cobell wrote: »
    Why have all of you turned into violent maniacs? Kai Lords aren't butchers. These are ape things with crude spears. Even in combat I doubt they would prove to be a challenge.

    I say Divination failed to appear because these guys are no threat. The Beholder sent us here for a reason; even says that the ruler can help us. Probably a bad idea to just start slaughtering the locals en masse.

    I agree with the analysis but not the action. return to monolith

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • Man in the MistsMan in the Mists Registered User regular
    edited January 2010
    We can do it, so we should just ninja vanish.

    Man in the Mists on
  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    Let them pass.

    Chrono Helix on
  • KelorKelor Registered User regular
    edited January 2010
    Page 75: You hide beneath the leafy canopy of a flowering bush and wait in silence for the creatures to pass. Through a chink in the leaves you watch as two of them approach, sniffing the air with their ape-like noses as if they were trying to detect your scent.

    If you possess the Magnakai Discipline of Invisibility, turn to 167.

    If you do not possess this skill, pick a number from the Random Number Table.

    If the number you have picked is 0-4, turn to 142.

    If it is 5-9, turn to 240.


    We have Invisibility.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 167: Drawing on your mastery of Invisibility, you use your skills to evade the searching eyes of these strange anthropoid creatures. They pass within a few feet of you but fail to detect your presence. Only when you are sure that the coast is clear do you leave your hiding place and hurry away from the monolith and its protectors.

    Turn to 153.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 153: You are eager to put a good distance between yourself and the monolith, so you decide to run beside the stream for as long as your legs will allow. Time passes rapidly, although the terrain changes very little until you reach a line of low hills, spread out before you like a sleeping colossus. Here a path ascends from the bank of the stream to the crest of the hill and you follow it. On reaching the crest you stare down at a remarkable and daunting sight.

    Turn to 186.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 186: A walled city of low, pyramid-shaped dwellings lies spread along the centre of a narrow, wooded valley. Near the middle, rising high above the other buildings, stands a citadel, its colour identical to the drab grey of the sky. Admiringly you observe the intricate carvings which adorn its surface, but your enthusiasm is soon dampened when you see that the streets are teeming with the creatures you encountered at the monolith. You turn to leave but a strange compulsion draws your eyes back to the citadel: it is your Kai sixth sense and it is telling you that Serocca, the one who can aid you in your search for the Lorestones, resides here in this tower of stone.

    The path leads down to an open gate in the city wall where two of its ape-like inhabitants stand guard.

    If you wish to approach the city gate, turn to 215.

    If you wish to search for an unguarded entrance to the city, turn to 294.

    Kelor on
  • pslong9pslong9 Registered User regular
    edited January 2010
    Let's play stealth... search for an unguarded entrance to the city

    pslong9 on
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  • Chrono HelixChrono Helix Registered User regular
    edited January 2010
    Walk up to those damn dirty apes.

    Chrono Helix on
  • RedThornRedThorn Registered User regular
    edited January 2010
    Look for an unguarded entrance.

    I have nothing witty to say here. :(

    RedThorn on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited January 2010
    Hmm... we're more likely to get to see the leader if we just walk up to the gate

    I think.

    Darian on
  • BiopticBioptic Registered User regular
    edited January 2010
    Yeah, we didn't murder them all at the monolith, so they've got no reason to hurt us, right?

    Approach the gate.

    Bioptic on
  • donkyhotaydonkyhotay Registered User regular
    edited January 2010
    Lets at least *try* to be friends walk up to the gate. We can mercilessly slaughter them if they turn out to be hostile.

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
  • ArdentMarauderArdentMarauder Registered User regular
    edited January 2010
    donkyhotay wrote: »
    Lets at least *try* to be friends walk up to the gate. We can mercilessly slaughter them if they turn out to be hostile.

    Seconded. Especially the part where we slaughter them indiscriminately if they look at us funny. And no, we're totally not a bloodthirsty bunch. That's just a nasty rumor.

    ArdentMarauder on
  • NerfThatManNerfThatMan Registered User regular
    edited January 2010
    Find an unguarded entrance, and then begin the wholesale slaughter.

    NerfThatMan on
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  • fmz65fmz65 Registered User regular
    edited January 2010
    Sneak sneak as fast as we can!

    fmz65 on
    daleyk.png
  • EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    edited January 2010
    Walk up to that gate and say "Bon jour!"

    Esh on
  • KelorKelor Registered User regular
    edited January 2010
    Page 215: As soon as the guards see you approaching they shuffle inside and quickly shut the gate. Moments later they reappear on the battlements above, from where they direct a stream of twittering noises at you.

    If you possess the Magnakai Discipline of Pathsmanship and have reached the rank of Scion-kai, or if you possess the Magnakai Discipline of Animal Control, turn to 325.

    If you do not possess either of these skills, turn to 337.


    We have Scion-Kai Pathmanship.

    Kelor on
  • KelorKelor Registered User regular
    edited January 2010
    Page 325: Your Kai skill enables you to comprehend their curious language. They are demanding to know your name and your reason for wanting to enter the city of Thas, and they warn you that they will call out the city guard and arrest you if you do not give them the information they require. You tell them that you have come from the Beholder of Yanis and that you seek she who is called Serocca. Immediately upon hearing her name the two guards order that the gate be re-opened. The portal of grey stone swings back and they beckon you to enter. As you pass beneath the archway, a dozen of their kind gather round you, chirruping and twittering excitedly.

    'Come,' says one of the guards, pointing to the tower. 'We will escort you to Serocca.'

    Turn to 86.

    Kelor on
  • Man in the MistsMan in the Mists Registered User regular
    edited January 2010
    Easy mode: Activated

    Man in the Mists on
  • fmz65fmz65 Registered User regular
    edited January 2010
    Wooo

    fmz65 on
    daleyk.png
  • KelorKelor Registered User regular
    edited January 2010
    Page 86: In a frenzy of excitement the citizens of Thas press forward on all sides, pawing, prodding and staring slack-jawed, as you are brought along the main street, which leads directly to the grey tower. Your escort are hard-pressed to keep the crowd at bay and, by the time you reach the tower door, your clothes are dishevelled and you are scratched and bruised: lose 2 ENDURANCE points.

    With a loud, grating rumble the stone door moves inwards and you are given into the charge of three bronze-clad Ookor wardens. They usher you up a winding stair to a bare chamber, floored and walled with smooth stone slabs. Silently a section of the drab wall moves aside and silhouetted in the opening stands the tall, feline shape of a remarkable creature. 'I am Serocca,' she purrs, hypnotically, 'and I bid you welcome, Lone Wolf. Come, enter my chamber, so that we may discuss your reasons for journeying so far to seek my help.'

    If you have the Magnakai Discipline of Psi-screen and have reached the rank of Tutelary or more, turn to 311.

    If you do not possess this skill, or if you have yet to reach this level of Kai training, turn to 58
    .

    We've been known to Psi-screen from time to time.

    Kelor on
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