Page 224: The great flagstoned square echoes with the rhythmic thump of marching troops and the squealed commands of their Vazhag sergeants. Your first concern is to part company with your undead companion as soon as you can, for his presence is already attracting attention from the passing Vazhag. An empty storehouse becomes his new home and, after you have paused to bolt the door, you make your way stealthily towards a staircase which descends to a grand portal set into the base of the stronghold's citadel.
You have reached the north side of the keep when you are unexpectedly confronted by three Cener Druids, who turn a corner and come walking towards you in a line abreast. To avoid them you are forced to sidestep quickly into a shadowy doorway.
Page 98: From the darkened doorway you watch the activity taking place in the keep, hoping to see something that will help you locate where in Mogaruith the Cenerese are producing their deadly plague viruses.
From out of the milling crowds of Vazhag there suddenly appears a small group of red-robed Cener Druids. They are talking to each other as they walk towards your hiding place.
Quickly you pull away from the open doorway and retreat deeper into the building. A narrow corridor takes you to a flight of steps which descends to where a passage crosses your path. An ornately painted sign, written in Cenerese, indicates what may be found at the end of each passage.
Your Magnakai skills enable you to read this sign. The arrow pointing to the left reads 'Library'; the arrow pointing to the right reads 'Laboratory'.
If you wish to go left towards the Library, turn to 57.
If you choose to go right and head towards the Laboratory, turn to 285.
Library!You can never go wrong with getting your learnings from books! Its never too late to get hooked on phonics... Also with the way combat has gone this book I think I would rather fight a librarian than whatever large collection of monsters that is living in the laboratory.
Knowing is half the battle, and we can get knowing at the library!
donkyhotay on
Do not be afraid to joust a giant just because some people insist on believing in windmills.
Free Moonbase Commander remake @ http://code.google.com/p/tether
The lab is too obvious, time for some book learnin'!
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Clearly dooming us to be locked in the next room until we starve to death :P
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Page 57: The corridor makes a gradual descent towards a single wooden door shod with heavy iron fittings. You press the handle carefully and, to your surprise, the door opens inwards without a sound. You enter and push the door closed before beginning your exploration of this archive.
The library contains thousands of books and time-yellowed parchments, stacked in uneven rows upon shelves that line every wall. The air is heavy with their odour and your senses prickle with the sensation that you are in the presence of works of great evil. Silently you pass from one chamber to the next until you spy two druids seated at a table in an adjoining room. They are studying a large tome which is bound in a pale-coloured leather. A wave of nausea makes you swallow hard the instant you realize that the book is covered with human skin. The two druids, who appear to be little older than a dozen years apiece, are chattering to each other excitedly. You move closer to the room and eavesdrop on their conversation.
After a few minutes you learn that their names are Noraa and Monad. They are novices who were brought into the sect by Cenerese agents after having been orphaned in their native land of Lourden. They seem devoted to studying the lore of their evil brotherhood, and as they read they ruminate at length about a great 'day of retribution' that the Cenerese will enjoy before the year ends.
At length they finish their studies and rise from the table. As Monad restores the book to its shelf, Noraa says:
'Hurry up. We'll be late for Kadrian's sermon.'
Monad nods apologetically, and hurries to join his brother as he leaves the library by another door. As the latch clicks shut, you emerge from your listening place and enter the room.
If you wish to follow the two young druids, turn to 138.
Cults are for losers, lets stick around and search out what they were reading.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Page 48: You scan the walls of this reading room and as your eye passes over the books and scrolls stored upon its shelves, you feel an almost uncontrollable urge to tear every one of them to pieces. The wickedness they contain, gleaned after thousands of years of perpetrating the vilest herbcraft known to Magnamund, is so potent that you feel your Kai strength waning in their presence (lose 2 ENDURANCE points).
Mindful of the insidious effect of these books you search as quickly as you can. On one of the lower shelves you notice an ornately carved wooden box, banded with gold and inlaid with precious gemstones. You carry it to the main table where the light is brightest and, as you place it there, you hear a riddle emanating from a design engraved on its lid. It speaks in the Cenerese tongue but you instantly recognize the words:
'My treasure is hidden from view
But I'll open myself for you,
If you ponder this puzzle then state
The right answer to determine my fate.
Divide 80 by one half,
Then examine what you see.
From this number take 14,
What remains will open me.'
Your Kai senses tell you that by solving the riddle, then speaking the answer aloud, you will cause the lid of the box to open.
When you think you have solved this riddle, turn to the page number which is the same as your answer.
If you cannot answer the riddle, or if your answer does not lead to the page number which opens the box, turn instead to 311.
It wouldn't be much of a "riddle" if there wasn't some trick. 146.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Page 146: You speak your answer and instantly the lid of the box clicks open. Congratulations, Grand Master Lone Wolf, your reckoning was correct. Dividing any number by one half actually doubles that number. Therefore, 80 divided by one half becomes 160. Subtract 14 from 160 and you have the solution to the puzzle.
Inside the box you discover a Map of Mogaruith, which details its dungeon levels. This is a Special Item which you carry tucked into your tunic. You need not discard any other Special Item in its favour if you already carry the maximum allowed.
An unexpected shuffling noise, somewhere in another part of the library, causes you to freeze. Someone else has entered. You look over your shoulder at the door and decide that now would be a very wise time to leave.
Turn to 335.
Page 335: You hurry out of the library and follow a series of corridors which end at a large antechamber. This domed hall is decorated with tapestries which depict Cenerese legends, ignoble and infamous deeds that were perpetrated during the Age of the Old Kingdoms, when, for nearly a thousand years, the Cenerese tyrannized Northern Magnamund.
A single heavy oaken door in the opposite wall offers the only exit from the antechamber. As you approach it you notice that it is slightly ajar. Suddenly you hear the doleful sound of chanting emanating from beyond this door. Curiosity coaxes you nearer. You approach and peer through its narrow opening, and a chill runs the length of your spine when you see what lies beyond.
Page 200:Beyond the door lies a secret Cenerese prayer hall, a chapel of evil where the druids worship and make sacrifice to their foul gods. Kneeling in pews before a blood-red alter are dozens of figures. They chant a soulless dirge as they read from books bound in black cloth. Around the walls hang grim decorations: skulls, flayed skins, tattered baffle banners, and other ugly tributes to the power that is worshipped and coveted here--the power of death, disease and decay.
You look with loathing at the congregation. In the main they are Cenerese, but there are others among them, old adversaries whose origins you recognize immediately. Acolytes of Vashna, Drakkarim, Vassagonian outlaws, Hammerlanders, and even a few Giaks. No doubt the remnants of the Darkland armies found sanctuary here after their masters' demise.
A noise in the corridor behind warns that someone is approaching the antechamber. To avoid them, you slip inside the prayer hall and hide in the shadows cast by a column which supports the roof. Moments later, three druids enter the hall and close the door before taking their places among the congregation.
Page 265: In case there are any among the congregation who have the power to sense your presence, you draw upon your Disciplines of camouflage and mental defence to minimize the risks of being detected.
A few uneventful minutes pass until another druid enters the hall, ascending from a circular stairwell to your left. He is a tall, imposing figure, dressed in glittering blue robes edged with black velvet. The congregation rises as he walks to the altar, where he turns to face them.
'Be seated my brothers,' he commands, in a voice that is deep and resonant. At once you suspect that he is Arch Druid Cadak himself, but his opening address soon dispels this idea.
'The battle against the Slovians goes in our favour. We have repulsed their puny attacks and our defences along the Storn remain intact. The Slovians are beaten. They are too weak to threaten us again. I, Kadrian, have seen the great river running red with the blood of their slain.'
Upon hearing this the congregation screech their approval until Kadrian calls for silence. Then, from a tome lying on the altar, he begins to read the opening passages of a service dedicated to Xuzargha, the Cenerese god of pestilence. The gathering fall to their knees, raise the hoods of their robes, and close their eyes in reverence as they listen devoutly to Brother Kadrian's sonorous voice.
Anxious to leave this hall, you look around for a means of escape. Two opportunities present themselves: the circular stairwell by which Brother Kadrian entered the hall, and a door to your right marked 'Vestibule'.
If you wish to descend the circular staircase, turn to 119.
If you decide to enter the door marked 'Vestibule', turn to 280.
Do not be afraid to joust a giant just because some people insist on believing in windmills.
Free Moonbase Commander remake @ http://code.google.com/p/tether
Didn't we *just* get a map so we wouldn't have to guess our way around? Silly book.
Oh well lets go upstairs and see who's home.
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Overwatch: TomFoolery#1388 Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Posts
You have reached the north side of the keep when you are unexpectedly confronted by three Cener Druids, who turn a corner and come walking towards you in a line abreast. To avoid them you are forced to sidestep quickly into a shadowy doorway.
Turn to 98.
19 Endurance.
From out of the milling crowds of Vazhag there suddenly appears a small group of red-robed Cener Druids. They are talking to each other as they walk towards your hiding place.
Quickly you pull away from the open doorway and retreat deeper into the building. A narrow corridor takes you to a flight of steps which descends to where a passage crosses your path. An ornately painted sign, written in Cenerese, indicates what may be found at the end of each passage.
Your Magnakai skills enable you to read this sign. The arrow pointing to the left reads 'Library'; the arrow pointing to the right reads 'Laboratory'.
If you wish to go left towards the Library, turn to 57.
If you choose to go right and head towards the Laboratory, turn to 285.
Free Moonbase Commander remake @ http://code.google.com/p/tether
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
It's time to close the book on these druids!
I always get excited when I check new threads and this pops up!
3DS FC: 0817-3759-2788
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Clearly dooming us to be locked in the next room until we starve to death :P
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
The library contains thousands of books and time-yellowed parchments, stacked in uneven rows upon shelves that line every wall. The air is heavy with their odour and your senses prickle with the sensation that you are in the presence of works of great evil. Silently you pass from one chamber to the next until you spy two druids seated at a table in an adjoining room. They are studying a large tome which is bound in a pale-coloured leather. A wave of nausea makes you swallow hard the instant you realize that the book is covered with human skin. The two druids, who appear to be little older than a dozen years apiece, are chattering to each other excitedly. You move closer to the room and eavesdrop on their conversation.
After a few minutes you learn that their names are Noraa and Monad. They are novices who were brought into the sect by Cenerese agents after having been orphaned in their native land of Lourden. They seem devoted to studying the lore of their evil brotherhood, and as they read they ruminate at length about a great 'day of retribution' that the Cenerese will enjoy before the year ends.
At length they finish their studies and rise from the table. As Monad restores the book to its shelf, Noraa says:
'Hurry up. We'll be late for Kadrian's sermon.'
Monad nods apologetically, and hurries to join his brother as he leaves the library by another door. As the latch clicks shut, you emerge from your listening place and enter the room.
If you wish to follow the two young druids, turn to 138.
If you choose to search this room, turn to 48.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Mindful of the insidious effect of these books you search as quickly as you can. On one of the lower shelves you notice an ornately carved wooden box, banded with gold and inlaid with precious gemstones. You carry it to the main table where the light is brightest and, as you place it there, you hear a riddle emanating from a design engraved on its lid. It speaks in the Cenerese tongue but you instantly recognize the words:
'My treasure is hidden from view
But I'll open myself for you,
If you ponder this puzzle then state
The right answer to determine my fate.
Divide 80 by one half,
Then examine what you see.
From this number take 14,
What remains will open me.'
Your Kai senses tell you that by solving the riddle, then speaking the answer aloud, you will cause the lid of the box to open.
When you think you have solved this riddle, turn to the page number which is the same as your answer.
If you cannot answer the riddle, or if your answer does not lead to the page number which opens the box, turn instead to 311.
Or should we do what normal people do when they divide by one half and get 40, take away 14 for 26?
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
Blind 146!
146!? It's like some sort of strange... code.
Take 14 from that and you get 146.
Inside the box you discover a Map of Mogaruith, which details its dungeon levels. This is a Special Item which you carry tucked into your tunic. You need not discard any other Special Item in its favour if you already carry the maximum allowed.
An unexpected shuffling noise, somewhere in another part of the library, causes you to freeze. Someone else has entered. You look over your shoulder at the door and decide that now would be a very wise time to leave.
Turn to 335.
A single heavy oaken door in the opposite wall offers the only exit from the antechamber. As you approach it you notice that it is slightly ajar. Suddenly you hear the doleful sound of chanting emanating from beyond this door. Curiosity coaxes you nearer. You approach and peer through its narrow opening, and a chill runs the length of your spine when you see what lies beyond.
Turn to 200.
You look with loathing at the congregation. In the main they are Cenerese, but there are others among them, old adversaries whose origins you recognize immediately. Acolytes of Vashna, Drakkarim, Vassagonian outlaws, Hammerlanders, and even a few Giaks. No doubt the remnants of the Darkland armies found sanctuary here after their masters' demise.
A noise in the corridor behind warns that someone is approaching the antechamber. To avoid them, you slip inside the prayer hall and hide in the shadows cast by a column which supports the roof. Moments later, three druids enter the hall and close the door before taking their places among the congregation.
Turn to 265.
A few uneventful minutes pass until another druid enters the hall, ascending from a circular stairwell to your left. He is a tall, imposing figure, dressed in glittering blue robes edged with black velvet. The congregation rises as he walks to the altar, where he turns to face them.
'Be seated my brothers,' he commands, in a voice that is deep and resonant. At once you suspect that he is Arch Druid Cadak himself, but his opening address soon dispels this idea.
'The battle against the Slovians goes in our favour. We have repulsed their puny attacks and our defences along the Storn remain intact. The Slovians are beaten. They are too weak to threaten us again. I, Kadrian, have seen the great river running red with the blood of their slain.'
Upon hearing this the congregation screech their approval until Kadrian calls for silence. Then, from a tome lying on the altar, he begins to read the opening passages of a service dedicated to Xuzargha, the Cenerese god of pestilence. The gathering fall to their knees, raise the hoods of their robes, and close their eyes in reverence as they listen devoutly to Brother Kadrian's sonorous voice.
Anxious to leave this hall, you look around for a means of escape. Two opportunities present themselves: the circular stairwell by which Brother Kadrian entered the hall, and a door to your right marked 'Vestibule'.
If you wish to descend the circular staircase, turn to 119.
If you decide to enter the door marked 'Vestibule', turn to 280.
but I don't think we're done here yet! To the staircase!
Free Moonbase Commander remake @ http://code.google.com/p/tether
Oh well lets go upstairs and see who's home.
Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
(Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
(Retired) Let's Play: Lone Wolf
So my vote is staircase in the hopes our awesome map ends up being used... Maybe we can divine a way to use it?