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Let's Play Lone Wolf: David Bowie is a druid? Wait, no that kind of makes sense.

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    SeidkonaSeidkona Had an upgrade Registered User regular
    edited August 2010
    Why would anyone ever choose to attack a hardened target? The shell option makes no sense to me.

    Head

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    A choice to aim for the armored section makes no sense, I think it's a trick, this thing probably has illusion powers to make us think it's armored when it's still really just the fur we saw earlier. aim for the shell.

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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    HykuHyku Registered User regular
    edited August 2010
    Aim for the Ear!!! Damnit...

    Umm we're a trick shot master, I say off the railing, then the statue, under the legs and finally end it hitting the Head!

    Hyku on
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    TagTag Registered User regular
    edited August 2010
    Sorry for the delay, travel days take it out of me :P

    _________________________________



    Page 345: You take aim at the point mid-way between the creature's feral eyes, then release your straining bowstring.

    Pick a number from the Random Number Table. If you possess Weaponmastery with Bow, add 5 to the number you have picked.

    If your total score is 6 or less, turn to 17.

    If your total score is 7 or more, turn to 305.

    We auto win with our bow and mastery.
    _________________________________


    Page 305:The creature tries to dodge your speeding shaft but it is too slow. The Arrow skewers its lower jaw, causing the beast to shriek out loudly in pained surprise. However, despite this fearful wounding, it does not break off its attack. With chilling disregard for pain, it wrenches the Arrow from its jaw and hurls it aside. Unnerved by this display of bravado, you shoulder your Bow as, with a gurgling shriek, the beast comes bounding forwards. You get ready to meet its advance yet, when it is but ten feet away, it suddenly opens its bloodstained mouth wide and spews forth a stream of white-hot liquid fire.

    If you possess the Discipline of Grand Nexus, turn to 333.

    If you do not possess this Grand Master Discipline, turn to 287.

    You would think a creature covered in fur would would have certain problems breathing fire...
    _________________________________


    Page 287: You feel the heat singe your skin as the stream of flame comes speeding towards your face. Guided purely by instinct, you throw yourself to the floor in a desperate attempt to avoid being sprayed by this stream of liquid fire.

    Pick a number from the Random Number Table. If you possess Grand Huntmastery, add 3 to the number you have picked.

    If your total score is now 6 or less, turn to 103.

    If it is 7 or more, turn to 323.

    Random number was 5 +3 from Huntmastery lets just squeak by this....
    _________________________________


    Page 323: Your lightning-fast reflexes save you from being hit by the searing stream of liquid fire. Several droplets splash your tunic and it catches alight (lose 1 ENDURANCE point), but you quickly extinguish the flames. Coolly you raise your weapon and stare the creature defiantly in the eye as it gets ready to pounce.

    Turn to 39.
    _________________________________


    Page 39: Talons spring from the creature's forepaws and its sharp teeth glint like polished knives as it comes leaping through the air towards you.

    Vodok: COMBAT SKILL 44 ENDURANCE 52

    If you win this combat, turn to 150.

    Combat ratio: 44 +6 (Psi Surge) - 44 (Vodok's CS) = 6
    Your Random Number was: 4

    Your enemy took 9 Damage!
    Lone Wolf took 2 Damage!


    Your Random Number was: 3

    Your enemy took 8 Damage!
    Lone Wolf took 3 Damage!


    Your Random Number was: 1

    Your enemy took 6 Damage!
    Lone Wolf took 4 Damage!

    Your Random Number was: 0

    Your enemy took 18 Damage!
    Lone Wolf took 0 Damage!

    Your Random Number was: 9

    YOU HAVE DEFEATED YOUR ENEMY!
    Lone Wolf took 0 Damage!
    _________________________________


    Page 150: Slowly a brooding, malignant vapour arises from the creature's corpse to hover in the air above it. You sense a powerful magical aura radiating from this sinister shadow and, as you back away from it, a mass of swirling sparks begin flickering at its core. Banedon calls for your help, his cry echoing faintly in your mind. You spin around and see him falling sideways to the floor of the platform, unconscious and unmoving. Fear runs cold in your veins, a fear that grows wilder when you glance once more at the hovering shadow, for now it has descended to the ground and from beneath its curtain-like base there pours a seething tide of black-bodied insects, some as large as mice.

    ill8.gif


    If your current ENDURANCE points score is 12 or lower turn to 30.

    If it is 13 or more turn to 77.

    I'm... ashamed to admit I can't find our max Endurance (we've taken so little damage it doesn't matter). Since we only took 9 last combat I'm assuming we have more than 22 endurance and going with page 77. If anyone knows our max, let me know please.
    _________________________________


    Page 77: Biting back your fears, you raise your weapon and focus on the advancing swarm. Suddenly your psychic senses tingle. These are no ordinary insects; in fact these are not insects at all. Your sixth sense detects that they are merely a clever illusion created to deceive you. Confident in this knowledge you stand your ground and allow the tide of creepy-crawlies to wash over your feet. Within a matter of seconds the insect horde fades and vanishes, dispelled by your disbelief in their existence.

    Turn to 281.
    _________________________________


    The hovering shadow is changing shape once more. It expands and thickens, its misty outline now becoming hard and clearly defined. Your heart quickens when the transformation is complete for now you see before you a scaly dragon, with frosty-white skin and eyes as black as deep space. It fixes you with a murderous gaze and opens a mouth that is packed with razor-sharp fangs. Then a chilling gust of super-cold breath blows over you, leaving you shivering. Your Magnakai skills save you from being instantly frozen to death by this icy blast, but they will not keep you safe from the creature's fangs, its horny tail, or its sword-like claws. With a hungry growl, the dragon comes stalking forwards. Its jaw hangs open in expectation of an easy feast.

    ill15.gif


    Ice dragon (polymorphed Nadziranim): COMBAT SKILL 48 ENDURANCE 52

    If you win this combat, turn to 50.

    Aw crud, more combat.

    Combat ratio: 44 +6 (Psi Surge) - 48 (Dragon's CS) = 2
    Your Random Number was: 8

    Your enemy took 11 Damage!
    Lone Wolf took 0 Damage!

    Your Random Number was: 0

    Your enemy took 14 Damage!
    Lone Wolf took 0 Damage!

    Your Random Number was: 6

    Your enemy took 9 Damage!
    Lone Wolf took 2 Damage!


    Your Random Number was: 7

    Your enemy took 10 Damage!
    Lone Wolf took 1 Damage!


    Your Random Number was: 2

    Your enemy took 5 Damage!
    Lone Wolf took 4 Damage!


    Your Random Number was: 6

    YOU HAVE DEFEATED YOUR ENEMY!
    Lone Wolf took 2 Damage!
    (9 taken overall)
    _________________________________


    Page 50: The moment you strike your killing blow, the body of the Ice Dragon becomes transparent, as if it was made wholly of glass, then slowly this form melts away to a steamy vapour which quickly evaporates, leaving no trace of the creature's existence.

    A deathly silence fills the hall, broken only by the sound of Banedon's laboured breathing. Fearful of his condition, you climb the ivory staircase and rush to his side. However, you are prevented from touching your friend by the encircling wall of energy in which he is held prisoner. You sense that the power which keeps him here against his will is being generated by the crystal sphere which hangs suspended in the air directly above him. You gaze at this sphere and the thought occurs that if you could disrupt it in some way, by breaking or dislodging it, it might cause the power wall to fail.

    If you have a Bow and wish to use it, turn to 245.

    If you possess Kai-alchemy, and have reached the rank of Kai Grand Guardian, turn to 69.

    If you possess Magi-magic, and have reached the rank of Kai Grand Guardian, turn to 108.

    If you do not wish to use a Bow, do not have any of the above skills, or have yet to reach the required Kai rank, turn instead to 338.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    HykuHyku Registered User regular
    edited August 2010
    Hrmmm the crystal is trapping a much more powerful mage than us... So Bow it is! Pew Pew for great justice!

    Hyku on
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    We always use the bow, lets try kai-alchemy.

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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    pslong9pslong9 Registered User regular
    edited August 2010
    Magic!

    pslong9 on
    steam_sig.png

    3DS FC: 0817-3759-2788
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    RebootReboot Registered User regular
    edited August 2010
    Kai-alchemy, for variety. :)

    Reboot on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited August 2010
    Magi-Magic, to tie the vote!

    Darian on
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    NeadenNeaden Registered User regular
    edited August 2010
    Hyku wrote: »
    Hrmmm the crystal is trapping a much more powerful mage than us... So Bow it is! Pew Pew for great justice!

    The bow never fails.

    Neaden on
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    SeidkonaSeidkona Had an upgrade Registered User regular
    edited August 2010
    kai-alchemy For the Tie.

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    Man in the MistsMan in the Mists Registered User regular
    edited August 2010
    Battle Magic to retie.

    Man in the Mists on
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    TagTag Registered User regular
    edited August 2010
    Looks like the count is 2 bow, 3 magic, 3 alchemy. I'll give it one more day for a tie breaker ;P

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    XtarathXtarath Registered User regular
    edited August 2010
    Battle Magic to break the tie.

    Xtarath on
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    TagTag Registered User regular
    edited August 2010
    It's FRIIIIDAY! Sweet freedom from work hell week! And time for a slightly over due update ;P


    Magic wins.


    _____________________________________


    Page 108: You move back a few feet from the power wall then look up and focus all your attention upon the sphere. Silently you mouth the words of the Elder Magi battle-spell Splinter and, with a blink of your eyes, you project its energy at the centre of the glassy orb.

    If your current ENDURANCE points score is 14 or less, turn to 23.

    If your score is 15 or more, turn to 296.

    Uh oh D: Luckily we are still above 14 by my count.
    _____________________________________



    Page 296: Your spell causes the sphere to vibrate uncontrollably. Tiny cracks appear in its crystal surface then, with a flash of sparks, it breaks in two. At once the shimmering wall of light which imprisons Banedon flickers, then disappears completely.

    Turn to 188.
    _____________________________________



    Page 188: You rush forwards and try to revive Banedon but he is deeply unconscious and does not respond. Taking hold of your friend by the arm, you lift him across your shoulders, then carefully begin your descent from the platform. Once you are safely at the bottom of the steps, you cast your eyes around the hall for a means of escape. There are only two exits visible: the light-filled doors by which you entered, and a tunnel in the north wall.

    If you wish to leave the hall by the main doors, turn to 203.

    If you choose to leave via the tunnel in the north wall, turn to 310.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited August 2010
    Tunnel; no sense doubling back into pursuit.

    Darian on
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    Man in the MistsMan in the Mists Registered User regular
    edited August 2010
    Yeah, tunnel.

    Man in the Mists on
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    Umm... we *know* we can get out the way we came and we're awesome enough to slaughter any pursuers. The other direction on the other hand could be a dead-end. doors.

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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    SeidkonaSeidkona Had an upgrade Registered User regular
    edited August 2010
    Tunnel

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    HykuHyku Registered User regular
    edited August 2010
    Tunnel There may be treasures in there!

    Hyku on
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    TagTag Registered User regular
    edited August 2010
    Aw man, I was going to post the Secret Tunnel song for this, but apparently embedded youtube clips don't support the time code.

    Page 310: Holding Banedon firmly in place across your shoulders, you climb the tiered steps towards the tunnel. The cold dark passage looks most uninviting, but when you hear the sound of a patrol approaching the main doors, you forget your reticence and hurry along the passage to avoid him.

    The dingy passage descends by slope and stair to a rectangular hall which is lined with ancient stone statues, their features made unrecognizable by age. Tar-soaked torches fixed to the two longest walls illuminate this musty chamber with a flickering amber light, and the air is heavy with their oily stench. In the distance you see an archway and the passage continuing away into darkness.

    If you wish to stop here for a few minutes and try to revive Banedon, turn to 29.

    If you decide to press on without stopping here, turn to 177.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    Man in the MistsMan in the Mists Registered User regular
    edited August 2010
    Hey mage boy, wake up!

    Man in the Mists on
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    KazakaKazaka Asleep Counting SheepRegistered User regular
    edited August 2010
    Revival of the Magi

    (Also the Secret Tunnel song from Avatar is fucking awesome.)

    Kazaka on
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    TagTag Registered User regular
    edited August 2010
    Kazaka wrote: »
    (Also the Secret Tunnel song from Avatar is fucking awesome.)

    http://www.youtube.com/watch?v=JmtD4-WfhMw

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    HykuHyku Registered User regular
    edited August 2010
    Stop and poke him with a pointy stick, whats the point of companions if they can't sacrifice themselves for the greater good of Lone Wolf.

    Hyku on
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    Hyku wrote: »
    Stop and poke him with a pointy stick, whats the point of companions if they can't sacrifice themselves for the greater good of Lone Wolf.

    Banedon isn't a redshirt, he won't die until when/if it is necessary for the plot that he die. Regardless I don't see why he should be sleeping on the job while we do all the work. wake him up.

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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    TagTag Registered User regular
    edited August 2010
    Page 29:You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically.

    I know this chamber . . . he says, . . .I have been here before. Look there, at the statue opposite. You'll find a lever concealed at its side. It opens a hidden door.

    Guided by Banedon's messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. Noises in the tunnel warn you that Drakkarim are approaching and so, without hesitation, you shoulder your friend once more and hurry into the alcove to avoid them.

    Turn to 220.

    Ooh a secret door in the secret tunnel!
    _______________________________________________


    Page 220: The panel glides shut behind you and keeps you hidden from the enemy. Through the wall you hear cries of surprise and some curses when they enter the chamber to discover that you have seemingly disappeared into thin air. Mindful that they might find your hiding place, you descend the stairs and arrive at a vault which is lavishly equipped with all manner of elaborate laboratory apparatus. Several large tables line one wall, many stained with blood.

    You sense that Banedon is disturbed by the sight of these tables and, when you ask him what is wrong, he tells you that this chamber is where the Nadziranim subjected him to hours of brutal interrogation in a futile attempt to extract the magical secrets of the Brotherhood.

    Despite all their fiendish tortures, he says, his mind-voice weak yet full of pride, they learned nothing.

    You search for a way out of this vault and soon discover a steel door which is secured by a curious combination lock. It comprises three raised blocks, each block divided into four equal squares. In each square, bar one, there is a number. You ask Banedon if he knows how the lock operates and he recalls once seeing a Nadziranim tapping the empty square several times in order to make the door open.

    Consider the following grids of numbers. When you think you know what the missing number is, turn to the entry that bears the same number as your answer.

    sect220.gif

    If your answer is incorrect, or if you cannot solve the puzzle, turn to 154.

    Homework time people!

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
    (Retired) GW2 Characters (Fort Aspenwood): Roy Gee Biv
    (Retired) Let's Play: Lone Wolf
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    KazakaKazaka Asleep Counting SheepRegistered User regular
    edited August 2010
    Tag wrote: »
    Page 29:You lower Banedon to the floor and make him as comfortable as you can by propping him in a sitting position with his back against one of the statues. Then, despite your own fatigue, you use your innate healing skills in an attempt to revive him to consciousness. His pulse is weak and his skin is cold to the touch, and you can tell by his poor physical condition that he has been starved and beaten during his imprisonment here in Kaag. Placing your hands upon his brow, you feel some of your body warmth draining away as you concentrate on transmitting your healing powers to your injured friend. Slowly he responds, and although he is still too weak to speak, he manages to open his eyes and communicate with you telepathically.

    I know this chamber . . . he says, . . .I have been here before. Look there, at the statue opposite. You'll find a lever concealed at its side. It opens a hidden door.

    Guided by Banedon's messages you discover that there is indeed a lever as he described. You pull it and a panel in the stone wall glides open to reveal a secret alcove and flight of steps leading downwards. Noises in the tunnel warn you that Drakkarim are approaching and so, without hesitation, you shoulder your friend once more and hurry into the alcove to avoid them.

    Turn to 220.

    Ooh a secret door in the secret tunnel!
    _______________________________________________


    Page 220: The panel glides shut behind you and keeps you hidden from the enemy. Through the wall you hear cries of surprise and some curses when they enter the chamber to discover that you have seemingly disappeared into thin air. Mindful that they might find your hiding place, you descend the stairs and arrive at a vault which is lavishly equipped with all manner of elaborate laboratory apparatus. Several large tables line one wall, many stained with blood.

    You sense that Banedon is disturbed by the sight of these tables and, when you ask him what is wrong, he tells you that this chamber is where the Nadziranim subjected him to hours of brutal interrogation in a futile attempt to extract the magical secrets of the Brotherhood.

    Despite all their fiendish tortures, he says, his mind-voice weak yet full of pride, they learned nothing.

    You search for a way out of this vault and soon discover a steel door which is secured by a curious combination lock. It comprises three raised blocks, each block divided into four equal squares. In each square, bar one, there is a number. You ask Banedon if he knows how the lock operates and he recalls once seeing a Nadziranim tapping the empty square several times in order to make the door open.

    Consider the following grids of numbers. When you think you know what the missing number is, turn to the entry that bears the same number as your answer.

    sect220.gif

    If your answer is incorrect, or if you cannot solve the puzzle, turn to 154.

    Homework time people!
    ...
    It's fucking eight dude

    That was just...straight dumb.

    Kazaka on
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    MolybdenumMolybdenum Registered User regular
    edited August 2010
    EIGHT.EIGHT!

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited August 2010
    8.

    It's like they aren't even trying.

    Darian on
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    KazakaKazaka Asleep Counting SheepRegistered User regular
    edited August 2010
    Darian wrote: »
    8.

    It's like they aren't even trying.

    Yeah they really phoned that shit in

    Kazaka on
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    TagTag Registered User regular
    edited August 2010
    You know, I am going to break convention because it is a really easy puzzle and I would rather give y'all a more interesting decision to talk about. Edit: lol, in the time it took me to put the next bit together we got the requisite number of replies anyway. Y'all are on the ball :P

    Page 8: On the eighth tap, there is a loud click and the heavy steel door creaks slowly open. Ahead you see a ramp which slopes down to a junction where a passage crosses from left to right. You descend the slope, taking care not to graze Banedon's back against the low ceiling, and when you reach the junction you ask your friend in which direction you should go. Unfortunately your question goes unanswered; Banedon has lapsed once more into unconsciousness.

    You stand at the junction and use your Kai senses in an attempt to choose the safest route, but you detect nothing that can help or influence your decision. Both routes seem equally unwelcoming and perilous.

    If you decide to turn left, turn to 271.

    If you choose to go right, turn to 83.

    lol. Coin flip sends us right.
    __________________________________________________


    Page 83: After a hundred yards or so, the passage bears to the left then continues in a straight line until it arrives at a small stone-walled chamber. A crude cot, a chair, a battered trunk and a three-legged table made from a captured Freeland battleshield comprise its meagre furnishings. You stop to rest here for a few minutes, placing Banedon upon the cot while you half-heartedly search the trunk. Your curiosity is rewarded though, for inside you discover half a bottle of fine Slovian wine and a pouch full of Laumspur. You consume these (restore 6 ENDURANCE points) and, suitably refreshed, you shoulder your charge and set off along the passage in search of a way to escape from this dread citadel.

    Turn to 290.

    Convenient... but ominous.
    __________________________________________________


    Page 290: The passage leads directly to a huge hall constructed of fiery red granite. It is lit by scores of braziers placed at regular intervals around the walls, and the atmosphere is heavy with the stench of ash and sulphur. Tapestries woven of metal thread adorn the far wall, making it gleam dully in the scarlet light. They depict scenes of evil grandeur: vast molten landscapes, like the surfaces of suns, all furiously ablaze.

    Cautiously you step into the hall, passing between two great pillars which flank the entrance. The air is scorchingly hot (although you have experienced hotter places here in Kaag) and your senses are dulled by it. Far off in the distance, through the rising heat, you glimpse a tunnel which descends to a lower level of the citadel.

    You are contemplating avoiding this hall by turning back and retracing your steps to the junction, when suddenly you hear the sound of flapping wings high above. You look up and a shiver runs the length of your spine when you see two malicious eyes staring down at you from the shadows of the roof.

    If you possess Kai-screen, turn to 21.

    If you do not possess mastery of this Discipline, turn to 191.

    Saved by the Kai-Screen
    __________________________________________________


    Page 21: A wave of negative psychic energy crashes against your mind, forcing you to erect a defensive wall to prevent it from damaging your nervous system. You muster your psychic reserves in preparation yet, as the complex process is taking place, you suddenly realize that you are playing into your unseen enemy's hands.

    You sense that your attacker feeds off psychic defences; to erect a mind-wall would merely provide power for the creature to gorge itself upon. Mindful of this fact you consciously deplete your mind-wall, draining the energy away, channelling it to boost your Kai senses instead.

    Your strategy works; the creature breaks off its psychic attack (increase your current ENDURANCE by 4 points). The creature then prepares to attack you face to face.

    Turn to 229.
    __________________________________________________


    Page 229: Swooping down from out of the shadows of the roof comes a huge gull-winged monstrosity. Its red reptilian skin is aglow with fine barbs, and a mass of coal-black hair streams from its bony skull. An open maw reveals a set of chisel-shaped teeth, many of which have been broken on the bones of past victims who have wandered unwittingly into this hall. It shrieks maniacally as it plummets towards your head.

    ill13.gif

    You drop Banedon to the floor and unsheathe a weapon just in time to defend yourself against this creature's initial attack.

    Ashradon: COMBAT SKILL 42 ENDURANCE 40

    This creature is immune to Mindblast and Psi-surge, and suffers only half-damage resulting from the use of Kai-surge. If you choose to use Kai-surge during this combat, halve your normal COMBAT SKILL bonus for the duration of the combat.

    If you win the combat, turn to 101.

    Combat ratio: 44 +0 (Psi Surge) - 42 (Vodok's CS) = 2
    Your Random Number was: 0
    Your enemy took 14 Damage!
    Your enemy now has 26 Endurance Points.

    Your Random Number was: 4
    Your enemy took 7 Damage!
    Your enemy now has 19 Endurance Points.
    Lone Wolf took 3 Damage!

    Your Random Number was: 3
    Your enemy took 6 Damage!
    Your enemy now has 13 Endurance Points.
    Lone Wolf took 3 Damage!

    Your Random Number was: 0
    YOU HAVE DEFEATED YOUR ENEMY!

    Haha still a net positive from the endurance restore leading up to this fight. I thought it was gonna be tougher.
    __________________________________________________


    Page 101: The Ashradon comes crashing to the ground with a tremendous noise. Its crumpled wings collide with one of the braziers, knocking it over and scattering glowing coals the length of the hall. One of these coals sets alight the sleeve of Banedon's robe, and you have to act quickly to extinguish the flames before he is badly burned.

    Once more you heave your friend across your shoulders, then you hurry out of the hall and follow the tunnel for almost a mile before you reach a chamber where eight smaller passages disappear off in all directions. You scan these exits and a familiar fear returns to haunt you, a fear that you will never find your way out of Kaag alive.

    Using your innate healing skills, you try once more to revive Banedon. You remember once, during a tutorial at the Kai monastery, that Banedon conjured up a vision of the monastery and its surrounding estates. You were able to see yourself in miniature, standing in your chambers as if you were a tiny animated doll in a doll's house. If he were able to perform that spell here in Kaag, you might well be able to locate your position and plan a route of escape.

    Mustering your skills, you place your hands on Banedon's chest and transmit your power directly into his heart. (Reduce your ENDURANCE by 3 points.) Gradually he stirs to consciousness and, as his strength returns, rekindled by your healing power, he is able to grant your request. On the floor of the chamber he calls forth a living, three-dimensional vision of Kaag. Gradually this vision expands until you are looking at yourselves, kneeling on the floor of a chamber on one of the upper levels of the central citadel. The vision blurs and fades, but not before you are able to trace the quickest way out of this dreadful place.

    The passage that heads due south from this chamber leads directly to the Zlanbeast pens and landing platforms situated on the exterior wall of the citadel, high above the great South Gate. It is from here that you plan to escape, leaving the citadel the same way you entered it: by air.

    Confident that the success of your quest is now within your grasp, you help Banedon to his feet and support him as you make your way along the south passage.

    Turn to 267.

    Oops spoke too soon. Turns out our "ally" is almost as draining as our foes :P
    __________________________________________________


    Page 267: With trepidation you follow the passage, praying all the while that Banedon's vision proves to be correct. Then at last your prayers are answered when, in the distance, you catch your first glimpse of the Zlanbeast pens.

    You soon arrive at the entrance to the pens, where, from the safety of the shadows, you stop to observe the activity taking place inside. Lining the walls of the chamber you count more than a dozen cages, each holding a Zlanbeast or several smaller Kraan. Most are feeding, but there are some saddled ready for flight. One of these saddled Zlanbeast is perched nearby on a landing platform from where it casts its idle gaze upon the city far below.

    You are contemplating how long it will take you and Banedon to reach the platform and climb aboard the waiting Zlanbeast, when suddenly you notice something strange that arouses your suspicions: there are no handlers or guards on duty in the pen.

    If you possess Grand Pathsmanship, turn to 294.

    If you do not possess this skill, turn to 168.
    __________________________________________________


    Page 294: You bring your advanced tracking senses to bear and, almost at once, you detect an ambush has been laid for you in this pen. An elaborate magical screen has been erected to camouflage and keep hidden the warriors who are, at this very moment, lying in wait for you and Banedon to appear.

    Anxiously, you peer into the pen, scrutinizing every shadow for some clue to the ambushers' whereabouts, but you are unable to spot their positions. The saddled Zlanbeast looks so inviting, yet your hopes of escape are tempered by the desire to keep yourself and Guildmaster Banedon alive.

    If you wish to attempt to reach the Zlanbeast and escape as quickly as you can, hopefully before the ambushers can stop you, turn to 95.

    If you decide to retreat from the pens and go in search of an alternative escape route, turn to 147.

    Tag on
    Overwatch: TomFoolery#1388
    Black Desert: Family Name: Foolery. Characters: Tome & Beerserk.
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    SeidkonaSeidkona Had an upgrade Registered User regular
    edited August 2010
    Retreat

    Seidkona on
    Mostly just huntin' monsters.
    XBL:Phenyhelm - 3DS:Phenyhelm
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    Man in the MistsMan in the Mists Registered User regular
    edited August 2010
    Let's not spring the trap.

    Man in the Mists on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited August 2010
    Lone wolf ran away, he bravely ran away (away)! When danger reared its ugly head, he bravely grabbed his friend and fled.

    Darian on
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    We're powerful enough to take on any number of mooks, spring the trap.

    //edit: why is it that recently I'm always the dissenting vote?

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited August 2010
    Maybe you're just out of touch with reality, tilting at windmills.

    Darian on
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    KathrisKathris __BANNED USERS regular
    edited August 2010
    Defeat one little trap where there's no surprise and we are out of this hellhole? spring the trap

    Kathris on
    673478-1.png
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    MolybdenumMolybdenum Registered User regular
    edited August 2010
    I find it odd that with all our glorious kai magiks people can still just chill out all invisible. This has to be their only gimmick, and we will push onward and bludgeon them to death with unconscious banedon.

    Molybdenum on
    Steam: Cilantr0
    3DS: 0447-9966-6178
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    donkyhotaydonkyhotay Registered User regular
    edited August 2010
    Darian wrote: »
    Maybe you're just out of touch with reality, tilting at windmills.

    They're really four armed giants! I swear it's the truth! LOL

    donkyhotay on
    Do not be afraid to joust a giant just because some people insist on believing in windmills.
    Free Moonbase Commander remake @ http://code.google.com/p/tether
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