The thing that annoyed me about the two skipped memory sequences is that while a large amount of time passed, it doesn't feel like it in the story.
Chapter 11 ends with Ezio recovering the apple from the chest and a botched attempt at assassinating the Spaniard. And then it takes them 12 years to congregate inside the villa and solve the riddle of the codex pages?
Seriously that would have taken a week at most. What the hell were the assassins doing for 12 fucking years instead of solving the riddle? Did they get stoned and sit on their asses and say "Yo dudes, we got a piece of Eden. I am so stoned right now man."
I mean, its nitpicking, and I loved the game and I enjoyed the story, but in terms of lapsed time it just doesn't make any sense to me how it could have taken them 12 years to come up with a plan of action.
My take on that scene was that Ezio had found the last of the Codex pages right before that time... which happened to be 12 years after recovering the apple...
One of the things you have to kinda realise, is that even though all the Main plot events happen in chronological order, all the sidequest stuff, including the Codex pages, are all completly out of context as far as time is concerned. Otherwise, you wouldn't still be able to do assassination missions for Lorenzo de Medici after the ending, because the guy would have been already dead for 7 years.
In all, even though it is possible to collect all the Codex Pages before the end of Chapter 11, Ezio himself probably did not do so untill after those 12 years had passed
Yeah. 1 gig is definitely not on the disc. Furthermore it suggests significant content. If the DLC is set in the cities already in the game, then they wouldn't need so much space for the environment. I cant imagine cutscenes, audio or scripts take up a gig though. I'm expecting a bunch of templar crypts and other such dungeons as the meat of the content. Probably new costumes and weapons and stuff.
The thing that annoyed me about the two skipped memory sequences is that while a large amount of time passed, it doesn't feel like it in the story.
Chapter 11 ends with Ezio recovering the apple from the chest and a botched attempt at assassinating the Spaniard. And then it takes them 12 years to congregate inside the villa and solve the riddle of the codex pages?
Seriously that would have taken a week at most. What the hell were the assassins doing for 12 fucking years instead of solving the riddle? Did they get stoned and sit on their asses and say "Yo dudes, we got a piece of Eden. I am so stoned right now man."
I mean, its nitpicking, and I loved the game and I enjoyed the story, but in terms of lapsed time it just doesn't make any sense to me how it could have taken them 12 years to come up with a plan of action.
Who knows what happened during those years... It may come out that it fits perfectly.
Well, given that
Ezio uses the Piece of Eden in the last bossfight, it's very likely that he spent those years learning how to use it. Borgia had another Piece of Eden, which the Assassins probably knew, so it'd be fucking suicide to go in and fight him without having your own, and knowing how to use it. Fuck, Altair spent the remainder of his lifetime, basically, figuring out how to use the PoE, Ezio doing it, at least the basics, in 12 years is not that bad.
In other news, I hope you get to use it in the DLC, holy shit that'd be awesome
Also, on having the DLC be planned-for and in the middle, rather than after the end, I think their goal was to avoid having people bitch about "not getting the real ending fuck u ubisoft lol." They also made sure to explicitly state in-game that those chunks of memory weren't all that relevant to the main story, to make sure people knew they were getting the whole story, as it was planned. I'd argue that the only reason people in this thread are seeing the DLC as a must-purchase is because they enjoyed the game so much, not because they fill in irrelevant gaps in the plot.
So I guess the moral of the story is that no matter how hard you try, and no matter what you do, someone, somewhere on the internet will complain about it.
i for one, disagree with your use of the "lol" smiley"
i for one, disagree with your use of the "lol" smiley"
you should have used
:rotate:
I see what you did there.
Oh, question, has anyone gotten all the weapons from AC: Bloodlines? Are they neat? Is there an internet resource for pictures and/or names that we PSP-less could be directed to?
I have a friend with a PSP that should have bought the game last Friday, so hopefully I'll be able to insorb them soon, but I'm excited to see what new toys of destruction I'll be getting.
They are nothing special. They are swords and maces and stuff that look different, but aren't anything to write home about. If you really want a few weapons that look like they're from the Crusades, then go for it. But yeah, they're....meh.
The more I play the game, the better I make the combat look. Epicness increases with move variety, it's a lesson learned from years of pro wrestling games.
The more I play the game, the better I make the combat look. Epicness increases with move variety, it's a lesson learned from years of pro wrestling games.
Agreed. At first I was playing quite defensively, and combat looked a bit boring, while I got better at the system. Now combat is like a horrifying symphony of violence, and I love it.
The more I play the game, the better I make the combat look. Epicness increases with move variety, it's a lesson learned from years of pro wrestling games.
Agreed. At first I was playing quite defensively, and combat looked a bit boring, while I got better at the system. Now combat is like a horrifying symphony of violence, and I love it.
I've started using the quickstepping more effectively, letting me position myself better and smoothing out the deflection animations. I can occasionally get it to work so well that I sidestep an attack and administer the almighty backstab!
So what am I missing with the combat because it seems as bad as the first, just a case of blocking and countering. No point attacking since they will take forever to die and it seems to forever being blocked. Add in the context-changing buttons where grab will sometimes work and other times do nothing, it gets annoying. Seems overly hard to do assassiny things but I guess when I get some of the better tools it'll work out better.
Its definitely a huge improvement over the first though Ezio can't free-run for shit, all bouncing in the wrong direction and what not.
once you get to the villa you can learn many new combat moves, such as disarm, and then learn proficiency in weapons taken from enemies
maybe play a bit further before passing judgement
also stealth kills are the way to go
Grab depends on the fatigue of the people. Regular guards can usually be grabbed, elites need to be worn down and seekers and brutes can't be grabbed. To wear them down, use combos or strafe and hit them from behind. If you stand there and block and counter of course it's going to seem bad.
So what am I missing with the combat because it seems as bad as the first, just a case of blocking and countering. No point attacking since they will take forever to die and it seems to forever being blocked. Add in the context-changing buttons where grab will sometimes work and other times do nothing, it gets annoying. Seems overly hard to do assassiny things but I guess when I get some of the better tools it'll work out better.
Its definitely a huge improvement over the first though Ezio can't free-run for shit, all bouncing in the wrong direction and what not.
When making full contact on an attack you want to time the next press of the attack button in order to trigger a kill move. This allows you to decimate large groups quickly.
You shouldn't be standing there waiting to counter all of the time, though it is effective when you're completely outmanned (still wanting to position yourself so that you won't be attacked from behind).
The combat really shines when you're moving, attacking weakness, and throwing guards into eachother to give you an opening.
You want to be creative, like some manner of swashbuckling hero. Dodge taunt, disarm and kick their weapon off the edge. Put on a show.
Really? After you've disarmed them maybe, but I can never grab them when they have the spear. Then again a disarm usually ends in them dying very very brutally anyway.
I never seem to be able to do a taunt, even if I practically back away to the otherside of the city they will catch up to me before I've finished. I assume I could grab and throw but seems like a lot of effort for a one on one. Best work for me seems to be grab and kill.
Where do you learn moves at the villa? Ive not been given any moves since I leaned all that counter stuff from Mario.
And H Jay I've played plenty, enough to have maxed out the villa at least, s'not my fault it tells me nothing useful but tells me the same shit over and over. Really? This is where the feathers go? Thanks game. Press circle to grab on when falling? Thanks for not telling me that sooner game.
Its nothing annoying I just find the combat slightly tedious at the moment, especially when I'm doing nothing yet somehow trigger an army of guards with little notoriety while other times I can be leaping and killing and get no recognition at all. WHen there are that many guards seems kinda counter-intuitive to run away, might as well put them out of my misery.
My only true gripe is the weird loading and flashes that come with engaging in...anything. Decline mission? Brief loading screen. Why? Whats changed? Bought something? Bright, blinding flash. I assume its to mask the change but when you've got computer lines everywhere and barcodes and loading screens and map transitions, its something I can overlook.
They've done a LOT better with item-finding though, I want to find the *£($!) to unlock that part of the story. Feathers, don't really care, if I come across one I'll get it but they're too small for me to go into an extensive search for them. The money boxes have quickly become useless though when I'm getting like 40,000 from my villa quite sharpish.
Really? After you've disarmed them maybe, but I can never grab them when they have the spear. Then again a disarm usually ends in them dying very very brutally anyway.
Oh, sorry. I'm confusing a grab with a disarm.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Wow, I actually got disarmed by a guard. I'm just closing in on the end of the game, and I'd never even seen that. Made me drop my butcher's knife, and I had to go back to the villa to get it again - it was just a blank space in my inventory.
Unrelated fun: equip the dual blades and hold R1, Square, and X to anime run.
Thats something I could've done with knowing earlier. Least I've not gotten too far yet, I think. Been spending my time earning money and doing missions/looking for codecs/maxiing out the maps to try and get as much as possible early on. Hate getting shit at the end and barely having a chance to use it.
Thats something I could've done with knowing earlier. Least I've not gotten too far yet, I think. Been spending my time earning money and doing missions/looking for codecs/maxiing out the maps to try and get as much as possible early on. Hate getting shit at the end and barely having a chance to use it.
Don't worry too much. I got them as early as absolutely possible in-game, and I can't honestly say I've found any of them useful, ever. Every single one save the throwing upgrade has the same problem: holding down a button in combat is just asking to get clobbered.
I enjoy disarming a roof guard, waiting for him to stoop down and pick his weapon back up and then performing a nice hand to hand take down from behind. The fool.
The thing that annoyed me about the two skipped memory sequences is that while a large amount of time passed, it doesn't feel like it in the story.
Chapter 11 ends with Ezio recovering the apple from the chest and a botched attempt at assassinating the Spaniard. And then it takes them 12 years to congregate inside the villa and solve the riddle of the codex pages?
Seriously that would have taken a week at most. What the hell were the assassins doing for 12 fucking years instead of solving the riddle? Did they get stoned and sit on their asses and say "Yo dudes, we got a piece of Eden. I am so stoned right now man."
I mean, its nitpicking, and I loved the game and I enjoyed the story, but in terms of lapsed time it just doesn't make any sense to me how it could have taken them 12 years to come up with a plan of action.
Toking up and getting laid, duh. I'm sure with the power of the Cape of Sexy, Ezio got laid roughly a billion times within that time span...with his girl Rosa
Maybe it just took that long for Ezio to grow a beard.
Tomanta on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
endgame spoiler
I didn't get the whole stabbing scene. Was Rodrigo Borgia just really ineffective at stabbing people, or did something magical happen that was not explained properly? Getting stabbed in the stomach SHOULD preclude you from engaging in a serious fistfight
I didn't get the whole stabbing scene. Was Rodrigo Borgia just really ineffective at stabbing people, or did something magical happen that was not explained properly? Getting stabbed in the stomach SHOULD preclude you from engaging in a serious fistfight
Yeah that part was kinda random....I expected Ezio to get up, but be panting/wincing/etc. Instead he's just...totally fine. And stays that way. It's not good that the only conclusions we can come to are "it's really poor writing" or "it's eden scifi/magic"
On a random side note, Ezio's biggest achievement is sneaking up on people in boots. Seriously, boots are not sneaking shoes. Unless they are like...........magic.
zellychan on
"I am the fabric of history, you are a fictional stain! I'll stick a flag up your ass and claim you for Spain!" -Christopher Columbus
yeah all that stabbing really served no purpose, i would have liked to seen Ezio's walking animation change or something
-Tal on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
That was a huge fucking knife too, that would have at least punctured his stomach, perhaps other internal organs too. There is no way he could be up and walking less than a minute later
Okay, so I just did my first assassination in AC1. I can see how more of this might be a little tedious.
Also, some woman kept following me and at first I thought she was a vigilante trying to help me. Then she started demanding coins and I've been taught by you guys well. Heh heh, hard shove.
Posts
One of the things you have to kinda realise, is that even though all the Main plot events happen in chronological order, all the sidequest stuff, including the Codex pages, are all completly out of context as far as time is concerned. Otherwise, you wouldn't still be able to do assassination missions for Lorenzo de Medici after the ending, because the guy would have been already dead for 7 years.
In all, even though it is possible to collect all the Codex Pages before the end of Chapter 11, Ezio himself probably did not do so untill after those 12 years had passed
i for one, disagree with your use of the "lol" smiley"
you should have used
"uhhhh...."
>shank<
I see what you did there.
Oh, question, has anyone gotten all the weapons from AC: Bloodlines? Are they neat? Is there an internet resource for pictures and/or names that we PSP-less could be directed to?
I have a friend with a PSP that should have bought the game last Friday, so hopefully I'll be able to insorb them soon, but I'm excited to see what new toys of destruction I'll be getting.
Last boss
Agreed. At first I was playing quite defensively, and combat looked a bit boring, while I got better at the system. Now combat is like a horrifying symphony of violence, and I love it.
it's not even fair that you stand like that and expect me not to shank you
so brutal
PS - Local_H_Jay
Sub me on Youtube
And Twitch
I've started using the quickstepping more effectively, letting me position myself better and smoothing out the deflection animations. I can occasionally get it to work so well that I sidestep an attack and administer the almighty backstab!
Its definitely a huge improvement over the first though Ezio can't free-run for shit, all bouncing in the wrong direction and what not.
maybe play a bit further before passing judgement
also stealth kills are the way to go
PS - Local_H_Jay
Sub me on Youtube
And Twitch
When making full contact on an attack you want to time the next press of the attack button in order to trigger a kill move. This allows you to decimate large groups quickly.
You shouldn't be standing there waiting to counter all of the time, though it is effective when you're completely outmanned (still wanting to position yourself so that you won't be attacked from behind).
The combat really shines when you're moving, attacking weakness, and throwing guards into eachother to give you an opening.
You want to be creative, like some manner of swashbuckling hero. Dodge taunt, disarm and kick their weapon off the edge. Put on a show.
@gamefacts - Totally and utterly true gaming facts on the regular!
Where do you learn moves at the villa? Ive not been given any moves since I leaned all that counter stuff from Mario.
And H Jay I've played plenty, enough to have maxed out the villa at least, s'not my fault it tells me nothing useful but tells me the same shit over and over. Really? This is where the feathers go? Thanks game. Press circle to grab on when falling? Thanks for not telling me that sooner game.
Its nothing annoying I just find the combat slightly tedious at the moment, especially when I'm doing nothing yet somehow trigger an army of guards with little notoriety while other times I can be leaping and killing and get no recognition at all. WHen there are that many guards seems kinda counter-intuitive to run away, might as well put them out of my misery.
My only true gripe is the weird loading and flashes that come with engaging in...anything. Decline mission? Brief loading screen. Why? Whats changed? Bought something? Bright, blinding flash. I assume its to mask the change but when you've got computer lines everywhere and barcodes and loading screens and map transitions, its something I can overlook.
They've done a LOT better with item-finding though, I want to find the *£($!) to unlock that part of the story. Feathers, don't really care, if I come across one I'll get it but they're too small for me to go into an extensive search for them. The money boxes have quickly become useless though when I'm getting like 40,000 from my villa quite sharpish.
Oh, sorry. I'm confusing a grab with a disarm.
@gamefacts - Totally and utterly true gaming facts on the regular!
Unrelated fun: equip the dual blades and hold R1, Square, and X to anime run.
You don't actually need to finish a taunt, you can counter and dodge during.
Don't you care about your poor grieving mother?!
Don't worry too much. I got them as early as absolutely possible in-game, and I can't honestly say I've found any of them useful, ever. Every single one save the throwing upgrade has the same problem: holding down a button in combat is just asking to get clobbered.
I never knew you could keep them held out and now I can't stop doing this
I wonder if he could make the piece of eden into a bowl.
On a random side note, Ezio's biggest achievement is sneaking up on people in boots. Seriously, boots are not sneaking shoes. Unless they are like...........magic.
Also, some woman kept following me and at first I thought she was a vigilante trying to help me. Then she started demanding coins and I've been taught by you guys well. Heh heh, hard shove.
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