Okay, so I just did my first assassination in AC1. I can see how more of this might be a little tedious.
Also, some woman kept following me and at first I thought she was a vigilante trying to help me. Then she started demanding coins and I've been taught by you guys well. Heh heh, hard shove.
That woman? Yeah, she does that that a lot.
Tomanta on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
To be honest I would just read the story of AC1 online and avoid playing that game entirely.
AC1 is a very good game to play at least as an example of some serious missteps you should avoid if you're ever going to make a game. It's like a hot girl with chronic halitosis; there's a good time hidden in there, but it's just kinda unpleasant getting to it.
The adventure-game-lite sections, though, I absolutely loved, and was disappointed they didn't return in AC2.
Getting into a fist fight with the Pope? Worth the price of admission alone.
Not just get into a brawl with the guy. Let us not forget the prompt "Press X to choke him out, LOL."
If I'm not mistaken, you don't actually kill the Pope, you just knock him out? Assuming they're sticking to history, Rodrigo Borgia didn't die until 1503. So if you really think about it, Ezio is even more badass for choking him out then leaving him alive to tell everyone about it. Of course afterwards, I assume he casually waltzes right out of the Vactican.
You've got let him live, as no one would ever believe Ezio's drunken ramblings with, "You think that's cool? Have seat right here and let me tell you all about that time when I CHOKED OUT A POPE. No, really. Call him up right now and ask him how that went. Yeah, I mercifully let him live." *shrugs*
sphinx81 on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Gotta say, Sforza and Machiavelli got shit camoes.
Both were like, "LOL, here we are, bye."
I was pumped to play the game to see Machiavelli. Pretty far in, I haven't seen him, and had to stop playing to write a paper on him. Hearing this saddens me.
Don't worry. Machiavelli will almost certainly play a big role in the Bonfire of the Vanities DLC. He was in Florence at the time writing about the monk running amok. In fact, there is a letter written by him to a friend (I think a noble) where he talks about how Savonarola gets executed by a mob.
You KNOW Machiavelli would be the perfect quest giver for the whole sequence.
Machiavelli: "Ezio! We storm the Convent of San Marco tonight! Help protect the people as we dump this fool from power."
Getting into a fist fight with the Pope? Worth the price of admission alone.
Not just get into a brawl with the guy. Let us not forget the prompt "Press X to choke him out, LOL."
If I'm not mistaken, you don't actually kill the Pope, you just knock him out? Assuming they're sticking to history, Rodrigo Borgia didn't die until 1503. So if you really think about it, Ezio is even more badass for choking him out then leaving him alive to tell everyone about it. Of course afterwards, I assume he casually waltzes right out of the Vactican.
You've got let him live, as no one would ever believe Ezio's drunken ramblings with, "You think that's cool? Have seat right here and let me tell you all about that time when I CHOKED OUT A POPE. No, really. Call him up right now and ask him how that went. Yeah, I mercifully let him live." *shrugs*
That was supremely bad-ass. Yes,
the Borgia pope is allowed to live only to be poisoned a few years later. Also, I think the Vatican wasn't anything but the name of the hill back then. I think it was just, Rome. But I could be wrong.
I really would like a game that multiple time periods. So maybe Rome during the Roman times, Dark Ages, and say under Mussolini during WW2.
Throw in some other small cities that you only access at interesting periods of time, and you got yourself a game. One problem though, I really like riding a horse in a countryside. The Kingdom regions in AC1 were awesome (felt like Shadow of the Colossus). I hope the find a way to put that back in. The mountains and such weren't enough.
Yeah I was beginning to feel as though I'm the only one to miss the Kingdom section in AC1. The horse animation was fantastic and running down guards was so much fun.
Yeah I was beginning to feel as though I'm the only one to miss the Kingdom section in AC1. The horse animation was fantastic and running down guards was so much fun.
They did a great job with the ruins too. It gave me an optional area to run around and climb. Some of them were damn cool.
BTW, I am expecting the Lady Sforza to totally be the next mother of Desmond's ancestors. It'd be sweet it, upon completing the DLCs, you jump to a post AC2 scene,
where you get another sperm scene. :winky: Well, you just jump focus to Lady Sforza
Machismo on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited December 2009
the mountains sucked.
it was just one long path that was fun when you go down with a carriage but not fun at all with a horse
it was just one long path that was fun when you go down with a carriage but not fun at all with a horse
Ya, they should have openned it up with walking paths and stuff. They had a nice tower along the road. It'd been nice if there were some perched on cliffs and stuff. A few clusterings of buildings with some interesting paths could have changes that whole area. Just drop a couple feathers and some treasures.
There is something so badass about fighting a group of guards empty handed. Just waiting for one of them to rush you, taking his weapon, creatively killing him with it, dropping it, and resuming your defensive stance like "Next?"
There is something so badass about fighting a group of guards empty handed. Just waiting for one of them to rush you, taking his weapon, creatively killing him with it, dropping it, and resuming your defensive stance like "Next?"
Smoke bomb then double bladed assassination, the one where you stand up and just thrust your arms out.
That was a huge fucking knife too, that would have at least punctured his stomach, perhaps other internal organs too. There is no way he could be up and walking less than a minute later
Endgame spoilers:
Perhaps he didn't survive at all. Never forget that you're seeing simulated events. The game gives no indication that anything happened in Ezio's life after his invasion: the pope died elsewhere, the people in that church - which had no doors, I might add - weren't dead, yet history didn't record the pope going nuts and shooting magic, Ezio can't talk to anyone important if you just choose to run around afterward (i.e. Leonardo is gone), etc. We assume the strange lifelessness of the world is normal, given that's how play-after-ending games usually work, but is it possible what we write off as a game mechanic is actually a major plot point?
What's more, in a game that at least makes a token effort to remain (pseudo-)scientific, how would the image of the dead god have known she was talking to someone named "Desmond?" They've given no indication of an ability to see the future - certainly not when they were all but destroyed by a surprise attack from their own creations. Note that she says that they're all already dead - meaning her image is itself a program of some sort - and that some of her "effects" look similar to those of the Animus. My take: she's an AI embedded in the racial memory (like the glyphs but in his head), and Ezio died trying to attack Darth Pope.
That was a huge fucking knife too, that would have at least punctured his stomach, perhaps other internal organs too. There is no way he could be up and walking less than a minute later
Endgame spoilers:
Perhaps he didn't survive at all. Never forget that you're seeing simulated events. The game gives no indication that anything happened in Ezio's life after his invasion: the pope died elsewhere, the people in that church - which had no doors, I might add - weren't dead, yet history didn't record the pope going nuts and shooting magic, Ezio can't talk to anyone important if you just choose to run around afterward (i.e. Leonardo is gone), etc. We assume the strange lifelessness of the world is normal, given that's how play-after-ending games usually work, but is it possible what we write off as a game mechanic is actually a major plot point?
What's more, in a game that at least makes a token effort to remain (pseudo-)scientific, how would the image of the dead god have known she was talking to someone named "Desmond?" They've given no indication of an ability to see the future - certainly not when they were all but destroyed by a surprise attack from their own creations. Note that she says that they're all already dead - meaning her image is itself a program of some sort - and that some of her "effects" look similar to those of the Animus. My take: she's an AI embedded in the racial memory (like the glyphs but in his head), and Ezio died trying to attack Darth Pope.
Except
We know Ezio survived because otherwise Desmond would not be able to view this genetic memory at all. Ezio, by the nature of genetic memories, has to have conceived the child that is Desmond's ancestor after the finale.
It occurred to me that the Assassins as they exist in "the future", are in fact descended both from an Assassin (Altair) AND a Templar (Marie). Just thought it was interesting that these two groups who have been at each other's throats for most of history actually share a common link.
Also, was I reading it right, or are both Subject 16 and Desmond descendants of Ezio? Was he just that much of a pimp?
It occurred to me that the Assassins as they exist in "the future", are in fact descended both from an Assassin (Altair) AND a Templar (Marie). Just thought it was interesting that these two groups who have been at each other's throats for most of history actually share a common link.
Also, was I reading it right, or are both Subject 16 and Desmond descendants of Ezio? Was he just that much of a pimp?
It doesn't really take any pimping at all to have multiple descendants several centuries down the line. I'd be more surprised if Desmond was his only descendant.
That was a huge fucking knife too, that would have at least punctured his stomach, perhaps other internal organs too. There is no way he could be up and walking less than a minute later
Endgame spoilers:
Perhaps he didn't survive at all. Never forget that you're seeing simulated events. The game gives no indication that anything happened in Ezio's life after his invasion: the pope died elsewhere, the people in that church - which had no doors, I might add - weren't dead, yet history didn't record the pope going nuts and shooting magic, Ezio can't talk to anyone important if you just choose to run around afterward (i.e. Leonardo is gone), etc. We assume the strange lifelessness of the world is normal, given that's how play-after-ending games usually work, but is it possible what we write off as a game mechanic is actually a major plot point?
What's more, in a game that at least makes a token effort to remain (pseudo-)scientific, how would the image of the dead god have known she was talking to someone named "Desmond?" They've given no indication of an ability to see the future - certainly not when they were all but destroyed by a surprise attack from their own creations. Note that she says that they're all already dead - meaning her image is itself a program of some sort - and that some of her "effects" look similar to those of the Animus. My take: she's an AI embedded in the racial memory (like the glyphs but in his head), and Ezio died trying to attack Darth Pope.
Except
We know Ezio survived because otherwise Desmond would not be able to view this genetic memory at all. Ezio, by the nature of genetic memories, has to have conceived the child that is Desmond's ancestor after the finale.
True, but...
The entire scene could, then, be virtual. I can't get over how weird that final room in the church looks - no obvious doors, the only entrance from the roof, and a painfully obvious entrance to the crypt of God. Are we to think that in centuries of occupation, no bishop or, hell, tourist ever pushed those two switches? That a chamber of alien origin remained a secret for centuries?
What's more, doesn't Altair mention that they have a vault in Rome worthy of hiding the artifact? Implying that the chamber was a man-made holder for the staff?
(All of which is idle speculation for fun, of course. But you have to admit, there's something very weird - well, aside from the obvious - about that final section.)
Are you kidding? In fiction land everytime the Catholic church gets hit by a light breeze it can't stop itself from tripping over all the ancient catacomb moon bases and artifacts of mass destruction.
I have a legit question for people who have AC and AC2.
I would love to be a fan of this game (AC2) and have not played it yet simply out of skepticism. I played the first AC and got VERY bored VERY quickly with the repetitive nature, as I'm sure many others did. I realize I'm not the first to make this criticism.
For those of you who have played 2, is it REALLY that much better than the first? Is significantly less repetitive? More of a real game? I'd love to play it, but if it's just slightly better than fuck it, no thanks.
I couldn't even bring myself to complete Assassin's Creed 1 when it came out. I'm just easily bored of repetitive games, I've never been good with grind fests. The sequel got a hold of me and didn't let go until i destroyed it. I'm actually planning a rerun already.
Nothing is completely different about it i guess, but they certainly didn't just move furniture around. The campaign just flows so much better now. Having an economy really adds weight to the game. I found it pretty addictive collecting new armor and weapons, and trying out different color variations.
But i'd consider myself a poster boy for "If you wanted to like the first but couldn't, buy the second."
Was incredibly hyped for 1. Watched all the trailers, gasped at the awesome free-running mechanics and animations. My most anticipated game for the year.
2 assassinations in and....stopped. Turns off all the HUD and tried to play it some more. Sold it to Gamestop.
Was hesitant just like you Ryan. Picked up 2 because PA knows best and said it was better.
Played it for a week straight after work, 20 hours, unlocked a bunch of extra shit.
I want to play through it again but am letting a few friends borrow it.
EDIT: Also, a game where Leonardo is your buddy? Insta-win
You're making it really hard for me to keep going with AC1. I just did my first assassination. Not terrible, but I can see it getting tedious very quickly. "He's riding his horse fast! Kill him!"
Hidden blades will forever be cool, though. For that, there is consensus.
The trick to not getting bored in AC1 is to only do the core stuff. You get ZERO bonuses for extra investigations, flags, or extra Templars killed. Only rescue priests and a few women around your target site, the rest are a waste of time.
It's not bad then since most assassinations only take three or so side missions to unlock.
Also, take time with the assassinations themselves. Don't just bum rush the guy and run away. If you do it more than once or twice, you're really missing out on the atmosphere the game has to offer.
50 feathers gets you a neat warhammer. 100 feathers gets you a cape whose sole purpose is to make you fully notorious wherever you go.
At first, that sounded stupid to me, but then I realized how satisfying it was to walk into a town and effortlessly dispatch every guard who came after me. After a while, they'd not only know who I was, they'd just start running away in fear.
Posts
That woman? Yeah, she does that that a lot.
Well I already bought it...
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
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though i will admit one thing.
playing AC1 first will make you enjoy AC2 EVEN MORE because of just how much ridiculously better it is than the first.
The adventure-game-lite sections, though, I absolutely loved, and was disappointed they didn't return in AC2.
It looks like he's steadily working on it throughout the game, a-la how Batman progressively gets more and more 5 o'clock shadow in Arkham Asylum.
If I'm not mistaken, you don't actually kill the Pope, you just knock him out? Assuming they're sticking to history, Rodrigo Borgia didn't die until 1503. So if you really think about it, Ezio is even more badass for choking him out then leaving him alive to tell everyone about it. Of course afterwards, I assume he casually waltzes right out of the Vactican.
You've got let him live, as no one would ever believe Ezio's drunken ramblings with, "You think that's cool? Have seat right here and let me tell you all about that time when I CHOKED OUT A POPE. No, really. Call him up right now and ask him how that went. Yeah, I mercifully let him live." *shrugs*
Don't worry. Machiavelli will almost certainly play a big role in the Bonfire of the Vanities DLC. He was in Florence at the time writing about the monk running amok. In fact, there is a letter written by him to a friend (I think a noble) where he talks about how Savonarola gets executed by a mob.
You KNOW Machiavelli would be the perfect quest giver for the whole sequence.
Machiavelli: "Ezio! We storm the Convent of San Marco tonight! Help protect the people as we dump this fool from power."
That was supremely bad-ass. Yes,
I really would like a game that multiple time periods. So maybe Rome during the Roman times, Dark Ages, and say under Mussolini during WW2.
Throw in some other small cities that you only access at interesting periods of time, and you got yourself a game. One problem though, I really like riding a horse in a countryside. The Kingdom regions in AC1 were awesome (felt like Shadow of the Colossus). I hope the find a way to put that back in. The mountains and such weren't enough.
They did a great job with the ruins too. It gave me an optional area to run around and climb. Some of them were damn cool.
BTW, I am expecting the Lady Sforza to totally be the next mother of Desmond's ancestors. It'd be sweet it, upon completing the DLCs, you jump to a post AC2 scene,
it was just one long path that was fun when you go down with a carriage but not fun at all with a horse
Ya, they should have openned it up with walking paths and stuff. They had a nice tower along the road. It'd been nice if there were some perched on cliffs and stuff. A few clusterings of buildings with some interesting paths could have changes that whole area. Just drop a couple feathers and some treasures.
Quite honestly, they felt like the cliff-edge pathways in AC1, you know the ones with the beautiful views? Only without the views here.
Smoke bomb then double bladed assassination, the one where you stand up and just thrust your arms out.
Bad. Fucking. Ass.
Endgame spoilers:
What's more, in a game that at least makes a token effort to remain (pseudo-)scientific, how would the image of the dead god have known she was talking to someone named "Desmond?" They've given no indication of an ability to see the future - certainly not when they were all but destroyed by a surprise attack from their own creations. Note that she says that they're all already dead - meaning her image is itself a program of some sort - and that some of her "effects" look similar to those of the Animus. My take: she's an AI embedded in the racial memory (like the glyphs but in his head), and Ezio died trying to attack Darth Pope.
Except
White FC: 0819 3350 1787
Regarding Marie,
Also, was I reading it right, or are both Subject 16 and Desmond descendants of Ezio? Was he just that much of a pimp?
It doesn't really take any pimping at all to have multiple descendants several centuries down the line. I'd be more surprised if Desmond was his only descendant.
White FC: 0819 3350 1787
True, but...
What's more, doesn't Altair mention that they have a vault in Rome worthy of hiding the artifact? Implying that the chamber was a man-made holder for the staff?
(All of which is idle speculation for fun, of course. But you have to admit, there's something very weird - well, aside from the obvious - about that final section.)
I would love to be a fan of this game (AC2) and have not played it yet simply out of skepticism. I played the first AC and got VERY bored VERY quickly with the repetitive nature, as I'm sure many others did. I realize I'm not the first to make this criticism.
For those of you who have played 2, is it REALLY that much better than the first? Is significantly less repetitive? More of a real game? I'd love to play it, but if it's just slightly better than fuck it, no thanks.
Appreciate honest input!
Also, Left 4 Dead 2 > Modern Warfare 2
Nothing is completely different about it i guess, but they certainly didn't just move furniture around. The campaign just flows so much better now. Having an economy really adds weight to the game. I found it pretty addictive collecting new armor and weapons, and trying out different color variations.
But i'd consider myself a poster boy for "If you wanted to like the first but couldn't, buy the second."
PSN:Hakira__
2 assassinations in and....stopped. Turns off all the HUD and tried to play it some more. Sold it to Gamestop.
Was hesitant just like you Ryan. Picked up 2 because PA knows best and said it was better.
Played it for a week straight after work, 20 hours, unlocked a bunch of extra shit.
I want to play through it again but am letting a few friends borrow it.
EDIT: Also, a game where Leonardo is your buddy? Insta-win
Yes, they fixed it.
Much appreciated!
"Ehem...pardon me madam."
I always ended up on a lady when I did that. Not intentional, but always a pleasant surprise.
Hidden blades will forever be cool, though. For that, there is consensus.
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
It's not bad then since most assassinations only take three or so side missions to unlock.
Also, take time with the assassinations themselves. Don't just bum rush the guy and run away. If you do it more than once or twice, you're really missing out on the atmosphere the game has to offer.
A feather reward, I think.
Yep, rewarded at 50. Unfortunately, I think they balanced it so it wouldn't be overpowered if you found every feather in the game as soon as possible.
At first, that sounded stupid to me, but then I realized how satisfying it was to walk into a town and effortlessly dispatch every guard who came after me. After a while, they'd not only know who I was, they'd just start running away in fear.