Yeah, really. If it's good it's good, if it sucks it sucks. We'll find out this spring either way, no?
I definitely wouldn't mind a different take on the free roaming thing. Oblivion for me cleaned up the Morrowind gameplay to the point that it could be called gameplay for me and I could finally get into it with no inhibitions, but it definitely has some issues.
LoneIgadzra on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited January 2007
Co-op makes any game at least rent worthy.
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Meh. I'm not too impressed. Though the pic of the chick by the window seems to imply that there is a seemless transition between indoors and outdoors, which is great.
Seriously, it's absolutely pathetic that Ultima 9 is the only game to have pulled that off well.
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Do you know better? I remember the oblivion engine as one being used for all recent RPGs, and for this. But that might have been something else?
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Do you know better? I remember the oblivion engine as one being used for all recent RPGs, and for this. But that might have been something else?
Honestly I don't know better. Hell, the engine Oblivion uses was even used in Playboy: The Mansion & Civ IV.
Axen on
A Capellan's favorite sheath for any blade is your back.
0
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
edited January 2007
One interesting side note to the spell mixing is that once you create a new spell, you can register it online and name it. If you're the first one to do so, that's the name that will stick in the online world.
While a very cool gimmick, hopefully the first person to create the medium level healing spell they forget to include won't call it "Cox Dix LOL" or something.
I was reading an article about this game in EGM or Game informer, can't remember which, and some of the game play additions were kind of cool.
Basically, whatever power you use in the game, unlocks it for the npc's.
You could start using necromancy, but then other npc's can learn it and use it against you. So you could start getting some crazy spells, but then the game will get harder because they'll be used against you.
Mr. White XD on
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited January 2007
Oh snap! Harold Faltermeyer who is best known for composing the music to the film Top Gun, will be providing the music score for the game. This has jumped up from "Looks Interesting" to "Watch Obsessively" for me.
Miroslaw Dymek: We want to create a cinematic, but also interactive and tremendous soundtrack. Therefore we working in cooperation with the well-known Hollywood composer, Harold Faltermeyer.
Axen on
A Capellan's favorite sheath for any blade is your back.
I hope it's a little less open than Oblivion. I just feel overwhelmed when I play it. Maybe I should just play through the main quest and try the sidequests after that. Would a goal make it easier?
I hope it's a little less open than Oblivion. I just feel overwhelmed when I play it. Maybe I should just play through the main quest and try the sidequests after that. Would a goal make it easier?
i really enjoyed having a goal in oblivion
i like the open-endedness but i do find that just doing endless meaningless dungeons got repetitive and tedious
Oblivion seemed TOO linear imho, I liked how morrowind basically dropped you in the world, and you had a huge learning curve (Bang for your buck) Oblivion had an improved map which always aimed you in the right direction, so It was pretty easy to blast straight through all your quests, it just didn't feel as epic as morrowind did.
I don't get all the negativity. You're just looking at a few screenshots and writing it off? "The terrain doesn't look nearly as good as Oblivion, obviously the gameplay will be terrible! Let me continue to be negative while completely ignoring this huge, massive game world, eight player online play, and the ability to easily create your own maps and quests!"
And just because they're a new development house doesn't mean it'll be a terrible game, either. Everyone has to start somewhere, right? Fable was that studios first game and it was pretty good (even though Peter hyped it up too much; but it was still enjoyable). How about Far Cry? I believe that was their first, too. Two Worlds looks like a cross between Oblivion (huge game world), Gothic (multiple factions and the ability to join or betray them; reputation), and Mount&Blade (combat; mounted combat). The online gameplay is what I'm really looking forward to. If it's anything like those three games and with this online play, it seems to me like something to keep an eye on.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I don't get all the negativity. You're just looking at a few screenshots and writing it off? "The terrain doesn't look nearly as good as Oblivion, obviously the gameplay will be terrible! Let me continue to be negative while completely ignoring this huge, massive game world, eight player online play, and the ability to easily create your own maps and quests!"
Because ambitious games from unheard of developers usually is a situation that ends badly.
I'm sure everyone here would love to be proven wrong, and it turns out to be a fabulous game. But in today's environment, a bit of pessimism is to be expected. Nothing ever turns out as awesome as it claims it will be.
I don't get all the negativity. You're just looking at a few screenshots and writing it off? "The terrain doesn't look nearly as good as Oblivion, obviously the gameplay will be terrible! Let me continue to be negative while completely ignoring this huge, massive game world, eight player online play, and the ability to easily create your own maps and quests!"
Because ambitious games from unheard of developers usually is a situation that ends badly.
I'm sure everyone here would love to be proven wrong, and it turns out to be a fabulous game. But in today's environment, a bit of pessimism is to be expected. Nothing ever turns out as awesome as it claims it will be.
I'm not expecting it to be the perfect game. That doesn't mean I can't keep an eye on a game with some kind of hope or anticipation! There's no reason to go "Well, it could be good, but I'll just believe it will be terrible until I'm proven wrong or right." If the gameplay is anything like Oblivion or Mount&Blade, which it looks like it will be, and the online play is stable, then that is definitely reason enough for me to keep an eye on it. Online play is something these type of games sorely need, I feel, and the ability to create your own maps and quests only furthers my anticipation.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Looks pretty interesting thus far, if not a touch bland.
I'm happy to see an oblvion like game that does a lot of things differently. I was so so so excited for oblivion but I ended up returning it. I know I'm a minority here, but I was shocked at how similar it was to morrowind (not necessarily asthetically), and how little I gave a damn about the world I was playing in/the characters.
Oblivion seemed TOO linear imho, I liked how morrowind basically dropped you in the world, and you had a huge learning curve (Bang for your buck) Oblivion had an improved map which always aimed you in the right direction, so It was pretty easy to blast straight through all your quests, it just didn't feel as epic as morrowind did.
In Oblivion, you're a prisoner who was lucky enough to be in the right cell at the right time. The final boss involves getting inside a building.
In Morrowind, you're the reincarnation of a god. The final boss is a demi-god who is building a giant robot to start a new religion with.
That is probably why Morrowind felt a bit more epic than Oblivion. The giant dead crab cities helped, too.
On one hand, it has a bunch of things that make it look cool, and those screen shots aren't exactly from the most recent built I'd imagine, since the newer ones look better on the site.
On the other hand, the site is using a photograph as promotional art, which as far as I can recall, has never been associated with anything good. I might be overlooking something, however.
piL on
0
thorgotthere is special providencein the fall of a sparrowRegistered Userregular
Oblivion seemed TOO linear imho, I liked how morrowind basically dropped you in the world, and you had a huge learning curve (Bang for your buck) Oblivion had an improved map which always aimed you in the right direction, so It was pretty easy to blast straight through all your quests, it just didn't feel as epic as morrowind did.
In Oblivion, you're a prisoner who was lucky enough to be in the right cell at the right time. The final boss involves getting inside a building.
In Morrowind, you're the reincarnation of a god. The final boss is a demi-god who is building a giant robot to start a new religion with.
That is probably why Morrowind felt a bit more epic than Oblivion. The giant dead crab cities helped, too.
While Morrowind was more epic, you definitely make the difference sound worse than it actually is. See, I can do the same thing in the opposite direction:
[realspoiler:9b6ac95f5a]In Oblivion, you help the last Septim Emperor ward off the end of the world, which he does by sacrificing himself for the good of humanity. In Morrowind, you destroy a heart by hitting it with a hammer and a sword a few times.[/realspoiler:9b6ac95f5a]
Oblivion seemed TOO linear imho, I liked how morrowind basically dropped you in the world, and you had a huge learning curve (Bang for your buck) Oblivion had an improved map which always aimed you in the right direction, so It was pretty easy to blast straight through all your quests, it just didn't feel as epic as morrowind did.
In Oblivion, you're a prisoner who was lucky enough to be in the right cell at the right time. The final boss involves getting inside a building.
In Morrowind, you're the reincarnation of a god. The final boss is a demi-god who is building a giant robot to start a new religion with.
That is probably why Morrowind felt a bit more epic than Oblivion. The giant dead crab cities helped, too.
While Morrowind was more epic, you definitely make the difference sound worse than it actually is. See, I can do the same thing in the opposite direction:
[realspoiler:2315dfe987]In Oblivion, you help the last Septim Emperor ward off the end of the world, which he does by sacrificing himself for the good of humanity. In Morrowind, you destroy a heart by hitting it with a hammer and a sword a few times.[/realspoiler:2315dfe987]
[spoiler:2315dfe987] Dagger, actually. :V
Nothing like being a master in long-blades and missing the heart of lorkhan half a dozen times because I never bothered with my shortblade skill.[/spoiler:2315dfe987]
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Do you know better? I remember the oblivion engine as one being used for all recent RPGs, and for this. But that might have been something else?
Honestly I don't know better. Hell, the engine Oblivion uses was even used in Playboy: The Mansion & Civ IV.
Indoril Nerevar was never a god, just a really powerful warlord who was posthumously declared a saint, [spoiler:03e8518b1a]likely by the very people who betrayed and killed him. [/spoiler:03e8518b1a]Only Dagoth Ur and the Tribunal recieved apotheosis from the Heart.
[spoiler:03e8518b1a]
Also, it's open to interpretation as to whether you're really a reincarnation, or actually just being told that by Azura so that you carry out her plans to destroy the Tribunal.[/spoiler:03e8518b1a]
Either way, it's lightyears more epic and interesting than Oblivion's plot. The player gets more freedom to choose why his character is doing the things he's doing, rather than shoehorning everyone into the role of a goody two-shoes Imperial loyalist.
Back on topic: If this game succeeds in letting me make interesting stories for myself, and has a backstory that's open enough for my character to have a wide choice of motives, I'll be more than happy.
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Do you know better? I remember the oblivion engine as one being used for all recent RPGs, and for this. But that might have been something else?
Honestly I don't know better. Hell, the engine Oblivion uses was even used in Playboy: The Mansion & Civ IV.
Are you serious?
According to wikipedia, it uses the Gabryo engine.
Gamebryo is used throughout the video game industry. Some of the developers who use EGT's Gamebryo include:
* Bethesda Softworks (Morrowind, Oblivion)
* Firaxis (for Pirates!, Civilization IV and Railroads!)
* Irrational Games (Freedom Force)
* Mad Doc Software (Empire Earth II)
* Mythic Entertainment (Dark Age of Camelot)
* Piranha Bytes (Gothic 3)
* Timegate Studios (Kohan II)
* MindArk (Entropia Universe)
Oblivion is really overhyped. Its main redeeming factor was the dark brotherhood storyline.
The main one is not only short but its also about 70% oblivion gate closing. It also auto detects the best settings for your PC then throws you into a final fight with an engine that can't deal with more than 5 people involved in combat.
If they take the story and open ended-ness of Oblivion and add in Mount and Blades fighting system... jesus... you can't lose!
Well you can, but it'd be tough!
You're forgetting the online co-op with up to eight players! And how you can make your own quests and maps to play online with people! That's what makes me interested in the game. I definitely will try and make some if I ever get the game.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Posts
Xbox Live Gamertag: Suplex86
I definitely wouldn't mind a different take on the free roaming thing. Oblivion for me cleaned up the Morrowind gameplay to the point that it could be called gameplay for me and I could finally get into it with no inhibitions, but it definitely has some issues.
Looks like the developers took more than notes from Oblivion, if I didn't know any better I'd say it was the same engine. Well, something else to keep my eye on this year.
Multiplayer sounds cool though.
Honestly I don't know better. Hell, the engine Oblivion uses was even used in Playboy: The Mansion & Civ IV.
But you know they will.
Basically, whatever power you use in the game, unlocks it for the npc's.
You could start using necromancy, but then other npc's can learn it and use it against you. So you could start getting some crazy spells, but then the game will get harder because they'll be used against you.
i like the open-endedness but i do find that just doing endless meaningless dungeons got repetitive and tedious
And just because they're a new development house doesn't mean it'll be a terrible game, either. Everyone has to start somewhere, right? Fable was that studios first game and it was pretty good (even though Peter hyped it up too much; but it was still enjoyable). How about Far Cry? I believe that was their first, too. Two Worlds looks like a cross between Oblivion (huge game world), Gothic (multiple factions and the ability to join or betray them; reputation), and Mount&Blade (combat; mounted combat). The online gameplay is what I'm really looking forward to. If it's anything like those three games and with this online play, it seems to me like something to keep an eye on.
So many of these screen shots remind me of Oblivion. I'm just not sure about it, it may be too familiar.
But then again it's like comparing WWII games, they all look and feel the same sometimes, but still have different gameplay.
I'll have to wait and see.
Because ambitious games from unheard of developers usually is a situation that ends badly.
I'm sure everyone here would love to be proven wrong, and it turns out to be a fabulous game. But in today's environment, a bit of pessimism is to be expected. Nothing ever turns out as awesome as it claims it will be.
I'm not expecting it to be the perfect game. That doesn't mean I can't keep an eye on a game with some kind of hope or anticipation! There's no reason to go "Well, it could be good, but I'll just believe it will be terrible until I'm proven wrong or right." If the gameplay is anything like Oblivion or Mount&Blade, which it looks like it will be, and the online play is stable, then that is definitely reason enough for me to keep an eye on it. Online play is something these type of games sorely need, I feel, and the ability to create your own maps and quests only furthers my anticipation.
I'm happy to see an oblvion like game that does a lot of things differently. I was so so so excited for oblivion but I ended up returning it. I know I'm a minority here, but I was shocked at how similar it was to morrowind (not necessarily asthetically), and how little I gave a damn about the world I was playing in/the characters.
Yes there is, it means you'll never be disappointed.
And likely spend less money.
I thought it was a mod for Oblivion untill someone said it was a completely seperate game.
In Oblivion, you're a prisoner who was lucky enough to be in the right cell at the right time. The final boss involves getting inside a building.
In Morrowind, you're the reincarnation of a god. The final boss is a demi-god who is building a giant robot to start a new religion with.
That is probably why Morrowind felt a bit more epic than Oblivion. The giant dead crab cities helped, too.
On the other hand, the site is using a photograph as promotional art, which as far as I can recall, has never been associated with anything good. I might be overlooking something, however.
[realspoiler:9b6ac95f5a]In Oblivion, you help the last Septim Emperor ward off the end of the world, which he does by sacrificing himself for the good of humanity. In Morrowind, you destroy a heart by hitting it with a hammer and a sword a few times.[/realspoiler:9b6ac95f5a]
How empty.
Nothing like being a master in long-blades and missing the heart of lorkhan half a dozen times because I never bothered with my shortblade skill.[/spoiler:2315dfe987]
I do think you're just nitpicking at this point.
EDIT: Houk's right though
Still, Oblivion stuff explosion blended together for me.
Actually i'm just disappointed.
I guess. I'm probably cutting it too much slack as well. Coop is a balm that cures most of my wounds.
Are you serious?
I'ma nerd out here for a while.
Indoril Nerevar was never a god, just a really powerful warlord who was posthumously declared a saint, [spoiler:03e8518b1a]likely by the very people who betrayed and killed him. [/spoiler:03e8518b1a]Only Dagoth Ur and the Tribunal recieved apotheosis from the Heart.
[spoiler:03e8518b1a]
Also, it's open to interpretation as to whether you're really a reincarnation, or actually just being told that by Azura so that you carry out her plans to destroy the Tribunal.[/spoiler:03e8518b1a]
Either way, it's lightyears more epic and interesting than Oblivion's plot. The player gets more freedom to choose why his character is doing the things he's doing, rather than shoehorning everyone into the role of a goody two-shoes Imperial loyalist.
Back on topic: If this game succeeds in letting me make interesting stories for myself, and has a backstory that's open enough for my character to have a wide choice of motives, I'll be more than happy.
This is misleading. They all use Gamebryo, which isn't an "engine" so much as development middleware that includes a 3d renderer.
The main one is not only short but its also about 70% oblivion gate closing. It also auto detects the best settings for your PC then throws you into a final fight with an engine that can't deal with more than 5 people involved in combat.
Well you can, but it'd be tough!
I don't know, or care, if it's an Oblivion killer. Why does it even matter?
You're forgetting the online co-op with up to eight players! And how you can make your own quests and maps to play online with people! That's what makes me interested in the game. I definitely will try and make some if I ever get the game.
Countdown to Warhammer conversion!
Oh please, you don't actually believe all that Nerevarine crap? :roll:
Go hug a demon, you silly heretic.
Overall, it looks really promising. Even if you think of it in terms of Oblivion with multiplayer and horse fighting, it sounds awesome.