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How do I get into the criminal woman's base? I'm at a loss. Thanks
Generalized answer:
Talk to the various people around Dust Town. One will tell you what they use as a key. Go to the empty house to get it then you can go enter the base through the other house.
grrarg on
0
DomhnallMinty D. Vision!ScotlandRegistered Userregular
Has anyone gone Duelist spec yet? Is it as useless as the descriptions make it seem, or are the tooltips incomplete like so many others?
It's not bad.
Dueling is a very nice boost to attack (which is a nice sustain to keep going alongside Momentum).
Upset Balance is 100% useless.
Keen Defense + Evasion means you are a fucking god at avoiding attacks. Got aggro? No problem, unless it's a boss with their so fucking common "haha fuck you rogues" push down/grab attacks.
Pinpoint Strike is okay, but not brilliant. Always-on crits from the front are nice, but proper positioning should mean you get them anyway from backstabs, especially with Combat Movement.
I believe backstabs aren't actually counted as crits. Hence why you don't shatter everything you hit when it's frozen. That means that this could be really nifty if paired with cone of cold.
That's actually kind of interesting. The problem though is that to take advantage of it, you have to blow talent points to work your way up to a fourth tier skill. Instead, I usually just have Morrigan cast it and Wynne use spells that shatter them (such as Stonefist). Tag-team of death a-go-go.
Man, for a game called Dragon Age I'd have thought there would be more, you know, Dragons.
At the Landsmeet which I assume is near the end of the game, and I've fought two. Judging from the title I thought they would be a major theme.
Edit: So, what, they put in "Dragon" because it sounded cool? Random fantasy cliché?
Fantasy cliche that sounded cool. Book spoiler:
It was thought that dragons were nearly extinct. In the last year of the last age, when they decide what to call the next age, a dragon appeared in Ferelden. It was considered a bad omen, hence the Dragon Age.
Has anyone gone Duelist spec yet? Is it as useless as the descriptions make it seem, or are the tooltips incomplete like so many others?
It's not bad.
Dueling is a very nice boost to attack (which is a nice sustain to keep going alongside Momentum).
Upset Balance is 100% useless.
Keen Defense + Evasion means you are a fucking god at avoiding attacks. Got aggro? No problem, unless it's a boss with their so fucking common "haha fuck you rogues" push down/grab attacks.
Pinpoint Strike is okay, but not brilliant. Always-on crits from the front are nice, but proper positioning should mean you get them anyway from backstabs, especially with Combat Movement.
I believe backstabs aren't actually counted as crits. Hence why you don't shatter everything you hit when it's frozen. That means that this could be really nifty if paired with cone of cold.
That's actually kind of interesting. The problem though is that to take advantage of it, you have to blow talent points to work your way up to a fourth tier skill. Instead, I usually just have Morrigan cast it and Wynne use spells that shatter them (such as Stonefist). Tag-team of death a-go-go.
Yeah. What they should do with duelist is something that makes you wicked hard to hit, something that makes you crit ~50% of the time, something to handle multiple opponents (maybe countering them?) and something that activates on a crit. That would make for a rogue that actually could take to the frontlines a bit more. Hell, make the hard to hit thing be based on cunning.
The way it works, the bonuses from the passives aren't that wonderful, and the actives don't last long enough.
So arcane warriors, I have one at level 12 and am fairly unimpressed. I thought they were supposed to be gods, but can barely keep up with sten in damage and only gets one good spell off before being out of mana.
Man, for a game called Dragon Age I'd have thought there would be more, you know, Dragons.
At the Landsmeet which I assume is near the end of the game, and I've fought two. Judging from the title I thought they would be a major theme.
The game contains one High Dragon, two additional enemies that are basically High Dragons, two plain old Dragons (one well-hidden), six Drakes, and a crapload of babies. Low for a game with Dragon in the title, but reasonable, and
one of them is the final boss/big bad.
Re: Elfroot: I got 10 XP per, not 1. Though when I calculated how many I needed to level and bought that many and turned them in, I came up slightly short (by 40 XP or something) so it's probably like 9.78422 repeating.
So... someone pointed out something to me about Ranger.
When you summon a pet that's level 10 or higher, you get a 'Tactics Slot Acquired' popup. You can then click this and you're able to, say, disable its AI (which doesn't work nearly as well as it does on party members, as they will then only attack once when commanded and go back to sitting there licking their balls). Or you can push the hotkeys for various other screens to look at their stats and (empty) skill/talent lists.
What I had never noticed, since I don't typically use tactics, is that if you actually try to set a tactic on the animal, you can pick abilities that are otherwise completely unavailable. And they work. And by 'abilities' I mean 'overwhelm.' The wolf also gets Dread Howl and Charge for extra fun times. Wow.
And these tactics completely reset every time you zone including saved presets. boy this is fun!
So arcane warriors, I have one at level 12 and am fairly unimpressed. I thought they were supposed to be gods, but can barely keep up with sten in damage and only gets one good spell off before being out of mana.
They are gods because they are invincible. Though that doesn't fully apply (since you're still weak to spells) until level 14 and Shimmering Shield. As a solo character they are massively overpowered; in a group they are probably less useful than a regular mage or a regular tank except that they can kinda do both at once, and if things go south and the rest of your party dies, at least you're invincible. So still really good.
They're very similar to Paladins from vanilla WoW, who could solo raid bosses occasionally but were often considered a bit of a fifth wheel in groups.
I can understand the Duelist (and the Rogue in general) not getting many anti-mob attacks - the entire class is basically built around one-on-one combat (aka dueling).
The problem is there are two types of encounters: Hordes of whites with maybe a couple of yellows/oranges thrown in, or bosses - bosses that will either knock you down or just outright pick you up and one-hit-kill you.
I love the idea of classes built around one-on-one combat - the Fade segment gave a couple of really nice solo fights like that - but the game in general just doesn't allow for the possibility to use that.
So arcane warriors, I have one at level 12 and am fairly unimpressed. I thought they were supposed to be gods, but can barely keep up with sten in damage and only gets one good spell off before being out of mana.
Have you finished the talent tree for Arcane Warrior?
Granted, I played on Casual, but I certainly seemed to be kicking more ass relative to what I had been, so I assume that would hold constant across the difficulties.
I can understand the Duelist (and the Rogue in general) not getting many anti-mob attacks - the entire class is basically built around one-on-one combat (aka dueling).
The problem is there are two types of encounters: Hordes of whites with maybe a couple of yellows/oranges thrown in, or bosses - bosses that will either knock you down or just outright pick you up and one-hit-kill you.
I love the idea of classes built around one-on-one combat - the Fade segment gave a couple of really nice solo fights like that - but the game in general just doesn't allow for the possibility to use that.
Factor into this that the duelist talents really doing help during the big (optional) 1v1 duel vs.
If you mean the one during Nature of the Beast I'm going ot be so sad there isn't another for me to find.
He means the one in the Orzammar throne room. It's a proper dragon, not a high dragon though.
Also:
Dear Caradin,
You were a good fellow. We both know this. And I'm sorry things had to end the way they did, I really am. But BioWare put a quicksave right after our conversation ended and, well, my last manual save was nine hours ago. I hope you can understand.
So where do I go if I want to be a blood mage as soon a possible?
I'm guessing the circle quest?
If your player character is a mage, the way to become a blood mage is within this spoiler.
During the Redcliffe quest, when you enter the fade with Jowan's ritual, the desire demon will offer you things for sparing her. One of which is the blood mage speciality. Take it. Unfortunately, the boy dies, and redcliffe goes to shit. So be prepared for a bit of annoyance when its all said and done. On the other hand, blood mage wooooo
Also:
Dear Caradin,
It's been five minutes since we last spoke. Turns out I had a save right before our conversation that I was able to load, and BioWare put it there for my convenience. Apologies, I'm sure all that shit I did to you will buff out.
I use my rogue to get through the horde and teach a class in hurlock emissary anatomy
This has basically been my strategy the entire game. Shale, random dps and Wynn burn down the white mobs; me and a stack of health pots go to the back of the room and play, "Oops, knife in your face," with the casters.
That's the reason I went bard/duelist ... certainly not optimal, but I spend most halfway difficult multi encounters face to face with a single mob.
The writing is... good. But i find my self getting bored of it in parts. The story is fun- but the dialouge and names of things just seem so uninspired. The Joining? The Blight? Darkspawn? Pretty boring.
I suggest the following namechanges
Joining - Bad Blooddrinky Thing
Blight - Holy Shit That's A Lot Of Evil Dudes And One Big-Ass Evil Dude
Darkspawn - Evil Dudes
Im fully down with this. I wish there was a mod to change it.
seriously.
Also ....... The Wilds??
cooommeee oooonnn.
Next your going to tell me there is an order of knights called The Sharp Blades.
Or maybe the sky is called the Great Brightness.
How about about marriage changed to: the togethering.
Im fully down with this. I wish there was a mod to change it.
seriously.
Also ....... The Wilds??
cooommeee oooonnn.
Next your going to tell me there is an order of knights called The Sharp Blades.
Or maybe the sky is called the Great Brightness.
How about about marriage changed to: the togethering.
You do realize "marriage" is already a really obvious word for that, right?
The game contains one High Dragon, two additional enemies that are basically High Dragons, two plain old Dragons (one well-hidden), six Drakes, and a crapload of babies. Low for a game with Dragon in the title, but reasonable, and
one of them is the final boss/big bad.
could you spoil the locations of the dragons and indicate which you meet during the course of the main quest, and which require sidequesting?
I see this complaint from time to time, but the alternative is to make up names for things, and then you end up with a much worse phenomenon: everything has a made-up name, and you need to refer to an in-game glossary to know what the hell anyone's saying.
"The therezim are a constant threat, but the Kol'hal will allow you to rekthekal them. May your flargnle protect you and zarat you."
Mouschi on
Gamertag: Cunning Hekate // League of Legends: FeroxPA
I was telling my wife about the Orzimarr part of the story today and started feeling a little silly, doing basically what we're joking about: replacing "darkspawn" with "evil monsters" and such.
But the more I think about it, I wonder how much of it is necessary. Probably not for things that pop up a thousand times like darkspawn, but names need to be somewhat evident and also easily remembered even on second reference.
If "The Wilds" was Rak'draznar or something crazy, the first time a quest giver said, "Go fetch me three vials of tizzle from Rak'draznar," it could kill immersion more than having a chuckle at the simple stupid names. Half the audience would immediately be lost.
It's stuff like that I find fascinating -- like the director's commentary on Portal talking about how they had to very specifically say or show things, sometimes repeatedly, because playtesters just didn't get what they were supposed to get. Inside baseball stuff.
Anyway ... uh ... Enchantments!
Edit: Beaten! >< Also, lol at all generic fantasy names having apostrophes.
In the next game I totally want a personal page. He/She could be a minor party member that doesn't count towards the total, like the dog should have been, or just a member at the camp who can do things for you.
Edit: Also the camp should be a tavern or something. Relaxing between adventures with an ale between party members would be rocking.
I don't know. I mean, he definitely was funny, but also kind of a gimmick. I can't really see the next game outright having another dog for the player character to care for, and a page would give a lot more possibilities for interaction and usefulness.
The game contains one High Dragon, two additional enemies that are basically High Dragons, two plain old Dragons (one well-hidden), six Drakes, and a crapload of babies. Low for a game with Dragon in the title, but reasonable, and
one of them is the final boss/big bad.
could you spoil the locations of the dragons and indicate which you meet during the course of the main quest, and which require sidequesting?
List of Dragons: SPOILERS WITHIN, not nested at all. Deal.
1. Dragonlings.
These show up in the Mage Tower during 'Broken Circle' and in the Wyrmling Lair during the 'Urn of Sacred Ashes' quests. Can't miss 'em.
2. Drakes
These show up slightly off the main route during the aforementioned Urn of Sacred Ashes quest, but they're all in the Wyrmling Lair as well. Explore the area fully and you'll find all six.
3. Dragons.
Two of these. One is in the Brecilian Ruins, and you can't miss it, it has to be encountered while going to the werewolves.
The other is hidden in the Royal Palace of Orzammar, you have to step on three panels(two in the throne room, one in the main lobby) and activate the throne to summon it.
That one also nets you Ageless. Ageless is awesome.
4. High Dragons
The High Dragon/Andraste.
You can summon this after killing Kolgrim in the 'Urn of Sacred Ashes' by using his horn in the mountaintop area. The only true High dragon that you murder.
Flemeth
Gift the Black Grimoire you find in First Enchanter Irving's Office during 'Broken Circle' to Morrigan, wait a bit, and talk to her. You'll get a sidequest to kill her mother, her mother transforms into a bigass dragon, similar to the High Dragon.
The Archdemon
Yeah, you can't miss this one. At all.
Rainfall on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I don't know. I mean, he definitely was funny, but also kind of a gimmick. I can't really see the next game outright having another dog for the player character to care for, and a page would give a lot more possibilities for interaction and usefulness.
Hmm...maybe I've been in Bioware threads for too long but when you say interactivity and usefulness I'm guessing you mean you could have sex with them.
I don't know. I mean, he definitely was funny, but also kind of a gimmick. I can't really see the next game outright having another dog for the player character to care for, and a page would give a lot more possibilities for interaction and usefulness.
Hmm...maybe I've been in Bioware threads for too long but when you say interactivity and usefulness I'm guessing you mean you could have sex with them.
Lord no, good lord no.
Things like enchantment, picking up loot from the battlefield, maybe banking/storage/whatever. The player could adopt different methods of raising him/her, from a harsh taskmaster that maybe makes the page improve in combat to a more familial father/mother role.
I would be fine with the next game having no sex. I'd prefer it, really.
The game contains one High Dragon, two additional enemies that are basically High Dragons, two plain old Dragons (one well-hidden), six Drakes, and a crapload of babies. Low for a game with Dragon in the title, but reasonable, and
one of them is the final boss/big bad.
could you spoil the locations of the dragons and indicate which you meet during the course of the main quest, and which require sidequesting?
beated BUT MINE ARE NESTED HA
Low detail answer:
- The 'normal' High Dragon will be encountered during your main quest, but fighting it is a side quest.
- One of the two 'not normal' High Dragons is vital to the main quest; the other is completely side-quest.
- One of the two minor Dragons will be encountered during your main quest; the other is a very obscure, easy to miss permanently side-quest.
- The six Drakes are in an area that you will go during the main quest, but they are all in side rooms and possible to miss.
More detail:
- Normal high dragon is in the Haven/Urn section
- Main story pseudo high dragon is in the endgame
- Sidequest psuedo high dragon is Morrigan's sidequest, triggered from an item in the Mage tower
- Regular dragon is in the Brecilian Ruins (Nature of the Beast/dalish elves area)
- Hidden dragon is in the Orzammar Royal Palace and related to the loud clanking sounds you might have noticed in the area
- The drakes are all in Wyrmling Lair in the Haven/Urn section
Even more detail (heavy spoilers):
- "Andraste" the high dragon can be summoned in the mountaintop area of the Sacred Ashes temple by using the horn that drops from Kolgrim (on PC) or ringing some kind of gong (console).
- The Archdemon, the final boss of the game, is basically a corrupted high dragon.
- Flemeth the Shapeshifter, Morrigan's mother, shapeshifts into a high dragon if you try to kill her during Morrigan's personal quest.
- Regular dragon is at the end of the first floor of the Brecilian Ruins.
- Hidden dragon is in the Orzammar throne room. Have one person stand on the big square in the entryway, one person on each of the tiny dark triangles on the west side of the throne room, and the last person touch the throne. This can only be done before there is a King of Orzammar.
- Three drakes are in the side room with caged animals in it; they spawn if you walk in far enough. Two more spawn in the north room during the fight with the mage who drops the arcane warrior sword. One more is in the room to the east of that, the one with the lootable dragon egg.
I see this complaint from time to time, but the alternative is to make up names for things, and then you end up with a much worse phenomenon: everything has a made-up name, and you need to refer to an in-game glossary to know what the hell anyone's saying.
"The therezim are a constant threat, but the Kol'hal will allow you to rekthekal them. May your flargnle protect you and zarat you."
The best is when the made-up words look or sound just like real words. How could the Tales of Vesperia english voice cast, for example, possibly have delivered panicked exclamations about the presence of too much aer and not absolutely cracked up immediately afterwards?
Things like enchantment, picking up loot from the battlefield, maybe banking/storage/whatever. The player could adopt different methods of raising him/her, from a harsh taskmaster that maybe makes the page improve in combat to a more familial father/mother role.
I would be fine with the next game having no sex. I'd prefer it, really.
Things like enchantment, picking up loot from the battlefield, maybe banking/storage/whatever. The player could adopt different methods of raising him/her, from a harsh taskmaster that maybe makes the page improve in combat to a more familial father/mother role.
I would be fine with the next game having no sex. I'd prefer it, really.
Maybe the page could get your MC tea?
Hot tea :winky:.
Fixed. This is TotallyNotFrance we're talking about, after all, going by the frequent references to Orlais in Origins.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited November 2009
I respecced out of assassin and into bard/duelist. It's pretty awesome. I'm dearly enjoying all the party buffs I can have going at once.
Telekinetic Weapons
Rally
Song of Courage
And when things get rough I just have Shale switch over to humongous-healing-and-stamina-regenerating aura and we become impossible to take down.
I really want to try all these non-standard parties. Warrior Templar PC, Alistair, Shale, and someone else who can be a Templar (Oghren? I think Sten's out). That could be hilariously ineffectual. Kind of the short-bus of damage dealers. No healing would be pretty shitty though.
Posts
There's a couple of thugs in Dust Town after that to kill and take their keys (I think).
The quest marker should point to where the Carta's hideout is.
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
At the Landsmeet which I assume is near the end of the game, and I've fought two. Judging from the title I thought they would be a major theme.
Edit: So, what, they put in "Dragon" because it sounded cool? Random fantasy cliché?
Steam - Minty D. Vision!
Origin/BF3 - MintyDVision
That's actually kind of interesting. The problem though is that to take advantage of it, you have to blow talent points to work your way up to a fourth tier skill. Instead, I usually just have Morrigan cast it and Wynne use spells that shatter them (such as Stonefist). Tag-team of death a-go-go.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Fantasy cliche that sounded cool. Book spoiler:
Yeah. What they should do with duelist is something that makes you wicked hard to hit, something that makes you crit ~50% of the time, something to handle multiple opponents (maybe countering them?) and something that activates on a crit. That would make for a rogue that actually could take to the frontlines a bit more. Hell, make the hard to hit thing be based on cunning.
The way it works, the bonuses from the passives aren't that wonderful, and the actives don't last long enough.
The game contains one High Dragon, two additional enemies that are basically High Dragons, two plain old Dragons (one well-hidden), six Drakes, and a crapload of babies. Low for a game with Dragon in the title, but reasonable, and
Re: Elfroot: I got 10 XP per, not 1. Though when I calculated how many I needed to level and bought that many and turned them in, I came up slightly short (by 40 XP or something) so it's probably like 9.78422 repeating.
So... someone pointed out something to me about Ranger.
When you summon a pet that's level 10 or higher, you get a 'Tactics Slot Acquired' popup. You can then click this and you're able to, say, disable its AI (which doesn't work nearly as well as it does on party members, as they will then only attack once when commanded and go back to sitting there licking their balls). Or you can push the hotkeys for various other screens to look at their stats and (empty) skill/talent lists.
What I had never noticed, since I don't typically use tactics, is that if you actually try to set a tactic on the animal, you can pick abilities that are otherwise completely unavailable. And they work. And by 'abilities' I mean 'overwhelm.' The wolf also gets Dread Howl and Charge for extra fun times. Wow.
And these tactics completely reset every time you zone including saved presets. boy this is fun!
They are gods because they are invincible. Though that doesn't fully apply (since you're still weak to spells) until level 14 and Shimmering Shield. As a solo character they are massively overpowered; in a group they are probably less useful than a regular mage or a regular tank except that they can kinda do both at once, and if things go south and the rest of your party dies, at least you're invincible. So still really good.
They're very similar to Paladins from vanilla WoW, who could solo raid bosses occasionally but were often considered a bit of a fifth wheel in groups.
The problem is there are two types of encounters: Hordes of whites with maybe a couple of yellows/oranges thrown in, or bosses - bosses that will either knock you down or just outright pick you up and one-hit-kill you.
I love the idea of classes built around one-on-one combat - the Fade segment gave a couple of really nice solo fights like that - but the game in general just doesn't allow for the possibility to use that.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Have you finished the talent tree for Arcane Warrior?
Granted, I played on Casual, but I certainly seemed to be kicking more ass relative to what I had been, so I assume that would hold constant across the difficulties.
Factor into this that the duelist talents really doing help during the big (optional) 1v1 duel vs.
and you wonder what they were thinking.
He means the one in the Orzammar throne room. It's a proper dragon, not a high dragon though.
Also:
Dear Caradin,
You were a good fellow. We both know this. And I'm sorry things had to end the way they did, I really am. But BioWare put a quicksave right after our conversation ended and, well, my last manual save was nine hours ago. I hope you can understand.
Sincerely,
Scarab - King of Orzammar.
I'm guessing the circle quest?
If the president had any real power, he'd be able to live wherever the fuck he wanted.
ASAP? You want to go to
If your player character is a mage, the way to become a blood mage is within this spoiler.
Also:
Dear Caradin,
It's been five minutes since we last spoke. Turns out I had a save right before our conversation that I was able to load, and BioWare put it there for my convenience. Apologies, I'm sure all that shit I did to you will buff out.
Sincerely,
Scarab - Lowly elven nobody
This has basically been my strategy the entire game. Shale, random dps and Wynn burn down the white mobs; me and a stack of health pots go to the back of the room and play, "Oops, knife in your face," with the casters.
That's the reason I went bard/duelist ... certainly not optimal, but I spend most halfway difficult multi encounters face to face with a single mob.
Im fully down with this. I wish there was a mod to change it.
seriously.
Also ....... The Wilds??
cooommeee oooonnn.
Next your going to tell me there is an order of knights called The Sharp Blades.
Or maybe the sky is called the Great Brightness.
How about about marriage changed to: the togethering.
could you spoil the locations of the dragons and indicate which you meet during the course of the main quest, and which require sidequesting?
"The therezim are a constant threat, but the Kol'hal will allow you to rekthekal them. May your flargnle protect you and zarat you."
Gamertag: Cunning Hekate // League of Legends: FeroxPA
But the more I think about it, I wonder how much of it is necessary. Probably not for things that pop up a thousand times like darkspawn, but names need to be somewhat evident and also easily remembered even on second reference.
If "The Wilds" was Rak'draznar or something crazy, the first time a quest giver said, "Go fetch me three vials of tizzle from Rak'draznar," it could kill immersion more than having a chuckle at the simple stupid names. Half the audience would immediately be lost.
It's stuff like that I find fascinating -- like the director's commentary on Portal talking about how they had to very specifically say or show things, sometimes repeatedly, because playtesters just didn't get what they were supposed to get. Inside baseball stuff.
Anyway ... uh ... Enchantments!
Edit: Beaten! >< Also, lol at all generic fantasy names having apostrophes.
Edit: Also the camp should be a tavern or something. Relaxing between adventures with an ale between party members would be rocking.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
If the president had any real power, he'd be able to live wherever the fuck he wanted.
You know what humans do? We give dumb, obviously descriptive names to things all the time. The world is full of places with names like "Happy Valley."
that's why we call it the struggle, you're supposed to sweat
I don't know. I mean, he definitely was funny, but also kind of a gimmick. I can't really see the next game outright having another dog for the player character to care for, and a page would give a lot more possibilities for interaction and usefulness.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
List of Dragons: SPOILERS WITHIN, not nested at all. Deal.
These show up in the Mage Tower during 'Broken Circle' and in the Wyrmling Lair during the 'Urn of Sacred Ashes' quests. Can't miss 'em.
2. Drakes
These show up slightly off the main route during the aforementioned Urn of Sacred Ashes quest, but they're all in the Wyrmling Lair as well. Explore the area fully and you'll find all six.
3. Dragons.
Two of these. One is in the Brecilian Ruins, and you can't miss it, it has to be encountered while going to the werewolves.
The other is hidden in the Royal Palace of Orzammar, you have to step on three panels(two in the throne room, one in the main lobby) and activate the throne to summon it.
That one also nets you Ageless. Ageless is awesome.
4. High Dragons
The High Dragon/Andraste.
You can summon this after killing Kolgrim in the 'Urn of Sacred Ashes' by using his horn in the mountaintop area. The only true High dragon that you murder.
Flemeth
Gift the Black Grimoire you find in First Enchanter Irving's Office during 'Broken Circle' to Morrigan, wait a bit, and talk to her. You'll get a sidequest to kill her mother, her mother transforms into a bigass dragon, similar to the High Dragon.
The Archdemon
Yeah, you can't miss this one. At all.
Hmm...maybe I've been in Bioware threads for too long but when you say interactivity and usefulness I'm guessing you mean you could have sex with them.
Lord no, good lord no.
Things like enchantment, picking up loot from the battlefield, maybe banking/storage/whatever. The player could adopt different methods of raising him/her, from a harsh taskmaster that maybe makes the page improve in combat to a more familial father/mother role.
I would be fine with the next game having no sex. I'd prefer it, really.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
beated BUT MINE ARE NESTED HA
- The 'normal' High Dragon will be encountered during your main quest, but fighting it is a side quest.
- One of the two 'not normal' High Dragons is vital to the main quest; the other is completely side-quest.
- One of the two minor Dragons will be encountered during your main quest; the other is a very obscure, easy to miss permanently side-quest.
- The six Drakes are in an area that you will go during the main quest, but they are all in side rooms and possible to miss.
More detail:
- Main story pseudo high dragon is in the endgame
- Sidequest psuedo high dragon is Morrigan's sidequest, triggered from an item in the Mage tower
- Regular dragon is in the Brecilian Ruins (Nature of the Beast/dalish elves area)
- Hidden dragon is in the Orzammar Royal Palace and related to the loud clanking sounds you might have noticed in the area
- The drakes are all in Wyrmling Lair in the Haven/Urn section
Even more detail (heavy spoilers):
- The Archdemon, the final boss of the game, is basically a corrupted high dragon.
- Flemeth the Shapeshifter, Morrigan's mother, shapeshifts into a high dragon if you try to kill her during Morrigan's personal quest.
- Regular dragon is at the end of the first floor of the Brecilian Ruins.
- Hidden dragon is in the Orzammar throne room. Have one person stand on the big square in the entryway, one person on each of the tiny dark triangles on the west side of the throne room, and the last person touch the throne. This can only be done before there is a King of Orzammar.
- Three drakes are in the side room with caged animals in it; they spawn if you walk in far enough. Two more spawn in the north room during the fight with the mage who drops the arcane warrior sword. One more is in the room to the east of that, the one with the lootable dragon egg.
The best is when the made-up words look or sound just like real words. How could the Tales of Vesperia english voice cast, for example, possibly have delivered panicked exclamations about the presence of too much aer and not absolutely cracked up immediately afterwards?
Fixed. This is TotallyNotFrance we're talking about, after all, going by the frequent references to Orlais in Origins.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Shut up, wine didn't work with the joke.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Telekinetic Weapons
Rally
Song of Courage
And when things get rough I just have Shale switch over to humongous-healing-and-stamina-regenerating aura and we become impossible to take down.
I really want to try all these non-standard parties. Warrior Templar PC, Alistair, Shale, and someone else who can be a Templar (Oghren? I think Sten's out). That could be hilariously ineffectual. Kind of the short-bus of damage dealers. No healing would be pretty shitty though.
that's why we call it the struggle, you're supposed to sweat