KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited February 2010
I firmly believe that Rebellion did this on purpose.
They wanted to restrict the Alien player a bit and direct him towards a more stealthy,wall crawling gameplay, compared to a jumping-like-crazy Alien. I mean,you can still do that,but in more confined spaces.
I mean,they wouldn't have changed the Aliens to always be crawling otherwise.
At least that's what I tell myself.
It's great if you want to mess up aliens. They run in, you knock em to the ground and you essentially get a free kill
Even if they don't fall down they're still stunned which will give you a second or two to get rid of them. In team gameplay, it's fantastic because you can keep blocking and punching an alien while your teammembers ruins his day
I firmly believe that Rebellion did this on purpose.
They wanted to restrict the Alien player a bit and direct him towards a more stealthy,wall crawling gameplay, compared to a jumping-like-crazy Alien. I mean,you can still do that,but in more confined spaces.
I mean,they wouldn't have changed the Aliens to always be crawling otherwise.
At least that's what I tell myself.
I can see that being the reason. And let's face it... the pounce attack in AvP2 was pretty ridiculous. If you could see it, you could be clawing it's face off in the space of a second. Nerfing the Aliens' jumping does make things a great deal more even in multiplayer. Like I say, it doesn't annoy me because there's a relatively easy workaround once you're used to the Alien's movement - spoing to the ceiling then spoing to the other side - but sometimes it's nice to hare around and jump long distances without having to transition.
Also, I just found out how to make the Alien sprint.
It's great if you want to mess up aliens. They run in, you knock em to the ground and you essentially get a free kill
Even if they don't fall down they're still stunned which will give you a second or two to get rid of them. In team gameplay, it's fantastic because you can keep blocking and punching an alien while your teammembers ruins his day
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
As far as I know you can only block light alien attacks. Preds attacks are always big damage against marines, so they bust your block (but aliens can block pred light attacks). Also, heavy attacks are heavy. So nothing can actually block them, I don't think even a pred is able to block an alien heavy attack. But then, I've never attack another player from the front as either pred or alien.
On the point of those loud and noisy xenos, I'd like it if, as a predator, there was a preemptive defense button against stealth kills. I'm almost always in a fight a with one xeno, just finished slicing it up, hear another xeno coming up fast behind me, but can't do a 180 in time. I could, however, quickly tap or hold a button to grab the bastard as he comes up behind me. I think it'd be quite fitting of the pred to be able to snatch a creepy crawly as they mistakenly thinks he can stealth you.
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
I've started doing the ceiling tail stab more and more, myself. Tail-jab, backup, pounce is an excellent way to kill Marines (with another light attack tossed on for good measure against Predators), especially since most folks seem to have figured out how to block.
Seriously, the quality of opponents has progressed almost exponentially since the weekend. Three days ago half of my games involved eight people running around trying to set up gravy trains of TK kills, and now I'm dealing with combistick-hurling Predators who give me a solid run for my money in melee without batting an eye. Folks are getting real good, real fast.
ALSO! Totally just noticed last night that the Alien's reticule changes color when you're hiding in the dark.
Merton Blask on
It would be like if the Queen woke you up every morning. Too special.
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
Preds attacks are always big damage against marines, so they bust your block
No they don't. They even show a marine blocking a pred in the tutorial video. Its rock paper scissors more or less.
A light attack will land (beat) a heavy attack.
A heavy attack will break a block.
A block will deflect a light attack.
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
As far as I know you can only block light alien attacks. Preds attacks are always big damage against marines, so they bust your block (but aliens can block pred light attacks). Also, heavy attacks are heavy. So nothing can actually block them, I don't think even a pred is able to block an alien heavy attack. But then, I've never attack another player from the front as either pred or alien.
On the point of those loud and noisy xenos, I'd like it if, as a predator, there was a preemptive defense button against stealth kills. I'm almost always in a fight a with one xeno, just finished slicing it up, hear another xeno coming up fast behind me, but can't do a 180 in time. I could, however, quickly tap or hold a button to grab the bastard as he comes up behind me. I think it'd be quite fitting of the pred to be able to snatch a creepy crawly as they mistakenly thinks he can stealth you.
Some one mentioned that in the full game there's going to be a specific button combo to get out of humiliation kills from behind. The front ones can already be fended of with the the left mouse button.
1. Aliens focus pounce attack, does it beat block? Every time I've remembered to use it it's almost a damn instant kill, it may be because everyone's so new to the game, but no one I've used it against seemed to counter it. Even aliens I hit with it are caught off guard.
2. I know light attack counters strong attack, but does it LITERALLY cancel it, like stops it?
And on a side note, a few of you commenting on how aliens are weak because of the ability to counter and block by the other races, remember, your the only race that can see all three races constantly with ease. Your speed also makes you the best at pulling off those uber cheap stealth kills, and most importantly, your tail attack is considerably longer then a preds strong attack.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
About the only thing I don't like about the alien is that I can't leap forwards in a huge arc down a tunnel. I can leap onto a wall etc but there are times there is a gap or something while I'm sprinting along and I instinctively hit jump thinking that my speed will let me clear it and no.
No.
Tiny weakass asthmatic alien prance for you sonny
I mean it's cool that I can sprint around at a million miles an hour but I really miss being able to leap across distances properly.
It's my only beef. It's a small beef, at least when I need to pounce at someone I can just focus attack them.
This. This is a good point. What is with that jump anyway? You jump about 10 feet, not quite straight up into the air, and a little forward. Other than killing your momentum completely, what is this move for?
Also, I think I've hit my jump button while aiming at the floor in front of me (with the cursor). Had it been on the ceiling I would've jumped to the ceiling, but I think if I aim at the floor ahead he does a little speed dash? Has anyone tried that? Am I just drunk?
Are you guys using focus mode? Going into focus mode allows you to jump far distances onto any surface.
Further more you can focus attack, which acts like the pounce in AvP 2. You can't do it out of a run, focus stops you for just a minute, think of it like a cat crouching for a long jump and judging the distance.
I know about focus mode. I said I could just focus attack someone if I wanted to pounce on them....
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The Alien is extremely "vocal" when you sprint. You can hear it when you sprint, you start making grunts and hisses as you run.
When you aren't sprinting, you don't make much sound. You make a sound when you attack, when you jump (especially jumping onto walls and letting go) and when you are sprinting. But if you are just stealthily crawling around at walking speed you barely make any sound at all.
As the alien you can always here your own quiet little grunts and breathing and hissing, but it is really quiet. Thing is im pretty sure its louder for other players around you, certainly predators seem to be able to hear it clearly enough. Im putting that down to how annoying it would be to be hissing and grunting loudly all the time for every minute you want to play as alien.
As alien I consider any head to head melee fight extremely dangerous. Im getting in to the habit of not using focus mode on predators at all, you run then you pounce and they block! But you didnt pounce at them your on the wall next to them and your stabbing them with your tail. Its very satisfying. Pounce is best for unaware marines or finishing an alien you just knocked off the roof with your tail. Or finishing most things really assuming they have decided to try and run.
Untill or unless they nerf the tail stab I wont ever consider the alien underpowered. The better people get at blocking and fighting the clearer the way to play alien is. The most dangerous marines are the ones that move, if you put your back to a wall you better have a shotgun and you better be really really accurate with it cause otherwise your almost never a challenge. Thus far atleast. Looking forward to actual team deathmatch.
Does anyone have an example of a gap the predator can leap that the alien cant, leaping at full sprint can be finicky but I dont encounter many jumps I would really need to make that I cant. Sort of wish I had played the older AvPs now.
clodhopper on
Belty the Safety Device!
Buckle up!
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2010
The lack of control over being able to face where you want to face is starting to get at me. Can aliens not turn their heads or something?
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
1. Aliens focus pounce attack, does it beat block? Every time I've remembered to use it it's almost a damn instant kill, it may be because everyone's so new to the game, but no one I've used it against seemed to counter it. Even aliens I hit with it are caught off guard.
2. I know light attack counters strong attack, but does it LITERALLY cancel it, like stops it?
And on a side note, a few of you commenting on how aliens are weak because of the ability to counter and block by the other races, remember, your the only race that can see all three races constantly with ease. Your speed also makes you the best at pulling off those uber cheap stealth kills, and most importantly, your tail attack is considerably longer then a preds strong attack.
Yeh light attacks on some one who's in the middle of performing a heavy attack will cancel it. Ocationaly it wont but i think it might be down to latency when this happens. Also i dont know for 100% but i think the predators heavy attack takes less time to perform than the aliens but as you said alot less range on it. Maybe im imagining this.
Those of you having trouble leaping around as an Alien... I'm 90% sure you don't need to focus for the long jumps, you just need wait untill your redicle (the triangle in the middle that always points down) gains 2 extra tips to it, as that's the indicator that you can make the jump to that surface.
Also, those of you that prefer Auto transition to be off, I'm pretty sure you can still jump onto walls without having to hold down the transition button.
Question- the PC DVD version of the game, is that locked to Steam or independent of it?
Well, the PC demo uses Steam for matchmaking, and the last PC DVD I got published by Sega (Empire Total War) was added to my games list on Steam when I installed it, I'm guessing yes, it will require Steam.
Foefaller on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
The lack of control over being able to face where you want to face is starting to get at me. Can aliens not turn their heads or something?
You can rotate 360deg in the horizontal plane, but not the vertical. You can look straight up, but not behind you without turning around (in which case, it's no longer behind).
More realistic, but also unwieldy.
Yeah, that's the thing. You'll be on the wall and wont be able to see a target that has just zipped past you because you have to spin around before you are allowed to look at them.
Instead, I should point where I want the camera to go and my character should move accordingly (turning around if necessary). It should all just be automatic in order to let me look where I want to look.
Wall walking is disorienting enough without having silly restrictions like that.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The lack of control over being able to face where you want to face is starting to get at me. Can aliens not turn their heads or something?
You can rotate 360deg in the horizontal plane, but not the vertical. You can look straight up, but not behind you without turning around (in which case, it's no longer behind).
More realistic, but also unwieldy.
Yeah, that's the thing. You'll be on the wall and wont be able to see a target that has just zipped past you because you have to spin around before you are allowed to look at them.
Instead, I should point where I want the camera to go and my character should move accordingly (turning around if necessary). It should all just be automatic in order to let me look where I want to look.
Wall walking is disorienting enough without having silly restrictions like that.
I think making it even easier to tailstab someone running under you would be dangerous for game balance. Its already not hard but that disorientation if you miss the first shot is sometimes all the saves an alert marine or preditor. Ofcourse some of them arnt alert and die soon after.
edit. One thing that does get me is when I leap from one wall to another across a junction and do a 180 in the air and have to turn again on the new wall just to go where I want to go. That can mess up an escape, or more often a hunt.
I really wouldn't want the game to change my orientation without my explicit input.
Every other fps in the universe does this, so you are thinking I'm saying something I'm not saying...
---
I just had a fun little 1 vs 1 against a spooked out marine. After some chat I realised how spooked he was so started taking out all the lights and trying to stalk him in a movie like way. I hope he had fun, because I did!
Also I only just realised how incredibly versatile the jumping thing is. I solved a lot of my disorientation by jumping from ceiling to wall or wall to ceiling in certain situations instead of trying to manually crawl across the corner which makes you go down then up. You can leap just like the predator, only you can do it anywhere, and it's faster so it's a good way to move around tricky terrain. Thanks to whoever mentioned the "jump to surface" telltale, it really helped.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Question- the PC DVD version of the game, is that locked to Steam or independent of it?
Well, the PC demo uses Steam for matchmaking, and the last PC DVD I got published by Sega (Empire Total War) was added to my games list on Steam when I installed it, I'm guessing yes, it will require Steam.
Google seems to indicate this to be the case. Oh well.
Is it bad that I enjoy being stealth killed by Aliens and Predators?
My only complaint is that the demo is online only, I hate having to wait for people to join in. feel free to Add KAYLE SOLO to your Live friends list. And toss me a freakin invite if you see me on!
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2010
Welp I played enough games to know for sure that I will be sticking to ozzy servers when this comes out.
It's not a lag friendly game at all. You can't break front grabs, shit sometimes you can't even hit somebody with a light attack before their heavy lands.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I really wouldn't want the game to change my orientation without my explicit input.
Every other fps in the universe does this, so you are thinking I'm saying something I'm not saying...
---
I just had a fun little 1 vs 1 against a spooked out marine. After some chat I realised how spooked he was so started taking out all the lights and trying to stalk him in a movie like way. I hope he had fun, because I did!
Also I only just realised how incredibly versatile the jumping thing is. I solved a lot of my disorientation by jumping from ceiling to wall or wall to ceiling in certain situations instead of trying to manually crawl across the corner which makes you go down then up. You can leap just like the predator, only you can do it anywhere, and it's faster so it's a good way to move around tricky terrain. Thanks to whoever mentioned the "jump to surface" telltale, it really helped.
Yeah, this is basically why I can keep AT off without losing any sleep over it. You can start to do some pretty crazy acrobatic shit once you get the jump length down and learn the level.
Welp I played enough games to know for sure that I will be sticking to ozzy servers when this comes out.
It's not a lag friendly game at all. You can't break front grabs, shit sometimes you can't even hit somebody with a light attack before their heavy lands.
I know, this happens all the time. I can see them charging a heavy attack, hit them once, and then get decapitated by the heavy attack anyway.
I've also been trophy killed by people in different rooms than me, due to lag. I've also failed to block people due to lag.
Welp I played enough games to know for sure that I will be sticking to ozzy servers when this comes out.
It's not a lag friendly game at all. You can't break front grabs, shit sometimes you can't even hit somebody with a light attack before their heavy lands.
I know, this happens all the time. I can see them charging a heavy attack, hit them once, and then get decapitated by the heavy attack anyway.
I've also been trophy killed by people in different rooms than me, due to lag. I've also failed to block people due to lag.
also, the game needs a ping display
There is definitely a bit of lag in lag in play, but in all honesty I never notice it unless something happens like I get a pulse rifle kill on an alien, but die anyway to his tail. But since we both die every time, I'm okay with that.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
It reminds me of playing the original AVP on a sub-56k modem. Thanks matchmaking.
I do hope their dedicated server support is a real and robust thing that exists already. I really enjoy the game, but it just isn't playable in a consistent way without dedicated servers. I've been playing games with a 10 ping for too long to put up with this bush league console shit.
Edit: Actually, that is entirely unfair to AVP classic. At least that didn't kick everyone out when the host ragequit, and the lag was a fairly consistent thing you could account for.
10 ping jesus thats good. lucky you. On british servers (and french) I get around 50-80 ping and on american which is when I play with you lot im playing with 130-180. Im guesing we both have very difrent ideas of what lag is.
Gin Soacked Boy on
Under the influence
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited February 2010
I used to play with 250-280 in tf2 on the pa servers.
Which is why I specialised in Medic and eventually lost interest. I couldn't learn any other class because lag was just too frustrating. And I don't have good enough hand eye for sniper.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
10 ping jesus thats good. lucky you. On british servers (and french) I get around 50-80 ping and on american which is when I play with you lot im playing with 130-180. Im guesing we both have very difrent ideas of what lag is.
I may be guilty of slightly shaping the facts to make my point. I usually average 10-40 on a Midwest server, and I rarely notice the variation below about 50-60 ping. 100-120 is still very playable with adjustments, but part of the reason I favor dedicated servers is that I usually just pick a few servers in the region that I have good pings on and play them exclusively. Typically only less popular mods don't really have enough population/servers to support that.
It would also be fair to say that many of the faults in this implementation are not necessarily inherent to matchmaking in general, but FFFFFUUUUUUUUUUUUU-
Dedicated servers are fine and dandy but eventually it becomes difficult to find a populated match running original maps and settings.
I'm in agreement with this statement. Most of the time, I prefer vanilla settings and maps. Too often I find that many modded maps and settings have something exploitable within them, which ruins the fun factor.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
No they don't. They even show a marine blocking a pred in the tutorial video. Its rock paper scissors more or less.
A light attack will land (beat) a heavy attack.
A heavy attack will break a block.
A block will deflect a light attack.
Suppose I'm just awful at it, then. Half the time I don't even bother to block. The few times I've seen other people block, I've been alien. I was kinda hoping that there might be more to rock, paper, scissors than just attacks. Ya know, species based stuff. Preds real strong, so he can't be blocked by tiny humans, but his armour is just fishnets so bullets shred him, blahblahblah.
Some one mentioned that in the full game there's going to be a specific button combo to get out of humiliation kills from behind. The front ones can already be fended of with the the left mouse button.
Alright, so, I'm sold. I'll grab this game during my yearly Christmas attempts to go broke.
Is it just the left/light attack button to break trophy kills, though? I figured it might be block, since that sounds reasonable, using block to block a kill. But I can never get that to work.
As the alien you can always here your own quiet little grunts and breathing and hissing, but it is really quiet. Thing is im pretty sure its louder for other players around you, certainly predators seem to be able to hear it clearly enough. Im putting that down to how annoying it would be to be hissing and grunting loudly all the time for every minute you want to play as alien.
I don't know if its the motion sensor as marine or my own clank-clank-click sounds as a xeno, but I definitely hear when a xeno sneaks up on me as pred. Does the pred make any specific sounds? I'm sure he does, but from a distance, I just assume any sound I hear is another xeno and start watching walls. All I hear when playing pred is the heart beat.
Posts
They wanted to restrict the Alien player a bit and direct him towards a more stealthy,wall crawling gameplay, compared to a jumping-like-crazy Alien. I mean,you can still do that,but in more confined spaces.
I mean,they wouldn't have changed the Aliens to always be crawling otherwise.
At least that's what I tell myself.
I had no idea marines could block. I just destroyed in a match on my own because no one could get used to the idea that a marine could out-melee them
Hold mellee, its the middle mouse button.
Even if they don't fall down they're still stunned which will give you a second or two to get rid of them. In team gameplay, it's fantastic because you can keep blocking and punching an alien while your teammembers ruins his day
I can see that being the reason. And let's face it... the pounce attack in AvP2 was pretty ridiculous. If you could see it, you could be clawing it's face off in the space of a second. Nerfing the Aliens' jumping does make things a great deal more even in multiplayer. Like I say, it doesn't annoy me because there's a relatively easy workaround once you're used to the Alien's movement - spoing to the ceiling then spoing to the other side - but sometimes it's nice to hare around and jump long distances without having to transition.
Also, I just found out how to make the Alien sprint.
I guess this means I'll stick to my pollicy of "only tailwhips from the ceiling for everyone" now. What's the point of playing an alien when every other race can stun-lock you in melee range?
As far as I know you can only block light alien attacks. Preds attacks are always big damage against marines, so they bust your block (but aliens can block pred light attacks). Also, heavy attacks are heavy. So nothing can actually block them, I don't think even a pred is able to block an alien heavy attack. But then, I've never attack another player from the front as either pred or alien.
On the point of those loud and noisy xenos, I'd like it if, as a predator, there was a preemptive defense button against stealth kills. I'm almost always in a fight a with one xeno, just finished slicing it up, hear another xeno coming up fast behind me, but can't do a 180 in time. I could, however, quickly tap or hold a button to grab the bastard as he comes up behind me. I think it'd be quite fitting of the pred to be able to snatch a creepy crawly as they mistakenly thinks he can stealth you.
I've started doing the ceiling tail stab more and more, myself. Tail-jab, backup, pounce is an excellent way to kill Marines (with another light attack tossed on for good measure against Predators), especially since most folks seem to have figured out how to block.
Seriously, the quality of opponents has progressed almost exponentially since the weekend. Three days ago half of my games involved eight people running around trying to set up gravy trains of TK kills, and now I'm dealing with combistick-hurling Predators who give me a solid run for my money in melee without batting an eye. Folks are getting real good, real fast.
ALSO! Totally just noticed last night that the Alien's reticule changes color when you're hiding in the dark.
No they don't. They even show a marine blocking a pred in the tutorial video. Its rock paper scissors more or less.
A light attack will land (beat) a heavy attack.
A heavy attack will break a block.
A block will deflect a light attack.
Some one mentioned that in the full game there's going to be a specific button combo to get out of humiliation kills from behind. The front ones can already be fended of with the the left mouse button.
1. Aliens focus pounce attack, does it beat block? Every time I've remembered to use it it's almost a damn instant kill, it may be because everyone's so new to the game, but no one I've used it against seemed to counter it. Even aliens I hit with it are caught off guard.
2. I know light attack counters strong attack, but does it LITERALLY cancel it, like stops it?
And on a side note, a few of you commenting on how aliens are weak because of the ability to counter and block by the other races, remember, your the only race that can see all three races constantly with ease. Your speed also makes you the best at pulling off those uber cheap stealth kills, and most importantly, your tail attack is considerably longer then a preds strong attack.
Image by Sharpwriter on deviantart.com
I know about focus mode. I said I could just focus attack someone if I wanted to pounce on them....
As the alien you can always here your own quiet little grunts and breathing and hissing, but it is really quiet. Thing is im pretty sure its louder for other players around you, certainly predators seem to be able to hear it clearly enough. Im putting that down to how annoying it would be to be hissing and grunting loudly all the time for every minute you want to play as alien.
As alien I consider any head to head melee fight extremely dangerous. Im getting in to the habit of not using focus mode on predators at all, you run then you pounce and they block! But you didnt pounce at them your on the wall next to them and your stabbing them with your tail. Its very satisfying. Pounce is best for unaware marines or finishing an alien you just knocked off the roof with your tail. Or finishing most things really assuming they have decided to try and run.
Untill or unless they nerf the tail stab I wont ever consider the alien underpowered. The better people get at blocking and fighting the clearer the way to play alien is. The most dangerous marines are the ones that move, if you put your back to a wall you better have a shotgun and you better be really really accurate with it cause otherwise your almost never a challenge. Thus far atleast. Looking forward to actual team deathmatch.
Does anyone have an example of a gap the predator can leap that the alien cant, leaping at full sprint can be finicky but I dont encounter many jumps I would really need to make that I cant. Sort of wish I had played the older AvPs now.
Buckle up!
Buckle up!
Yeh light attacks on some one who's in the middle of performing a heavy attack will cancel it. Ocationaly it wont but i think it might be down to latency when this happens. Also i dont know for 100% but i think the predators heavy attack takes less time to perform than the aliens but as you said alot less range on it. Maybe im imagining this.
Also, those of you that prefer Auto transition to be off, I'm pretty sure you can still jump onto walls without having to hold down the transition button.
Well, the PC demo uses Steam for matchmaking, and the last PC DVD I got published by Sega (Empire Total War) was added to my games list on Steam when I installed it, I'm guessing yes, it will require Steam.
Yeah, that's the thing. You'll be on the wall and wont be able to see a target that has just zipped past you because you have to spin around before you are allowed to look at them.
Instead, I should point where I want the camera to go and my character should move accordingly (turning around if necessary). It should all just be automatic in order to let me look where I want to look.
Wall walking is disorienting enough without having silly restrictions like that.
I think making it even easier to tailstab someone running under you would be dangerous for game balance. Its already not hard but that disorientation if you miss the first shot is sometimes all the saves an alert marine or preditor. Ofcourse some of them arnt alert and die soon after.
edit. One thing that does get me is when I leap from one wall to another across a junction and do a 180 in the air and have to turn again on the new wall just to go where I want to go. That can mess up an escape, or more often a hunt.
Buckle up!
Idle in there for a few minutes man, until more people come
You only need like 2 people to have fun against pubbies in this game anyway. Teaming up as predators is fun
Every other fps in the universe does this, so you are thinking I'm saying something I'm not saying...
---
I just had a fun little 1 vs 1 against a spooked out marine. After some chat I realised how spooked he was so started taking out all the lights and trying to stalk him in a movie like way. I hope he had fun, because I did!
Also I only just realised how incredibly versatile the jumping thing is. I solved a lot of my disorientation by jumping from ceiling to wall or wall to ceiling in certain situations instead of trying to manually crawl across the corner which makes you go down then up. You can leap just like the predator, only you can do it anywhere, and it's faster so it's a good way to move around tricky terrain. Thanks to whoever mentioned the "jump to surface" telltale, it really helped.
My only complaint is that the demo is online only, I hate having to wait for people to join in. feel free to Add KAYLE SOLO to your Live friends list. And toss me a freakin invite if you see me on!
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
It's not a lag friendly game at all. You can't break front grabs, shit sometimes you can't even hit somebody with a light attack before their heavy lands.
Yeah, this is basically why I can keep AT off without losing any sleep over it. You can start to do some pretty crazy acrobatic shit once you get the jump length down and learn the level.
I know, this happens all the time. I can see them charging a heavy attack, hit them once, and then get decapitated by the heavy attack anyway.
I've also been trophy killed by people in different rooms than me, due to lag. I've also failed to block people due to lag.
also, the game needs a ping display
There is definitely a bit of lag in lag in play, but in all honesty I never notice it unless something happens like I get a pulse rifle kill on an alien, but die anyway to his tail. But since we both die every time, I'm okay with that.
I do hope their dedicated server support is a real and robust thing that exists already. I really enjoy the game, but it just isn't playable in a consistent way without dedicated servers. I've been playing games with a 10 ping for too long to put up with this bush league console shit.
Edit: Actually, that is entirely unfair to AVP classic. At least that didn't kick everyone out when the host ragequit, and the lag was a fairly consistent thing you could account for.
Which is why I specialised in Medic and eventually lost interest. I couldn't learn any other class because lag was just too frustrating. And I don't have good enough hand eye for sniper.
I may be guilty of slightly shaping the facts to make my point. I usually average 10-40 on a Midwest server, and I rarely notice the variation below about 50-60 ping. 100-120 is still very playable with adjustments, but part of the reason I favor dedicated servers is that I usually just pick a few servers in the region that I have good pings on and play them exclusively. Typically only less popular mods don't really have enough population/servers to support that.
It would also be fair to say that many of the faults in this implementation are not necessarily inherent to matchmaking in general, but FFFFFUUUUUUUUUUUUU-
I'm in agreement with this statement. Most of the time, I prefer vanilla settings and maps. Too often I find that many modded maps and settings have something exploitable within them, which ruins the fun factor.
Suppose I'm just awful at it, then. Half the time I don't even bother to block. The few times I've seen other people block, I've been alien. I was kinda hoping that there might be more to rock, paper, scissors than just attacks. Ya know, species based stuff. Preds real strong, so he can't be blocked by tiny humans, but his armour is just fishnets so bullets shred him, blahblahblah.
Fantasy. Its fantastic.
Alright, so, I'm sold. I'll grab this game during my yearly Christmas attempts to go broke.
Is it just the left/light attack button to break trophy kills, though? I figured it might be block, since that sounds reasonable, using block to block a kill. But I can never get that to work.
I don't know if its the motion sensor as marine or my own clank-clank-click sounds as a xeno, but I definitely hear when a xeno sneaks up on me as pred. Does the pred make any specific sounds? I'm sure he does, but from a distance, I just assume any sound I hear is another xeno and start watching walls. All I hear when playing pred is the heart beat.