As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

AvP 2010 - Demo is out, Wangland-Yutani Steam Group now active

1464749515263

Posts

  • voodoosporkvoodoospork Registered User regular
    edited February 2010
    Hiryu02 wrote: »
    Pacifist wrote: »
    Dedicated servers are fine and dandy but eventually it becomes difficult to find a populated match running original maps and settings.

    I'm in agreement with this statement. Most of the time, I prefer vanilla settings and maps. Too often I find that many modded maps and settings have something exploitable within them, which ruins the fun factor.

    Your words and sentiment are alien to me, but this is the path of thread destruction.

    voodoospork on
  • clodhopperclodhopper Registered User regular
    edited February 2010
    Preditor himself doesnt make much noise, he will sometimes click and croak but mostly you just hear the distinctive sounds of his weapons. Thats when you enter in to panic sprint untill your far enough away to start hunting where the noise might have come from.

    clodhopper on
    Belty the Safety Device!

    Buckle up!
  • Gin Soacked BoyGin Soacked Boy Registered User regular
    edited February 2010
    Klash wrote: »
    Some one mentioned that in the full game there's going to be a specific button combo to get out of humiliation kills from behind. The front ones can already be fended of with the the left mouse button.

    Alright, so, I'm sold. I'll grab this game during my yearly Christmas attempts to go broke.

    Is it just the left/light attack button to break trophy kills, though? I figured it might be block, since that sounds reasonable, using block to block a kill. But I can never get that to work.

    Well when me and Clodhopper tested it we just mashed our left mouse and it worked. I havnt needed to use it all that much though as people dont use the frontal grabs much. I dont anymore as they always get out of them. I opt for simply pummeling them in the face with my big bladey fists. I havnt seen it confirmed that you will be able to counter the back grabs. I read about it on this forum somwhere but im asuming (hoping/praying) that they do as im sick fed up of being grabed mid fight by some opertunistic twat and im even more pissed of by the people who seem to use them and nothing but them.

    Gin Soacked Boy on
    Under the influence

    steam_sig.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    If they were breakable, what would be the point of stealth kills?

    Sure it sucks you died, but if someone did use it in the middle of a fire fight, he's dead too.

    Maybe if it was a short window, so that if you are caught completely by surprise you probably wont react in time, but you can react to people you hear or being grabbed in a fire fight.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    I don't believe stealth kills are breakable. However, trophy kills, done from the front, can be broken. It's a balance issue.

    @Voodoospork: That's fine man, we can cordially disagree, like gentlemen. Some like chocolate, some vanilla.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    clodhopper wrote: »
    Preditor himself doesnt make much noise, he will sometimes click and croak but mostly you just hear the distinctive sounds of his weapons. Thats when you enter in to panic sprint untill your far enough away to start hunting where the noise might have come from.

    Haha, oh man. The sound of the disc? I always run. I don't know if I'm a coward or what, but when I'm xeno, I hear that I bolt up to my rafters and wait. Definitely not the sound you want to hear whirling down a hallway.
    Well when me and Clodhopper tested it we just mashed our left mouse and it worked. I havnt needed to use it all that much though as people dont use the frontal grabs much. I dont anymore as they always get out of them. I opt for simply pummeling them in the face with my big bladey fists. I havnt seen it confirmed that you will be able to counter the back grabs. I read about it on this forum somwhere but im asuming (hoping/praying) that they do as im sick fed up of being grabed mid fight by some opertunistic twat and im even more pissed of by the people who seem to use them and nothing but them.

    Huh, I guess I'll have to start making use of it. People have definitely eased off the stealth/trophy kills. I'm glad for that, since I don't bother with 'em. Too risky and not as satisfying as knowing you just beat someone using your actual skill.

    Still get caught by xenos as a xeno all the time. Does the tail-swipe home in or something? I can swear that I'm on the other side of a room (and I suffer little/no lag, so its not that) and still get hit. Once I see the pose, I always vamoose at full run, but still get hit.
    If they were breakable, what would be the point of stealth kills?

    Sure it sucks you died, but if someone did use it in the middle of a fire fight, he's dead too.

    Maybe if it was a short window, so that if you are caught completely by surprise you probably wont react in time, but you can react to people you hear or being grabbed in a fire fight.

    Thats the idea. Like I said, as a pred, I always hear 'em coming, and could easily defend with a button, but not make a complete 180. Maybe it could be a move that if done within X seconds before they reach you, then if they do try a stealth kill, your pred is prepared so he busts it up and counters?

    It doesn't have to be as they're doing it, since you're right. That defeats the purpose, but is it a still stealthy if I heard them? It'd just be nice to feel like my predator isn't just offensive, but capable of keeping up. I hate being killed just because I don't twitch fast enough (and changing mouse speed would just throw off everything else).

    Klash on
    We don't even care... whether we care or not...
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited February 2010
    Stealth kills are fair enough, Gin. If people constantly die after using them (i.e. they use them in a firefight) they'll eventually learn or just suck and never win a match or they'll only use them when you're by your lonesome in which case they deserve a nice animated kill for sneaking up on you and catching you unawares. The other version is they just run in and heavy, light, light attack you before you can turn around and you get a boring death with the knowledge your killer most definately got away.

    It would be nice if stealth kills weren't instant though.

    Domhnall on
    Xbox Live - Minty D Vision
    Steam - Minty D. Vision!
    Origin/BF3 - MintyDVision
  • clodhopperclodhopper Registered User regular
    edited February 2010
    If they were breakable, what would be the point of stealth kills?

    Sure it sucks you died, but if someone did use it in the middle of a fire fight, he's dead too.

    Wont be so true in team deathmatch where you could find a friend being brutally murdered and save the day just by pressing E. It will be the preditors that really suffer from that most with their limited numbers. I would appareciate having the stealth kills be breakable, right now I almost never use them besides when im dying in a 3 way and want to secure atleast one of the points from it. If thats how it is then you should be able to knock someone off of someone else before the murdering actually happens. Like how you can melee hunters off of other survivors in left 4 dead but the pounced survivor cannot free himself.

    clodhopper on
    Belty the Safety Device!

    Buckle up!
  • MagicPrimeMagicPrime FiresideWizard Registered User regular
    edited February 2010
    Biggest complaint about the demo. Its FFA.

    I want to have two or three Marine teammates that I don't have to worry about shooting me.

    MagicPrime on
    BNet • magicprime#1430 | PSN/Steam • MagicPrime | Origin • FireSideWizard
    Critical Failures - Havenhold CampaignAugust St. Cloud (Human Ranger)
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Btw, I thought I should mention, I learnt this from a random alien video.

    Aliens can't be stealth killed on walls or ceilings.

    So, basically, I now treat all ceilings as "safety floors".

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • MikeRyuMikeRyu Registered User regular
    edited February 2010
    That's good to know. Even though I have no access to this game right now I feel like going through this thread is like doing research for me.

    MikeRyu on
    Ranmasig5.png
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    Yeah, but any alien worth his acid blood would just tail-swipe you off it from behind, anyways. Then get ya.

    Don't feel too safe on walls and ceilings, since you're still quite visible. Safest place is between objects. Keeps you out of view from all but xenos, and you can see all that goes on with your pheromone-vision-thingie.

    Klash on
    We don't even care... whether we care or not...
  • MikeRyuMikeRyu Registered User regular
    edited February 2010
    I suppose if you're in a team match you don't have to worry at all.

    Team deathmatch was what it was all about in AVP2 anyway.

    MikeRyu on
    Ranmasig5.png
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Klash wrote: »
    Yeah, but any alien worth his acid blood would just tail-swipe you off it from behind, anyways. Then get ya.

    Don't feel too safe on walls and ceilings, since you're still quite visible. Safest place is between objects. Keeps you out of view from all but xenos, and you can see all that goes on with your pheromone-vision-thingie.

    When you are knocked down it's a trophy kill, so you can break it. At least that's what I thought.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • RemingtonRemington Registered User regular
    edited February 2010
    You know the marine sniper rifle can see aliens through walls.

    Remington on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Can it shoot through walls?

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • clodhopperclodhopper Registered User regular
    edited February 2010
    The thing I've found hardest to understand in the demo is the number of people who play alien and then stick to the floor most of the time. Its like if your playing for fun and you choose alien why wouldn't you want be running around on the walls at high speed crawling all over the place. thats the gimmick! Thats the point of being an alien! Not to mention in gameplay terms its the only place you should be most of the time. I spend less than 10% of my alien time on the floor, most of my kills occur without me even leaving to the roof and those that do are quick pounces then back to the roof.

    I always feel like if you want to be charging around fighting on the floor why arnt you playing as the predator? The dude whoes built for that and who you will have most fun as doing that!

    If your in an alien fight, sweep him off the ceiling then pounce after him/ stab him some more. It is the safest fastest way.

    clodhopper on
    Belty the Safety Device!

    Buckle up!
  • NeliNeli Registered User regular
    edited February 2010
    I wish the sniper rifle didn't zoom in so far

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • PeewiPeewi Registered User regular
    edited February 2010
    Remington wrote: »
    You know the marine sniper rifle can see aliens through walls.

    I had no idea. I thought only the smartgun could do that.

    Peewi on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    When you are knocked down it's a trophy kill, so you can break it. At least that's what I thought.

    I don't think they're trophy kills. They're not activated by tapping E. Its just a heavy attack. I use it all the time to pop marines' heads while on the wall. Also, the times I've knocked xenos off walls, while on the floor, I've just heavy attacked or focus-pounced them.
    clodhopper wrote: »
    The thing I've found hardest to understand in the demo is the number of people who play alien and then stick to the floor most of the time. Its like if your playing for fun and you choose alien why wouldn't you want be running around on the walls at high speed crawling all over the place. thats the gimmick! Thats the point of being an alien! Not to mention in gameplay terms its the only place you should be most of the time. I spend less than 10% of my alien time on the floor, most of my kills occur without me even leaving to the roof and those that do are quick pounces then back to the roof.

    I always feel like if you want to be charging around fighting on the floor why arnt you playing as the predator? The dude whoes built for that and who you will have most fun as doing that!

    If your in an alien fight, sweep him off the ceiling then pounce after him/ stab him some more. It is the safest fastest way.

    I was actually just gonna say it seems that alot of marines sweep from eye-level and along ceilings/walls with their lights. Ironically, I find it easier to approach by ceiling then rush 'em on the floor, since they're too busy looking at the walls. They caught on, but then I did. Clever, indeed.


    Whoa, whoa. Whats this talk about seeing through walls with marine guns? Is that the alt-fire? I've only held the sniper once, and I found I preferred just pulsing things to death. And stop destroying my delusion of xenomorph impunity. Damn it.

    Klash on
    We don't even care... whether we care or not...
  • voodoosporkvoodoospork Registered User regular
    edited February 2010
    I just wish E kills could be broken by damage. If I'm in the middle of getting my fuck on and some dipshit E kills me in front of two marines, he does not deserve any points. He deserves to be shot and killed for his stupidity. I don't necessarily want to survive myself, I just want him to get only the zero points he deserves.

    voodoospork on
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Klash wrote: »
    When you are knocked down it's a trophy kill, so you can break it. At least that's what I thought.

    I don't think they're trophy kills. They're not activated by tapping E. Its just a heavy attack. I use it all the time to pop marines' heads while on the wall. Also, the times I've knocked xenos off walls, while on the floor, I've just heavy attacked or focus-pounced them.

    Yeah but that's fine. You can be interrupted by other people before you get the next hit in, or I could be over a very tall ceiling and you can't get down to me before I get up, or whatever. Combat is hectic, things can happen.
    You are talking about normal combat which is not what I meant by "safety" I'm only talking about the lack of an "E" prompt.

    I'm very aware that walls and ceilings aren't really safe, hence the brackets. It was a bit of a joke. :P

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited February 2010
    I just wish E kills could be broken by damage. If I'm in the middle of getting my fuck on and some dipshit E kills me in front of two marines, he does not deserve any points. He deserves to be shot and killed for his stupidity. I don't necessarily want to survive myself, I just want him to get only the zero points he deserves.

    This. A thousand times this.

    ObiFett on
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    Yeah but that's fine. You can be interrupted by other people before you get the next hit in, or I could be over a very tall ceiling and you can't get down to me before I get up, or whatever. Combat is hectic, things can happen.
    You are talking about normal combat which is not what I meant by "safety" I'm only talking about the lack of an "E" prompt.

    I'm very aware that walls and ceilings aren't really safe, hence the brackets. It was a bit of a joke. :P

    Heh, oh. Ya just see a lot of aliens thinking they're untouchable at heights and speed.

    The rifle goes blam-blam! and the alien goes "hurk!"

    I'm still wondering about lights, though. Does anyone else bother putting them out? I hit every light I pass, if I'm not in combat. Every single one, even if that means strafing in a circle to get floor, ceiling and walls. It doesn't seem like preds can take lights out, which is kinda stupid. It'd certainly make make spotting that combistick-sniper or that rafter-jumper harder.

    Klash on
    We don't even care... whether we care or not...
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    Breaking lights really fucks with the marines, the Pred not so much. If you've got 3 or so marines, then it's probably helping. If there are no marines don't bother.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    Klash wrote: »
    Yeah but that's fine. You can be interrupted by other people before you get the next hit in, or I could be over a very tall ceiling and you can't get down to me before I get up, or whatever. Combat is hectic, things can happen.
    You are talking about normal combat which is not what I meant by "safety" I'm only talking about the lack of an "E" prompt.

    I'm very aware that walls and ceilings aren't really safe, hence the brackets. It was a bit of a joke. :P

    Heh, oh. Ya just see a lot of aliens thinking they're untouchable at heights and speed.

    The rifle goes blam-blam! and the alien goes "hurk!"

    I'm still wondering about lights, though. Does anyone else bother putting them out? I hit every light I pass, if I'm not in combat. Every single one, even if that means strafing in a circle to get floor, ceiling and walls. It doesn't seem like preds can take lights out, which is kinda stupid. It'd certainly make make spotting that combistick-sniper or that rafter-jumper harder.

    I started to put them out more after the 1on1 versus the marine I had where I set out specifically to scare the crap out of the guy. A predator not in alien hunter mode will not see you if you are in pitch black, blue or not. As long as you aren't moving anyway.

    No I think I'm untouchable when I'm corkscrewing down the hallway at sprint speeds faster than people can track you. :P

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • NeliNeli Registered User regular
    edited February 2010
    My strategy as a marine when I'm not on a team is to just run around like a madman between grenade spawns and just empty entire clips in the general direction of the enemy because I can't see shit

    and it works, too

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • 043043 Registered User regular
    edited February 2010
    I just need to get my stealth down. I won four or five games in a row with 20+ kills as Marine or Predator.

    I suck at melee combat with the Alien because I rush/sprint and try to surprise the Marines. I've gotta start waiting for them to come to me.

    Does the motion sensor pick up on an Alien that's completely still or what? 'cause I like camping ceilings.

    043 on
    [SIGPIC][/SIGPIC]
  • SnowblindvictimSnowblindvictim Flying casual Registered User regular
    edited February 2010
    So is this game any good? I was an enormous fan of the originals

    Snowblindvictim on
  • WishpigWishpig Registered User regular
    edited February 2010
    clodhopper wrote: »
    The thing I've found hardest to understand in the demo is the number of people who play alien and then stick to the floor most of the time. Its like if your playing for fun and you choose alien why wouldn't you want be running around on the walls at high speed crawling all over the place. thats the gimmick! Thats the point of being an alien! Not to mention in gameplay terms its the only place you should be most of the time. I spend less than 10% of my alien time on the floor, most of my kills occur without me even leaving to the roof and those that do are quick pounces then back to the roof.

    I always feel like if you want to be charging around fighting on the floor why arnt you playing as the predator? The dude whoes built for that and who you will have most fun as doing that!

    If your in an alien fight, sweep him off the ceiling then pounce after him/ stab him some more. It is the safest fastest way.

    Because of your on the walls or ceiling your often at eye level. Not to mention if your on the right side of the wall, and suddenly they go down a left passage it can throw you off.

    When facing a predator in a long corridor I do try to attack from walls though, tail strike from a wall is quicker and makes short work of a pred in close combat.
    So is this game any good? I was an enormous fan of the originals


    I'm enjoying the hell out of it. It feels so diffrent from other FPS's and the three species play so diffrently from each other it's almost like three games in one.

    With the alien you really feel like your stalking your prey, following them in the shadows waiting for the moment to pop out and stab um in the back with your tail.

    Predator is often at their best when they wait for the prey to come to them, their pretty much designed find that perfect spot and wait for people to come to them. I find I rack up kills when I find a nice big open area with the best marine weapons, and wait for the stupid humans to enter my house!

    Marines are a f*in blast to play, because they feel like major underdogs without actually BEING the underdog. Despite the fact your just a grunt with a gun, playing as a marine in multiplayer is still an unbealibly unique experiance.

    And the fatalities. Oh my god. It never gets old ramming your tail into someones @$$ and then forcing it out through their mouth, literally making them a puppet... the alien even turns their head to stare them down. It is epic.

    Wishpig on
    WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
    622545-8-1261525714230.jpg

    Image by Sharpwriter on deviantart.com
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    Motion sensor will not pick you up if you just stay still. I've killed a lot of marines on my Pred's tail by turning a corner cloaked, then staying still and letting them run past me for the stealth kill.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • NeliNeli Registered User regular
    edited February 2010
    So is this game any good? I was an enormous fan of the originals

    The demo is a bad demo

    but once you learn the controls and how to properly murder other players, it becomes quite enjoyable

    but at first it's pretty confusing and offputting

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • DomhnallDomhnall Minty D. Vision! ScotlandRegistered User regular
    edited February 2010
    When I heard my motion detector and see the dot coming towards me I'd always instantly look up at the roof. BAM!

    There goes 'sneaky' alien number 4!

    Domhnall on
    Xbox Live - Minty D Vision
    Steam - Minty D. Vision!
    Origin/BF3 - MintyDVision
  • ZzuluZzulu Registered User regular
    edited February 2010
    I have been standing right in front of a marine. Like within melee range, cloaked, in that huge room right at the smartgun. I was just standing near the smartgun and knew he would go for it so I positioned myself there and waited. He didn't notice me at all until I shot him with the disc point blank. And he was staring right at me

    It was glorious

    Zzulu on
    t5qfc9.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    Zzulu wrote: »
    I have been standing right in front of a marine. Like within melee range, cloaked, in that huge room right at the smartgun. I was just standing near the smartgun and knew he would go for it so I positioned myself there and waited. He didn't notice me at all until I shot him with the disc point blank. And he was staring right at me

    It was glorious

    It's better when you have the spear. Just cloak, ready the spear, and release when you have a bead on the target. It's awesome because they see you un-cloak just in time to get impaled.

    I've been on the receiving end of this too. I'm all like, look a Predator! then I'm attached to the wall by my spleen.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    No I think I'm untouchable when I'm corkscrewing down the hallway at sprint speeds faster than people can track you. :P

    I suck at doing that. Preds pick me off the walls, at top speed, with that lock-on. At least he doesn't get to keep my skull. Teach him to use plasma based weapons.
    Domhnall wrote: »
    When I heard my motion detector and see the dot coming towards me I'd always instantly look up at the roof. BAM!

    There goes 'sneaky' alien number 4!

    The only reason I travel by ceiling is that I'm too lazy to drop off when I change floors. I wonder if better aliens than me will catch on to the whole eye-level thing marines are pulling. I know that wall is comfy, but isn't a torso without extra holes even more comfy?

    Klash on
    We don't even care... whether we care or not...
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited February 2010
    I'm terrible at the melee combat 1 vs 1.

    I dunno why, I'm just terrible at it. I either block straight away and get hammered by a heavy attack, or I attack too much and get blocked.

    Whenever I end up facing a competent alien or predator face to face I pick the wrong choice.

    I'm much much better at sneaking up on people and whipping from the walls/sneak attacks at the right time or otherwise trying to avoid straight up fights.

    @Klash: Dude you can't do that versus predators. You have to run from predators with a cannon, you can't charge em. Try to flank them or make them come around a corner.

    Charging a predator with a cannon down a hallway is suicide. For some reason I have better luck dodging discs though.


    Here's some neat jumping alien tricks for traversing the levels.
    In the big room, there is a square hole that goes down to the other areas. When you are coming up from this hole into the big room, you can jump from the edge of it straight up to the horizontal supports (that the mines for the predator are on) above you. You don't have to crawl around on the floor like a sitting duck until you get up to height again.

    In that same room, you can jump from pillar to pillar and to the wall, etc, letting you use the pillars as cover from enemies while moving around the room.
    You can also jump from the horizontal pillars back down to that gate if you need a get away.

    Little bits of movement like that make just running around as an alien so much fun. I'm terrible at killing people 1 on 1 but by god by the time the game comes around I'm gonna know this map like the back of my hand. I really wish the map had more vents though.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • KlashKlash Lost... ... in the rainRegistered User regular
    edited February 2010
    I'm terrible at the melee combat 1 vs 1.

    I dunno why, I'm just terrible at it. I either block straight away and get hammered by a heavy attack, or I attack too much and get blocked.

    Whenever I end up facing a competent alien or predator face to face I pick the wrong choice.

    I'm much much better at sneaking up on people and whipping from the walls/sneak attacks at the right time or otherwise trying to avoid straight up fights.

    @Klash: Dude you can't do that versus predators. You have to run from predators with a cannon, you can't charge em. Try to flank them or make them come around a corner.

    Charging a predator with a cannon down a hallway is suicide. For some reason I have better luck dodging discs though.

    Oh, hell, I stopped doing that after 3 tries. In fact, that's when I absolutely stopped charging people at all. If I'm spotted, before I tail-swipe, I get the hell out of dodge. I've ran straight past people, as they spot me, zooming by their heads. The discs are actually pretty easy to dodge, I found. They've got no tracking on 'em, and the fact it bounces around forever gives you time to catch the pred unarmed.

    I tried blocking a number of times, can't get the hang of it. I go suicide-xeno. I light attack until they're dead/dying and running, and finish with a heavy if I must. Oddly, I'll usually win a fight that way.

    I don't know why, but that main room with the rafters is just so easy to get kills in. People avoid it on purpose, only running in for energy/weapons, so they're too busy watching their backs to watch anything else. I've found its even easy to snag preds up high. Since they can only move normally, and can't see underneath the pillars, I can just follow them along from under and then run up and swipe. Xenos are just so great.

    Klash on
    We don't even care... whether we care or not...
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    I'm terrible at the melee combat 1 vs 1.

    I dunno why, I'm just terrible at it. I either block straight away and get hammered by a heavy attack, or I attack too much and get blocked.

    Whenever I end up facing a competent alien or predator face to face I pick the wrong choice.

    I'm much much better at sneaking up on people and whipping from the walls/sneak attacks at the right time or otherwise trying to avoid straight up fights.

    @Klash: Dude you can't do that versus predators. You have to run from predators with a cannon, you can't charge em. Try to flank them or make them come around a corner.

    Charging a predator with a cannon down a hallway is suicide. For some reason I have better luck dodging discs though.


    Here's some neat jumping alien tricks for traversing the levels.
    In the big room, there is a square hole that goes down to the other areas. When you are coming up from this hole into the big room, you can jump from the edge of it straight up to the horizontal supports (that the mines for the predator are on) above you. You don't have to crawl around on the floor like a sitting duck until you get up to height again.

    In that same room, you can jump from pillar to pillar and to the wall, etc, letting you use the pillars as cover from enemies while moving around the room.
    You can also jump from the horizontal pillars back down to that gate if you need a get away.

    Little bits of movement like that make just running around as an alien so much fun. I'm terrible at killing people 1 on 1 but by god by the time the game comes around I'm gonna know this map like the back of my hand.

    I agree it's hard to read the melee queues especially in the heat of battle.

    The Pred's heavy attack giveaway is the arm crossed over the face.

    The Alien's cue is having his hands in front of his body and a slight twist of his body readying the tail.
    I agree the Alien is significantly tougher to read. In general, if he's in close and not obviously blocking I tag him with a light ASAP. In general you can survive one light attack and one heavy. If he pounces or gets the first attack on me, I try to immediately interrupt with a light if he's not in block stance.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Hiryu02Hiryu02 Registered User regular
    edited February 2010
    Klash wrote: »
    I light attack until they're dead/dying and running, and finish with a heavy if I must. Oddly, I'll usually win a fight that way.

    If you do this versus a smart marine/pred you will die. I love players that spam light attacks because it's a guaranteed counter for me.

    You have to mix it up, otherwise you'll end up stunned on the floor as the Marine prepares to ventilate you.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
This discussion has been closed.