Couldn't you theoretically make a spotlight with fire? In the old days lighthouses used kerosene lamps (animal oil before that) and they needed to be really bright, so it seems like it should be possible to focus the light enough to make a spotlight.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
Fable II had some of that going on. I don't know about Zelda ever really moving out of medieval fantasy, but it's flirted with modern technology since bombs.
I can't believe people are being giant blubbering vaginas about the train. Why do people think fantasy has a particular era attatched to it? Hyrule has always been too clean and liberal to be considered Medieval anyway.
However, I too wonder if the overworld will be sectioned off and how this will effect exploration. If it does amount to travelling by train only to the places that house one of the seven or so the Plot Tokens, it could kill that open adventurous feeling. Or not, I don't think the train will effect the game too much.
Endless_Serpents on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I loved the first 3 Zeldas and all the gameboy/gbc/gba ones (actually playing oracle of seasons for the first time after buying it from a friend). Ocarina was good back when it came out, but hasn't aged well, and I couldnt get into Majora's Mask, Wind Waker, or Twilight Princess. I absolutely hated Phantom Hourglass. The controls felt so confining on all the 3d ones, and the touchscreen one never drew me in because I kept seeing my own hand the whole time.
I started playing the original Zelda on the vc, and Zelda 2 on the gba, and they are still amazing. None of the 3d ones have the atmosphere of the original.
If they really want to do it well in 3d, I think a God of War control style with more emphasis on puzzles would be the way to go, otherwise go back to the top-down gameplay with whatever graphic style floats their boat.
Hopefully going back to their roots with New Super Mario Wii, Wiiware Excitebike, and Punchout Wii is a good indicator for other franchises like Zelda, Donkey Kong, and Metroid.
The division of 2d Zelda to the handhelds/3d Zelda to the consoles works just fine, really.
A 2d version on the Wii would be fine, but I hope Nintendo continues to innovate and perfec the 3d formula. Zelda is one of those series that needed no 'transition' into 3d - it was basically fundamentally perfect from the get-go. In my view. Ocarina of Time and Twilight Princess are my favorites in the series, though.
It's kind of pointless to say none of the 3d games have the atmosphere on the original, though. It's true, but they all have their own different kind of unique atmosphere (see Majora's Mask for the msot striking example).
From the looks of it, Spirit Tracks just has a train.
Bingo. This right here.
If Spirit Tracks did any of the listed above, i'd buy the world in a second.
But for now, it's just another Zelda game with a train gimmick tacked on.
If you fellas like that kind of stuff, go right ahead and pick it up, i'm sure you'll get your money's worth. As for me, i'm gonna pass on this cause it really isn't my bag, and I fucking love trains.
The division of 2d Zelda to the handhelds/3d Zelda to the consoles works just fine, really.
A 2d version on the Wii would be fine, but I hope Nintendo continues to innovate and perfec the 3d formula. Zelda is one of those series that needed no 'transition' into 3d - it was basically fundamentally perfect from the get-go. In my view. Ocarina of Time and Twilight Princess are my favorites in the series, though.
It's kind of pointless to say none of the 3d games have the atmosphere on the original, though. It's true, but they all have their own different kind of unique atmosphere (see Majora's Mask for the msot striking example).
I think a lot of it is feeling limited by the controls really draws me out of the game. Waiting for the context sensitive button representation on the screen to turn to the action you want doesn't make me feel like I'm in Hyrule. Also I hate adjusting cameras in-game. This is probably more due to the amazing camera in world of warcraft ruining nearly all other 3d games for me.
Also, the visuals for the 3d games look way more dated than the sprite based games to me. It's like OoT is detailed enough where my imagination doesnt need to kick in, but fugly enough where I don't enjoy looking at it. Wind Waker actually holds up very well in this regard, though I'm not a fan of Link's design in it.
From the looks of it, Spirit Tracks just has a train.
Bingo. This right here.
If Spirit Tracks did any of the listed above, i'd buy the world in a second.
But for now, it's just another Zelda game with a train gimmick tacked on.
If you fellas like that kind of stuff, go right ahead and pick it up, i'm sure you'll get your money's worth. As for me, i'm gonna pass on this cause it really isn't my bag, and I fucking love trains.
Zelda will never have guns, but Spirit Tracks does have steampower and cannons and possibly some of the technology this topic's discussed that have appeared in previous Zeldas and aren't much worse than a train. I get where you're coming from, but compared to what we've seen in the past, the ST world isn't less buyable than previous Zeldas and the train isn't less gimmicky than ocarina/wind waker/masks/whatever is in the title. But hey, your bag is your bag.
-Tal on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I would just like to point out to any one who wishes to play Zelda:
The Gamecube can play all but 2 of the Zelda games released. (We do not speak of CD-I)
Discs:
Wind Waker is a GC game
OoT and OoT MQ was released as a bonus for GC
Majora's Mask, Zelda 1, Zelda 2, and OoT were released as a collector's disk for GC
Twilight Princess is after all, a Gamecube game that was ported to Wii
Portable Games:
The Gamecube also has the Gameboy Player attachment, which lets you play these:
Link's Awakening
Oracle of Ages/Seasons
Minish Cap
GBA port of LttP
GBA port of Zelda 1
GBA port of Zelda 2
I think that's it.
The two you can't play are the two DS games, Phantom Hourglass and Spirit Tracks.
Gibbs on
[SIGPIC][/SIGPIC] I've got a bad case of lovin' you.
Zelda has never been a game about historical/geographical/technological/whatever accuracy, it had bombs and a boomerang from the start, and thats just an example. Skipping the game because of that is a bad excuse honestly, specially for someone who is really into trains.
The ones I haven't finished are Tingle's Balloon Fight and Tingle's Rupee Land. Though, TBH, I don't think Rupee Land has an ending, although I think I should unlock all the awfully awesome gallery pictures.
I always feel like the only one who absolutely loved the temple of the ocean king, it was so clever and so satisfying, if you got stuck or bored is only your fault, because the dungeon is designed to go through it faster as you progress and get items, once you are fully equipped it takes little time and effort to get to the last boss.
The only thing I didn't like were the unkillable phantoms until a certain point. I greatly dislike stealth missions. The stealth in OoT was okay as it was short and easy. MM was tolerable since you have that mask. WW though took a turn for the worse with the Pirate Fortress. Every time I'm itching to replay WW I have to remind myself of that godawful segment and give up.
I can't believe people are being giant blubbering vaginas about the train. Why do people think fantasy has a particular era attatched to it? Hyrule has always been too clean and liberal to be considered Medieval anyway.
However, I too wonder if the overworld will be sectioned off and how this will effect exploration. If it does amount to travelling by train only to the places that house one of the seven or so the Plot Tokens, it could kill that open adventurous feeling. Or not, I don't think the train will effect the game too much.
The GT review mentioned there was still a good amount of exploration, so I'm not sure how tied to the train you are really. -shrug-
I always feel like the only one who absolutely loved the temple of the ocean king, it was so clever and so satisfying, if you got stuck or bored is only your fault, because the dungeon is designed to go through it faster as you progress and get items, once you are fully equipped it takes little time and effort to get to the last boss.
No, you weren't the only one. I was annoyed the first few times I went in, but as I learned the layout and kept getting new items, I ended up really enjoying it. It was satisfying to try to see if I could get through the whole dungeon with a really low time. It was a fun way to get a lot of ship parts to trade/sell.
Count me in for disliking the phantoms. I hate enemies that are invincible until I fetch a MacGuffin.
I also hate being timed, no matter how lenient that timer is. Those are the two reasons that Phantom Hourglass is the only Zelda I've played once and only once.
GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited December 2009
I only have one more dungeon in Twilight Princess and then it's Ganon's Castle! Wooo!
I'm actually having a really good time with this the second time around, not that I didn't the first time but I find I'm enjoying the dungeons a lot more. Dunno what it is.
I only have one more dungeon in Twilight Princess and then it's Ganon's Castle! Wooo!
I'm actually having a really good time with this the second time around, not that I didn't the first time but I find I'm enjoying the dungeons a lot more. Dunno what it is.
I liked the game a lot more when I recently played it too. It's still low on my list of Zeldas, but I liked it a lot.
For me I think a lot of it had to do with the fact that I wasn't weighing it against my expectations and was instead just looking at what had been put in front of me.
Posts
Yup, Gamestops have them for $30 and usually have a decent collection of used games. I got one myself recently. Great deal.
http://www.audioentropy.com/
It seems like a train will streamline the overworld more than other transportation methods.
Couldn't you theoretically make a spotlight with fire? In the old days lighthouses used kerosene lamps (animal oil before that) and they needed to be really bright, so it seems like it should be possible to focus the light enough to make a spotlight.
Still though, cameras are far more ridiculous in a fantasy setting than trains.
http://www.audioentropy.com/
camera
space aliens
pirate speedboats
electric guitars
pianos
Not totally, the history of photography goes back pretty far. Cameras as they function in Zelda are kind of ridiculous though.
And there were telephones and claw games in Link's Awakening.
And a guy in Twilight Princess had a bazooka.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Tingle's a weird little freak and anything he has can probably be credited to hallucinations induced by snorting crushed Rupees.
Link's Awakening was a dream (or WAS IT?! [or WASN'T IT!?]) so it can probably be counted out.
Wasn't the "bazooka" pretty much just a big ol' roman candle? That doesn't seem too far-fetched.
http://www.audioentropy.com/
Blunderbuses, Muskets, steampower, cannons, etc.
From the looks of it, Spirit Tracks just has a train.
However, I too wonder if the overworld will be sectioned off and how this will effect exploration. If it does amount to travelling by train only to the places that house one of the seven or so the Plot Tokens, it could kill that open adventurous feeling. Or not, I don't think the train will effect the game too much.
What was your favorite boss fight in that game? Mine is
I started playing the original Zelda on the vc, and Zelda 2 on the gba, and they are still amazing. None of the 3d ones have the atmosphere of the original.
If they really want to do it well in 3d, I think a God of War control style with more emphasis on puzzles would be the way to go, otherwise go back to the top-down gameplay with whatever graphic style floats their boat.
Hopefully going back to their roots with New Super Mario Wii, Wiiware Excitebike, and Punchout Wii is a good indicator for other franchises like Zelda, Donkey Kong, and Metroid.
A 2d version on the Wii would be fine, but I hope Nintendo continues to innovate and perfec the 3d formula. Zelda is one of those series that needed no 'transition' into 3d - it was basically fundamentally perfect from the get-go. In my view. Ocarina of Time and Twilight Princess are my favorites in the series, though.
It's kind of pointless to say none of the 3d games have the atmosphere on the original, though. It's true, but they all have their own different kind of unique atmosphere (see Majora's Mask for the msot striking example).
Bingo. This right here.
If Spirit Tracks did any of the listed above, i'd buy the world in a second.
But for now, it's just another Zelda game with a train gimmick tacked on.
If you fellas like that kind of stuff, go right ahead and pick it up, i'm sure you'll get your money's worth. As for me, i'm gonna pass on this cause it really isn't my bag, and I fucking love trains.
I liked
I think a lot of it is feeling limited by the controls really draws me out of the game. Waiting for the context sensitive button representation on the screen to turn to the action you want doesn't make me feel like I'm in Hyrule. Also I hate adjusting cameras in-game. This is probably more due to the amazing camera in world of warcraft ruining nearly all other 3d games for me.
Also, the visuals for the 3d games look way more dated than the sprite based games to me. It's like OoT is detailed enough where my imagination doesnt need to kick in, but fugly enough where I don't enjoy looking at it. Wind Waker actually holds up very well in this regard, though I'm not a fan of Link's design in it.
Zelda will never have guns, but Spirit Tracks does have steampower and cannons and possibly some of the technology this topic's discussed that have appeared in previous Zeldas and aren't much worse than a train. I get where you're coming from, but compared to what we've seen in the past, the ST world isn't less buyable than previous Zeldas and the train isn't less gimmicky than ocarina/wind waker/masks/whatever is in the title. But hey, your bag is your bag.
That's the first boss.
The Gamecube can play all but 2 of the Zelda games released. (We do not speak of CD-I)
Discs:
Wind Waker is a GC game
OoT and OoT MQ was released as a bonus for GC
Majora's Mask, Zelda 1, Zelda 2, and OoT were released as a collector's disk for GC
Twilight Princess is after all, a Gamecube game that was ported to Wii
Portable Games:
The Gamecube also has the Gameboy Player attachment, which lets you play these:
Link's Awakening
Oracle of Ages/Seasons
Minish Cap
GBA port of LttP
GBA port of Zelda 1
GBA port of Zelda 2
I think that's it.
The two you can't play are the two DS games, Phantom Hourglass and Spirit Tracks.
I've got a bad case of lovin' you.
I know. I thought it was kinda cool.
I think the touch controls are what hurt the game for me.
The GT review mentioned there was still a good amount of exploration, so I'm not sure how tied to the train you are really. -shrug-
Only a few days until we find out!
No, you weren't the only one. I was annoyed the first few times I went in, but as I learned the layout and kept getting new items, I ended up really enjoying it. It was satisfying to try to see if I could get through the whole dungeon with a really low time. It was a fun way to get a lot of ship parts to trade/sell.
I also hate being timed, no matter how lenient that timer is. Those are the two reasons that Phantom Hourglass is the only Zelda I've played once and only once.
I will likely still suck in for this game though.
http://www.audioentropy.com/
I'm actually having a really good time with this the second time around, not that I didn't the first time but I find I'm enjoying the dungeons a lot more. Dunno what it is.
I liked the game a lot more when I recently played it too. It's still low on my list of Zeldas, but I liked it a lot.
For me I think a lot of it had to do with the fact that I wasn't weighing it against my expectations and was instead just looking at what had been put in front of me.
http://www.audioentropy.com/