This thread has renewed my interest in Zelda and made me realize I've missed out on a good amount of the games. Up to this point I've only played the handheld ones plus LttP. I've got a Gamecube and will likely have money later this month to pick up a few of the ones I've missed. Where should I start and what, roughly, are the plot and features of the games available on Gamecube?
HeraldS on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
This thread has renewed my interest in Zelda and made me realize I've missed out on a good amount of the games. Up to this point I've only played the handheld ones plus LttP. I've got a Gamecube and will likely have money later this month to pick up a few of the ones I've missed. Where should I start and what, roughly, are the plot and features of the games available on Gamecube?
All of the non-handheld games are currently available on the Gamecube! The Collector's Edition disc has Ocarina of Time and Majora's Mask, plus the original and Zelda II, so I'd start there. Then you can pick up Wind Waker and Twilight Princess.
You can skip the NES games, but I'd play all of the others in the order they were released. You can debate which ones are better in terms of game design all day, but each game improves on the last in terms of playability (controls, camera), so you might have trouble going back to Ocarina/Majora's clunkier controls if you play Wind Waker/Twilight Princess first.
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
edited December 2009
Oh man Palace of Twilight is so good. I love everything about it. The look of everything is so stylish. Favourite Twilight Princess dungeon I think.
Oh man Palace of Twilight is so good. I love everything about it. The look of everything is so stylish. Favourite Twilight Princess dungeon I think.
Is that the one with the wallmasters or whatever that steal the orb back? I just loved getting to the bottom of where the stairs should be, grappling the ball out of their hands, and forming the escape route out of there.
Oh man Palace of Twilight is so good. I love everything about it. The look of everything is so stylish. Favourite Twilight Princess dungeon I think.
Is that the one with the wallmasters or whatever that steal the orb back? I just loved getting to the bottom of where the stairs should be, grappling the ball out of their hands, and forming the escape route out of there.
Yup, the running away is way too much fun. Then after it's all *swish swish* light sword bitches
That dungeon was entirely too straightforward and short IMO. I did enjoy finally getting to spend time as normal Link in the twilight and am sad that you didn't get to do that elsewhere.
Barrakketh on
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Oh man Palace of Twilight is so good. I love everything about it. The look of everything is so stylish. Favourite Twilight Princess dungeon I think.
Is that the one with the wallmasters or whatever that steal the orb back? I just loved getting to the bottom of where the stairs should be, grappling the ball out of their hands, and forming the escape route out of there.
Yup, the running away is way too much fun. Then after it's all *swish swish* light sword bitches
Hmm, now that you mention it, I think I never beat that dungeon. It's probably as far as I got in that game.
Also, Wind Waker, I stopped at the fucking escort mission dungeon with the mirror girl and WALLMASTERS/FLOORMASTERS.
I wish all Zeldas had the Majora's Mask option to replay a boss fight once you've beaten them. Some of those boss battles are what made the games so great.
The ones I haven't finished are Tingle's Balloon Fight and Tingle's Rupee Land. Though, TBH, I don't think Rupee Land has an ending, although I think I should unlock all the awfully awesome gallery pictures.
Don't you mean "Balloon Fight" doesn't have an ending? It doesn't that I know of (but I've maxed out the score counter on it).
As far as 2D Zeldas go, want to know what I'd really love to see?
WiiWare remakes/ports of the Satelleview Zelda games, based on the original and Link to the Past games. Complete with selectable avatars of Link, the Satteleview boy or Satteleview girl.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
The ones I haven't finished are Tingle's Balloon Fight and Tingle's Rupee Land. Though, TBH, I don't think Rupee Land has an ending, although I think I should unlock all the awfully awesome gallery pictures.
Don't you mean "Balloon Fight" doesn't have an ending? It doesn't that I know of (but I've maxed out the score counter on it).
Haha, I was so tired last night. Yeah, I made a mistake there.
As far as 2D Zeldas go, want to know what I'd really love to see?
WiiWare remakes/ports of the Satelleview Zelda games, based on the original and Link to the Past games. Complete with selectable avatars of Link, the Satteleview boy or Satteleview girl.
I was thinking the same thing, a while ago. I've always wanted to see them get an actual release at some point. More specifically, I don't care about BS Legend of Zelda, but Kodai no Sekiban looks amazing.
They could even make it an "event" like it was originally, so you can only play it during broadcast times and do streaming voice and everything. I would love that.
I think something like that could be problematic, especially with time zone discrepancies and such. I think I'd rather it was just programmed in somehow.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Well, it's not like we can't fit voice on the discs now, it would work better if it was offline, except maybe a race mode or something for multiplayer, where you compete in the same world to see who can clear the chapter with the most points in the shortest time
Even more impressively, Spirit Tracks turns Phantom Hourglass' most widely decried element -- the repetitive Temple of the Ocean King -- into its biggest strength. Players will find themselves returning repeatedly to the seemingly similar Tower of Spirits, a single dungeon full of invincible Phantoms, but once inside you realize the stealth and redundancy that made the Ocean King's home so tedious are cast aside. The tower is massive -- more than two dozen floors high -- and once you've cleared a five- or six-floor block, you need never return to that section again. The tower effectively doubles the amount of dungeon-crawling in the game, and each segment of the tower employs new and unique puzzle elements.
And they're great puzzles. The Tower of Spirits features some of the trickiest level design ever to grace the series. While the "main" dungeons are fairly standard stuff -- find a weapon, use that weapon to acquire the boss key, kill the boss by exposing its weakness with your new acquisition -- the tower has less emphasis on formulaic gimmicks and centers around pure, brain-bending puzzles. It's fantastic stuff, challenging and satisfying, and it elevates the game well above being merely "Phantom Hourglass on a train."
To anyone decrying the tower in Phantom Hourglass. In Spirit Tracks, it's a misnomer, apparently.
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KorKnown to detonate from time to timeRegistered Userregular
edited December 2009
Brain-bending puzzles?
The only Brain-bending puzzle I've ever seen in a Zelda is the block in the Ice Dungeon of LttP.
The only Brain-bending puzzle I've ever seen in a Zelda is the block in the Ice Dungeon of LttP.
Yesterday, I was continuing an old LttP file, which was at the Ice Dungeon. I kept playing expecting to hit the "hard part" that I remembered, but I was at the boss before I knew it
But then I realized, I'm not supposed to have the Cane of Somaria yet. I did the dungeons out of order and it made the ice level super easy.
mntorankusu on
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KorKnown to detonate from time to timeRegistered Userregular
The only Brain-bending puzzle I've ever seen in a Zelda is the block in the Ice Dungeon of LttP.
Yesterday, I was continuing an old LttP file, which was at the Ice Dungeon. I kept playing expecting to hit the "hard part" that I remembered, but I was at the boss before I knew it
But then I realized, I'm not supposed to have the Cane of Somaria yet. I did the dungeons out of order and it made the ice level super easy.
Yeah, when I was a kid, I never thought of that. It wasn't until I was dating my now wife, that we played through it together, and she told me about it.
In my defense, it's like the only time in LttP that you can pick which dungeon you can do next.
edit: The OCD in me still prefers to do the Ice Dungeon first though.
My favourite Zelda games are Wind Waker and Link to the Past, followed closely by Twilight Princess and Link's Awakening. Maybe I'm just stupid, but I had trouble wrapping my brain around the Temple in TP where you have to move the stairs around. Memories of that are what keep me from starting another playthrough of that amazing game.
So pumped for Spirit Tracks. Gotta wait until Christmas, though.
I loved Wind Waker more than any other Zelda, and I loved the cartoony graphics and the sailing. Does that make me some sort of freak? :P
While I like the idea of the central dungeons having proper puzzles, I'm wondering why the hell they didn't just make the rest of the game like that as well.
Blurbl on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
edited December 2009
While I can get excited over this
The Tower of Spirits features some of the trickiest level design ever to grace the series.
The reviewer doesn't sound too enthusiatic about the other dungeons which still make up the bulk of a Zelda game
(...) the "main" dungeons are fairly standard stuff -- find a weapon, use that weapon to acquire the boss key, kill the boss by exposing its weakness with your new acquisition (...)
Looks like we get PH's rather uninspired dungeon design again.
(...) the "main" dungeons are fairly standard stuff -- find a weapon, use that weapon to acquire the boss key, kill the boss by exposing its weakness with your new acquisition (...)
Looks like we get PH's rather uninspired dungeon design again.
I though PH had fantastic dungeon design, and exceptional puzzles. Shooting the arrow at the rope to hit the eye? Devilish...
jeddy lee on
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Alfred J. Kwakis it because you were insultedwhen I insulted your hair?Registered Userregular
(...) the "main" dungeons are fairly standard stuff -- find a weapon, use that weapon to acquire the boss key, kill the boss by exposing its weakness with your new acquisition (...)
Looks like we get PH's rather uninspired dungeon design again.
I though PH had fantastic dungeon design, and exceptional puzzles. Shooting the arrow at the rope to hit the eye? Devilish...
It was the last Zelda game I played, yet I hardly remember anything about the game other then I wasn't really blown away by the dungeons at all (it was mostly just straight forward room to room dungeon crawl right?).
The Tower of Spirits features some of the trickiest level design ever to grace the series.
The reviewer doesn't sound too enthusiatic about the other dungeons which still make up the bulk of a Zelda game
(...) the "main" dungeons are fairly standard stuff -- find a weapon, use that weapon to acquire the boss key, kill the boss by exposing its weakness with your new acquisition (...)
Looks like we get PH's rather uninspired dungeon design again.
That doesn't sound overly negative either. It just sounds neutral. I don't get a vibe of "the main dungeons are fairly standard stuff, that being exactly the same as PH which was rather uninspired."
I get a vibe of "the main dungeons are set up similarly to every other Zelda game, meaning you may or may not like them."
I wonder if the main part of people's issue with PH's dungeons was not getting to see as much atmosphere, single floors with the ceiling just being blackness rather than having the fully 3D dungeons of OoT and such? I remember enjoying most of it, particularly the ghost ship...because the graphics stood out more and gave us more of a theme for the area.
I am up to the third (out of four, apparently) dungeon and loving the puzzles so far, but riding the train becomes soooooo boring after a while. And you have to do soooooooo much of it. It's seriously making me dread even starting the game up again. A shame because the cutscenes and dungeon gameplay are solid gold. The train is worse than Wind Waker and Phantom Hourglass's boats COMBINED. Ticket to Dullsville, literally.
Oh, and I also love the musical instrument in this game. Very fun to play. Finally the DS microphone gets used in a way that doesn't make me want to hurl the DS out of the window.
I am up to the third (out of four, apparently) dungeon and loving the puzzles so far, but riding the train becomes soooooo boring after a while. And you have to do soooooooo much of it. It's seriously making me dread even starting the game up again. A shame because the cutscenes and dungeon gameplay are solid gold. The train is worse than Wind Waker and Phantom Hourglass's boats COMBINED. Ticket to Dullsville, literally.
I was seriously about to walk out the door and go buy it right now. And you're telling me the main part of the game sucks? Is it worth it, though? Also where are the rest of everyone's reviews? I need real reviews from real people.
The main part is still the dungeons, which are wonderful. But getting to them is extremely agonizing and takes forever. I'd say about 50% of the game is the awesome, challenging and innovative puzzle gameplay and the other 50% is the snail-paced train drivel. It just makes me sad.
Let's just put it this way: the train gameplay is fine and even kind of fun for the first hour or so. Mostly because of the delightful theme song. But what they don't tell you is that you will experience that exact same hour another 15 times over. Especially if you are interested in doing the sidequests, which you kind of have to if you want to get your money's worth since this game is of the Majora's Mask school of thought (only about half a dozen actual dungeons but tons of collectibles/sidequests, for which you have to ride the train A LOT and none of which seem terribly interesting so far). And that is in addition to all the train riding back and forth you have to do to get from dungeon to dungeon.
I loved Wind Waker more than any other Zelda, and I loved the cartoony graphics and the sailing. Does that make me some sort of freak? :P
While I like the idea of the central dungeons having proper puzzles, I'm wondering why the hell they didn't just make the rest of the game like that as well.
No way! WW is a terrific game. I was in high school playing it and was totally sucked in from the opening. I think it was the music that really got me. IMO, it's the best music of the series. Maybe not as catchy as some of the N64 games, but how it was integrated with the fighting and everything else, made it much more visceral.
The graphics, while cartoony, still look and flow better than nearly every other game on the GameCube (a hugely underrated system I think). The weapons were cool, the dungeons were good, the sailing was a bit boring, but each island was distinctive enough to forgive the travel between them.
WW is a hell of a game.
MM is still my favorite though haha, but WW is definitely #2.
Fans of MM are really going to like the villains in ST. They are so demented. Chancellor Cole approaches Happy Mask Salesman levels of creepiness. The looks on his face are wonderfully disturbing and unsettling in that typical Majora's Masky (and the weird scenes with the multiple shadow Links in TP) way.
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All of the non-handheld games are currently available on the Gamecube! The Collector's Edition disc has Ocarina of Time and Majora's Mask, plus the original and Zelda II, so I'd start there. Then you can pick up Wind Waker and Twilight Princess.
You can skip the NES games, but I'd play all of the others in the order they were released. You can debate which ones are better in terms of game design all day, but each game improves on the last in terms of playability (controls, camera), so you might have trouble going back to Ocarina/Majora's clunkier controls if you play Wind Waker/Twilight Princess first.
Is that the one with the wallmasters or whatever that steal the orb back? I just loved getting to the bottom of where the stairs should be, grappling the ball out of their hands, and forming the escape route out of there.
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Yup, the running away is way too much fun. Then after it's all *swish swish* light sword bitches
Hmm, now that you mention it, I think I never beat that dungeon. It's probably as far as I got in that game.
Also, Wind Waker, I stopped at the fucking escort mission dungeon with the mirror girl and WALLMASTERS/FLOORMASTERS.
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And yeah you should totally try and beat that dungeon, the boss fight is probably one of the best in the game.
Don't you mean "Balloon Fight" doesn't have an ending? It doesn't that I know of (but I've maxed out the score counter on it).
As far as 2D Zeldas go, want to know what I'd really love to see?
WiiWare remakes/ports of the Satelleview Zelda games, based on the original and Link to the Past games. Complete with selectable avatars of Link, the Satteleview boy or Satteleview girl.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Haha, I was so tired last night. Yeah, I made a mistake there.
I was thinking the same thing, a while ago. I've always wanted to see them get an actual release at some point. More specifically, I don't care about BS Legend of Zelda, but Kodai no Sekiban looks amazing.
They could even make it an "event" like it was originally, so you can only play it during broadcast times and do streaming voice and everything. I would love that.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
To anyone decrying the tower in Phantom Hourglass. In Spirit Tracks, it's a misnomer, apparently.
The only Brain-bending puzzle I've ever seen in a Zelda is the block in the Ice Dungeon of LttP.
Pokemon Safari - Sneasel, Pawniard, ????
Yesterday, I was continuing an old LttP file, which was at the Ice Dungeon. I kept playing expecting to hit the "hard part" that I remembered, but I was at the boss before I knew it
But then I realized, I'm not supposed to have the Cane of Somaria yet. I did the dungeons out of order and it made the ice level super easy.
Yeah, when I was a kid, I never thought of that. It wasn't until I was dating my now wife, that we played through it together, and she told me about it.
In my defense, it's like the only time in LttP that you can pick which dungeon you can do next.
edit: The OCD in me still prefers to do the Ice Dungeon first though.
Pokemon Safari - Sneasel, Pawniard, ????
So pumped for Spirit Tracks. Gotta wait until Christmas, though.
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While I like the idea of the central dungeons having proper puzzles, I'm wondering why the hell they didn't just make the rest of the game like that as well.
The reviewer doesn't sound too enthusiatic about the other dungeons which still make up the bulk of a Zelda game
Looks like we get PH's rather uninspired dungeon design again.
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I though PH had fantastic dungeon design, and exceptional puzzles. Shooting the arrow at the rope to hit the eye? Devilish...
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
It was the last Zelda game I played, yet I hardly remember anything about the game other then I wasn't really blown away by the dungeons at all (it was mostly just straight forward room to room dungeon crawl right?).
That doesn't sound overly negative either. It just sounds neutral. I don't get a vibe of "the main dungeons are fairly standard stuff, that being exactly the same as PH which was rather uninspired."
I get a vibe of "the main dungeons are set up similarly to every other Zelda game, meaning you may or may not like them."
I wonder if the main part of people's issue with PH's dungeons was not getting to see as much atmosphere, single floors with the ceiling just being blackness rather than having the fully 3D dungeons of OoT and such? I remember enjoying most of it, particularly the ghost ship...because the graphics stood out more and gave us more of a theme for the area.
Well, I don't know if it'll change your mind at all, but if you seriously want to know why they went with a train, here's your answer.
Really, the whole interview is fascinating. I never would've guessed Majora's Mask was essentially made on a dare.
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No way! WW is a terrific game. I was in high school playing it and was totally sucked in from the opening. I think it was the music that really got me. IMO, it's the best music of the series. Maybe not as catchy as some of the N64 games, but how it was integrated with the fighting and everything else, made it much more visceral.
The graphics, while cartoony, still look and flow better than nearly every other game on the GameCube (a hugely underrated system I think). The weapons were cool, the dungeons were good, the sailing was a bit boring, but each island was distinctive enough to forgive the travel between them.
WW is a hell of a game.
MM is still my favorite though haha, but WW is definitely #2.