The original Zelda was basically a Morrowind Zelda. Go anywhere you want, it feels like the world is huge, and you really don't have a sense that you know what you're doing. Walk into random dungeons you come across and see what you can find in them. Talk to people who make very little sense, attack old people and face the consequences.
Add a little more plot, as in, points were the plot threads converge, and there you go. Snarky comments aside, I do think that formula would improve the Zelda series tremendously. Having no sense of direction? No. Finally feeling like actually exploring an unknown world? Yes please. Random dungeons (not random in the sense of randomly generated, mind you!) would be incredible. Finding interesting NPCs without real consequence to the story, awesome.
I guess what I really want is that the invisible walls disappear completely. What if you have to walk to a far-away mountain, so that you can glide through the air to the upper level of a dungeon? That's why I'd love another MM-type Zelda; with nowadays' technical possibilities and the right mindset, a MM-SotC-Morrowind-andwhythehellnotDMC-mixture might just be the revolution the Zelda franchise deserves.
...also, you know you'd like to pointlessly attack Zelda characters. You know you want it. :P
I just want progression from Twilight Princess, mainly its focus on dungeons that feel like actual places rather than the souless tilesets of Phantom Hourglass.
I just want progression from Twilight Princess, mainly its focus on dungeons that feel like actual places rather than the souless tilesets of Phantom Hourglass.
Other than the Yeti Mansion, I didn't feel like TP quite managed it, but in general it did a much better job of integrating the dungeons into the environment than any other Zelda.
The Yeti Mansion was innovative as a level, but actually kind of annoying gameplay-wise. Best dungeons in that game were Arbiter's Grounds and the Temple of Time, mostly because of their respective items which were among the coolest in the entire series (Spinner and Dominion Rod).
Okay we are completely different people because those were my two least favorite items ever.
They were almost face-smackingly evident of the Zelda "formula", only they were barely useful outside of the dungeon you got them in. I only used them where I had to.
Spinner and Dominion Rod were both hilariously underused.
Also, Temple of Time felt completely apart from the entire overworld and was basically a linear back-and-forth.
The Mansion? Great idea, but never have I seen such a disconnect between game designer constraints and believable interiors. You know how PA jokes about insane interior designers over at Umbrella Corp. or the alien civilizations in Metroid? Yeah.
The only thing that got me about TP's Water Temple was the boss.
So...anticlimactic.
I was like, holy shit, that thing is huge!
Then I realized it was incapable of killing me. I tried a few times to intentionally hurt myself, and I was occasionally able to succeed, but it still took all of the tension out of the fight when the big monster's mouth just brushes you aside instead of causing any kind of harm. :x
The only thing that got me about TP's Water Temple was the boss.
So...anticlimactic.
I was like, holy shit, that thing is huge!
Then I realized it was incapable of killing me. I tried a few times to intentionally hurt myself, and I was occasionally able to succeed, but it still took all of the tension out of the fight when the big monster's mouth just brushes you aside instead of causing any kind of harm. :x
Wait, you can't die? I mean, I assume you can get hurt, but it isn't an insta-death swallow like you'd assume.
Still, I've got a fear of underwater monsters so it still freaked me out a little. Especially since I remember that boss room starting off with a drop into water, right?
I'm sure you can die but he took off like half a heart and the majority of times, like I said, I was just brushed away instead of taking any damage. Add to this the fact that his pathfinding consists more of "swim in circles" than "eat Link" and it's really, like the other poster said, anticlimactic.
In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?
Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.
No, inside the Arbiter's Grounds there's a puzzle where invisible rats swarm you and you can only see them with wolf vision. Since Link's animation for being swarmed with rats is the same as when he's walking through quicksand, people assumed that it was a glitch where the game didn't realize that you weren't in quicksand when really there isn't.
However, there is a game-breaking glitch in the basement of the village elder guy's home, where if you save while the nerd guy is blocking the exit to the cannon room, then turn the game back on, it's impossible to leave.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in them. The transformation masks were such a great story feature.
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In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?
Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.
No, inside the Arbiter's Grounds there's a puzzle where invisible rats swarm you and you can only see them with wolf vision. Since Link's animation for being swarmed with rats is the same as when he's walking through quicksand, people assumed that it was a glitch where the game didn't realize that you weren't in quicksand when really there isn't.
However, there is a game-breaking glitch in the basement of the village elder guy's home, where if you save while the nerd guy is blocking the exit to the cannon room, then turn the game back on, it's impossible to leave.
That's not true, either.
When you load the save, the guy isn't standing there, but he's still there. If you wander the room in the right area, you'll eventually see the action button prompt to "talk" to him. Then everything proceeds as normal.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
When you load the save, the guy isn't standing there, but he's still there. If you wander the room in the right area, you'll eventually see the action button prompt to "talk" to him. Then everything proceeds as normal.
IIRC, the above is true only in later than 1.0 versions. The initial run of Twilight Princess had the bug as described.
I think you can get a replacement disc if you really wanted one.
Fucking hated that rat/quicksand room. Especially because I don't think I saw anything when I first went into wolf mode and gave up, resetting my cube over and over again.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
It's so simple.
Mind = blown.
I'm assuming if there is any connection it would be to the comic book, and not the movie.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
It's so simple.
Mind = blown.
I'm assuming if there is any connection it would be to the comic book, and not the movie.
Use some common sense. Movies get infinitely more viewers and exposure than comic books. The chance that Aonuma has seen the movie vs. having read the comic is 100 : 1 if not higher.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
It's so simple.
Mind = blown.
I'm assuming if there is any connection it would be to the comic book, and not the movie.
Use some common sense. Movies get infintely more viewers and exposure than comic books. The chance that Anouma has seen the movie vs. having read the comic is 100 : 1 if not higher.
I am using common sense. Nobody with taste is a fan of Jim Carrey movies, and it is evident Anouma has taste.
Eternal Sunshine of the Spotless Mind was named best movie of the decade at numerous publications just a few weeks ago. Like every single one of them had either that or Mulholland Drive as their number 1 film of the oughties.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
See I could agree with the animations but you completely lost me on Storyline and character motivations.
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OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
See I could agree with the animations but you completely lost me on Storyline and character motivations.
I guess that depends on whether you consider the MM manga (which delves deeper into the history of Majora and the Fierce Deity) as canon or not.
Wearing the faces of dead men to correct their failures and console/deceive their loved ones - that's what made it real to me. Real and freaky.
Jim Carrey does not need to be involved in this discussion.
Though I guess the way in which Majora's Mask amplified and twisted the Skull Kid's malicious loneliness was pretty similar to the affects Loki's Mask had on the film's villain... Oh goddamnit.
Wearing the faces of dead men to correct their failures and console/deceive their loved ones - that's what made it real to me. Real and freaky.
A walking obituary.
Jim Carrey does not need to be involved in this discussion.
Though I guess the way in which Majora's Mask amplified and twisted the Skull Kid's malicious loneliness was pretty similar to the affects Loki's Mask had on the film's villain... Oh goddamnit.
If this game comes out in 2011, which seems pretty likely, exactly as many years will have passed between its release and MM as between The Mask and Son of the Mask.
OoT did a pretty amazing job of that. Same with Majoras mask.
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
It's so simple.
Mind = blown.
Doesn't the Mask you give to the kid in the graveyard in OoT bare a striking resemblence to the Mask from the Carrey film?
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Oh god, I remember Steve the Slingshot.
I actually kept and upgraded him just because he talked. Only slingshot I ever used.
Add a little more plot, as in, points were the plot threads converge, and there you go. Snarky comments aside, I do think that formula would improve the Zelda series tremendously. Having no sense of direction? No. Finally feeling like actually exploring an unknown world? Yes please. Random dungeons (not random in the sense of randomly generated, mind you!) would be incredible. Finding interesting NPCs without real consequence to the story, awesome.
I guess what I really want is that the invisible walls disappear completely. What if you have to walk to a far-away mountain, so that you can glide through the air to the upper level of a dungeon? That's why I'd love another MM-type Zelda; with nowadays' technical possibilities and the right mindset, a MM-SotC-Morrowind-andwhythehellnotDMC-mixture might just be the revolution the Zelda franchise deserves.
...also, you know you'd like to pointlessly attack Zelda characters. You know you want it. :P
Sold.
Other than the Yeti Mansion, I didn't feel like TP quite managed it, but in general it did a much better job of integrating the dungeons into the environment than any other Zelda.
http://www.audioentropy.com/
Lead up to the Deku tree? Epic. Fire Mountain? Epic.
http://www.audioentropy.com/
But the Water Temple is so shitty.
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So...
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So...anticlimactic.
They were almost face-smackingly evident of the Zelda "formula", only they were barely useful outside of the dungeon you got them in. I only used them where I had to.
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Also, Temple of Time felt completely apart from the entire overworld and was basically a linear back-and-forth.
The Mansion? Great idea, but never have I seen such a disconnect between game designer constraints and believable interiors. You know how PA jokes about insane interior designers over at Umbrella Corp. or the alien civilizations in Metroid? Yeah.
Sooo much fun.
In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?
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Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.
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Then I realized it was incapable of killing me. I tried a few times to intentionally hurt myself, and I was occasionally able to succeed, but it still took all of the tension out of the fight when the big monster's mouth just brushes you aside instead of causing any kind of harm. :x
Wait, you can't die? I mean, I assume you can get hurt, but it isn't an insta-death swallow like you'd assume.
Still, I've got a fear of underwater monsters so it still freaked me out a little. Especially since I remember that boss room starting off with a drop into water, right?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
No, inside the Arbiter's Grounds there's a puzzle where invisible rats swarm you and you can only see them with wolf vision. Since Link's animation for being swarmed with rats is the same as when he's walking through quicksand, people assumed that it was a glitch where the game didn't realize that you weren't in quicksand when really there isn't.
However, there is a game-breaking glitch in the basement of the village elder guy's home, where if you save while the nerd guy is blocking the exit to the cannon room, then turn the game back on, it's impossible to leave.
http://www.audioentropy.com/
Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in them. The transformation masks were such a great story feature.
That's not true, either.
When you load the save, the guy isn't standing there, but he's still there. If you wander the room in the right area, you'll eventually see the action button prompt to "talk" to him. Then everything proceeds as normal.
Pokemon Safari - Sneasel, Pawniard, ????
I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.
...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.
It's so simple.
Mind = blown.
3DS FC: 5343-7720-0490
IIRC, the above is true only in later than 1.0 versions. The initial run of Twilight Princess had the bug as described.
I think you can get a replacement disc if you really wanted one.
猿も木から落ちる
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Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
I'm assuming if there is any connection it would be to the comic book, and not the movie.
猿も木から落ちる
Use some common sense. Movies get infinitely more viewers and exposure than comic books. The chance that Aonuma has seen the movie vs. having read the comic is 100 : 1 if not higher.
I am using common sense. Nobody with taste is a fan of Jim Carrey movies, and it is evident Anouma has taste.
猿も木から落ちる
I also have a soft spot for the Truman Show.
猿も木から落ちる
See I could agree with the animations but you completely lost me on Storyline and character motivations.
Jim Carrey does not need to be involved in this discussion.
Though I guess the way in which Majora's Mask amplified and twisted the Skull Kid's malicious loneliness was pretty similar to the affects Loki's Mask had on the film's villain... Oh goddamnit.
See? Toldya.
And now we also have a pretty good idea of what the new Wii installment's subtitle is going to be...
If this game comes out in 2011, which seems pretty likely, exactly as many years will have passed between its release and MM as between The Mask and Son of the Mask.
This can't just be a coincidink anymore.
Doesn't the Mask you give to the kid in the graveyard in OoT bare a striking resemblence to the Mask from the Carrey film?