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The Legend of Zelda

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Posts

  • SipexSipex Registered User regular
    edited January 2010
    Vray wrote: »
    Terrendos wrote: »
    Steve is the best name for a sword ever.

    For me the name "Steve" will always be associated with a talking slingshot.

    Oh god, I remember Steve the Slingshot.

    I actually kept and upgraded him just because he talked. Only slingshot I ever used.

    Sipex on
  • WingoWingo Registered User regular
    edited January 2010
    The original Zelda was basically a Morrowind Zelda. Go anywhere you want, it feels like the world is huge, and you really don't have a sense that you know what you're doing. Walk into random dungeons you come across and see what you can find in them. Talk to people who make very little sense, attack old people and face the consequences.

    Add a little more plot, as in, points were the plot threads converge, and there you go. Snarky comments aside, I do think that formula would improve the Zelda series tremendously. Having no sense of direction? No. Finally feeling like actually exploring an unknown world? Yes please. Random dungeons (not random in the sense of randomly generated, mind you!) would be incredible. Finding interesting NPCs without real consequence to the story, awesome.

    I guess what I really want is that the invisible walls disappear completely. What if you have to walk to a far-away mountain, so that you can glide through the air to the upper level of a dungeon? That's why I'd love another MM-type Zelda; with nowadays' technical possibilities and the right mindset, a MM-SotC-Morrowind-andwhythehellnotDMC-mixture might just be the revolution the Zelda franchise deserves.

    ...also, you know you'd like to pointlessly attack Zelda characters. You know you want it. :P

    Wingo on
  • KastanjKastanj __BANNED USERS regular
    edited January 2010
    Jintor wrote: »
    Opium wrote: »
    Midna > Zelda.

    Both of them hanging out with you.

    Having pillow fights and tickling one another all the time.

    Sold.

    Kastanj on
    [SIGPIC][/SIGPIC]
  • XagarathXagarath Registered User regular
    edited January 2010
    I just want progression from Twilight Princess, mainly its focus on dungeons that feel like actual places rather than the souless tilesets of Phantom Hourglass.

    Xagarath on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    Xagarath wrote: »
    I just want progression from Twilight Princess, mainly its focus on dungeons that feel like actual places rather than the souless tilesets of Phantom Hourglass.

    Other than the Yeti Mansion, I didn't feel like TP quite managed it, but in general it did a much better job of integrating the dungeons into the environment than any other Zelda.

    Speed Racer on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited January 2010
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    TheCrumblyCracker on
  • OpiumOpium regular
    edited January 2010
    The Yeti Mansion was innovative as a level, but actually kind of annoying gameplay-wise. Best dungeons in that game were Arbiter's Grounds and the Temple of Time, mostly because of their respective items which were among the coolest in the entire series (Spinner and Dominion Rod).

    Opium on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    Okay we are completely different people because those were my two least favorite items ever.

    Speed Racer on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited January 2010
    I would like to replay Twilight Princess.

    But the Water Temple is so shitty.

    THEPAIN73 on
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  • ElendilElendil Registered User regular
    edited January 2010
    The Water Temple is one of my favorites.

    Elendil on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited January 2010
    Well I like the OoT Water Temple.

    So...

    THEPAIN73 on
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  • ElendilElendil Registered User regular
    edited January 2010
    THEPAIN73 wrote: »
    Well I like the OoT Water Temple.

    So...
    Me too!

    Elendil on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited January 2010
    Elendil wrote: »
    THEPAIN73 wrote: »
    Well I like the OoT Water Temple.

    So...
    Me too!

    Best friends forever!

    THEPAIN73 on
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  • SipexSipex Registered User regular
    edited January 2010
    The only thing that got me about TP's Water Temple was the boss.

    So...anticlimactic.

    Sipex on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    Okay we are completely different people because those were my two least favorite items ever.

    They were almost face-smackingly evident of the Zelda "formula", only they were barely useful outside of the dungeon you got them in. I only used them where I had to.

    cooljammer00 on
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  • KastanjKastanj __BANNED USERS regular
    edited January 2010
    Spinner and Dominion Rod were both hilariously underused.

    Also, Temple of Time felt completely apart from the entire overworld and was basically a linear back-and-forth.

    The Mansion? Great idea, but never have I seen such a disconnect between game designer constraints and believable interiors. You know how PA jokes about insane interior designers over at Umbrella Corp. or the alien civilizations in Metroid? Yeah.

    Kastanj on
    [SIGPIC][/SIGPIC]
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited January 2010
    I loved the Spinner boss fight.

    Sooo much fun.

    In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?

    THEPAIN73 on
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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    THEPAIN73 wrote: »
    I loved the Spinner boss fight.

    Sooo much fun.

    In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?

    Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.

    cooljammer00 on
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  • Best AmericaBest America __BANNED USERS regular
    edited January 2010
    Sipex wrote: »
    The only thing that got me about TP's Water Temple was the boss.

    So...anticlimactic.
    I was like, holy shit, that thing is huge!

    Then I realized it was incapable of killing me. I tried a few times to intentionally hurt myself, and I was occasionally able to succeed, but it still took all of the tension out of the fight when the big monster's mouth just brushes you aside instead of causing any kind of harm. :x

    Best America on
    right you got it
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    Sipex wrote: »
    The only thing that got me about TP's Water Temple was the boss.

    So...anticlimactic.
    I was like, holy shit, that thing is huge!

    Then I realized it was incapable of killing me. I tried a few times to intentionally hurt myself, and I was occasionally able to succeed, but it still took all of the tension out of the fight when the big monster's mouth just brushes you aside instead of causing any kind of harm. :x

    Wait, you can't die? I mean, I assume you can get hurt, but it isn't an insta-death swallow like you'd assume.

    Still, I've got a fear of underwater monsters so it still freaked me out a little. Especially since I remember that boss room starting off with a drop into water, right?

    cooljammer00 on
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  • ChenChen Registered User regular
    edited January 2010
    Now Gyorg was a fish you wouldn't want to mess with.

    Chen on
    V0Gug2h.png
  • Best AmericaBest America __BANNED USERS regular
    edited January 2010
    I'm sure you can die but he took off like half a heart and the majority of times, like I said, I was just brushed away instead of taking any damage. Add to this the fact that his pathfinding consists more of "swim in circles" than "eat Link" and it's really, like the other poster said, anticlimactic.

    Best America on
    right you got it
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    THEPAIN73 wrote: »
    I loved the Spinner boss fight.

    Sooo much fun.

    In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?

    Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.

    No, inside the Arbiter's Grounds there's a puzzle where invisible rats swarm you and you can only see them with wolf vision. Since Link's animation for being swarmed with rats is the same as when he's walking through quicksand, people assumed that it was a glitch where the game didn't realize that you weren't in quicksand when really there isn't.

    However, there is a game-breaking glitch in the basement of the village elder guy's home, where if you save while the nerd guy is blocking the exit to the cannon room, then turn the game back on, it's impossible to leave.

    Speed Racer on
  • FalstaffFalstaff Registered User regular
    edited January 2010
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in them. The transformation masks were such a great story feature.

    Falstaff on
    Still verbing the adjective noun.
  • KorKor Known to detonate from time to time Registered User regular
    edited January 2010
    THEPAIN73 wrote: »
    I loved the Spinner boss fight.

    Sooo much fun.

    In fact, inside that same temple, isn't there a puzzle that makes it so if you die during it you have to start the game over?

    Game breaking bug? Perhaps. It wouldn't be the first one I've heard of.

    No, inside the Arbiter's Grounds there's a puzzle where invisible rats swarm you and you can only see them with wolf vision. Since Link's animation for being swarmed with rats is the same as when he's walking through quicksand, people assumed that it was a glitch where the game didn't realize that you weren't in quicksand when really there isn't.

    However, there is a game-breaking glitch in the basement of the village elder guy's home, where if you save while the nerd guy is blocking the exit to the cannon room, then turn the game back on, it's impossible to leave.


    That's not true, either.

    When you load the save, the guy isn't standing there, but he's still there. If you wander the room in the right area, you'll eventually see the action button prompt to "talk" to him. Then everything proceeds as normal.

    Kor on
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  • OpiumOpium regular
    edited January 2010
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    Opium on
  • THEPAIN73THEPAIN73 Shiny. Real shiny.Registered User regular
    edited January 2010
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    ...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.

    It's so simple.

    Mind = blown.

    THEPAIN73 on
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  • apotheosapotheos Registered User, ClubPA regular
    edited January 2010
    Kor wrote: »
    That's not true, either.

    When you load the save, the guy isn't standing there, but he's still there. If you wander the room in the right area, you'll eventually see the action button prompt to "talk" to him. Then everything proceeds as normal.

    IIRC, the above is true only in later than 1.0 versions. The initial run of Twilight Princess had the bug as described.

    I think you can get a replacement disc if you really wanted one.

    apotheos on


    猿も木から落ちる
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited January 2010
    Fucking hated that rat/quicksand room. Especially because I don't think I saw anything when I first went into wolf mode and gave up, resetting my cube over and over again.

    cooljammer00 on
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  • apotheosapotheos Registered User, ClubPA regular
    edited January 2010
    THEPAIN73 wrote: »
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    ...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.

    It's so simple.

    Mind = blown.

    I'm assuming if there is any connection it would be to the comic book, and not the movie.

    apotheos on


    猿も木から落ちる
  • OpiumOpium regular
    edited January 2010
    apotheos wrote: »
    THEPAIN73 wrote: »
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    ...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.

    It's so simple.

    Mind = blown.

    I'm assuming if there is any connection it would be to the comic book, and not the movie.

    Use some common sense. Movies get infinitely more viewers and exposure than comic books. The chance that Aonuma has seen the movie vs. having read the comic is 100 : 1 if not higher.

    Opium on
  • apotheosapotheos Registered User, ClubPA regular
    edited January 2010
    Opium wrote: »
    apotheos wrote: »
    THEPAIN73 wrote: »
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    ...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.

    It's so simple.

    Mind = blown.

    I'm assuming if there is any connection it would be to the comic book, and not the movie.

    Use some common sense. Movies get infintely more viewers and exposure than comic books. The chance that Anouma has seen the movie vs. having read the comic is 100 : 1 if not higher.

    I am using common sense. Nobody with taste is a fan of Jim Carrey movies, and it is evident Anouma has taste.

    apotheos on


    猿も木から落ちる
  • OpiumOpium regular
    edited January 2010
    Eternal Sunshine of the Spotless Mind was named best movie of the decade at numerous publications just a few weeks ago. Like every single one of them had either that or Mulholland Drive as their number 1 film of the oughties.

    I also have a soft spot for the Truman Show.

    Opium on
  • apotheosapotheos Registered User, ClubPA regular
    edited January 2010
    Yes but we are certainly not talking about either of those, now are we.

    apotheos on


    猿も木から落ちる
  • King RiptorKing Riptor Registered User regular
    edited January 2010
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    See I could agree with the animations but you completely lost me on Storyline and character motivations.

    King Riptor on
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  • OpiumOpium regular
    edited January 2010
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    See I could agree with the animations but you completely lost me on Storyline and character motivations.
    I guess that depends on whether you consider the MM manga (which delves deeper into the history of Majora and the Fierce Deity) as canon or not.

    Opium on
  • FalstaffFalstaff Registered User regular
    edited January 2010
    Wearing the faces of dead men to correct their failures and console/deceive their loved ones - that's what made it real to me. Real and freaky.

    Jim Carrey does not need to be involved in this discussion.

    Though I guess the way in which Majora's Mask amplified and twisted the Skull Kid's malicious loneliness was pretty similar to the affects Loki's Mask had on the film's villain... Oh goddamnit.

    Falstaff on
    Still verbing the adjective noun.
  • OpiumOpium regular
    edited January 2010
    Falstaff wrote: »
    Wearing the faces of dead men to correct their failures and console/deceive their loved ones - that's what made it real to me. Real and freaky.
    A walking obituary.
    Jim Carrey does not need to be involved in this discussion.

    Though I guess the way in which Majora's Mask amplified and twisted the Skull Kid's malicious loneliness was pretty similar to the affects Loki's Mask had on the film's villain... Oh goddamnit.

    See? Toldya.

    And now we also have a pretty good idea of what the new Wii installment's subtitle is going to be...

    Opium on
  • OpiumOpium regular
    edited January 2010
    Further evidence:

    If this game comes out in 2011, which seems pretty likely, exactly as many years will have passed between its release and MM as between The Mask and Son of the Mask.

    This can't just be a coincidink anymore.

    Opium on
  • SnowblindvictimSnowblindvictim Flying casual Registered User regular
    edited January 2010
    THEPAIN73 wrote: »
    Opium wrote: »
    Falstaff wrote: »
    OoT did a pretty amazing job of that. Same with Majoras mask.

    Lead up to the Deku tree? Epic. Fire Mountain? Epic.

    Man, the Ice and Water dungeons in Majora's Mask were more than places to me - I had an emotional stake in those places. The transformation masks were such a great story feature.

    I think a lot of that was actually inspired by the The Mask, the Jim Carrey movie from the early nineties. I'm not even kidding. The transformation animations, storyline background/motivations, etc. are all eerily similar. Wouldn't surprise me if Anouma is a big Carrey fan.

    ...I had never thought to think of the way Link takes off/puts on the masks like The Mask with Jim Carrey.

    It's so simple.

    Mind = blown.

    Doesn't the Mask you give to the kid in the graveyard in OoT bare a striking resemblence to the Mask from the Carrey film?

    Snowblindvictim on
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