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[Betrayal PbP] Holy Shit, Still Snowbound - Round 2: Heather Granville

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  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited December 2009
    This makes Brandon Jaspers, 12 years old, an excellent choice.

    Rawkking Goodguy on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Vivian, played by Arivia
    Professor Longfellow, played by Darian
    Ox Bellows, played by El Skid
    Heather Granville, played by adventfalls
    Brandon Jaspers, played by Rawkking Goodguy
    ????

    Darian on
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited December 2009
    Darian wrote: »
    Vivian, played by Arivia
    Professor Longfellow, played by Darian
    Ox Bellows, played by El Skid
    Heather Granville, played by adventfalls
    Brandon Jaspers, played by Rawkking Goodguy
    ????, played by TunnelRunner

    TunnelRunner, you have a difficult choice to make :)

    Rawkking Goodguy on
  • TunnelRunnerTunnelRunner Registered User regular
    edited December 2009
    Through a sequence of events completely outside my control, I am the little girl.

    Zoe Ingstrom

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • BitstreamBitstream Registered User regular
    edited December 2009
    Sweet, game forthcoming.

    Bitstream on
  • BitstreamBitstream Registered User regular
    edited December 2009
    The Beginning

    "Hello? Is someone there?"

    The wind had died down for a moment, and Vivian could swear she heard voices. She brushes the heavy snow from her face and pulls the sled up the hill, toward the ethereal voice.

    "OK back there?"

    There is no response. She looks back to the sled, and sees two small bodies huddled together and wrapped in a heavy blanket. Sleeping, she thinks. God, I hope they're just sleeping.

    Fighting the howling wind and still-heavier snow, she approaches the top of the hill. It was supposed to have been a fun day out, coming up here. An adventure. Well, it's certainly that. Vivian had turned off her phone, left a note on the door for the half-dozen customers she expected to brave the weather, and brought her cross-country skis and a new audiobook up to the hills. She had been completely absorbed until the storm rolled in suddenly, and finding a pair of children spending a snow day exploring (and becoming hopelessly lost) had complicated things. She had bundled them in her blanket on their sled almost an hour ago, and the blizzard had only gotten worse.

    She crests the hill, and is relieved to see the outline of a large Victorian house in the valley below. As she approaches, glad to have gravity on her side again, the source of the voice appears on the porch.

    "It's totally locked, Professor!" A young woman stands under the roof of the porch, shielding her eyes in the wind with one hand and twirling her hair with the other.

    "Ah yes, I have the key here somewhere! Mr. Bellows, do be careful with that case. Very sensitive equipment, you know." A reedy man in a heavy coat rounds the corner of the house, carrying a small briefcase.

    "Yes, Professor." A large, vaguely man-shaped brick wall follows him onto the porch, lugging a huge metal case.

    "Hello! Can you help us? We're lost!" Vivian hauls the sled toward the inviting shelter. "Do you have a phone I can use? I think these kids are in trouble." She unwraps the bundle on the sled, and notices the blue tinge on the girl's lips.

    "I'm afraid there's no telephone up here, Miss..."

    "Lopez. Vivian Lopez."

    "Professor Josiah Longfellow. Miss Lopez, this is an abandoned building and I'm afraid there hasn't been a working phone here in years." The Professor seems at last to register the situation, gasps, and pulls a heavy key from his pocket. "Oh my yes, the children! Let's at least get them inside." He unlocks the door, and the stale dry air of the house draws the six inside.


    "So you're telling me this was a research facility?"

    Longfellow nods. "Yes, back around the turn of the century. The University bought the place from a railroad tycoon for all of a dollar, and a few academics set up shop."

    "What did they study?" Brandon asks, his throat still hoarse from the cold. He and Zoe sit in front of the portable space heater, color slowly returning to their faces.

    "Good question," grunts Ox.

    "Indeed," Longfellow agrees, "the records are all either missing or classified. I understand the government had a hand in some of it. To tell you the truth, that's the reason we're up here. The records, I mean. I'm trying to piece it all together, and what I've seen is rather interesting. I've brought some scanning equipment, and my two volunteers here-"

    Ox half-laughs.

    "These two extra-credit-seeking students, who I might add wouldn't need it if... Where is Heather, anyway?

    "She went outside a second ago. Said this place was giving her the creeps."

    Vivian gasps. "It's dangerous out there! I'll go get her."

    Just then, a scream pierces the air.

    Heather bursts into the entryway, slams the door shut behind her, and bursts into tears. "There's something out there! Something horrible!"

    A rumble fills the air. The ground shakes.

    Ox glares at Heather. "Something worse than an avalanche?"

    Bitstream on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Dust settles on the huddled bodies, glowing in the flashlight beams.

    "Is everyone alright? Is anyone hurt?"

    The six take inventory of arms and legs, and are relieved to find themselves intact.

    "Strong house," muses Ox.

    "It's reinforced," says Longfellow. "That's one of the interesting features."

    "But why?"

    "The answer to that is exactly what we're looking for."

    "That and, you know, a way out."


    You find yourselves in the entrance hall, with four doors and a stairway branching in different directions.

    Foyer.png

    Arivia, it's your move.

    Bitstream on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Also holy shit that's a lot of text. May have gotten carried away.

    Bitstream on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    It is a good read. Too bad it's about to be BOTPed. :(

    Darian on
  • Rawkking GoodguyRawkking Goodguy Registered User regular
    edited December 2009
    Are we keeping turn order the same as selection order?

    Also, I appreciate the lengthy text narrations :)

    Rawkking Goodguy on
  • BitstreamBitstream Registered User regular
    edited December 2009
    The first move goes to the character with the next birthday, and it just happens to be Vivian. And yeah, I'm using the listed order as your positions around the table.

    Bitstream on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Gogo Arivia! :D

    El Skid on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited December 2009
    "Well, I don't know about you, Professor, but I just want to get out of here. Maybe there's an old radio or a snowpile we can climb out onto upstairs: but we're not going to find anything behind some snow shutters."

    Vivian climbs the stairs to the Upper Landing.

    Arivia on
    huntresssig.jpg
  • BitstreamBitstream Registered User regular
    edited December 2009
    Vivian climbs the stairs, only to find another set of nondescript doors.

    Upper_landing.png

    Bitstream on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited December 2009
    "I think the avalanche came from the north, so...this!" She pulls open the western door.

    Arivia on
    huntresssig.jpg
  • BitstreamBitstream Registered User regular
    edited December 2009
    Vivian opens the door and gasps as the floor drops away in front of her.

    Collapsed_room.png

    She flails her arms, desperate to retain her balance.

    Make a Speed roll.

    Bitstream on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited December 2009
    Vivian attempts to back up, but she trips over a section of floorboard and falls into the darkness. "Aaaaaah-ow!"
    IC was down, so I used Infidel's Orokos roller instead, tell me if I did anything wrong:
    Speed For Falling!: 4d3-4 3

    Arivia on
    huntresssig.jpg
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    *listens intently for a moment*

    Did you hear something from upstairs? Vivian? Are you alright?

    Darian on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Arivia wrote: »
    Vivian attempts to back up, but she trips over a section of floorboard and falls into the darkness. "Aaaaaah-ow!"
    IC was down, so I used Infidel's Orokos roller instead, tell me if I did anything wrong:
    Speed For Falling!: 4d3-4 3

    Nope, just fine.


    Vivian drops into a dark hallway, choked with a thick layer of dust.

    http://img.photobucket.com/albums/v144/bitstream/Betrayal%20Tiles/Dusty_hallway.png

    Take 1 die of physical damage from the fall.

    Bitstream on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Does she still have more movement, or is she dusting herself off? And that's the first room in the basement, yes?

    Darian on
  • TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    normally she'd be able to keep moving because she hasn't drawn a card, but it took all of her speed to get to the collapsed room, so she's done

    TheySlashThem on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Darian, I think you're up?

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Oh, sorry; I was waiting for confirmation and for Viv to take her damage.

    Looking at the map now.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    North into the Foyer, then West

    I heard something from this direction.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Yeah, Vivian has to take the 1 die of physical damage, but I'm sure we can move things along in the meantime :)

    El Skid on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Yeah, sorry, this thread's suffered from my wonky internet connection (I imagine it has something to do with the crazy goddamn blizzard we got last night). I'm posting from my phone right now, and actual game updates will have to wait until I start housesitting tonight (woo fiber line!).

    (parentheses!)

    Bitstream on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Gropes around in the darkness for a light switch.

    Darian on
  • adventfallsadventfalls Why would you wish to know? Registered User regular
    edited December 2009
    Can I have some of your snow?

    adventfalls on
    NintendoID: AdventFalls 3DS Code: 3454-0237-6080
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Is....is there a problem continuing (starting) the game now, Bitstream?

    El Skid on
  • TheySlashThemTheySlashThem Registered User regular
    edited December 2009
    he might still be having trouble getting his internet going again

    TheySlashThem on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Oh god, so sorry about the delay. Between internet issues and getting slammed at work (hooray for holiday retail double shifts) I've been basically incommunicado the last few days. I have today off and my internet's sorted out, so I can get everything caught up and running smoothly.

    Sorry again, and I'll have everything updated once I've eaten breakfast.

    Bitstream on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Longfellow opens the door and is greeted with a blast of freezing air. He enters what used to be a small garden courtyard; today it looks like the inside of an icebox. Snow lies piled in great drifts against the walls, and crossing to the opposite door is slow going.

    Gardens.png

    The professor pauses. He listens closely, and again he hears the crunch of a footstep in the snow. Turning, he sees a line of prints following his own.

    Footsteps

    Crunch. Another print sinks into the snow as he watches, then another. Transfixed, Longfellow watches the prints continue until one last impression falls at his feet. He braces himself.

    Roll 1 die.

    Bitstream on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Also-

    Arivia, I need you to roll a die for physical damage from the fall.

    Everything should be up to date now. Let me know if I've missed anything.

    Bitstream on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    "Holy...someone close dat door- it's gonna get freezin' in here!" said Ox angrily.
    Yay, Bitstream's back!

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Professor Longfellow squints at the snow for a moment, then takes off his glasses and wipes them before perching them back on his nose.

    Footsteps: 2

    Darian on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Longfellow feels a chill far deeper than the icy wind as... something steps through his body. Dizziness overcomes him and he collapses into the snow. When he comes to, he sees the phantom's footprints lead across the courtyard to the far door.

    -1 Sanity.

    (as a side note, this card is a huge fuck-you to anyone not lucky enough to draw it in the Chapel. Oddly situational.)

    Bitstream on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    I assume it's blizzard time for me?

    Blizzard: Anyone caught outside (in the Balcony, Gardens, Graveyard, Patio, or Tower) at the end of their turn must make a Might roll of 3+ or take 1 die of physical damage. In addition, the deep snow drifts add 1 point of movement cost to those rooms.

    Failure: 3d3-3 = 2

    But luckily no damage

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Ox Move North to Foyer and East through the doors.

    Let's take a look 'round and see what I kin find ta punch...

    El Skid on
  • BitstreamBitstream Registered User regular
    edited December 2009
    Ox opens the door, and smells the room before he sees it. A scorched carbon stench fills his nose.

    Charred_room.png

    Inside the sooty room, Ox finds only the burned-matchstick remains of the wooden furniture... and a blackened human skull.

    Skull
    A skull, cracked and missing teeth.

    If you take mental damage, you can take all of it as physical instead.

    Make a haunt roll now.

    Bitstream on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Haunt Roll #1: 6d3-6 6
    Awww....No Haunt. Really great item for Ox to have, though :D

    Huh. A skull. Well, I guess that's kinda cool. said Ox, turning the thing over in his ham-like hands.

    El Skid on
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