When did this issue start? Was there any stat rollback or anything necessary?
What are we back in business for? What issue?
Last night I glitched. Didn't mean to. Was on the Sub Base. They were capping... A maybe? Outside of A is a little walk way on the second floor that overlooks a door going into the A building. I accidentally planted a claymore at the overlook with the lasers pointing towards the door. Some guy runs by me, sets it, it blows up, and kills us both.
He was at least 10 feet below me.
Apparently Microsoft had an Xbox Live stats server go down. This could cause you to overwrite your stats data with lower scores. From my understanding it worked like this:
If you were to connect to XBL you had a chance of connecting to a server with old stat data on it (lets say it had your stats as of the end of Sunday on it), this is what MW2 thinks your current kill/death/level counts are. If you didn't notice that you had old stats, and you played and finished a round of multiplayer MW2 then your stats from that round would be added to your stats from Sunday, and then reported back to XBL. Blammo, you lost your stats from Monday.
iTunesIsEvil on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Oh this is exciting, an infinite air drop glitch. Did IW even do any fucking play testing?
I'll bite, how does this one work? I promise not to use it because i was on the receiving end of the javelin glitch last night and Fuck. That. Noise.
Just googled it.
It's fairly easy to see how IW could have missed this in testing the game, because its 10 steps long and you need tactical insertion and a airdrop in the first place. So basically, eventually one of the millions of players eventually figured out a glitch that gives infinite airdrops, sort of, assuming you can call in infinite amounts without getting your ass blasted to next year. Every fucking game has some sort of glitch that fucking sucks, so stop blaming IW for not doing their job and just hope they fix it instead. IW takes away dedicated servers and suddenly they're Hitlerites where two years ago they were gods.
Also the air package speed glitch.
And the Javelin suicide glitch.
And the various terrain glitches.
And not having any ability to kick hackers.
People have plenty of reasons to be annoyed by certain aspects of MW2 that have nothing to do with dedicated servers. Get over it.
Most of which could be solved if you could warn/kick/ban the people who did them. :rotate:
Zen Vulgarity on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
Oh this is exciting, an infinite air drop glitch. Did IW even do any fucking play testing?
I'll bite, how does this one work? I promise not to use it because i was on the receiving end of the javelin glitch last night and Fuck. That. Noise.
Just googled it.
It's fairly easy to see how IW could have missed this in testing the game, because its 10 steps long and you need tactical insertion and a airdrop in the first place. So basically, eventually one of the millions of players eventually figured out a glitch that gives infinite airdrops, sort of, assuming you can call in infinite amounts without getting your ass blasted to next year. Every fucking game has some sort of glitch that fucking sucks, so stop blaming IW for not doing their job and just hope they fix it instead. IW takes away dedicated servers and suddenly they're Hitlerites where two years ago they were gods.
Also the air package speed glitch.
And the Javelin suicide glitch.
And the various terrain glitches.
And not having any ability to kick hackers.
People have plenty of reasons to be annoyed by certain aspects of MW2 that have nothing to do with dedicated servers. Get over it.
Most of which could be solved if you could warn/kick/ban the people who did them. :rotate:
Which we never had on consoles anyway, so for those of us playing it on the console, it's sort of a strawman argument.
Its not like its something that is impossible to do on consoles, its just that sometimes developers are lazy and/or ignorant.
L4D is a co-op game, with very little serious griefing potential from a kick/ban button. Modern Warfare 2 is not a co-op game, and has a lot of griefing potential from a kick/ban button.
So apparently the PC is the platform with a larger percentage of glitches? That is odd, one would think IW would be quicker to get the PC patches out.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Its not like its something that is impossible to do on consoles, its just that sometimes developers are lazy and/or ignorant.
Insert me yelling, yet again, that you could flippin' majority-vote people out of a match in SOCOM and SOCOM 2. Why we don't have such a thing in MW or MW2 is beyond me.
Its not like its something that is impossible to do on consoles, its just that sometimes developers are lazy and/or ignorant.
L4D is a co-op game, with very little serious griefing potential from a kick/ban button. Modern Warfare 2 is not a co-op game, and has a lot of griefing potential from a kick/ban button.
Oh, well we wouldn't want to disrupt the utopia that is currently MW2 by introducing something that could be abused!
So the javelineers are out there on live. Even on maps like Derail. I called one out after a match and explained what he was up to. He was silent but his clanmate claimed I was "jealous". Most people can't tell the difference between this and Martyr.
I didn't think it was as bad as was described until I experienced it. This guy wasn't savvy enough to use Danger Close but it killed from quite a distance to begin with. It's easily four times the grenade kill range.
Redcat on
360 Metatag for Borderlands: PA Borderwangs
My 360 tag: Redcat Rising
Oh this is exciting, an infinite air drop glitch. Did IW even do any fucking play testing?
I'll bite, how does this one work? I promise not to use it because i was on the receiving end of the javelin glitch last night and Fuck. That. Noise.
Just googled it.
It's fairly easy to see how IW could have missed this in testing the game, because its 10 steps long and you need tactical insertion and a airdrop in the first place. So basically, eventually one of the millions of players eventually figured out a glitch that gives infinite airdrops, sort of, assuming you can call in infinite amounts without getting your ass blasted to next year. Every fucking game has some sort of glitch that fucking sucks, so stop blaming IW for not doing their job and just hope they fix it instead. IW takes away dedicated servers and suddenly they're Hitlerites where two years ago they were gods.
Also the air package speed glitch.
And the Javelin suicide glitch.
And the various terrain glitches.
And not having any ability to kick hackers.
People have plenty of reasons to be annoyed by certain aspects of MW2 that have nothing to do with dedicated servers. Get over it.
You missed my main point.
There are many many glitches in EVERY game that is released because it would be impossible for a team of, lets say 50 testers to try every single variable in a game to ensure there are no glitches. Once the game is released, especially like this one, you have technically 5 million testers playing the game, trying out however many hundreds of combinations of actions per day. Eventually glitches that developers would never have found in the first place start showing up. It's unavoidable, and I addressed that it's a probelm and that I hope IW fixes it sooner than later.
My second point was that before the dedicated server issue people had nothing but good things to say about IW, even though just as many shitty glitches existed in MW1. Many of which didn't count towards a kill, or points, but very very annoying glitches none the less. Still no one complained about IW until dedicated servers were taken away. Suddenly IW is evil and just trying to take your money and doesn't give a shit about anyone but themseves. I'm not saying "get over it" as far as dedicated servers are concerned, and I'm not saying that it's something no one should voice concern about. I was saying that I hope IW fixes the problems sooner than later now that these glitches are bubbling up to the surface as people play.
Also, telling me to "get over it" without me having, or stating that there's anything to "get over" is sort of condecending. So uh, get fucked.
Its not like its something that is impossible to do on consoles, its just that sometimes developers are lazy and/or ignorant.
L4D is a co-op game, with very little serious griefing potential from a kick/ban button. Modern Warfare 2 is not a co-op game, and has a lot of griefing potential from a kick/ban button.
50%+2 or 3 in 12 man games, 3 or 4 in 18 man would probably work fine.
So in other words the team that's getting raped by a hacker and a few people from his own team that think said hacker is a fucking douchebag.
Oh this is exciting, an infinite air drop glitch. Did IW even do any fucking play testing?
I'll bite, how does this one work? I promise not to use it because i was on the receiving end of the javelin glitch last night and Fuck. That. Noise.
Just googled it.
It's fairly easy to see how IW could have missed this in testing the game, because its 10 steps long and you need tactical insertion and a airdrop in the first place. So basically, eventually one of the millions of players eventually figured out a glitch that gives infinite airdrops, sort of, assuming you can call in infinite amounts without getting your ass blasted to next year. Every fucking game has some sort of glitch that fucking sucks, so stop blaming IW for not doing their job and just hope they fix it instead. IW takes away dedicated servers and suddenly they're Hitlerites where two years ago they were gods.
Also the air package speed glitch.
And the Javelin suicide glitch.
And the various terrain glitches.
And not having any ability to kick hackers.
People have plenty of reasons to be annoyed by certain aspects of MW2 that have nothing to do with dedicated servers. Get over it.
Most of which could be solved if you could warn/kick/ban the people who did them. :rotate:
Which we never had on consoles anyway, so for those of us playing it on the console, it's sort of a strawman argument.
Socom II had majority vote kick for players, 6 years ago.
Including a vote kick feature is a bandaid fix for exploits, but it works for the most part.
Ragnar Dragonfyre on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
When did this issue start? Was there any stat rollback or anything necessary?
What are we back in business for? What issue?
Last night I glitched. Didn't mean to. Was on the Sub Base. They were capping... A maybe? Outside of A is a little walk way on the second floor that overlooks a door going into the A building. I accidentally planted a claymore at the overlook with the lasers pointing towards the door. Some guy runs by me, sets it, it blows up, and kills us both.
He was at least 10 feet below me.
Apparently Microsoft had an Xbox Live stats server go down. This could cause you to overwrite your stats data with lower scores. From my understanding it worked like this:
If you were to connect to XBL you had a chance of connecting to a server with old stat data on it (lets say it had your stats as of the end of Sunday on it), this is what MW2 thinks your current kill/death/level counts are. If you didn't notice that you had old stats, and you played and finished a round of multiplayer MW2 then your stats from that round would be added to your stats from Sunday, and then reported back to XBL. Blammo, you lost your stats from Monday.
It was pretty crazy in some BF games but I agree. It would be a welcome addition to the multi-player. I am getting tired of having to rate down every asshat I come across. Speaking of which, does that review thing on Xbox actually work? Cause alot of the people that are just jerks seem to always have five stars.
SkannerJAT on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited December 2009
Vote-kicking wasn't the original concept talked about, it was a straight kick/ban button (which I assume the host would have?) like L4D has...which would fail fucking horribly in a game like MW2. It would be abused so terribly by every pre-pubescent fucktard who is mad you are better then him. At least with vote-kicking there is some wall to prevent that from happening (most of the time).
I have only one major gripe with the game. Why do team kills actually count as deaths? And why the hell is it factored into your overall k/d ratio? Jesus H Christ that sucks. Some guys come in, start tking everyone on the team, and you just have to take it. And if you back out of the game early its an automatic loss. WTF?
Why not just use the system from [email protected]? Three tks and your kicked. Simple. Even when its not on purpose it forces you to be a bit more careful if your serious about playing and not just some jerk off trying to grief.
people running in front of your gun
people staying in front of your gun to grief you
Nuzak on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Equip Javelin. Cook grenade, switch to javelin, release grenade.
When you die you explode. Walking bomb essentially. Is disabled if you climb anything.
Man, I work as a programmer - my job is cleaning up buggy ass software. This just flat out doesn't make sense to me.
Like, I don't understand what kind of programming chicanery you'd need to do to make that happen.
Maybe I should get into the game business, since I have an actual appreciation for software engineering and less for 420 erryday son.
Legionnaired on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited December 2009
Writing games is nothing like writing regular software, not even close. Unless you regularly write finite state machine software that has to manage 1000's of unique finite state machines for every match. It's pretty easy to imagine how that happens if you think of it in terms of states. Gun A is in State A, and it interacts with Item B in State A, but if Gun A somehow gets in to State C, which Item A was never meant to interact with, funny things happen.
Equip Javelin. Cook grenade, switch to javelin, release grenade.
When you die you explode. Walking bomb essentially. Is disabled if you climb anything.
Man, I work as a programmer - my job is cleaning up buggy ass software. This just flat out doesn't make sense to me.
Like, I don't understand what kind of programming chicanery you'd need to do to make that happen.
Maybe I should get into the game business, since I have an actual appreciation for software engineering and less for 420 erryday son.
The Javeline bug especially seems strange that it was overlooked. I mean, it's a common action to press Y to switch off your grenade should you change your mind. You'd think that one of the QA criteria would have been "Does pressing Y to put away a grenade and switch to X gun work properly? Y/N?"
Vote-kicking wasn't the original concept talked about, it was a straight kick/ban button (which I assume the host would have?) like L4D has...which would fail fucking horribly in a game like MW2. It would be abused so terribly by every pre-pubescent fucktard who is mad you are better then him. At least with vote-kicking there is some wall to prevent that from happening (most of the time).
As an individual that derives no pleasure from associating with pre-pubescent fucktards, I would have no problem with that. I would also be very much down with a Vote to Kick feature. It's been in online games for years and years, and I have never had a problem with it. If someone wanted to kick me from their game because I was destroying everyone, hell, I would take it as a compliment.
I have only one major gripe with the game. Why do team kills actually count as deaths? And why the hell is it factored into your overall k/d ratio? Jesus H Christ that sucks. Some guys come in, start tking everyone on the team, and you just have to take it. And if you back out of the game early its an automatic loss. WTF?
Why not just use the system from [email protected]? Three tks and your kicked. Simple. Even when its not on purpose it forces you to be a bit more careful if your serious about playing and not just some jerk off trying to grief.
people running in front of your gun
people staying in front of your gun to grief you
With regard to that I guess people are going to find a way to grief no matter the system; however, why the hell does it count as deaths? It cant be stats because griefers do not give a damn about stats anyhow.
It was pretty crazy in some BF games but I agree. It would be a welcome addition to the multi-player. I am getting tired of having to rate down every asshat I come across. Speaking of which, does that review thing on Xbox actually work? Cause alot of the people that are just jerks seem to always have five stars.
No real way to tell if it works since there are millions of people on.
I'm close to believing that approving works, though, since I have seen people I've approved more than once or twice.
Maybe negative feedback works. Sometimes when I hop into games and the Pubbies I'm with have absolutely no idea on how SOMEONE needs to look in a different direction than the rest of the group, so I bail, try to join a new game, and it throws me back into that one a few times.
Give some guy negative feedback and I get into a new game.
To everyone complaining about all of the glitching and exploiting: play hardcore. Maybe I've just been lucky, but I play HC modes exclusively and have never encountered someone abusing the Javelin and Care Drop tricks. (Knifers and akimbo Ranger/1887 assholes aren't as prevalent either.)
Oh this is exciting, an infinite air drop glitch. Did IW even do any fucking play testing?
I'll bite, how does this one work? I promise not to use it because i was on the receiving end of the javelin glitch last night and Fuck. That. Noise.
Just googled it.
It's fairly easy to see how IW could have missed this in testing the game, because its 10 steps long and you need tactical insertion and a airdrop in the first place. So basically, eventually one of the millions of players eventually figured out a glitch that gives infinite airdrops, sort of, assuming you can call in infinite amounts without getting your ass blasted to next year. Every fucking game has some sort of glitch that fucking sucks, so stop blaming IW for not doing their job and just hope they fix it instead. IW takes away dedicated servers and suddenly they're Hitlerites where two years ago they were gods.
Also the air package speed glitch.
And the Javelin suicide glitch.
And the various terrain glitches.
And not having any ability to kick hackers.
People have plenty of reasons to be annoyed by certain aspects of MW2 that have nothing to do with dedicated servers. Get over it.
You missed my main point.
There are many many glitches in EVERY game that is released because it would be impossible for a team of, lets say 50 testers to try every single variable in a game to ensure there are no glitches. Once the game is released, especially like this one, you have technically 5 million testers playing the game, trying out however many hundreds of combinations of actions per day. Eventually glitches that developers would never have found in the first place start showing up. It's unavoidable, and I addressed that it's a probelm and that I hope IW fixes it sooner than later.
My second point was that before the dedicated server issue people had nothing but good things to say about IW, even though just as many shitty glitches existed in MW1. Many of which didn't count towards a kill, or points, but very very annoying glitches none the less. Still no one complained about IW until dedicated servers were taken away. Suddenly IW is evil and just trying to take your money and doesn't give a shit about anyone but themseves. I'm not saying "get over it" as far as dedicated servers are concerned, and I'm not saying that it's something no one should voice concern about. I was saying that I hope IW fixes the problems sooner than later now that these glitches are bubbling up to the surface as people play.
Also, telling me to "get over it" without me having, or stating that there's anything to "get over" is sort of condecending. So uh, get fucked.
And people bitching about those glitches until they are fixed is not only understandable, it's expected.
With dedicated servers people who abused glitches and/or hacked were very easily dealt with. IW removing dedicated servers without providing any kind of kick option is annoying which means that, yeah, in the eyes of quite a few people some of the shine has worn off. Thing is I'm pretty sure IW will be ok with already making a shitload of money already off of this game and don't require our undying respect and adulation to get by.
As to your second point you were very clearly expressing your annoyance at people complaining about the glitches so apparently, yes, there is something for you to get over. If it wasn't your inent to express this then don't. No one needs to "stop blaming IW for not doing their job" because as customers we have the right to do exactly that. People get annoyed when something they've purchased has broken shit in it. Releasing a game with numerous gitches some of which are very easily exploitable is bad. Is it understandable? Of course. It still sucks for the players until they fix it and so yes, people are going to complain.
# @mike_bunnell a bug. Already have the coder responsible for the javelin writting a fix that will be included in the first title update. about 2 hours ago from Tweetie in reply to mike_bunnell
It was pretty crazy in some BF games but I agree. It would be a welcome addition to the multi-player. I am getting tired of having to rate down every asshat I come across. Speaking of which, does that review thing on Xbox actually work? Cause alot of the people that are just jerks seem to always have five stars.
No real way to tell if it works since there are millions of people on.
I'm close to believing that approving works, though, since I have seen people I've approved more than once or twice.
Maybe negative feedback works. Sometimes when I hop into games and the Pubbies I'm with have absolutely no idea on how SOMEONE needs to look in a different direction than the rest of the group, so I bail, try to join a new game, and it throws me back into that one a few times.
Give some guy negative feedback and I get into a new game.
If you give negative feedback, Live is less likely to ever pair you with them again, so it works in a way. While their star-rank will still be high, you specifically are less likely to encounter them again.
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
Equip Javelin. Cook grenade, switch to javelin, release grenade.
When you die you explode. Walking bomb essentially. Is disabled if you climb anything.
Man, I work as a programmer - my job is cleaning up buggy ass software. This just flat out doesn't make sense to me.
Like, I don't understand what kind of programming chicanery you'd need to do to make that happen.
Maybe I should get into the game business, since I have an actual appreciation for software engineering and less for 420 erryday son.
The Javeline bug especially seems strange that it was overlooked. I mean, it's a common action to press Y to switch off your grenade should you change your mind. You'd think that one of the QA criteria would have been "Does pressing Y to put away a grenade and switch to X gun work properly? Y/N?"
It does work properly. You can fire your javelin, switch weapons, throw grenades, etc. There is not way to tell that it's glitched until you die and I doubt that every single QA test has "and then die" at the end of it.
# @mike_bunnell a bug. Already have the coder responsible for the javelin writting a fix that will be included in the first title update. about 2 hours ago from Tweetie in reply to mike_bunnell
Good news
HappylilElf on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
I made a thread about Vote to Kick on the official forums.
Inundated with responses about how it's not fair to be kicked for not being any good.
No concept of majority vote or anything, and if you're terrible enough that someone on your own team would vote you off, then fuck you and good bye.
One guy even offers an example of who the kick option would be bad by bringing up an experience in GTA4. Some kid sucks, so someone tries to vote kick them. No one wants to vote kick, so the guy spams the game with the vote kick message. That guy in turn gets kicked.
I don't think that ignorant prick understands that that is a great example of the vote kick button being used.
Posts
If you were to connect to XBL you had a chance of connecting to a server with old stat data on it (lets say it had your stats as of the end of Sunday on it), this is what MW2 thinks your current kill/death/level counts are. If you didn't notice that you had old stats, and you played and finished a round of multiplayer MW2 then your stats from that round would be added to your stats from Sunday, and then reported back to XBL. Blammo, you lost your stats from Monday.
Most of which could be solved if you could warn/kick/ban the people who did them. :rotate:
Which we never had on consoles anyway, so for those of us playing it on the console, it's sort of a strawman argument.
For those of us on PC, it's even more frustrating!
Its not like its something that is impossible to do on consoles, its just that sometimes developers are lazy and/or ignorant.
L4D is a co-op game, with very little serious griefing potential from a kick/ban button. Modern Warfare 2 is not a co-op game, and has a lot of griefing potential from a kick/ban button.
Oh, well we wouldn't want to disrupt the utopia that is currently MW2 by introducing something that could be abused!
Good heavens, that would be terrible.
I didn't think it was as bad as was described until I experienced it. This guy wasn't savvy enough to use Danger Close but it killed from quite a distance to begin with. It's easily four times the grenade kill range.
My 360 tag: Redcat Rising
Which is why no one cares if you run at them with a grenade primed
You missed my main point.
There are many many glitches in EVERY game that is released because it would be impossible for a team of, lets say 50 testers to try every single variable in a game to ensure there are no glitches. Once the game is released, especially like this one, you have technically 5 million testers playing the game, trying out however many hundreds of combinations of actions per day. Eventually glitches that developers would never have found in the first place start showing up. It's unavoidable, and I addressed that it's a probelm and that I hope IW fixes it sooner than later.
My second point was that before the dedicated server issue people had nothing but good things to say about IW, even though just as many shitty glitches existed in MW1. Many of which didn't count towards a kill, or points, but very very annoying glitches none the less. Still no one complained about IW until dedicated servers were taken away. Suddenly IW is evil and just trying to take your money and doesn't give a shit about anyone but themseves. I'm not saying "get over it" as far as dedicated servers are concerned, and I'm not saying that it's something no one should voice concern about. I was saying that I hope IW fixes the problems sooner than later now that these glitches are bubbling up to the surface as people play.
Also, telling me to "get over it" without me having, or stating that there's anything to "get over" is sort of condecending. So uh, get fucked.
50%+2 or 3 in 12 man games, 3 or 4 in 18 man would probably work fine.
So in other words the team that's getting raped by a hacker and a few people from his own team that think said hacker is a fucking douchebag.
Let's say I've seen it done once. Then when compared to the hackers I've seen, that would be like a 200 to 1 ratio.
Socom II had majority vote kick for players, 6 years ago.
Including a vote kick feature is a bandaid fix for exploits, but it works for the most part.
They get boring rather quick!
Oh
I thought IW were actually fixing shit. Silly me.
people running in front of your gun
people staying in front of your gun to grief you
Man, I work as a programmer - my job is cleaning up buggy ass software. This just flat out doesn't make sense to me.
Like, I don't understand what kind of programming chicanery you'd need to do to make that happen.
Maybe I should get into the game business, since I have an actual appreciation for software engineering and less for 420 erryday son.
The Javeline bug especially seems strange that it was overlooked. I mean, it's a common action to press Y to switch off your grenade should you change your mind. You'd think that one of the QA criteria would have been "Does pressing Y to put away a grenade and switch to X gun work properly? Y/N?"
As an individual that derives no pleasure from associating with pre-pubescent fucktards, I would have no problem with that. I would also be very much down with a Vote to Kick feature. It's been in online games for years and years, and I have never had a problem with it. If someone wanted to kick me from their game because I was destroying everyone, hell, I would take it as a compliment.
EDIT: Spelling error could not be unseen
With regard to that I guess people are going to find a way to grief no matter the system; however, why the hell does it count as deaths? It cant be stats because griefers do not give a damn about stats anyhow.
No real way to tell if it works since there are millions of people on.
I'm close to believing that approving works, though, since I have seen people I've approved more than once or twice.
Maybe negative feedback works. Sometimes when I hop into games and the Pubbies I'm with have absolutely no idea on how SOMEONE needs to look in a different direction than the rest of the group, so I bail, try to join a new game, and it throws me back into that one a few times.
Give some guy negative feedback and I get into a new game.
And people bitching about those glitches until they are fixed is not only understandable, it's expected.
With dedicated servers people who abused glitches and/or hacked were very easily dealt with. IW removing dedicated servers without providing any kind of kick option is annoying which means that, yeah, in the eyes of quite a few people some of the shine has worn off. Thing is I'm pretty sure IW will be ok with already making a shitload of money already off of this game and don't require our undying respect and adulation to get by.
As to your second point you were very clearly expressing your annoyance at people complaining about the glitches so apparently, yes, there is something for you to get over. If it wasn't your inent to express this then don't. No one needs to "stop blaming IW for not doing their job" because as customers we have the right to do exactly that. People get annoyed when something they've purchased has broken shit in it. Releasing a game with numerous gitches some of which are very easily exploitable is bad. Is it understandable? Of course. It still sucks for the players until they fix it and so yes, people are going to complain.
Also: u mad?
http://www.neogaf.com/forum/showpost.php?p=18704803&postcount=13787
Ok!
If you give negative feedback, Live is less likely to ever pair you with them again, so it works in a way. While their star-rank will still be high, you specifically are less likely to encounter them again.
XBL: LiquidSnake2061
It does work properly. You can fire your javelin, switch weapons, throw grenades, etc. There is not way to tell that it's glitched until you die and I doubt that every single QA test has "and then die" at the end of it.
Good news
Inundated with responses about how it's not fair to be kicked for not being any good.
No concept of majority vote or anything, and if you're terrible enough that someone on your own team would vote you off, then fuck you and good bye.
One guy even offers an example of who the kick option would be bad by bringing up an experience in GTA4. Some kid sucks, so someone tries to vote kick them. No one wants to vote kick, so the guy spams the game with the vote kick message. That guy in turn gets kicked.
I don't think that ignorant prick understands that that is a great example of the vote kick button being used.