Meet the new Survivors:
Meet the new Special Infected:
Meet the new Campaigns:
Dead Center
The survivors meet up in a burning building and head for the evac station in the shopping mall.
Uncommon infected: Hazmat suit zombies, immune to fire.
Dark Carnival
A rollercoaster ride of zombie shooting fun in the local carnival!
Uncommon infected: Clowns. They rile up common infected with the sound they make.
Swamp Fever
Crawl your way through the swamp to the ol' plantation house.
Uncommon infected: Mudmen. Nasty crouched creatures who fling mud at your face and move wickedly fast in the water.
Hard Rain
The Survivors need to get fuel for the boat if they are to .. survive. Takes place in an industrial area and weather may be a bit cloudy.
Uncommon infected: Construction workers, immune to sound. They won't go after pipe bombs.
The Parish
New Orleans at last! Finally safety? Takes place in broad daylight.
Uncommon infected: Armored riot police zombie.
Meet the new Modes:Scavenge:
A short form of Versus. Each team tries to get as much fuel into the tank as possible each round, best 2 out of 3. Convenient when you only have 30 mins of time available or want to get more practice out of the special infected characters.
Fuel cannisters that are dropped by survivors on the floor (orange glow) can be destroyed by Spitter goo or bullets.
A round ends for a team when the timer hits zero and overtime ends. Overtime lasts as long as at least one survivor is holding a jerry can. You get extra time for every jerry can poured into the machine.
Realism mode:
Another mode for the true Hardcore. Realism mode removes a few crutches players rely on in campaign (and can be played on any difficulty):
- No silhouette glow on survivors and items will only glow when you're very close to them.
- Bullets that hit the infected bodies are less effective compared to headshots.
- Witches will instantly kill survivors when they scream and hit.
- No survivor rescue closets, defib. or getting to the next saferoom are the only ways of getting dead players back.
- A few other specific things mentioned here.
The old modes, Versus, Survival and Campaign are still in place.
Survival places your team in several crescendo events, try to survive as long as possible and beat the score of your friends on the leaderboards.
Versus matches 4 survivor players vs 4 special infected players, each team tries to get the furthest through the maps.
New Gore system:
(Australian and German copies of the game are censored because the government hates you - you should import the game, steam gift copies from foreign people should work.)
What else is new:
- Sweeter looking game with awesome water and storm effects and marvelous trees.
- Lots of new weapons and items to choose from. Items are scattered more randomly across the map and you may start a campaign with different weapons than otherwise.
- Boomer Bile will attract zombies when thrown. Infected that are hit by the bile will be attacked by the other infected, this includes biled tanks.
- Adrenaline gives you 25 temporary health and a speed boost to your movement speed and all your actions (including reviving players).
- Melee weapons can be found everywhere and replace your pistol slot when picked up. You can still 'block' with melee weapons, they provide great close-combat area damage but have windows of vulnerability in-between the swings
- Incendiary and explosive ammo that can be taken along (instead of a medkit) or deployed immediately.
- Laser sight upgrade will add a laser pointer to your main weapon and improve accuracy.
- Defibrillator replaces med kit, revives dead players in 3 seconds with 50 HP.
- AI Director pushed up the level of the game. Special infected attacks are more coordinated.
Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.
Dubbed “The Passing,” the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.
Targeted for release in early spring, “The Passing” takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.
In addition to the new co-operative campaign and associated narrative, “The Passing” will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new “uncommon common” zombie class, melee weapon, and firearm.
“The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign,” said Doug Lombardi, VP of marketing at Valve. “It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry.”
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Nope. Having too much fun playing VS / Scavenger.
Scavenger really does pull together a lot of the best bits of the competitive game. Being a mode that doesn't take hours to complete is a big plus as well.
i did, was rather boring. i cant remember any crescendo events where i was thinking "man, i wish this would go on for ever and ever" so the whole idea strikes me as rather awkward.
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Does realism work in survival? Haven't checked yet.
The biggest mystery of the game.
I imagine Ellis had to off him when he started to turn, and he is working out the emotional trauma it caused him by telling light-hearted stories about his best friend, while trying to stay strong and help out the rest of the group.
See? Ellis is the best.
I tried it in the original a few times. It's a neat diversion, but not really something you can keep playing for very long.
Are the gauntlets included as survival events? I haven't ventured through the menu to check.
The list of things Keith has survived is pretty damn long. One little apocalypse ain't gonna stop him.
It was on accident.
How does one add this? I just add "A PA L4D Group" to my friends list or what?
edit: and im assuming people are using the same list for l4d2?
We should play the first.
This needs to change.
Tomorrow.
I would probably pass out if i tried now.
Its good for those days were you don't want to play against another team, don't want to go through an entire campaign and in the end, all you want to do is shoot zombies. Cause damn, shooting zombies is fun when you get rid of all the technical stuff.
Its also good for trying out different guns that you might be afraid to use in a real game, its part of the reason I eventually liked the Hunting rifle in L4D1, as before then I had figured it was gimped (granted I was pretty new at the time) but once I used it, it proved to have its place and I liked it a lot.
Survival is great when you only have a few minutes to play and want to shoot some zombies.
Beyond that, there's not a whole lot of value. Nearly every survival game I've played with my friends quickly devolves into games of "lets pile all the explosives together and set them off" or survivor deathmatch.
Keith met up with Chicago Ted and they're doing fine.
Why the hell haven't I shot zombies with you yet.
Vs is incredibly fun this time around. For the most part all of the games are super close and tense.
I hate but all you guys had left was finale to do you all didn't have to leave . As for that corner we were in you can bounce the spitter spit and there was a wall you can have torn down and puked on us.
I know I am going to snag a PC copy then. I knew that if I waited it would go on sale like the first one did.
It wasn't even a corner, it was totally a staircase and corridor.
I can see it becoming the standard hold out position for SF though.
edit: postin dis again for totp
This is true but I can at least seeing it being breachable unlike some of the original finale spots.
Parish is still the best Finale but I have yet to play Dead Centre on VS.
Also we were awesome.
Shot and killed an injured jockey blind through a roof with a single shot.
Though I fear for the day that he invites me to a game that turns out to be Expert Realism mode. And I get us all killed.
Also iowa, how'd that game turn out last night?
I went to bed after the 3rd time we got stuck on the DK 4 crescendo.
There was a lot of friendly fire. and people jumping around. and stuff.
I've had a few rounds with PA people, and when we got rolled we definitely tried to coordinate better. Thing is, a given side only gets roughly 40 seconds or so at the beginning of the round to try to cover everything they need to do better. That gets harsh because there are often conflicting ways on how to do this.
Again, I agree that it's possible to turn it around, but in such a short timeframe, it isn't likely. If you have both teams trying to coordinate with new players each round it would even out the playing field in this aspect. I would just like to see it as some sort of setting that you could vote on when the round starts or something like that. I don't think it should be something that is forced upon everyone.
I've noticed that I have trouble falling asleep at night if I had just played L4D2 at all within the previous 2 hours. I keep hearing people yell "jockey on me! jockey on me!" and picturing myself getting slammed into a wall by a charger.
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I make an awful Tank. Finally getting the hang of the Charger though, and I was able to redeem an awful infected round on my part with a spit or two.
You don't necessarily have to be good at the game to lead. You just have to have a sense of where to go and have a team willing to listen.
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no reason to wait
now i own it too!
i think this is a considerable sale.
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