The Adventurers:
<--
Alester Cromwell, Human Avenger of Ioun, played by Kevin R Brown
<--
Chloro, Wilden Swarm Druid, played by SuperRuper
<--
Keldyn Sodosa, Human Illusionist Wizard, played by soxbox
<--
Rune, Warforged Infernal Warlock, played by cytorak
<--
Shield, Warforged Paladin of Bahamut, played by Brody
<--
Zamiel, Tiefling Pacifist Cleric, played by Marshmallow
And so it begins...
Cold sleet tears at your clothes and bare skin as your weary horses ride through the gates of Jaspermoon Village. You find the town dark except for the warm glow from the local inn, the Black Oak. There you find a warm meal, good mead, and rousing tales.
One tale, however, speaks of gloom and sorrow. The town's hero, Rakin Madrona, hero of the Battle of Seven Stars and router of the Red Fang goblin tribe, has been killed in the caverns below Westfall Tower. The entire town mourns his loss. After a day of rest in the inn's very comfortable rooms, you meet your breakfast with an invitation from the Jaspermoon mayor's aid. The mayor seeks assistance and is willing to pay handsomely for it.
Mayor Jantzen Madrona, younger brother of the hero Rakin Madrona, is a small thin man in royal robes. In a chair to his left sits a man with skin like snow and eyes like pale clouds in the sunset. Jantzen introduces him to you as Kiet, his town defense advisor.
"I loved my brother," says Jantzen. "Though we speak not of it, we know he is no longer with us. The town, however, demands his proper burial. I will pay you the sum of 200 gold pieces each to locate his body and bring it back to us. He deserves better than to rot in the pits of an old ruin."
Jantzen gives you a map inked on a sheaf of fine vellum and half of your payment in small but heavy leather sacks.
"You will find the caverns at the base of an old steps in the ruins of Westfall Tower. Be wary, bandits and goblinkind often use the cursed tower for refuge."
Talk with each other. Talk with Jantzen and Kiet. Do what you please. Let me know when you all are ready to start moving along.
And with that in mind.... BEGIN!
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Alester was here to cleanse the ruins of it's vermin infestation at the behest of his clergy. Serving the mayor was a means to this end - accepting payment would introduce a toxin to this brief exchange.
Insight - Mayor: 1d20+4 23
I just want to see if the mayor is being forthcoming with us about his relationship with his brother, and whether he really does feel guilty/depressed about the loss.
He coughs politely before speaking, "Everyone deserves a proper and respectful burial. I will do what I can to help you bring peace to your brother."
"Why waste time on questions?" His voice grated out. "If there is any possibility he is still alive, then we should be making all haste to these ruins."
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Play with me on Steam
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
"Jaspermoon has been attacked more and more by wild monsters and we weren't sure why. Rakin believed he found the source of the attacks in the caverns and so decided it would be best if he took care of the problem from the source. We believe him to be dead since he's been gone over a month now. You can expect to find those same wild creatures in the cavern. Nothing a brave party of adventurers shouldn't be able to handle."
He looks at Shield for a moment. "Yes, it would be best that you leave as quickly as possible. The sooner we can give Rakin a proper burial, the sooner we can... finish mourning for him."
Insight check results:
Alester notices that the mayor isn't being completely honest. In fact, something in his voice seems to indicate that Jantzen may be lying about his feelings for his brother.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
"I am with you comrade. We find ourselves in agreement yet again. I also believe that there will be more awaiting us than a dead body." He turned to walk with him. "We had best...steel ourselves for the road ahead."
He chuckled as he strode beside the warforged.
PSN: ChemENGR
As Keldyn talks, coins from Alester's unclaimed share of the gold lifts from the table and begins to float slowly towards Keldyn's backpack.
Just a little bit of unconscious mage-handing. Want not, waste not.
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The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
"You're a liar. Likely a cheat, coward & heretic as well. Count yourself lucky that I don't presently have time to drag you off in chains to discover the full degree of your transgressions."
The Avenger falls in step with his party as they begin to leave, but his eyes stay on Jantzen for a few moments longer.
"When I come back through town, it will be to burn down your manor and whatever perverse possessions are within it. If you're wise, you'll do the honorable thing and count yourself among them."
Diplomacy: 1d20+7 25 - Just to smooth things over in case, you know we want to return to town at a later point and not face a pitchfork-wielding mob.
Is that everybody out of there now?
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The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
"Ioun suffers not the lies of men, and nor do I - though I suppose I should not have expected much of a politician. I'd examine your coins were I you; it would hardly surprise me if they were painted chips of wood."
Following his own advice, Shield started off down the road.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Surprisingly, your trip to the tower was uneventful. Besides enjoying the beauty of the wilderness, there is nothing, or no one, out there to hurt you.
The sun begins to set as you reach your destination bathing the landscape in a soft red glow. Though not a problem at this point, lighting will soon become an issue. You can see the ruined tower in front of you but you don't notice any signs of life. Double-checking the map confirms that you are at the right place. There are some stairs in the tower that will lead you to the caverns you're looking for.
Map (for your pleasure):
Note:
The tree trunks (H5, H12, D13) are impassable and block line of sight.
The water is difficult terrain.
Here's how we're going to take care of rolls and the placement of those rolls. All rolls will be done in the "DarkOrange" color (good idea, KRB ) with your rolls on Invisible Castle or on Orokos. The campaign name will be "Second Son". We'll only be spoilering the maps and any other pictures that may arise for obvious reasons. Any questions, feel free to ask me.
One last note, I still consider today a holiday (even though I have to work, crazy retail stores....). I understand if some can't post today. Unless everyone gets there chance, I won't be pushing forward until Monday.
Good luck and let's get it on!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Crit! Oh yeah, you've been hit so hard by my initiative you don't even know it yet. If everybody else gets their rolls in or we're not actually in combat mode yet, just move me forward until there's something to kill.
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The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Initiative: 1d20 4
Initiative: 1d20+1: 11
PSN: ChemENGR
Pre-emptive Initiative: 1d20+0: 3
Looking around, Shield attempts to find any signs of people using the stair case recently.
http://invisiblecastle.com/roller/view/2336115/ 1d20+2=4 HALP, I are blind
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
A deep voice barks out at the night and soon barks again. Then you hear the ring of armor as two huge hobgoblins step from the ruin of the tower and attack! Both hobgoblins wield large flails and carry shields with them.
Initiative:
Keldyn
Alester
Hobgoblin Soldier 1
Hobgoblin Soldier 2
Chloro
Rune
Zamiel
Note about initiative. I don't care when you go as long as it's in your "initiative block". That means, at this point, Shield, Keldyn and Alester can go in any order. Chloro, Rune and Zamiel must wait for the Hobgoblins to go before they can go. Hope that makes sense to everyone. Let me know if it doesn't.
Map:
Note:
The tree trunks (H5, H12, D13) are impassable and block line of sight.
The water is difficult terrain.
Bush at F7 is difficult terrain but provides cover.
Status:
@C6 - Status: Normal.
Chloro - 28/28 - AC16/F13/R13/W15 - HS 10/10 - AP 1/2
@C5 - Status: Normal.
Keldyn Sodosa - 23/23 - AC16/F12/R15/W15 - HS 7/7 - AP 1/2
@C8 - Status: Normal.
Rune - 32/32 - AC14/F15/R13/W12 - HS 11/11 - AP 1/2
@C7 - Status: Normal.
Shield - 36/36 - AC20/F15/R13/W14 - HS 13/13 - AP 1/2
@F8 - Status: Normal.
Zamiel - 22/22 - AC16/F10/R11/W16 - HS 7/7 - AP 1/2
@D5 - Status: Normal.
Hobgoblin Soldier 1 - 47/47 - AC20/F18/R16/W16
@K8 - Status: +2 AC when next to other Hobgoblin Soldier.
Hobgoblin Soldier 2 - 47/47 - AC20/F18/R16/W16
@K7 - Status: +2 AC when next to other Hobgoblin Soldier.
First up: Shield, Keldyn and Alester!
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Ardent Strike vs AC: 1d20+7 19 1d10+4 5
Fail v.v
Shield catches sight of the Hobgoblins and quickly looks back to make sure everyone is safe. Turning back to the enemy, he prepared to punch anything that got close hard. In the face. With a hammer.
I hope you girls back there are ready.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Ah. Goblins.
I do so enjoy the noises they make as they burn.
He tips his hat towards one of the hobgoblins...
Radiant Vengeance vs Hobgoblin (Reflex) in K7: 1d20+4 11
...And a ray of brilliant white light pierces the clouds overhead, but sears only the ground at the creature's feet.
"Ioun will suffer not your wretched, squabbling existence, and nor shall I,"
Swear my Oath of Emnity against the Hobgoblin in K7. I'll also move up to E9.
Keldyn peers across the field, squinting at the Hobgoblins. "Hail! Are you friend or foe?". Suddenly his hands raise up and a swarm of bats appear around one of the creatures... for a moment, before the disappear in a flash of smoke. Keldyn looks sheepishly over at the over at the clearly angered Hobgoblin, and then down at his hands in disappointment. "Huh, I guess they're foes then.".
Illusory Ambush vs Will: 1d20+5 6 1d6+4 5 - Bah! I knew rolling a natural 20 to start didn't bode well.
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Also, and I know no one cares, but Black Friday sucks.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
I trust your judgement, melee character or no. Worst case scenario, Zamiel can break out the Astral Seal a bit early and do what he does best.
I want to use it in my game.
PSN: ChemENGR