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So yeah. A while ago I started putting up some of my spawn pics on deviantart, and then I started putting my drawings up. Right now I do avatar requests for the folks at GitP, and I'd like some critiquing.
And here's the site: URL="http://jokasti.deviantart.com/"]Link[/URL
And here's all of my Spawns:
---Karnokoto
---Elf
---Toga
---Caped
---Engineer
---Girl in Blue
---Halo Elite
---Ninja Guy
---Viera Assassin
---Secret from Keychain of Creation
---Marena from Keychain of Creation
hey jokasti welcome to the forums
do you mind telling us a bit about the process and such?
a lot of us around here are more representational artists, so you may find that crits may be few and far between for this sort of work just because it's not at all what we're used to. (not a bad thing!)
for a start, i can immediately see that some appear to have a lot more depth than others (looking at 7th down from the top) and i actually tend to prefer the more minimalist ones from a design point of view. really digging the colors and shapes of 5 from the bottom... i like how it fades off, i find it more visually interesting than some of the others, it looks almost like graphic, colored smoke
if i were to suggest anything for pushing it a bit, i'd work a bit more with the tips, some of them seem to cut off rather bluntly, and that one in particular has a whispyness about it that i feel would be really nicely accented if you sort of drew out those tips a bit more, and added a bit of that fading treatment to the very ends.
also like i said, i really find the color scheme on that one stands out to me.
i feel like if you drifted away from the neon colors on black a bit and tried more color combos, you'd get a much different feel from all of these
it'd be neat to see you experiment with that sort of thing.
do you consider yourself a modern fine artist or more of a designer?
They look like that iPhone app that generates a firework type dealio that follows your finger, where you can change their color and width. I've never seen this art before other than that, I would be interested to learn the process.
hey jokasti welcome to the forums
do you mind telling us a bit about the process and such?
a lot of us around here are more representational artists, so you may find that crits may be few and far between for this sort of work just because it's not at all what we're used to. (not a bad thing!)
for a start, i can immediately see that some appear to have a lot more depth than others (looking at 7th down from the top) and i actually tend to prefer the more minimalist ones from a design point of view. really digging the colors and shapes of 5 from the bottom... i like how it fades off, i find it more visually interesting than some of the others, it looks almost like graphic, colored smoke
if i were to suggest anything for pushing it a bit, i'd work a bit more with the tips, some of them seem to cut off rather bluntly, and that one in particular has a whispyness about it that i feel would be really nicely accented if you sort of drew out those tips a bit more, and added a bit of that fading treatment to the very ends.
also like i said, i really find the color scheme on that one stands out to me.
i feel like if you drifted away from the neon colors on black a bit and tried more color combos, you'd get a much different feel from all of these
it'd be neat to see you experiment with that sort of thing.
do you consider yourself a modern fine artist or more of a designer?
Thanks. I use the Spawn Illuminati Application for the iPhone for my Spawn art.
I had the app back when you only controlled where the spawn went and when they exploded. They've added so many more options that I downloaded the original again because it just wasn't as fun. I got very good at determining the best colors and designs and I took pictures of then. I really don't have very much control over it other than when I take the picture, but that's what I love about Spawn; it's such a wild form of art. I consider myself a modern designing photographer
So yep, Chilly, you're right.
But awhile ago my iTouch broke so I stopped making them. I am going to get myself an iPhone for Christmas and then I expect to start making these again, so right now there are only 55-60 of them. I am also the only artist of this type (I think).
Now that you've got basic shapes down why not draw a portrait with this? You could use a photo reference if you wanted to. Take it to the next level duder.
Now that you've got basic shapes down why not draw a portrait with this? You could use a photo reference if you wanted to. Take it to the next level duder.
Do you mean combine some of the Spawns into one big Spawn? That's a good idea, I'll have to try that out.
i personally think it'd be neat to take this sort of concept further in photoshop
i see it as sort of graphic design based experimentation. using colors and very bold graphic shapes to create flow and depth. it's not at all representational, but you still get depth from it, which i like, i can see this working really well in design.
and really, the limitations of the software are what that this is far as you can really push it, so if this is something you're interested in, maybe take it a step further, and start doing this same sort of thing in more advanced software.
it looks almost like fractal art to me, i dunno if you've heard of fractal, but it's basically creating abstract, complex patterns using some sort of whacked out math equation. (so over my head....but looks really really cool)
there's lots of it on deviantart and on the internet in general
i feel like if you like this sort of work, the next logical step for you is either fractals or graphic design.
I was thinking about trying to recreate this in Illustrator, and it would go good with the Power Rangers idea above
I don't think it would be hard, just tedious for the ones like Paka-Paka.
I've heard of fractals, but they didn't really interest me, because that math stuff is way over my head too... I'll stick with Spawns
So I guess graphic design is in my future... hopefully. I should look into that.
really nice, i myself have been focussing on these things called "colossi" i make them using the ps2 app Shadow of the Colossus.
Well at least he posted some drawings he actually drew.
But you're clearly just taking your first steps into the wonderful world of drawing things, so there isn't anything particular for me to criticize. Just keep practicing for now. Good luck and have fun.
Edit: If my post is a bit weird, it's because I'm a little tired at the moment, sorry.
hmmmm. i really dont know what i should feel about this. the spawns 1st off, arent really what im into. mainly because its an iphone app. the drawings, could use some work. im not really an official artist, im really still in school but i love drawing. but in my inexperianced opinion, these drawings resemble a photoshoped tracing of some of the drawings done by my 5th grade classmates (most of them girls trying to show their friends what they would look like when they got married in the future) but that doesnt mean that they arent good. i like some of the line work, and i really like the elite. the engineer... not so much. all i can really say is to work on your clothing and get the heads to a better size. you have some some great line work, and room for improvement, wich is a good thing. an awsome thing. a fuckin awsome thing dude.
A. There is no such thing as the 'iTouch'. It's an ipod touch. Eesh.
B. I'm really unwilling to call the spawns your "art", because this appears to be more the work of the software designer than your own. The fact that you didn't write the software, plus your attitude regarding how wonderful they are, is a bit off-putting.
C. I don't really have much to say about the drawings; they're rather simplistic. What sort of art are you looking to actually make?
Alright, I'm going to be a little more harsh: I can vaguely see how using this app to create a sequence of conceptual images makes sense, but you've done very little. I was looking through all of these wondering about how you painted them digitally yourself. Seeing that they were all made using an iPhone app is frustrating. People can't critique this because it's content that's essentially created by your finger flicking around and a really awesome program that someone else designed.
I mainly find it frustrating because it felt kind of deceitful for a moment. If you had been able to pull off those brush strokes, it would have meant something much more about your level of skill. You should have explained what the app was in your first post instead of assuming we knew and then someone outing you.
So I'm going to ignore those, as I don't consider them original work. Looking at your drawings, it's obvious you aren't at a level where making conceptual sequences is really useful for progressing. Your drawings have a lack of depth, anatomy, and clean/appealing lines. I'd suggest drawing by pencil instead of jumping to vector illustration--I tried to do the same thing when I started, and it's not useful until you have a grasp of shape and three-dimensional space, let alone anatomy.
You have a long way to go, it depends on how seriously you want to take it and where you want to go with it. Using this iPhone app will essentially get you nowhere in terms of making those drawings better. I would suggest an app like that to an animation student or a painter to use as inspiration.
srsizzy on
BRO LET ME GET REAL WITH YOU AND SAY THAT MY FINGERS ARE PREPPED AND HOT LIKE THE SURFACE OF THE SUN TO BRING RADICAL BEATS SO SMOOTH THE SHIT WILL BE MEDICINAL-GRADE TRIPNASTY MAKING ALL BRAINWAVES ROLL ON THE SURFACE OF A BALLS-FEISTY NEURAL RAINBOW CRACKA-LACKIN' YOUR PERCEPTION OF THE HERE-NOW SPACE-TIME SITUATION THAT ALL OF LIFE BE JAMMED UP IN THROUGH THE UNIVERSAL FLOW BEATS
I'd like to piggy-back on something srsizzy started: about tools.
It's important to remember that if while art includes an absurdly broad range of things using just as broad a range of tools, the only important thing that is consistently required is the skill of the artist in creating something that is communicative somehow (I leave aside all the talk of WHAT should be communicated, etc.). What you're doing when you use an app like this is to take someone else's communication - the stuff generated by the app - and marginally rearranging it with your input.
It's like taking a beautiful painting, cutting it up, and rearranging the pieces. Eventually, you might a way to do it artistically (e.g. by evoking some new meaning in the new shape, or even better creating whole new 'images' that are independently meaningful). However, most of the time, you'd just be piggybacking on someone else's work (at best) or just making noise (at worst).
The app you're using is more like Rock Band than, say, a sampling synthesizer. When you play Rock Band, you can create something beautiful if you play it well, it's just that what you're "creating" is just allowing the software someone else designed to perfectly play the music someone else performed. You're doing something skillful in playing the game, but you're not a musician. It's the same thing with this app.
(I love Rock Band, btw: this isn't an anti-Rock Band comment any more than I'm opposed to the app itself)
There are some people who would be incredibly angry that you think that during the huge portions of their lives they spent perfecting their art they weren't doing any hard work.
Personaly I believe that abstract expressionism came out of a time where modern painters could express the post war period. The youngins see the works of the abstract expressionism movement and try to recreate them without understanding the context in which they were painted and paint what they think is "Random"
Oh cakemikz, I would be offended but I love your work too much.
There are some people who would be incredibly angry that you think that during the huge portions of their lives they spent perfecting their art they weren't doing any hard work.
While I definitely am not in complete agreement with Cake here, your point is equally invalid. Just because you work hard at something, doesn't mean you've done any hard work.
Think about it this way: if you spend a hundred hours doing something, it doesn't mean it was worth those hundred hours. Just because you spend a tremendous amount of time planning a piece of abstract art, for example, doesn't mean it actually has any of the components that actually make something art (e.g. aesthetics, communicative value, etc.). It doesn't mean it DOESN'T have those things either, of course.
It doesn't matter if you've spent a day or your whole like working on something: the quality of the work stands alone, regardless of how much you care about it, how hard you worked, how long you worked, etc.
I don't get what you're saying. Cake said making abstract art doesn't take hard work and I disagree. I never said that just the fact that something takes a lot of work means it's automatically good. (And conversely just because something doesn't take a lot of work doesn't mean it's bad.)
I don't get what you're saying. Cake said making abstract art doesn't take hard work and I disagree. I never said that just the fact that something takes a lot of work means it's automatically good. (And conversely just because something doesn't take a lot of work doesn't mean it's bad.)
Re-read my first sentence: my point is that just because you (or anyone) works "hard" at doing something, that doesn't mean it was hard work. In other words, it doesn't matter how hard it was to the person doing it when determining whether it is "hard work" or not; it matters whether the work actually was complicated, skillful, etc.
Posts
do you mind telling us a bit about the process and such?
a lot of us around here are more representational artists, so you may find that crits may be few and far between for this sort of work just because it's not at all what we're used to. (not a bad thing!)
for a start, i can immediately see that some appear to have a lot more depth than others (looking at 7th down from the top) and i actually tend to prefer the more minimalist ones from a design point of view. really digging the colors and shapes of 5 from the bottom... i like how it fades off, i find it more visually interesting than some of the others, it looks almost like graphic, colored smoke
if i were to suggest anything for pushing it a bit, i'd work a bit more with the tips, some of them seem to cut off rather bluntly, and that one in particular has a whispyness about it that i feel would be really nicely accented if you sort of drew out those tips a bit more, and added a bit of that fading treatment to the very ends.
also like i said, i really find the color scheme on that one stands out to me.
i feel like if you drifted away from the neon colors on black a bit and tried more color combos, you'd get a much different feel from all of these
it'd be neat to see you experiment with that sort of thing.
do you consider yourself a modern fine artist or more of a designer?
http://www.youtube.com/watch?v=IMcrJKy35z0&feature=related
I have too much of an attention span problem to play this app any more than 30 seconds.
Thanks. I use the Spawn Illuminati Application for the iPhone for my Spawn art.
I had the app back when you only controlled where the spawn went and when they exploded. They've added so many more options that I downloaded the original again because it just wasn't as fun. I got very good at determining the best colors and designs and I took pictures of then. I really don't have very much control over it other than when I take the picture, but that's what I love about Spawn; it's such a wild form of art. I consider myself a modern designing photographer
So yep, Chilly, you're right.
But awhile ago my iTouch broke so I stopped making them. I am going to get myself an iPhone for Christmas and then I expect to start making these again, so right now there are only 55-60 of them. I am also the only artist of this type (I think).
Now for my other drawings.
Edit: And now all of those are updated! Critique away!
Dude, you could at least wait more than a hour before you bump your own thread.
i see it as sort of graphic design based experimentation. using colors and very bold graphic shapes to create flow and depth. it's not at all representational, but you still get depth from it, which i like, i can see this working really well in design.
and really, the limitations of the software are what that this is far as you can really push it, so if this is something you're interested in, maybe take it a step further, and start doing this same sort of thing in more advanced software.
it looks almost like fractal art to me, i dunno if you've heard of fractal, but it's basically creating abstract, complex patterns using some sort of whacked out math equation. (so over my head....but looks really really cool)
there's lots of it on deviantart and on the internet in general
i feel like if you like this sort of work, the next logical step for you is either fractals or graphic design.
I don't think it would be hard, just tedious for the ones like Paka-Paka.
I've heard of fractals, but they didn't really interest me, because that math stuff is way over my head too... I'll stick with Spawns
So I guess graphic design is in my future... hopefully. I should look into that.
magictoaster is sort of the resident designer, if you have questions about it, he's the guy to ask
it's neat
Well at least he posted some drawings he actually drew.
But you're clearly just taking your first steps into the wonderful world of drawing things, so there isn't anything particular for me to criticize. Just keep practicing for now. Good luck and have fun.
Edit: If my post is a bit weird, it's because I'm a little tired at the moment, sorry.
B. I'm really unwilling to call the spawns your "art", because this appears to be more the work of the software designer than your own. The fact that you didn't write the software, plus your attitude regarding how wonderful they are, is a bit off-putting.
C. I don't really have much to say about the drawings; they're rather simplistic. What sort of art are you looking to actually make?
I mainly find it frustrating because it felt kind of deceitful for a moment. If you had been able to pull off those brush strokes, it would have meant something much more about your level of skill. You should have explained what the app was in your first post instead of assuming we knew and then someone outing you.
So I'm going to ignore those, as I don't consider them original work. Looking at your drawings, it's obvious you aren't at a level where making conceptual sequences is really useful for progressing. Your drawings have a lack of depth, anatomy, and clean/appealing lines. I'd suggest drawing by pencil instead of jumping to vector illustration--I tried to do the same thing when I started, and it's not useful until you have a grasp of shape and three-dimensional space, let alone anatomy.
You have a long way to go, it depends on how seriously you want to take it and where you want to go with it. Using this iPhone app will essentially get you nowhere in terms of making those drawings better. I would suggest an app like that to an animation student or a painter to use as inspiration.
It's important to remember that if while art includes an absurdly broad range of things using just as broad a range of tools, the only important thing that is consistently required is the skill of the artist in creating something that is communicative somehow (I leave aside all the talk of WHAT should be communicated, etc.). What you're doing when you use an app like this is to take someone else's communication - the stuff generated by the app - and marginally rearranging it with your input.
It's like taking a beautiful painting, cutting it up, and rearranging the pieces. Eventually, you might a way to do it artistically (e.g. by evoking some new meaning in the new shape, or even better creating whole new 'images' that are independently meaningful). However, most of the time, you'd just be piggybacking on someone else's work (at best) or just making noise (at worst).
The app you're using is more like Rock Band than, say, a sampling synthesizer. When you play Rock Band, you can create something beautiful if you play it well, it's just that what you're "creating" is just allowing the software someone else designed to perfectly play the music someone else performed. You're doing something skillful in playing the game, but you're not a musician. It's the same thing with this app.
(I love Rock Band, btw: this isn't an anti-Rock Band comment any more than I'm opposed to the app itself)
At least conceptual (not concept) art tries to serve a purpose...as miserable as that purpose is.
Well that is a fairly idiotic thing to say.
Oh cakemikz, I would be offended but I love your work too much.
While I definitely am not in complete agreement with Cake here, your point is equally invalid. Just because you work hard at something, doesn't mean you've done any hard work.
Think about it this way: if you spend a hundred hours doing something, it doesn't mean it was worth those hundred hours. Just because you spend a tremendous amount of time planning a piece of abstract art, for example, doesn't mean it actually has any of the components that actually make something art (e.g. aesthetics, communicative value, etc.). It doesn't mean it DOESN'T have those things either, of course.
It doesn't matter if you've spent a day or your whole like working on something: the quality of the work stands alone, regardless of how much you care about it, how hard you worked, how long you worked, etc.
When did art start having to serve a purpose?
Also, where is the line between conceptual and non conceptual art work.
Re-read my first sentence: my point is that just because you (or anyone) works "hard" at doing something, that doesn't mean it was hard work. In other words, it doesn't matter how hard it was to the person doing it when determining whether it is "hard work" or not; it matters whether the work actually was complicated, skillful, etc.