I refuse to believe they didn't sneak a few of their own in there. There's no way some kid submitted Optic Man back then. Although it's neat to see where Inafune drew inspiration from (or just used lock stock and barrel) for some of the future robot masters from, I definetily saw a Crystal Man in there somewhere.
Actually I owned that issue many years ago, and yes all of those were actual submissions.
I still wish they had used Glue Man...he just seems pretty awesome.
I love how they make fun of Steam Man for being a new character that hijacked the design of Needle Man, when in fact Mega Man 9 had a RM that just took Needle Man's design and turned him into a fire character.
And as a side note: Magic Man and Clown Man...both totally showed up in later games, and I swear Magic Man looks just like that one. :P
I think my favorite's got to be Blade Man, if only because it makes the ingenious leap of taking a Wolverine expy to its next level by attaching a third set of blades to its forehead. Marvel ain't got nothin' on this kid.
Final Boss in 9 seems as tough as the one in seven, until you realize that
Half Damage guard works for all forms
Concrete shot absolutely wrecks the mouth area, and if you do the homing stamp part right you can kill him in one pass
Tornado Blow and Black Hole Bomb, if used correctly, can negate hits from Wily's final form.
You can also use hornets when he is too far away to hit and you are sure about your doging.
and Plug Ball is about eight million times easier to hit with than Wild Coil.
Xenogears of Bore on
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0
Brainiac 8Don't call me Shirley...Registered Userregular
edited December 2009
Mega Man 7 had the most annoying boss in the series history. God I hate him so much.
It was his flame balls that killed me most of the time. They hit you and then you're stuck forever while taking damage. :x
Mega Man 7's Dr.Wily really wasn't that hard. In fact, if you know the right trick, he's easy as hell. Just use the Thunder Shot from Cloud Man as soon as he appears and he won't even toss the 4 little elemental spheres, just the ground electric attack. Thunder Shot doesn't hurt him, though, so as soon as you hit him with it, pause, select Freeze Cracker, and hit the bastard. Freeze Cracker can even hit diagonally.
EDIT: I'm not sure of that, but I think that Thunder Shot and Freeze Cracker are even just one L/R press from each other, so you don't need to pause all the time.
There's no way some kid submitted Optic Man back then. Although it's neat to see where Inafune drew inspiration from (or just used lock stock and barrel) for some of the future robot masters from, I definetily saw a Crystal Man in there somewhere.
Really? Seems exactly like what I'd expect a kid to draw.
Crystal Man was MM5, which was covered in the same issue (along with 4 for the Game Boy) that contest was featured in. That contest's winners would go on to be in Mega Man 6.
LBD_Nytetrayn on
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Sorry if this was posted before; I just scrolled through the past few pages, and didn't see it, so sorry if I missed the link. Anyway, here are some rumors.
LBD_Nytetrayn on
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I want to foam at the mouth at the possibility of online co-op, but I know Nintendo isn't going to fly with that, thus the PS3 and 360 versions won't get it just so Nintendo doesn't appear inferior.
I wonder if you'll end up refighting Sheep Man after he upgrades his RAM.
:x
Edit: So... does anyone else see all these potential connections to X? I wonder if it will be explicitly connected or if this is just "neener neener" on the part of Inticreates.
Delzhand on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited December 2009
I would love to just see Light working on X in the backround, or see the blueprints for him on Lights bench...or something.
Actually since Zero was created by Wily, how cool would it be to have this game's last boss be Wily, and when you defeat him, you have to fight Zero...who proceeds to kill you.
I would love to just see Light working on X in the backround, or see the blueprints for him on Lights bench...or something.
Actually since Zero was created by Wily, how cool would it be to have this game's last boss be Wily, and when you defeat him, you have to fight Zero...who proceeds to kill you.
Then MMX timeline begins.
It would be cool, but I think Inafune outright said that Zero isn't behind the 'Cataclysm' in an interview somewhere. Which is to bad, he's the obvious and most logical reason for it IMO.
Fishguy on
0
Brainiac 8Don't call me Shirley...Registered Userregular
I would love to just see Light working on X in the backround, or see the blueprints for him on Lights bench...or something.
Actually since Zero was created by Wily, how cool would it be to have this game's last boss be Wily, and when you defeat him, you have to fight Zero...who proceeds to kill you.
Then MMX timeline begins.
It would be cool, but I think Inafune outright said that Zero isn't behind the 'Cataclysm' in an interview somewhere. Which is to bad, he's the obvious and most logical reason for it IMO.
I wonder why he would say that Zero wasn't behind it when all the hints he threw out practically all point to Zero as causing the cataclysm.
I would love to just see Light working on X in the backround, or see the blueprints for him on Lights bench...or something.
Actually since Zero was created by Wily, how cool would it be to have this game's last boss be Wily, and when you defeat him, you have to fight Zero...who proceeds to kill you.
Then MMX timeline begins.
It would be cool, but I think Inafune outright said that Zero isn't behind the 'Cataclysm' in an interview somewhere. Which is to bad, he's the obvious and most logical reason for it IMO.
I wonder why he would say that Zero wasn't behind it when all the hints he threw out practically all point to Zero as causing the cataclysm.
Okay . . . what Cataclysm? Wily Built Zero then as far as we know he put him in stasis to wake up in tandem with X or for his own return which was never elaborated which was a huge waste.
King Riptor on
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And Gitaroo Man's always been neglected, that's like tradition.
Gitaroo Man is the only PS2 to PSP port in the storied history of them to actually control better on the PSP. The DS2 is too damn loose to make those squiggles easily. In fact, the only controller that would have been better for Gitaroo Man then that nub is an octo gate stick like on the Nintendo pads.
Back to Megaman. Looks like we're getting another ice level. We've had Ice, Blizzard, Freeze, Frost Man. I'm going with the simple but hilarious idea of Snow Man.
Posts
Actually I owned that issue many years ago, and yes all of those were actual submissions.
I still wish they had used Glue Man...he just seems pretty awesome.
I love how they make fun of Steam Man for being a new character that hijacked the design of Needle Man, when in fact Mega Man 9 had a RM that just took Needle Man's design and turned him into a fire character.
And as a side note: Magic Man and Clown Man...both totally showed up in later games, and I swear Magic Man looks just like that one. :P
Nintendo Network ID - Brainiac_8
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Half Damage guard works for all forms
Concrete shot absolutely wrecks the mouth area, and if you do the homing stamp part right you can kill him in one pass
Tornado Blow and Black Hole Bomb, if used correctly, can negate hits from Wily's final form.
You can also use hornets when he is too far away to hit and you are sure about your doging.
and Plug Ball is about eight million times easier to hit with than Wild Coil.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
Now I can do it somewhere in between no hits at all and two etanks.
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Hell yes I submitted spring man and damn if he wasn't the very picture of the one that appeared in 7.
Very awesome. Sorry they stole it though.
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He looked nothing like the Magic Man in MM&B :?
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Mega Man 7's Dr.Wily really wasn't that hard. In fact, if you know the right trick, he's easy as hell. Just use the Thunder Shot from Cloud Man as soon as he appears and he won't even toss the 4 little elemental spheres, just the ground electric attack. Thunder Shot doesn't hurt him, though, so as soon as you hit him with it, pause, select Freeze Cracker, and hit the bastard. Freeze Cracker can even hit diagonally.
EDIT: I'm not sure of that, but I think that Thunder Shot and Freeze Cracker are even just one L/R press from each other, so you don't need to pause all the time.
Well, we just had one not long ago...
Hey now, Bass came first. ;P He has seniority.
Really? Seems exactly like what I'd expect a kid to draw.
Crystal Man was MM5, which was covered in the same issue (along with 4 for the Game Boy) that contest was featured in. That contest's winners would go on to be in Mega Man 6.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Still pretty damn good, though.
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It also penetrates armor and hits way more things than the metal blade, which has quite a few things it just bounces off.
:x
Edit: So... does anyone else see all these potential connections to X? I wonder if it will be explicitly connected or if this is just "neener neener" on the part of Inticreates.
Actually since Zero was created by Wily, how cool would it be to have this game's last boss be Wily, and when you defeat him, you have to fight Zero...who proceeds to kill you.
Then MMX timeline begins.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
It would be cool, but I think Inafune outright said that Zero isn't behind the 'Cataclysm' in an interview somewhere. Which is to bad, he's the obvious and most logical reason for it IMO.
I wonder why he would say that Zero wasn't behind it when all the hints he threw out practically all point to Zero as causing the cataclysm.
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PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
All the story has ever said is that Wily is building Zero.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
No, that was Mega Man: Powered Up.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Both are perennial favorites at my local Wal-Mart's UMD bargin bin along with FF1, FF2, and SFA3 Upper.
Okay . . . what Cataclysm? Wily Built Zero then as far as we know he put him in stasis to wake up in tandem with X or for his own return which was never elaborated which was a huge waste.
That said, I need to play some MM9. I only beat it once. Have a no death save at wily's fortress, but haven't pulled off that elusive no death run.
Steam ID: Good Life
The real neglected gems are the two MM titles, Gitaroo Man Lives, AC!D2, SFA3 Upper, and stuff like that from the first year or so.
And Gitaroo Man's always been neglected, that's like tradition.
Gitaroo Man is the only PS2 to PSP port in the storied history of them to actually control better on the PSP. The DS2 is too damn loose to make those squiggles easily. In fact, the only controller that would have been better for Gitaroo Man then that nub is an octo gate stick like on the Nintendo pads.
Back to Megaman. Looks like we're getting another ice level. We've had Ice, Blizzard, Freeze, Frost Man. I'm going with the simple but hilarious idea of Snow Man.
Someone holding out on us?
Basically...the rest of the NP article.
No women, Commando Man in a Desert Stage, DLC, March 2010.
If Snow Man makes it, every kid who submitted entries to that design a robot master contest will be patting themselves on the back.
Pfft. Megaman and Bass. I can't believe I forgot his easy ass.