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Mega-Man: Always Fighting To Save The World!

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Posts

  • DirtyDirty Registered User regular
    edited July 2010
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Dirty on
  • PureauthorPureauthor Registered User regular
    edited July 2010
    Dirty wrote: »
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.

    Pureauthor on
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  • TimestonesTimestones Registered User regular
    edited July 2010
    It was also Inti Creates' idea to make Mega Man 9 (and I assume Mega Man 10 as well) an 8-bit style game.

    Timestones on
  • RiokennRiokenn Registered User regular
    edited July 2010
    Protoman.EXE, on the other hand...

    Dat ass.

    Riokenn on
    OmSUg.pngrs3ua.pngvVAdv.png
  • cloudeaglecloudeagle Registered User regular
    edited July 2010
    My God being the megaman I want to be?

    I can be Douchey American cartoon Megaman!

    Do you mean awful Ruby-Spears Megaman?

    megamanla9.jpg

    Or the annoying Captain N Megaman?

    198243-cntgmmegaman_super.jpg

    cloudeagle on
    Switch: 3947-4890-9293
  • RockinXRockinX Registered User regular
    edited July 2010
    Hey, Mega was awesome :X

    RockinX on
  • bloodatonementbloodatonement Registered User regular
    edited July 2010
    Mega awesome.

    bloodatonement on
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    Steam ID: Good Life
  • Cameron_TalleyCameron_Talley Registered User regular
    edited July 2010
    Pureauthor wrote: »
    Dirty wrote: »
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.

    Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.

    Cameron_Talley on
    Switch Friend Code: SW-4598-4278-8875
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  • GibbsGibbs Registered User regular
    edited July 2010
    Pureauthor wrote: »
    Dirty wrote: »
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.

    Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.

    Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.

    Gibbs on
    [SIGPIC][/SIGPIC]
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  • Psycho Internet HawkPsycho Internet Hawk Registered User regular
    edited July 2010
    If the game Inafune's teasing at turns out to be Battle Network 7 or some shit I will personally fly to Japan and punch him in the balls.

    Just sayin'

    Psycho Internet Hawk on
    ezek1t.jpg
  • PureauthorPureauthor Registered User regular
    edited July 2010
    If the game Inafune's teasing at turns out to be Battle Network 7 or some shit I will personally fly to Japan and punch him in the balls.

    Just sayin'

    After Star Force's watered down gameplay I'd be glad for a return to the awesomeness of the Battle Network combat systems.

    Pureauthor on
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  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited July 2010
    If we get a new Legends game...I'm going to be a gibbering mess.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • MugenmidgetMugenmidget Registered User regular
    edited July 2010
    cloudeagle wrote: »
    My God being the megaman I want to be?

    I can be Douchey American cartoon Megaman!

    Do you mean awful Ruby-Spears Megaman?

    megamanla9.jpg

    Or the annoying Captain N Megaman?

    198243-cntgmmegaman_super.jpg
    Give me the top one, please! :mrgreen:

    Mugenmidget on
    e3ORbfq.png
  • PureauthorPureauthor Registered User regular
    edited July 2010
    Now I've got your power!

    *Pharoahman punches him in the face*

    Pureauthor on
    SS FC: 1334 0950 5927
    Platinum FC: 2880 3245 5111
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited July 2010
    Gibbs wrote: »
    Pureauthor wrote: »
    Dirty wrote: »
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.

    Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.

    Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.

    Are you sure? I thought they took extra care to essentially make it with NES hardware limitations in mind. Also, how is it surpassing NES color limitations?

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    There are more colors on screen at any given time then the NES can handle?

    Not really a hard concept.

    MM9 is also one of the finest experiences in gaming so I feel pretty bad for the person who brought this up.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • KorKor Known to detonate from time to time Registered User regular
    edited July 2010
    Warlock82 wrote: »
    Gibbs wrote: »
    Pureauthor wrote: »
    Dirty wrote: »
    I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.

    Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.

    Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.

    Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.

    Are you sure? I thought they took extra care to essentially make it with NES hardware limitations in mind. Also, how is it surpassing NES color limitations?

    Not to mention how some of the objects done in the game couldn't hold the sprite limits. I can't remember what it was exactly... Maybe it was the swinging platforms in Jewelman's stage?

    Kor on
    DS Code: 3050-7671-2707
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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited July 2010
    There are more colors on screen at any given time then the NES can handle?

    Not really a hard concept.

    MM9 is also one of the finest experiences in gaming so I feel pretty bad for the person who brought this up.

    But that's what I'm saying, where? I didn't notice anything that stood out in that way. Not that I went out of my way to count or anything. (By comparison though, Dark Void Zero is blatently obvious about breaking them)

    Besides, "what the NES can handle" is a somewhat dubious statement since there were often chips designed to get around that kind of thing.

    Edit: If they did break the sprite limitations that's another matter though. But like I said, I thought their intention was to *not* do that, so I'm a little confused as to why they did...

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    http://en.wikipedia.org/wiki/Picture_Processing_Unit

    25 colors at once standard out of 64.

    MM9's color palette is larger then the NES's for one thing.

    You really can't get around this limitation with additional memory mappers though. Some programming tricks involving transparencies could get around the 25 limit, but it involves loads of flicker in actiony games. A couple of these tricks were actually used in MM2 and on.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • KorKor Known to detonate from time to time Registered User regular
    edited July 2010
    The best example of over use of color is the stage select screen.

    Usually on boss screens you'll notice that bosses are either

    Red with yellow detail
    Blue with white detail
    Green with light blue detail

    Megaman 5 and 6 seem to be the worst about this. Where it looks like more than majority of the robot masters are all the same color.

    edit:

    Crappy GIS but you can kind of see what I'm talking about:

    http://i48.photobucket.com/albums/f205/Syncopated/2440-104510-MegaManCharacterSelectC.jpg

    edit 2: Heh, all the MM1 bosses except for Iceman are made up of the colors Black, White, Red and Yellow.

    Kor on
    DS Code: 3050-7671-2707
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  • MugenmidgetMugenmidget Registered User regular
    edited July 2010
    Pureauthor wrote: »
    Now I've got your power!

    *Pharoahman punches him in the face*
    hahahaha

    *sigh* great moments in Mega Man history!

    Mugenmidget on
    e3ORbfq.png
  • DirtyDirty Registered User regular
    edited July 2010
    Okay, fuck whose idea it was, and fuck whether it not it could really run on NES hardware. I just want a game like Mega Man Zero, but even crazier, taking place right after MMX8, and taking full advantage of being on a modern console. I've been spoiled by X and Zero's freedom of movent (with all their dashing, air dashing, wall jumping acrobatics), and it's hard going back to clunky tank vanilla MM.

    Dirty on
  • Z0reZ0re Registered User regular
    edited July 2010
    I'm just sad that Star Force and Battle Network have now ended. Its been a thing for me to get one of them every year since I was 10, and without a new Zero or ZX games I am feeling a severe dearth of handheld Megaman games.

    Anyone know if there are going to be any new DS series?

    Z0re on
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited July 2010
    My gut feeling is that ZX3 comes out before the death of the DS.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • hadokenhadoken Registered User regular
    edited July 2010
    Controversial thought: I think Megaman X6 is the best the X series has to offer due to the difficulty. (which isnt much once you get ninja suit'd up.)

    hadoken on
  • SkutSkutSkutSkut Registered User regular
    edited July 2010
    X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?

    The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P

    SkutSkut on
  • hadokenhadoken Registered User regular
    edited July 2010
    I do love the snes megamans, but if i go back to play them i realize how terribly, terribly easy they are. Has anyone played the X games on the gameboy color?

    hadoken on
  • DaebunzDaebunz Registered User regular
    edited July 2010
    SkutSkut wrote: »
    X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?

    The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P


    I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?

    I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Gorilla SaladGorilla Salad Registered User regular
    edited July 2010
    SkutSkut wrote: »
    X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?

    The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P


    I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?

    I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
    No, they're pretty damn hard. There's one mission in the first game, the one where you go back to the opening area if I recall correctly, where it's like
    Good job beating the boss. Have fun with the ceiling falling on you, fucker!

    Gorilla Salad on
  • DaebunzDaebunz Registered User regular
    edited July 2010
    SkutSkut wrote: »
    X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?

    The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P


    I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?

    I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
    No, they're pretty damn hard. There's one mission in the first game, the one where you go back to the opening area if I recall correctly, where it's like
    Good job beating the boss. Have fun with the ceiling falling on you, fucker!

    Yeah, I became well aquainted with that area after a while.

    Daebunz on
    mxcyxf26lgaj.jpg
  • PureauthorPureauthor Registered User regular
    edited July 2010
    ...But that one was easy.

    Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.

    Pureauthor on
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  • Gorilla SaladGorilla Salad Registered User regular
    edited July 2010
    Pureauthor wrote: »
    ...But that one was easy.

    Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
    I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.

    Gorilla Salad on
  • DaebunzDaebunz Registered User regular
    edited July 2010
    I was fine once I got past the first gate, but I was a little miffed to have to redo the stage after the first try.

    Daebunz on
    mxcyxf26lgaj.jpg
  • hadokenhadoken Registered User regular
    edited July 2010
    I remember zero 2 had some fucked up levels, like one where you have to hit a floating crystal or something to make the ground visible. Shit was intense. Fuck i loved the zero series, the bosses were amazing too.

    Is there a boss mode in Zero Collection, where you just fight the bosses all pro like?

    hadoken on
  • PureauthorPureauthor Registered User regular
    edited July 2010
    Pureauthor wrote: »
    ...But that one was easy.

    Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
    I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.

    But... that stage is a straight line with almost zero platforming. The boss fight being tough I can understand, but that stage is... just there.

    Pureauthor on
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  • Gorilla SaladGorilla Salad Registered User regular
    edited July 2010
    Pureauthor wrote: »
    Pureauthor wrote: »
    ...But that one was easy.

    Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
    I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.

    But... that stage is a straight line with almost zero platforming. The boss fight being tough I can understand, but that stage is... just there.
    Are we talking about the Dragon or the Elephant looking thing? Because either of them, it's the boss. No disappearing platforms to fuck me over.

    Gorilla Salad on
  • PureauthorPureauthor Registered User regular
    edited July 2010
    The Elephant in MMZ. (Maha Ganeshariff, if you're wondering.)

    Pureauthor on
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  • GrimthwackerGrimthwacker Registered User regular
    edited July 2010
    The one thing I wish Capcom could have done with the Zero Collection is increase the field of view to match the DS screen instead of keeping it in GBA screen format. Would've made seeing offscreen traps and enemies (my main source of getting screwed over) a lot easier. Once you get used to the difficulty curve it's not too bad, and there's nothing a little extra prep can't help with.

    Grimthwacker on
  • Hexmage-PAHexmage-PA Registered User regular
    edited July 2010
    Pureauthor wrote: »
    The Elephant in MMZ. (Maha Ganeshariff, if you're wondering.)

    Here's a picture:

    200px-MahaGaneshariff.jpg

    God, the Zero series was awesome. "Oh, is the game too hard? Here, have some cyber elves. BTW, if you use those your rank goes down FOREVER."

    ZX was a real disappointment after the Zero series. Although the optional fight with Omega in the first game is amazingly brutal: the fucker can make rocks fall on you, temporarily become invincible and heal, and can take away quite a bit of your health with a 7-hit saber combo!

    Hexmage-PA on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited July 2010
    Is ZX and ZX Advent worth my time?

    ZX has been sitting on my shelf since it was released and I never got through more than the first hour or so, and ZX Advent is dirt cheap on Capcom's online store.

    Should I play them? yes/no

    maximumzero on
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