I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.
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I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.
Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.
Gibbs on
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I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.
Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.
Are you sure? I thought they took extra care to essentially make it with NES hardware limitations in mind. Also, how is it surpassing NES color limitations?
I wish Capcom would just remove the shackles that are the limitations of the NES hardware from Inti Creates and let them make Mega Man X9 as a "2.5D" game and tie up the X/Zero story once and for all.
Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.
Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.
Are you sure? I thought they took extra care to essentially make it with NES hardware limitations in mind. Also, how is it surpassing NES color limitations?
Not to mention how some of the objects done in the game couldn't hold the sprite limits. I can't remember what it was exactly... Maybe it was the swinging platforms in Jewelman's stage?
There are more colors on screen at any given time then the NES can handle?
Not really a hard concept.
MM9 is also one of the finest experiences in gaming so I feel pretty bad for the person who brought this up.
But that's what I'm saying, where? I didn't notice anything that stood out in that way. Not that I went out of my way to count or anything. (By comparison though, Dark Void Zero is blatently obvious about breaking them)
Besides, "what the NES can handle" is a somewhat dubious statement since there were often chips designed to get around that kind of thing.
Edit: If they did break the sprite limitations that's another matter though. But like I said, I thought their intention was to *not* do that, so I'm a little confused as to why they did...
MM9's color palette is larger then the NES's for one thing.
You really can't get around this limitation with additional memory mappers though. Some programming tricks involving transparencies could get around the 25 limit, but it involves loads of flicker in actiony games. A couple of these tricks were actually used in MM2 and on.
Xenogears of Bore on
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KorKnown to detonate from time to timeRegistered Userregular
edited July 2010
The best example of over use of color is the stage select screen.
Usually on boss screens you'll notice that bosses are either
Red with yellow detail
Blue with white detail
Green with light blue detail
Megaman 5 and 6 seem to be the worst about this. Where it looks like more than majority of the robot masters are all the same color.
edit:
Crappy GIS but you can kind of see what I'm talking about:
Okay, fuck whose idea it was, and fuck whether it not it could really run on NES hardware. I just want a game like Mega Man Zero, but even crazier, taking place right after MMX8, and taking full advantage of being on a modern console. I've been spoiled by X and Zero's freedom of movent (with all their dashing, air dashing, wall jumping acrobatics), and it's hard going back to clunky tank vanilla MM.
I'm just sad that Star Force and Battle Network have now ended. Its been a thing for me to get one of them every year since I was 10, and without a new Zero or ZX games I am feeling a severe dearth of handheld Megaman games.
Anyone know if there are going to be any new DS series?
I do love the snes megamans, but if i go back to play them i realize how terribly, terribly easy they are. Has anyone played the X games on the gameboy color?
X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?
The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P
I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?
I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?
The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P
I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?
I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
No, they're pretty damn hard. There's one mission in the first game, the one where you go back to the opening area if I recall correctly, where it's like
Good job beating the boss. Have fun with the ceiling falling on you, fucker!
X6 is has a false difficulty due to that game being horribly broken. X5 is my of the 4-5-6 though so eh what do I know?
The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P
I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?
I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
No, they're pretty damn hard. There's one mission in the first game, the one where you go back to the opening area if I recall correctly, where it's like
Good job beating the boss. Have fun with the ceiling falling on you, fucker!
Yeah, I became well aquainted with that area after a while.
Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.
I remember zero 2 had some fucked up levels, like one where you have to hit a floating crystal or something to make the ground visible. Shit was intense. Fuck i loved the zero series, the bosses were amazing too.
Is there a boss mode in Zero Collection, where you just fight the bosses all pro like?
Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.
But... that stage is a straight line with almost zero platforming. The boss fight being tough I can understand, but that stage is... just there.
Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
I'm having trouble with the dragon in Mega-Man 2. Easy for you isn't the same as easy for me.
But... that stage is a straight line with almost zero platforming. The boss fight being tough I can understand, but that stage is... just there.
Are we talking about the Dragon or the Elephant looking thing? Because either of them, it's the boss. No disappearing platforms to fuck me over.
The one thing I wish Capcom could have done with the Zero Collection is increase the field of view to match the DS screen instead of keeping it in GBA screen format. Would've made seeing offscreen traps and enemies (my main source of getting screwed over) a lot easier. Once you get used to the difficulty curve it's not too bad, and there's nothing a little extra prep can't help with.
The Elephant in MMZ. (Maha Ganeshariff, if you're wondering.)
Here's a picture:
God, the Zero series was awesome. "Oh, is the game too hard? Here, have some cyber elves. BTW, if you use those your rank goes down FOREVER."
ZX was a real disappointment after the Zero series. Although the optional fight with Omega in the first game is amazingly brutal: the fucker can make rocks fall on you, temporarily become invincible and heal, and can take away quite a bit of your health with a 7-hit saber combo!
ZX has been sitting on my shelf since it was released and I never got through more than the first hour or so, and ZX Advent is dirt cheap on Capcom's online store.
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Uh, just so you know, if you tried to make a NES run MM9 or MM10, it would choke and die.
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Dat ass.
Do you mean awful Ruby-Spears Megaman?
Or the annoying Captain N Megaman?
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Hmm, I bet it could be done. Some things would have to be changed, obviously, but It could probably be done.
3DS Friend Code: 0404-6826-4588 PM if you add.
Well, the very first thing you'd do would be change alot of the coloring. 9 and 10 surpass the NES's color limitations.
I've got a bad case of lovin' you.
Just sayin'
After Star Force's watered down gameplay I'd be glad for a return to the awesomeness of the Battle Network combat systems.
Platinum FC: 2880 3245 5111
*Pharoahman punches him in the face*
Platinum FC: 2880 3245 5111
Are you sure? I thought they took extra care to essentially make it with NES hardware limitations in mind. Also, how is it surpassing NES color limitations?
Not really a hard concept.
MM9 is also one of the finest experiences in gaming so I feel pretty bad for the person who brought this up.
Not to mention how some of the objects done in the game couldn't hold the sprite limits. I can't remember what it was exactly... Maybe it was the swinging platforms in Jewelman's stage?
Pokemon Safari - Sneasel, Pawniard, ????
But that's what I'm saying, where? I didn't notice anything that stood out in that way. Not that I went out of my way to count or anything. (By comparison though, Dark Void Zero is blatently obvious about breaking them)
Besides, "what the NES can handle" is a somewhat dubious statement since there were often chips designed to get around that kind of thing.
Edit: If they did break the sprite limitations that's another matter though. But like I said, I thought their intention was to *not* do that, so I'm a little confused as to why they did...
25 colors at once standard out of 64.
MM9's color palette is larger then the NES's for one thing.
You really can't get around this limitation with additional memory mappers though. Some programming tricks involving transparencies could get around the 25 limit, but it involves loads of flicker in actiony games. A couple of these tricks were actually used in MM2 and on.
Usually on boss screens you'll notice that bosses are either
Red with yellow detail
Blue with white detail
Green with light blue detail
Megaman 5 and 6 seem to be the worst about this. Where it looks like more than majority of the robot masters are all the same color.
edit:
Crappy GIS but you can kind of see what I'm talking about:
http://i48.photobucket.com/albums/f205/Syncopated/2440-104510-MegaManCharacterSelectC.jpg
edit 2: Heh, all the MM1 bosses except for Iceman are made up of the colors Black, White, Red and Yellow.
Pokemon Safari - Sneasel, Pawniard, ????
*sigh* great moments in Mega Man history!
Anyone know if there are going to be any new DS series?
The SNES Trinity is the best of the X's bar none and The Zero series is the best series in the Megaman universe though. :P
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I actually just got the zero collection the other day and thought all of them on that except 4 was incredibly difficult. Is that actually the case or is it just me?
I had to turn it down to preschooler mode and do easy scenario for 1-3 to actually have fun and slice up some dudes.
Yeah, I became well aquainted with that area after a while.
Zero 1 was pretty easy in terms of level design, except for the Fortress stages. MMZ2 is when Inticreates starts to come into its own in designing levels.
Platinum FC: 2880 3245 5111
Is there a boss mode in Zero Collection, where you just fight the bosses all pro like?
But... that stage is a straight line with almost zero platforming. The boss fight being tough I can understand, but that stage is... just there.
Platinum FC: 2880 3245 5111
Platinum FC: 2880 3245 5111
Here's a picture:
God, the Zero series was awesome. "Oh, is the game too hard? Here, have some cyber elves. BTW, if you use those your rank goes down FOREVER."
ZX was a real disappointment after the Zero series. Although the optional fight with Omega in the first game is amazingly brutal: the fucker can make rocks fall on you, temporarily become invincible and heal, and can take away quite a bit of your health with a 7-hit saber combo!
ZX has been sitting on my shelf since it was released and I never got through more than the first hour or so, and ZX Advent is dirt cheap on Capcom's online store.
Should I play them? yes/no
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