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That's right, no longer will February be a gameless month. No, you'll now be able to buy a game that's already been out a month in Japan, that really doesn't need much translation at all.
Really it's more like Wiimote with game for a couple of dollars extra. There is no way in hell you'd pay anywhere near full price for wii play.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited January 2007
On the subject of the original post (and having nothing to do with quality), this is a common move for Nintendo. They quite freuently shift around their schedules in order to fill gaps and the like.
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Really it's more like Wiimote with game for a couple of dollars extra. There is no way in hell you'd pay anywhere near full price for wii play.
ya thats how i see it too. Its like i bought wii play for 10bucks. which isnt a bad price for it.
But whats the big deal if they did push it back a month?
Actually Wii play is pretty neat. It's very cool to relax and I play it very often with my mom
As someone who has heard very little about this, lemme ask two questions. What games are included? And how well does pool play? I'm mostly just curious about pool though
Wii Play has 4 awesome games: Billard, Tanks!, Light Hockey and Find Mii.
One good game: Shooting.
3 meh games: Charge!, Fishing and Table Tennis.
One awful game: Pose Mii.
I only played them in multiplayer.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
Online play would've really been nice to have in the dry months. It's sad they couldn't get it together. It's like with DS. When there's a good game coming every two months, online play means less with its endless replay value. But now? ... Oh well.
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Shrug. There's usually a post-launch drought with a couple of good releases here and there, this time it's Wario Ware and SMG, which will probably be in late spring (my guess is May). Come next fall we'll have another deluge ala the DS, plus games to be announced during next year's press conferences.
Is the Wii going to have the same problem that the N64 and GC did? The one where you get pretty much six awesome games every year and that's it?
One of the main benefits of the Wii (that I've heard) is that it's simpler schematics will allow games to be produced for it considerably less than the (ridiculous) cost associated with pumping out a PS3 or 360 game. So, since it will cost Nintendo less money to make each game... shouldn't there be more games?
Lessened cost of production should also lead to companies being able to take "more risks", right? So if the games are cheaper to produce, and developers are given more slack in terms of not having to make license after license after license to stay afloat, then we should be hearing about a shit ton of new, original, innovative ideas starting production on the Wii anytime now.
And when I say innovative, I'm not talking about minigames or ports that happen to use the Wiimote. I mean real off the wall shit that you would never expect a company to try to release in the past because of the risk involved in trying a new idea with a multimillion dollar price tag attached to it.
What I mean is, when are we going to see the innovation factor eclipse the novelty factor? I understand that the Wii is still fresh out of launch, but for a system with so much fucking potential I see a lot of wasted energy in it's launch lineup.
I remember when Katamari Damacy hit for the PS2. Nobody knew what the hell it was at first, and it was a real surprise. I am honestly surprised that it was even released considering it's new concept in an industry dominated by rehash. But it sold like hell and spawned two sequels (to the creator's dismay, but whatever). I want games with that kind of departure from standard ideas on the Wii, not games I've already played before... only now with a stick instead of a D-pad.
VC will help a lot, but it's a shoddy excuse for the ridiculous wait required for AAA games that have plauged the last two Nintendo consoles. And with the Wiimote being such a drastic departure from the standard control scheme, multiplatform games will probably hit the Wii much less frequently than they did with the GameCube.
I just hope that a year from now (around the time I will consider the Wii) the story is different.
Actually Wii play is pretty neat. It's very cool to relax and I play it very often with my mom
As someone who has heard very little about this, lemme ask two questions. What games are included? And how well does pool play? I'm mostly just curious about pool though
Well, I don't play pool in real life, but it's (at least for me) a more time consuming mini game. The physics seems pretty realistic and it's cool to relax. The minigames were already listed and I pretty much like them all.
I know plenty of people waiting for this to get a second wiimote. This is a whole extra month of no multiplayer gaming for them.
Or they could just get a controller.
Haha, you say that like controllers are readily available in stores.
Seriously. I've had a Wii since launch but didn't bother getting extra controllers at the time since I was at my dorm and my friends have either graduated or live off campus in the city. Now that I'm on break at home, I have friends in the area that would love to check it out, but I haven't been able to find ANY controllers besides the classic controller, and even that was at only one store.
Though to be honest, it's not really much of a problem for me so much as it's a problem for my friends that want to try the thing.
Honestly, let the Wii line-up be dry as long as the hell it needs. I now have a fuck ton of Gamecube games I never played to get around to.
Heh, yeah. I've been actively resisting buying Gamecube games cause I still have a bunch of DS and VC games I have to complete first. So, when I get the GC games, I'm glad there won't be a ton of Wii games I have to resist
I'm deffinately getting wiiplay. Even if it's a crapier version of wii-sports... it's still in the ball park. It's like having a crappy Ferrari.
Wii sports was #1 on Time Magizine's Top Ten Video Games of 2006. Everytime I played it around people it is giant hit for all ages. If it's only 80% of the greatness that is wii sports... it'll be worth it.
Factor in it comes with a second controler and its no contest.
Is the Wii going to have the same problem that the N64 and GC did? The one where you get pretty much six awesome games every year and that's it?
One of the main benefits of the Wii (that I've heard) is that it's simpler schematics will allow games to be produced for it considerably less than the (ridiculous) cost associated with pumping out a PS3 or 360 game. So, since it will cost Nintendo less money to make each game... shouldn't there be more games?
Lessened cost of production should also lead to companies being able to take "more risks", right? So if the games are cheaper to produce, and developers are given more slack in terms of not having to make license after license after license to stay afloat, then we should be hearing about a shit ton of new, original, innovative ideas starting production on the Wii anytime now.
And when I say innovative, I'm not talking about minigames or ports that happen to use the Wiimote. I mean real off the wall shit that you would never expect a company to try to release in the past because of the risk involved in trying a new idea with a multimillion dollar price tag attached to it.
What I mean is, when are we going to see the innovation factor eclipse the novelty factor? I understand that the Wii is still fresh out of launch, but for a system with so much fucking potential I see a lot of wasted energy in it's launch lineup.
I remember when Katamari Damacy hit for the PS2. Nobody knew what the hell it was at first, and it was a real surprise. I am honestly surprised that it was even released considering it's new concept in an industry dominated by rehash. But it sold like hell and spawned two sequels (to the creator's dismay, but whatever). I want games with that kind of departure from standard ideas on the Wii, not games I've already played before... only now with a stick instead of a D-pad.
VC will help a lot, but it's a shoddy excuse for the ridiculous wait required for AAA games that have plauged the last two Nintendo consoles. And with the Wiimote being such a drastic departure from the standard control scheme, multiplatform games will probably hit the Wii much less frequently than they did with the GameCube.
I just hope that a year from now (around the time I will consider the Wii) the story is different.
Expect a similar course to that of the DS. A year for everyone to see how to use the thing and for Nintendo to show them, especially with more and more companies pledging support, then expect the deluge of games. First party, third-party, and small unique titles.
There's some strong stuff at launch, but I would expect droughts for the first year. We're already seeing Nintendo making more AAA games for the first year on the market, and lots of devs are showing interest. The cost benefits, ease of development, and instant popularity of Wii should guarantee that third-party games are made. And so far, Red Steel has shown that they can sell.
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Freezie KO - 4811.1637.7460
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Is the Wii going to have the same problem that the N64 and GC did? The one where you get pretty much six awesome games every year and that's it?
One of the main benefits of the Wii (that I've heard) is that it's simpler schematics will allow games to be produced for it considerably less than the (ridiculous) cost associated with pumping out a PS3 or 360 game. So, since it will cost Nintendo less money to make each game... shouldn't there be more games?
Lessened cost of production should also lead to companies being able to take "more risks", right? So if the games are cheaper to produce, and developers are given more slack in terms of not having to make license after license after license to stay afloat, then we should be hearing about a shit ton of new, original, innovative ideas starting production on the Wii anytime now.
And when I say innovative, I'm not talking about minigames or ports that happen to use the Wiimote. I mean real off the wall shit that you would never expect a company to try to release in the past because of the risk involved in trying a new idea with a multimillion dollar price tag attached to it.
What I mean is, when are we going to see the innovation factor eclipse the novelty factor? I understand that the Wii is still fresh out of launch, but for a system with so much fucking potential I see a lot of wasted energy in it's launch lineup.
I remember when Katamari Damacy hit for the PS2. Nobody knew what the hell it was at first, and it was a real surprise. I am honestly surprised that it was even released considering it's new concept in an industry dominated by rehash. But it sold like hell and spawned two sequels (to the creator's dismay, but whatever). I want games with that kind of departure from standard ideas on the Wii, not games I've already played before... only now with a stick instead of a D-pad.
VC will help a lot, but it's a shoddy excuse for the ridiculous wait required for AAA games that have plauged the last two Nintendo consoles. And with the Wiimote being such a drastic departure from the standard control scheme, multiplatform games will probably hit the Wii much less frequently than they did with the GameCube.
I just hope that a year from now (around the time I will consider the Wii) the story is different.
Expect a similar course to that of the DS. A year for everyone to see how to use the thing and for Nintendo to show them, especially with more and more companies pledging support, then expect the deluge of games. First party, third-party, and small unique titles.
There's some strong stuff at launch, but I would expect droughts for the first year. We're already seeing Nintendo making more AAA games for the first year on the market, and lots of devs are showing interest. The cost benefits, ease of development, and instant popularity of Wii should guarantee that third-party games are made. And so far, Red Steel has shown that they can sell.
Pretty much. Pre E3, most third parties were "meh" about the Wii, and didn't want to develop for it. But during E3, there was very much a "whaaaa? This shit is fun?!" So yeah, the first year might be a bit slow as third parties arrive. But Nintendo itself has a bunch of fun stuff on the horizon that should hit this year (Metroid, Mario, Smash, Wario, Advance Wars, Project Hammer, etc.)(Gawd, I hope they change the name of Project Hammer) so it hopefully won't be as bad as the gamecube.
And Ein, if you're looking for off the wall shit with the Wiimote, you're looking for Wario.
Isn't Wii Play pretty terrible? Maybe they'll take the extra time to make it good.
Yeah maybe they'll add space marines or something.
What the hell? It's a collection of fun little mini games, and it comes with a free controller. It isn't spectacular or deep, but it looks to be a fun diversion. The impressions I've seen from people that have played it have been generally pretty positive.
Isn't Wii Play pretty terrible? Maybe they'll take the extra time to make it good.
Yeah maybe they'll add space marines or something.
What the hell? It's a collection of fun little mini games, and it comes with a free controller. It isn't spectacular or deep, but it looks to be a fun diversion. The impressions I've seen from people that have played it have been generally pretty positive.
Go go go!
Isn't WiiSports just a collection of minigames?
If so, why call it terrible? Games made of minigames=fun diversions, generally quick fun diversions. IE: Warioware.
I got it at Aussie launch, and while it's the least played title on my shelf, I still pull it out for a few games of Tanks and Airhockey. Also, Cow Racing for shots is hilarious.
Actually, ANY of the minigames for shots is hilarious. Find Mii is a good diversion, and the Duck Hunt game is very fun and frantic.
Yeah, I preordered it purely for the controller. The fact that it also comes with some games is just gravy. The people at my local EBs keep saying the remotes and nunchucks and whatnot are actually getting even harder to find than the Wii's themselves.
It's basically a collection of games no more complex than Internet Flash games. Few use actual motion (all I can think of is billiards and cows) - it's all about using the pointer, so don't expect Wii Sports style fun. It's a much more relaxed type of game.
Still a laugh, though. Just if Wii Sports is say an 8/10, to me Wii Play would be a 4 or so. About half as good, but it's only $10, so whatever. Practically free with the controller.
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Seems like it might not be too bad of an idea.
And it doesn't need any translation considering it was out in english speaking PAL territories since launch.
I know plenty of people waiting for this to get a second wiimote. This is a whole extra month of no multiplayer gaming for them.
ya thats how i see it too. Its like i bought wii play for 10bucks. which isnt a bad price for it.
But whats the big deal if they did push it back a month?
The target audience (i.e., non-gamers) eat that stuff up with a spoon.
Pokémon HGSS: 1205 1613 4041
As someone who has heard very little about this, lemme ask two questions. What games are included? And how well does pool play? I'm mostly just curious about pool though
One good game: Shooting.
3 meh games: Charge!, Fishing and Table Tennis.
One awful game: Pose Mii.
I only played them in multiplayer.
Probably both. The question is, if Wiimotes were readily available, would Wii Play still have been bumped? Or would Wario Ware have moved instead?
Another question... we've got march stocked. How about the following months?
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Haha, you say that like controllers are readily available in stores.
They are building Wiimotes.
You know, the most sophisticated controllers for a games console ever made. Takes time.
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One of the main benefits of the Wii (that I've heard) is that it's simpler schematics will allow games to be produced for it considerably less than the (ridiculous) cost associated with pumping out a PS3 or 360 game. So, since it will cost Nintendo less money to make each game... shouldn't there be more games?
Lessened cost of production should also lead to companies being able to take "more risks", right? So if the games are cheaper to produce, and developers are given more slack in terms of not having to make license after license after license to stay afloat, then we should be hearing about a shit ton of new, original, innovative ideas starting production on the Wii anytime now.
And when I say innovative, I'm not talking about minigames or ports that happen to use the Wiimote. I mean real off the wall shit that you would never expect a company to try to release in the past because of the risk involved in trying a new idea with a multimillion dollar price tag attached to it.
What I mean is, when are we going to see the innovation factor eclipse the novelty factor? I understand that the Wii is still fresh out of launch, but for a system with so much fucking potential I see a lot of wasted energy in it's launch lineup.
I remember when Katamari Damacy hit for the PS2. Nobody knew what the hell it was at first, and it was a real surprise. I am honestly surprised that it was even released considering it's new concept in an industry dominated by rehash. But it sold like hell and spawned two sequels (to the creator's dismay, but whatever). I want games with that kind of departure from standard ideas on the Wii, not games I've already played before... only now with a stick instead of a D-pad.
VC will help a lot, but it's a shoddy excuse for the ridiculous wait required for AAA games that have plauged the last two Nintendo consoles. And with the Wiimote being such a drastic departure from the standard control scheme, multiplatform games will probably hit the Wii much less frequently than they did with the GameCube.
I just hope that a year from now (around the time I will consider the Wii) the story is different.
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Seriously. I've had a Wii since launch but didn't bother getting extra controllers at the time since I was at my dorm and my friends have either graduated or live off campus in the city. Now that I'm on break at home, I have friends in the area that would love to check it out, but I haven't been able to find ANY controllers besides the classic controller, and even that was at only one store.
Though to be honest, it's not really much of a problem for me so much as it's a problem for my friends that want to try the thing.
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Wii sports was #1 on Time Magizine's Top Ten Video Games of 2006. Everytime I played it around people it is giant hit for all ages. If it's only 80% of the greatness that is wii sports... it'll be worth it.
Factor in it comes with a second controler and its no contest.
Expect a similar course to that of the DS. A year for everyone to see how to use the thing and for Nintendo to show them, especially with more and more companies pledging support, then expect the deluge of games. First party, third-party, and small unique titles.
There's some strong stuff at launch, but I would expect droughts for the first year. We're already seeing Nintendo making more AAA games for the first year on the market, and lots of devs are showing interest. The cost benefits, ease of development, and instant popularity of Wii should guarantee that third-party games are made. And so far, Red Steel has shown that they can sell.
Freezie KO - 4811.1637.7460
PM me.
Pretty much. Pre E3, most third parties were "meh" about the Wii, and didn't want to develop for it. But during E3, there was very much a "whaaaa? This shit is fun?!" So yeah, the first year might be a bit slow as third parties arrive. But Nintendo itself has a bunch of fun stuff on the horizon that should hit this year (Metroid, Mario, Smash, Wario, Advance Wars, Project Hammer, etc.)(Gawd, I hope they change the name of Project Hammer) so it hopefully won't be as bad as the gamecube.
And Ein, if you're looking for off the wall shit with the Wiimote, you're looking for Wario.
http://www.youtube.com/watch?v=Ap81hKFwEqU
What the hell? It's a collection of fun little mini games, and it comes with a free controller. It isn't spectacular or deep, but it looks to be a fun diversion. The impressions I've seen from people that have played it have been generally pretty positive.
Go go go!
Isn't WiiSports just a collection of minigames?
If so, why call it terrible? Games made of minigames=fun diversions, generally quick fun diversions. IE: Warioware.
Let's not bullshit ourselves here...
It's a controller that comes with a $10 collection of mini games.
This with a VC controller would be nice.
I got it at Aussie launch, and while it's the least played title on my shelf, I still pull it out for a few games of Tanks and Airhockey. Also, Cow Racing for shots is hilarious.
Actually, ANY of the minigames for shots is hilarious. Find Mii is a good diversion, and the Duck Hunt game is very fun and frantic.
As a $10 game it is EXCELLENT.
Still a laugh, though. Just if Wii Sports is say an 8/10, to me Wii Play would be a 4 or so. About half as good, but it's only $10, so whatever. Practically free with the controller.
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