As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Modern Warfare 2: Patch 1.06 Tomorrow! (NSF56K)

1545557596062

Posts

  • Hiryu02Hiryu02 Registered User regular
    edited December 2009
    Thanks for the clarification.

    I'm having the toughest time figuring out a primary in the game. I use the SCAR a lot, but I also like the FAL. Gonna practice more with the famas too. Not even gonna get started about attachments and perks.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Missing a LeggMissing a Legg Registered User regular
    edited December 2009
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    Missing a Legg on
    GT:Missing a legg
    PSN:Missing_a_legg
  • BlindPsychicBlindPsychic Registered User regular
    edited December 2009
    Snipers, really? The gigantic barrel and heavy ammunition don't phase these guys.

    BlindPsychic on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2009
    Dragkonias wrote: »
    The reason the game is considered to be far more frustrating than the first one is because every single weapon can kill in under half a second. In MW1, the time it took to kill someone was about a quarter of a second more. Which really doesn't sound like a lot, but it is.

    This.

    Damnation.

    Yeah, add in a spawn system that for some reason thinks you want to respawn in the middle of a hail of bullets and it can get annoying at times.

    Many of these things are true, but they are greatly amplified when you combine this with the completely terrible nature of IWnet it really hurts.

    Many of the folks I play with report that they'll see someone, fire at them on their screen, score hits, and then die. From the killcam's point of view they did not fire at all. Infact, the other guy saw them first and killed them dead. Combine this with the slightly greater lethality of weaponry and you've got a pretty big problem.

    I don't really watch killcams (hell, playing TF2 last night I found myself spamming f everytime I died... whoops), but I have seen this in effect. Combine this with how getting a game together with some friends can be a battle of it's own right...

    Well, it's easy to get frustrated.

    The whole "seeing someone and shooting them but then dying" is just a result of the way multiplayer gaming works. It happens in every multiplayer game. It's because, on your screen, you see the person and shoot. But at the other person's PC, they've also seen you and most likely fired a split second (according to server/host time) before you. Therefore, the server/host receives info from both of you, but according to server/host time, his shots happened before yours, and killed you, thereby rendering your shots invalid since according to the server, you're dead.

    It is a fact of multiplayer gaming, but it seems to be REALLY bad in MW2 at times. Some nights it's okay, other nights (like last night), the host's simulation and my simulation are so far, it's almost unplayable. This is unfortunately the issues that peer-to-peer gaming introduce to a multiplayer game. Also, it doesn't help that IW didn't spend the time/money that Bungie did to perfect their peer-to-peer networking code (Halo 3 has almost none of these problems, despite using the same network structure).

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • BlindPsychicBlindPsychic Registered User regular
    edited December 2009
    Also is there any big difference between the different laser sights?

    BlindPsychic on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited December 2009
    SkannerJAT wrote: »
    SkannerJAT wrote: »
    Heartbeat sensor with FMJ is my preferred kit on Wasteland. I just stay patient and approach different areas on my belly. No matter how it gets played thought it is one of, if not the, most boring maps in the game.

    That's your problem. Crawling around and sniping is boring. Just run to the middle tunnels with an AR and some grenades. Bonus points if you throw a grenade over the hedge and kill someone.

    This is my strategy when I am playing with friends. Otherwise I choose my formerly mentioned style because I like to keep my k/d ratio all pretty.

    I manage to consistently pull a 2 or 3 to 1 K/D with this tactic. I also pretty consistently am able to get a predator missile and then link that into a harrier and then ac130.

    I just make sure I use my m203 to clear how the tunnels then use a stun or so before entering and then sit there shooting people trying to get into the tunnels. It also helps if you are playing domination because then you have a better idea of where the enemies will be coming from.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • nlawalkernlawalker Registered User regular
    edited December 2009
    Also is there any big difference between the different laser sights?

    I prefer holographic, mostly because it has the word "holographic" in it.

    There's not a lot of difference. The holo sight is a bit easier to see "through" (a red dot will completely obscure a distant target, the holo not as much), and it's also got a neat-but-not-really-that-useful feature of compensating for the change in trajectory caused by moving either one of the sticks while aiming.

    nlawalker on
  • Iceman.USAFIceman.USAF Major East CoastRegistered User regular
    edited December 2009
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    What....what other "RPG's" do you play?

    Iceman.USAF on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2009
    Caedere wrote: »
    Kris_xK wrote: »
    CoD4 > MW2

    You all know its true.

    From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.

    CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.

    I will take Wasteland over Creek any day.

    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    EspantaPajaro on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited December 2009
    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    I never played cod4; how were they set up to be more aggressive/offensive friendly?

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • Missing a LeggMissing a Legg Registered User regular
    edited December 2009
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    What....what other "RPG's" do you play?

    You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?

    Missing a Legg on
    GT:Missing a legg
    PSN:Missing_a_legg
  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2009
    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    I never played cod4; how were they set up to be more aggressive/offensive friendly?

    Much more compact , less places to hide , sniper roosts usually had an equivalent opposing roost on the map. My main problems with the maps is not that you have to check corners , is that you have to check 5 of them every time you move forward in all directions and with the extreme speed you die you usually dont even have a chance to retreat. Feels like a lot of the time you lose just because he happened to be staring at a door .

    Edit Think Terminal , Highrise and skidrow those maps shrunken down a bit would fit perfectly in Cod4. They also happen to be my favorite.

    EspantaPajaro on
  • CommunistCowCommunistCow Abstract Metal ThingyRegistered User regular
    edited December 2009
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    What....what other "RPG's" do you play?

    You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?

    Quest: Slay that person in the FACE with the Intervention 150 times and you get a new set of ghillie armor which gives you +23.7 to hiding in shrubs.

    CommunistCow on
    No, I am not really communist. Yes, it is weird that I use this name.
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited December 2009
    So is using the care package running glitch considered an exploit?

    For reference:
    Not seen in the video is the way you can lower your profile while still sprinting.

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited December 2009
    Yes it's an exploit

    Zen Vulgarity on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2009
    Blue map wrote: »
    So is using the care package running glitch considered an exploit?

    For reference:
    Not seen in the video is the way you can lower your profile while still sprinting.

    Pretty much adder.

    EspantaPajaro on
  • Blue mapBlue map Hello darkness, my old friend. Registered User regular
    edited December 2009
    Great, that make playing CTF legitimately more or less impossible. Ah well, at least the patch...oh wait....

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • ChairborneChairborne Registered User regular
    edited December 2009
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    What....what other "RPG's" do you play?

    You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?

    A first person shooter? There's no real plot to speak of, the abilities aren't as emphasized as the shooting, and I definitely don't feel like the primary emphasis is my "playing" of the "role" of a British SAS member. I don't recall any dialog options at the Quartermaster where I trade in 60 Bloody Russian Helmets for the SCAR Silencer of Might, forged by the dark god Gemtech from the fires of Mount Takur Ghar.

    Chairborne on
  • Ah_PookAh_Pook Registered User regular
    edited December 2009
    man i hate rundown so damn much.

    also i got my first and only (thus far) insulting message today. it said "fucking stopping power noob".

    Ah_Pook on
  • SF_DhalsimSF_Dhalsim Registered User regular
    edited December 2009
    Ah_Pook wrote: »
    man i hate rundown so damn much.

    also i got my first and only (thus far) insulting message today. it said "fucking stopping power noob".

    I got a message in chinese that said "Diu Lai no mo" which is slang for "Fuck your mother" I'm glad I'm doing my job

    SF_Dhalsim on
    sig-1355736.jpg
    sig-1355747.jpg
    SC2: XxKhrushchev.539
  • DarkewolfeDarkewolfe Registered User regular
    edited December 2009
    Caedere wrote: »
    Kris_xK wrote: »
    CoD4 > MW2

    You all know its true.

    From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.

    CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.

    I will take Wasteland over Creek any day.

    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    NUH UH! No! YOU!
    Which is to say that MW2 maps have different approaches which have LOS breakers to sections of each map. Each map has "tunnels" without them actually being tunnels. You can usually travel from one section of the map to another while minimally exposing yourself to other sections of the map (still exposed to LOS's down your section). There are always a few spots which offer superior coverage of their "section" and possibly another section. Each one of those spots can be approached from different "section tunnels" making it impossible to set yourself up in a sniper spot that can cover all possible approaches.

    Darkewolfe on
    What is this I don't even.
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited December 2009
    Chairborne wrote: »
    First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.

    heheh Anti-Air build LFG :P

    What....what other "RPG's" do you play?

    You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?

    A first person shooter? There's no real plot to speak of, the abilities aren't as emphasized as the shooting, and I definitely don't feel like the primary emphasis is my "playing" of the "role" of a British SAS member. I don't recall any dialog options at the Quartermaster where I trade in 60 Bloody Russian Helmets for the SCAR Silencer of Might, forged by the dark god Gemtech from the fires of Mount Takur Ghar.

    Technically almost any video game is a RPG in that you take on the role of a character to progress thru a story.

    This game is a FPS with heavy influence of leveling/quest based multiplayer.

    TheUnsane1 on
    steam_sig.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited December 2009
    All I know is that I played CoD 4 for about 5 hours and then stopped and I have played MW2 for 26 hours already. Talking about only multi, of course.

    Add to that 11 hours for MW2 spec ops, which I count as multiplayer too.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Harlequin69Harlequin69 Registered User regular
    edited December 2009
    nlawalker wrote: »
    Also is there any big difference between the different laser sights?

    I prefer holographic, mostly because it has the word "holographic" in it.

    There's not a lot of difference. The holo sight is a bit easier to see "through" (a red dot will completely obscure a distant target, the holo not as much), and it's also got a neat-but-not-really-that-useful feature of compensating for the change in trajectory caused by moving either one of the sticks while aiming.
    Both sights compensate. The Holo is just more noticeable. I like the laser more since it's more open. Btw does anyone like the ACOG scope more after it's been EMP'ed?

    Harlequin69 on
  • SiliconStewSiliconStew Registered User regular
    edited December 2009
    Caedere wrote: »
    Kris_xK wrote: »
    CoD4 > MW2

    You all know its true.

    From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.

    CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.

    I will take Wasteland over Creek any day.

    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    Pretty much everything new they added in this game was to benefit campers and douchebags. Tac Inserts, Scavenger for unlimited grenade launcher spam, silencers on anything, Bling so you don't have tradeoffs in attachments, Heartbeat sensors, thermal scopes, OMA for free resupply anywhere, last stand available in not one but 2 slots and still has invulnerable frames and lets you completely recover afterwards instead of dying, akimbo anything, low level kill streak that can provide a powerful kill streak without having to actually earn it, and teleporting knife attacks that ignore intervening damage.

    Compared to this shit, COD4 was a masterpiece of balance.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • Lord YodLord Yod Registered User regular
    edited December 2009
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    Lord Yod on
    steam_sig.png
  • FatsFats Corvallis, ORRegistered User regular
    edited December 2009
    Klyka wrote: »
    All I know is that I played CoD 4 for about 5 hours and then stopped and I have played MW2 for 26 hours already. Talking about only multi, of course.

    Same here. It isn't the best multiplayer shooter ever but it's fun enough.

    Fats on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited December 2009
    The funny thing is that no matter how long the list of "things that kill you" is, the number 1 thing that does kill you is still: LAAAAAAAAAAAAAG.

    I never,ever,ever rage at anything in this game as hard as I do about that.

    Not even dog rapists and witches come close.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited December 2009
    An AC-130 Approaches!!!

    Your command?

    FIGHT . . . RUN
    MAGIC . . . ITEM

    Dude, the primary game mechanic is accurate aiming, same as any other first person shooter or any take-a-picture-quickly game. Just because a game also has a minor, infrequently used game mechanic that resembles another genre, you seem to think you can ignore the mechanics that make up the bulk of the game.

    mspencer on
    MEMBER OF THE PARANOIA GM GUILD
    XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
    QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
  • SiliconStewSiliconStew Registered User regular
    edited December 2009
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    To be replaced with unlimited grenade launchers with danger close. This is not an improvement.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • DarkewolfeDarkewolfe Registered User regular
    edited December 2009
    Klyka wrote: »
    The funny thing is that no matter how long the list of "things that kill you" is, the number 1 thing that does kill you is still: LAAAAAAAAAAAAAG.

    I never,ever,ever rage at anything in this game as hard as I do about that.

    Not even dog rapists and witches come close.

    I've never died to lag. But I have the freedom ping.

    Darkewolfe on
    What is this I don't even.
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2009
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • EspantaPajaroEspantaPajaro Registered User regular
    edited December 2009
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    The martydom change was wonderful. However I consider the loss of fragx3 and the gain of infinite explosives of all kinds to be a wash.

    EspantaPajaro on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited December 2009
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    To be replaced with unlimited grenade launchers with danger close. This is not an improvement.

    The thing about that is,that you have to run over one of those little backpacks. And those are usually quite a bit away from you,cause the launcher has a certain range. And then you usually get shot,because in this game,you get shot a lot. Usually.

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • GenoGeno Registered User regular
    edited December 2009
    So now more javelin sucide bombin?

    Geno on
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited December 2009
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    The martydom change was wonderful. However I consider the loss of fragx3 and the gain of infinite explosives of all kinds to be a wash.

    I find everything about explosives in this game to be several orders of magnitude less obnoxious than 3x frag was in MW1. In fact, what drove me away from MW1 was how terrible the 3x frag spam got, especially on small maps. People wouldn't even shoot, it would just be groups of people throwing 3x frag in an area they figured people would be.

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • SiliconStewSiliconStew Registered User regular
    edited December 2009
    Klyka wrote: »
    Lord Yod wrote: »
    Compared to this shit, COD4 was a masterpiece of balance.

    This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.

    To be replaced with unlimited grenade launchers with danger close. This is not an improvement.

    The thing about that is,that you have to run over one of those little backpacks. And those are usually quite a bit away from you,cause the launcher has a certain range. And then you usually get shot,because in this game,you get shot a lot. Usually.

    Or you pick it up off your teammate that died not 10 feet from you.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • Missing a LeggMissing a Legg Registered User regular
    edited December 2009
    Okay, okay, its a RPG fueled by Mountain Dew.

    Missing a Legg on
    GT:Missing a legg
    PSN:Missing_a_legg
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited December 2009
    Caedere wrote: »
    Kris_xK wrote: »
    CoD4 > MW2

    You all know its true.

    From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.

    CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.

    I will take Wasteland over Creek any day.

    Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.

    Pretty much everything new they added in this game was to benefit campers and douchebags. Tac Inserts, Scavenger for unlimited grenade launcher spam, silencers on anything, Bling so you don't have tradeoffs in attachments, Heartbeat sensors, thermal scopes, OMA for free resupply anywhere, last stand available in not one but 2 slots and still has invulnerable frames and lets you completely recover afterwards instead of dying, akimbo anything, low level kill streak that can provide a powerful kill streak without having to actually earn it, and teleporting knife attacks that ignore intervening damage.

    Compared to this shit, COD4 was a masterpiece of balance.

    Are we even playing the same game?

    The only decent maps to come out of CoD4 were: Vacant, Chinatown, Broadcast, and maybe Crash, depending on who you ask.

    Everything else was campfest. Well, either that, or you had to put up with ridiculous grenade spam.



    But then again, you sound like one of those, "EVERYTHING NEW SUCKS" kinds of people, so I don't know why I'm even bothering. :P Suffice it to say, despite the few bugs we've had - which are now gone, thank goodness - MW2's multiplayer is superior to its predecessor in almost every way. Granted, I speak for the 360 version, but that's because if I want to play a team-based FPS on my PC, I stick with TF2.

    Caedere on
    FWnykYl.jpg
  • Hiryu02Hiryu02 Registered User regular
    edited December 2009
    Yeah, what's this with the infinite grenade launcher thing. I got in a game last night and died over and over. And the killcam showed a guy with an attached launcher just firing nades infinitely. I thought it was bad lag at first, but after 5 kill cams showing the same thing, and explosions going off in lines like a carpet bomb I left and forgot about it til now. What's up with that? And this was on xbl.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sign In or Register to comment.