I'm having the toughest time figuring out a primary in the game. I use the SCAR a lot, but I also like the FAL. Gonna practice more with the famas too. Not even gonna get started about attachments and perks.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
The reason the game is considered to be far more frustrating than the first one is because every single weapon can kill in under half a second. In MW1, the time it took to kill someone was about a quarter of a second more. Which really doesn't sound like a lot, but it is.
This.
Damnation.
Yeah, add in a spawn system that for some reason thinks you want to respawn in the middle of a hail of bullets and it can get annoying at times.
Many of these things are true, but they are greatly amplified when you combine this with the completely terrible nature of IWnet it really hurts.
Many of the folks I play with report that they'll see someone, fire at them on their screen, score hits, and then die. From the killcam's point of view they did not fire at all. Infact, the other guy saw them first and killed them dead. Combine this with the slightly greater lethality of weaponry and you've got a pretty big problem.
I don't really watch killcams (hell, playing TF2 last night I found myself spamming f everytime I died... whoops), but I have seen this in effect. Combine this with how getting a game together with some friends can be a battle of it's own right...
Well, it's easy to get frustrated.
The whole "seeing someone and shooting them but then dying" is just a result of the way multiplayer gaming works. It happens in every multiplayer game. It's because, on your screen, you see the person and shoot. But at the other person's PC, they've also seen you and most likely fired a split second (according to server/host time) before you. Therefore, the server/host receives info from both of you, but according to server/host time, his shots happened before yours, and killed you, thereby rendering your shots invalid since according to the server, you're dead.
It is a fact of multiplayer gaming, but it seems to be REALLY bad in MW2 at times. Some nights it's okay, other nights (like last night), the host's simulation and my simulation are so far, it's almost unplayable. This is unfortunately the issues that peer-to-peer gaming introduce to a multiplayer game. Also, it doesn't help that IW didn't spend the time/money that Bungie did to perfect their peer-to-peer networking code (Halo 3 has almost none of these problems, despite using the same network structure).
Heartbeat sensor with FMJ is my preferred kit on Wasteland. I just stay patient and approach different areas on my belly. No matter how it gets played thought it is one of, if not the, most boring maps in the game.
That's your problem. Crawling around and sniping is boring. Just run to the middle tunnels with an AR and some grenades. Bonus points if you throw a grenade over the hedge and kill someone.
This is my strategy when I am playing with friends. Otherwise I choose my formerly mentioned style because I like to keep my k/d ratio all pretty.
I manage to consistently pull a 2 or 3 to 1 K/D with this tactic. I also pretty consistently am able to get a predator missile and then link that into a harrier and then ac130.
I just make sure I use my m203 to clear how the tunnels then use a stun or so before entering and then sit there shooting people trying to get into the tunnels. It also helps if you are playing domination because then you have a better idea of where the enemies will be coming from.
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
Also is there any big difference between the different laser sights?
I prefer holographic, mostly because it has the word "holographic" in it.
There's not a lot of difference. The holo sight is a bit easier to see "through" (a red dot will completely obscure a distant target, the holo not as much), and it's also got a neat-but-not-really-that-useful feature of compensating for the change in trajectory caused by moving either one of the sticks while aiming.
From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.
CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.
I will take Wasteland over Creek any day.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
I never played cod4; how were they set up to be more aggressive/offensive friendly?
CommunistCow on
No, I am not really communist. Yes, it is weird that I use this name.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
I never played cod4; how were they set up to be more aggressive/offensive friendly?
Much more compact , less places to hide , sniper roosts usually had an equivalent opposing roost on the map. My main problems with the maps is not that you have to check corners , is that you have to check 5 of them every time you move forward in all directions and with the extreme speed you die you usually dont even have a chance to retreat. Feels like a lot of the time you lose just because he happened to be staring at a door .
Edit Think Terminal , Highrise and skidrow those maps shrunken down a bit would fit perfectly in Cod4. They also happen to be my favorite.
First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.
heheh Anti-Air build LFG :P
What....what other "RPG's" do you play?
You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?
A first person shooter? There's no real plot to speak of, the abilities aren't as emphasized as the shooting, and I definitely don't feel like the primary emphasis is my "playing" of the "role" of a British SAS member. I don't recall any dialog options at the Quartermaster where I trade in 60 Bloody Russian Helmets for the SCAR Silencer of Might, forged by the dark god Gemtech from the fires of Mount Takur Ghar.
From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.
CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.
I will take Wasteland over Creek any day.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
NUH UH! No! YOU!
Which is to say that MW2 maps have different approaches which have LOS breakers to sections of each map. Each map has "tunnels" without them actually being tunnels. You can usually travel from one section of the map to another while minimally exposing yourself to other sections of the map (still exposed to LOS's down your section). There are always a few spots which offer superior coverage of their "section" and possibly another section. Each one of those spots can be approached from different "section tunnels" making it impossible to set yourself up in a sniper spot that can cover all possible approaches.
First figure out what you want to do with your build, then pick your weapons and perks. MW2 is such an rpg is not even funny.
heheh Anti-Air build LFG :P
What....what other "RPG's" do you play?
You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?
A first person shooter? There's no real plot to speak of, the abilities aren't as emphasized as the shooting, and I definitely don't feel like the primary emphasis is my "playing" of the "role" of a British SAS member. I don't recall any dialog options at the Quartermaster where I trade in 60 Bloody Russian Helmets for the SCAR Silencer of Might, forged by the dark god Gemtech from the fires of Mount Takur Ghar.
Technically almost any video game is a RPG in that you take on the role of a character to progress thru a story.
This game is a FPS with heavy influence of leveling/quest based multiplayer.
TheUnsane1 on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited December 2009
All I know is that I played CoD 4 for about 5 hours and then stopped and I have played MW2 for 26 hours already. Talking about only multi, of course.
Add to that 11 hours for MW2 spec ops, which I count as multiplayer too.
Also is there any big difference between the different laser sights?
I prefer holographic, mostly because it has the word "holographic" in it.
There's not a lot of difference. The holo sight is a bit easier to see "through" (a red dot will completely obscure a distant target, the holo not as much), and it's also got a neat-but-not-really-that-useful feature of compensating for the change in trajectory caused by moving either one of the sticks while aiming.
Both sights compensate. The Holo is just more noticeable. I like the laser more since it's more open. Btw does anyone like the ACOG scope more after it's been EMP'ed?
From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.
CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.
I will take Wasteland over Creek any day.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
Pretty much everything new they added in this game was to benefit campers and douchebags. Tac Inserts, Scavenger for unlimited grenade launcher spam, silencers on anything, Bling so you don't have tradeoffs in attachments, Heartbeat sensors, thermal scopes, OMA for free resupply anywhere, last stand available in not one but 2 slots and still has invulnerable frames and lets you completely recover afterwards instead of dying, akimbo anything, low level kill streak that can provide a powerful kill streak without having to actually earn it, and teleporting knife attacks that ignore intervening damage.
Compared to this shit, COD4 was a masterpiece of balance.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
Dude, the primary game mechanic is accurate aiming, same as any other first person shooter or any take-a-picture-quickly game. Just because a game also has a minor, infrequently used game mechanic that resembles another genre, you seem to think you can ignore the mechanics that make up the bulk of the game.
mspencer on
MEMBER OF THE PARANOIA GM GUILD
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
Compared to this shit, COD4 was a masterpiece of balance.
This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.
To be replaced with unlimited grenade launchers with danger close. This is not an improvement.
The thing about that is,that you have to run over one of those little backpacks. And those are usually quite a bit away from you,cause the launcher has a certain range. And then you usually get shot,because in this game,you get shot a lot. Usually.
Compared to this shit, COD4 was a masterpiece of balance.
This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.
The martydom change was wonderful. However I consider the loss of fragx3 and the gain of infinite explosives of all kinds to be a wash.
I find everything about explosives in this game to be several orders of magnitude less obnoxious than 3x frag was in MW1. In fact, what drove me away from MW1 was how terrible the 3x frag spam got, especially on small maps. People wouldn't even shoot, it would just be groups of people throwing 3x frag in an area they figured people would be.
Compared to this shit, COD4 was a masterpiece of balance.
This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.
To be replaced with unlimited grenade launchers with danger close. This is not an improvement.
The thing about that is,that you have to run over one of those little backpacks. And those are usually quite a bit away from you,cause the launcher has a certain range. And then you usually get shot,because in this game,you get shot a lot. Usually.
Or you pick it up off your teammate that died not 10 feet from you.
SiliconStew on
Just remember that half the people you meet are below average intelligence.
From a balance and map design perspective I have to agree. MW2 has more , well everything but that doesnt really make something better.
CoD4s maps were shit. Say what you will about weapon balance in MW2, but the maps are far more interesting and far better designed.
I will take Wasteland over Creek any day.
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
Pretty much everything new they added in this game was to benefit campers and douchebags. Tac Inserts, Scavenger for unlimited grenade launcher spam, silencers on anything, Bling so you don't have tradeoffs in attachments, Heartbeat sensors, thermal scopes, OMA for free resupply anywhere, last stand available in not one but 2 slots and still has invulnerable frames and lets you completely recover afterwards instead of dying, akimbo anything, low level kill streak that can provide a powerful kill streak without having to actually earn it, and teleporting knife attacks that ignore intervening damage.
Compared to this shit, COD4 was a masterpiece of balance.
Are we even playing the same game?
The only decent maps to come out of CoD4 were: Vacant, Chinatown, Broadcast, and maybe Crash, depending on who you ask.
Everything else was campfest. Well, either that, or you had to put up with ridiculous grenade spam.
But then again, you sound like one of those, "EVERYTHING NEW SUCKS" kinds of people, so I don't know why I'm even bothering. :P Suffice it to say, despite the few bugs we've had - which are now gone, thank goodness - MW2's multiplayer is superior to its predecessor in almost every way. Granted, I speak for the 360 version, but that's because if I want to play a team-based FPS on my PC, I stick with TF2.
Yeah, what's this with the infinite grenade launcher thing. I got in a game last night and died over and over. And the killcam showed a guy with an attached launcher just firing nades infinitely. I thought it was bad lag at first, but after 5 kill cams showing the same thing, and explosions going off in lines like a carpet bomb I left and forgot about it til now. What's up with that? And this was on xbl.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Posts
I'm having the toughest time figuring out a primary in the game. I use the SCAR a lot, but I also like the FAL. Gonna practice more with the famas too. Not even gonna get started about attachments and perks.
heheh Anti-Air build LFG :P
PSN:Missing_a_legg
It is a fact of multiplayer gaming, but it seems to be REALLY bad in MW2 at times. Some nights it's okay, other nights (like last night), the host's simulation and my simulation are so far, it's almost unplayable. This is unfortunately the issues that peer-to-peer gaming introduce to a multiplayer game. Also, it doesn't help that IW didn't spend the time/money that Bungie did to perfect their peer-to-peer networking code (Halo 3 has almost none of these problems, despite using the same network structure).
I manage to consistently pull a 2 or 3 to 1 K/D with this tactic. I also pretty consistently am able to get a predator missile and then link that into a harrier and then ac130.
I just make sure I use my m203 to clear how the tunnels then use a stun or so before entering and then sit there shooting people trying to get into the tunnels. It also helps if you are playing domination because then you have a better idea of where the enemies will be coming from.
I prefer holographic, mostly because it has the word "holographic" in it.
There's not a lot of difference. The holo sight is a bit easier to see "through" (a red dot will completely obscure a distant target, the holo not as much), and it's also got a neat-but-not-really-that-useful feature of compensating for the change in trajectory caused by moving either one of the sticks while aiming.
What....what other "RPG's" do you play?
Lies , the cod4 were for the most part much better. The only thing mw2 maps seems to be good for hiding on roof tops . They have no flow during the game and just encourage camping since aggressive play of any sort seems to be punished.
I never played cod4; how were they set up to be more aggressive/offensive friendly?
You select different weapons and abilites. You gain levels, and you have quests. What type of game would YOU call it?
PSN:Missing_a_legg
Much more compact , less places to hide , sniper roosts usually had an equivalent opposing roost on the map. My main problems with the maps is not that you have to check corners , is that you have to check 5 of them every time you move forward in all directions and with the extreme speed you die you usually dont even have a chance to retreat. Feels like a lot of the time you lose just because he happened to be staring at a door .
Edit Think Terminal , Highrise and skidrow those maps shrunken down a bit would fit perfectly in Cod4. They also happen to be my favorite.
Quest: Slay that person in the FACE with the Intervention 150 times and you get a new set of ghillie armor which gives you +23.7 to hiding in shrubs.
For reference:
Not seen in the video is the way you can lower your profile while still sprinting.
Pretty much adder.
A first person shooter? There's no real plot to speak of, the abilities aren't as emphasized as the shooting, and I definitely don't feel like the primary emphasis is my "playing" of the "role" of a British SAS member. I don't recall any dialog options at the Quartermaster where I trade in 60 Bloody Russian Helmets for the SCAR Silencer of Might, forged by the dark god Gemtech from the fires of Mount Takur Ghar.
also i got my first and only (thus far) insulting message today. it said "fucking stopping power noob".
I got a message in chinese that said "Diu Lai no mo" which is slang for "Fuck your mother" I'm glad I'm doing my job
SC2: XxKhrushchev.539
NUH UH! No! YOU!
Technically almost any video game is a RPG in that you take on the role of a character to progress thru a story.
This game is a FPS with heavy influence of leveling/quest based multiplayer.
Add to that 11 hours for MW2 spec ops, which I count as multiplayer too.
Pretty much everything new they added in this game was to benefit campers and douchebags. Tac Inserts, Scavenger for unlimited grenade launcher spam, silencers on anything, Bling so you don't have tradeoffs in attachments, Heartbeat sensors, thermal scopes, OMA for free resupply anywhere, last stand available in not one but 2 slots and still has invulnerable frames and lets you completely recover afterwards instead of dying, akimbo anything, low level kill streak that can provide a powerful kill streak without having to actually earn it, and teleporting knife attacks that ignore intervening damage.
Compared to this shit, COD4 was a masterpiece of balance.
This is the opposite of true. MW2 will forever be miles ahead of COD4 simply because they removed Frag x3+Martyrdom.
Same here. It isn't the best multiplayer shooter ever but it's fun enough.
I never,ever,ever rage at anything in this game as hard as I do about that.
Not even dog rapists and witches come close.
Your command?
FIGHT . . . RUN
MAGIC . . . ITEM
Dude, the primary game mechanic is accurate aiming, same as any other first person shooter or any take-a-picture-quickly game. Just because a game also has a minor, infrequently used game mechanic that resembles another genre, you seem to think you can ignore the mechanics that make up the bulk of the game.
XBL Michael Spencer || Wii 6007 6812 1605 7315 || PSN MichaelSpencerJr || Steam Michael_Spencer || Ham NOØK
QRZ || My last known GPS coordinates: FindU or APRS.fi (Car antenna feed line busted -- no ham radio for me X__X )
To be replaced with unlimited grenade launchers with danger close. This is not an improvement.
I've never died to lag. But I have the freedom ping.
The martydom change was wonderful. However I consider the loss of fragx3 and the gain of infinite explosives of all kinds to be a wash.
The thing about that is,that you have to run over one of those little backpacks. And those are usually quite a bit away from you,cause the launcher has a certain range. And then you usually get shot,because in this game,you get shot a lot. Usually.
I find everything about explosives in this game to be several orders of magnitude less obnoxious than 3x frag was in MW1. In fact, what drove me away from MW1 was how terrible the 3x frag spam got, especially on small maps. People wouldn't even shoot, it would just be groups of people throwing 3x frag in an area they figured people would be.
Or you pick it up off your teammate that died not 10 feet from you.
PSN:Missing_a_legg
Are we even playing the same game?
The only decent maps to come out of CoD4 were: Vacant, Chinatown, Broadcast, and maybe Crash, depending on who you ask.
Everything else was campfest. Well, either that, or you had to put up with ridiculous grenade spam.
But then again, you sound like one of those, "EVERYTHING NEW SUCKS" kinds of people, so I don't know why I'm even bothering. :P Suffice it to say, despite the few bugs we've had - which are now gone, thank goodness - MW2's multiplayer is superior to its predecessor in almost every way. Granted, I speak for the 360 version, but that's because if I want to play a team-based FPS on my PC, I stick with TF2.