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Allods is a new MMORPG based off the world from the Rage of Mages games. Basically the world is split up into floating islands in the Astral Plane. There is some high fantasy and there is some scifi all put into a blender to create a pretty decent free MMO.
Is there anything Unique about it?
Well there is the promise of eventually building and crewing your own Astral Space Galleon with 5-25 of your friends. Then using it to have PVP battles with people from the other factionwho are in their own Ship of Astral Awesome.
Factions you say?
There are two:
The League are the goody goody's of this game. Made up of Kanians(Humans), Elves (They float because they have wings!) and the Gibberlings (you control three of them a once. They are small fuzzy and you shouldn't feed them after midnight). They are the nature side and fight more with heart or something stupid like that.
The Empire are the Evil Guys. Made up of The Xandaganians (Human, Think Soviet Russia), Orcs (You know what an orc is), and The Arisen (Techno-undead who love science and are awesome). They make the science for the Motherland!
What are Archtypes?
The Archtypes are the base classes. Each race has their own version of the class with a spell that sets them apart. Each Archtype also has it's own gimmick.
Role: Melee Fighter
Mechanic: Tactical Advantage - Builds up by some skills spent by others.
Mechanic: There are two.
The first is the shields.
The Paladin has three sheilds though he only starts with one and gains them as he levels. The sheilds each take and hold damage for 10 seconds. So if there are three shields the first three hits the Paladin takes are delayed. The real power in this comes int hat there are special skills to divert or diminish the damage in these sheilds.
The second is a healing mechanic. Some skills build up a thing known as cannons which are then spent on the healing skills of the Paladin.
Role: Melee/Range DPS
Mechanic: The Scout can enchant up to eight of their arrows in a quiver to give special effects.
Role: Ranged DPS/Healing.
Mechanic: Some spells redues the casting times of other spells. Seems to be a frontline healing class. Like a Cleric from D&D.
Role: Pet/Melee DPS
Mechanic: A pet class that does melee damage. Has some healing utility but mostly for self/pet. Does have a conjurable healing item they can give out also.
Casting spells from one of the three elemental trees build entropy of the same tree. Over Five entropy and some random buff or debuff happens to you. You can spend entropy with some spells.
Role: Ranged DPS/Pet/Healer
Mechanic: A pet class but there is also a healing mechanic.
Blood drops are a lot like the Paladin's cannons. You build them with some skills and then spend them on healing skills. Seems to be shaping up to being the favored healer.
Role: Ranged DPS/Control
Mechanic: You link your mind to the enemy and it adds abilities to some spells. Your basic battle field mezzer.
How Do I play?
Allods is currently in Closed Beta. Do not despair as keys are popping up all the time. check the thread for giveaways. mmorpg.com was having one but I decided not to link it because there are so few keys left. Try it anyway you might get lucky.
Put your character's names in the thread and I'll add you to this section.
Entaru - Entaru the Kanian Druid
Morvidus - Cadberri the Kanian Crusader and Morvidus the Arisen Mage
Kabuki64 - Dalton the Orc Reaver Is there a PA Guild?
Not yet. We need to discuss logistics.
The majority of us seem to have gone League side.
How will they pay for it?
There is a Cash Shop. You can view it in beta and it does not look too game breaking.
What is Fatigue?
At level 5 and on you start to earn Fatigue. Fatigue is the blue bar that appears next to your purple experience bar. If you mouse over your experience bar it will also tell you how much of it you currently have and what your cap is.
For each thing you do you earn fatigue that is the same amount as the xp you have earned. That fatigue does not turn into experience unless you turn it in at an innkeeper for a few copper.
If you are not turning in Fatigue you are not getting half of your xp.
The problem with this this system is that there is also a cap. When you reach the capped amount of Fatigue then you no longer gain it. This means from that point on you are effectively going at half XP.
The silver lining in all this is that the Fatigue cap raises each level. And while the XP also goes up the cap seems to go up faster.
That being said I have yet to reach the cap and I've played in marathons of up to four hours. YMMV.
Want to see it in Action?
I'll take some screenshots soon and PM me with any you'd like to add.
Here's the Video Review from Massively to give you an idea of how it looks:
I plan to add screen shots, a better Faction/Race Section, a better description of the ships and anything anyone else can think of.
Right now a lot of the information for the game past levels 1-20 are all still in Russian as new information comes out I'll add it as well.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm