Allods Online
What is it?
Allods is a new MMORPG based off the world from the Rage of Mages games. Basically the world is split up into floating islands in the Astral Plane. There is some high fantasy and there is some scifi all put into a blender to create a pretty decent free MMO.
Is there anything Unique about it?
Well there is the promise of eventually building and crewing your own Astral Space Galleon with 5-25 of your friends. Then using it to have PVP battles with people from the other factionwho are in their own Ship of Astral Awesome.
Factions you say?There are two:
The League are the goody goody's of this game. Made up of Kanians(Humans), Elves (They float because they have wings!) and the Gibberlings (you control three of them a once. They are small fuzzy and you shouldn't feed them after midnight). They are the nature side and fight more with heart or something stupid like that.
The Empire are the Evil Guys. Made up of The Xandaganians (Human, Think Soviet Russia), Orcs (You know what an orc is), and The Arisen (Techno-undead who love science and are awesome). They make the science for the Motherland!
What are Archtypes?The Archtypes are the base classes. Each race has their own version of the class with a spell that sets them apart. Each Archtype also has it's own gimmick.
These are:
Archtype: Warrior
Role: Melee Fighter
Mechanic: Tactical Advantage - Builds up by some skills spent by others.
Archtype: Paladin
Role: Tank/OffHealer
Mechanic: There are two.
The first is the shields.
The Paladin has three sheilds though he only starts with one and gains them as he levels. The sheilds each take and hold damage for 10 seconds. So if there are three shields the first three hits the Paladin takes are delayed. The real power in this comes int hat there are special skills to divert or diminish the damage in these sheilds.
The second is a healing mechanic. Some skills build up a thing known as cannons which are then spent on the healing skills of the Paladin.
Archtype: Scout
Role: Melee/Range DPS
Mechanic: The Scout can enchant up to eight of their arrows in a quiver to give special effects.
Archtype: Healer
Role: Ranged DPS/Healing.
Mechanic: Some spells redues the casting times of other spells. Seems to be a frontline healing class. Like a Cleric from D&D.
Archtype: Warden
Role: Pet/Melee DPS
Mechanic: A pet class that does melee damage. Has some healing utility but mostly for self/pet. Does have a conjurable healing item they can give out also.
Archtype: Mage
Role: Ranged DPS (Pew Pew)
Mechanic: Entropy
Casting spells from one of the three elemental trees build entropy of the same tree. Over Five entropy and some random buff or debuff happens to you. You can spend entropy with some spells.
Arctype: Summoner
Role: Ranged DPS/Pet/Healer
Mechanic: A pet class but there is also a healing mechanic.
Blood drops are a lot like the Paladin's cannons. You build them with some skills and then spend them on healing skills. Seems to be shaping up to being the favored healer.
Archtype: Psionicist
Role: Ranged DPS/Control
Mechanic: You link your mind to the enemy and it adds abilities to some spells. Your basic battle field mezzer.
How Do I play?
Allods is currently in Closed Beta. Do not despair as keys are popping up all the time. check the thread for giveaways. mmorpg.com was having one but I decided not to link it because there are so few keys left. Try it anyway you might get lucky.
You can also go to the gpotato site and register to be added to the beta list here:
http://allods.gpotato.com/Who's Playing?
Put your character's names in the thread and I'll add you to this section.
Entaru - Entaru the Kanian Druid
Morvidus - Cadberri the Kanian Crusader and Morvidus the Arisen Mage
Kabuki64 - Dalton the Orc Reaver
Is there a PA Guild?
Not yet. We need to discuss logistics.
The majority of us seem to have gone League side.
Server: Tensess
How will they pay for it?
There is a Cash Shop. You can view it in beta and it does not look too game breaking.
What is Fatigue?At level 5 and on you start to earn Fatigue. Fatigue is the blue bar that appears next to your purple experience bar. If you mouse over your experience bar it will also tell you how much of it you currently have and what your cap is.
For each thing you do you earn fatigue that is the same amount as the xp you have earned. That fatigue does not turn into experience unless you turn it in at an innkeeper for a few copper.
If you are not turning in Fatigue you are not getting half of your xp.
The problem with this this system is that there is also a cap. When you reach the capped amount of Fatigue then you no longer gain it. This means from that point on you are effectively going at half XP.
The silver lining in all this is that the Fatigue cap raises each level. And while the XP also goes up the cap seems to go up faster.
That being said I have yet to reach the cap and I've played in marathons of up to four hours. YMMV.
Want to see it in Action?
I'll take some screenshots soon and PM me with any you'd like to add.
Here's the Video Review from Massively to give you an idea of how it looks:
This is my first OP. Go easy on me.
I plan to add screen shots, a better Faction/Race Section, a better description of the ships and anything anyone else can think of.
Right now a lot of the information for the game past levels 1-20 are all still in Russian as new information comes out I'll add it as well.
Mostly just huntin' monsters.
XBL:Phenyhelm - 3DS:Phenyhelm
Posts
Seems that despite feeling a bit like a warlock from WoW, Summoners are very definitely meant to be healers, or healer hybrids, which seems a little OP to me, but whatever.
KEYS
Quoting my below message for visibility since this is the second post and it looks like people might miss it.
Yeah, there's a lot of focus on just how well the summoner can heal. It's sort of odd to be a pet class healer.
Edit:I updated the Healer Archtype with your information.
Thanks.
XBL:Phenyhelm - 3DS:Phenyhelm
The Paladin is the same way.
I guess if things are getting frantic in PVP then there might be a need for someone who can output healing without having as limited resource, ala the healer archtype.
XBL:Phenyhelm - 3DS:Phenyhelm
Any word on how they plan on paying for the game?
There is a cash shop. You can view it in the beta and it didn't look to be too game breaking either.
It's also run by Gpotato and their cash shops from what I remember never ruined any of the games I played from them.
XBL:Phenyhelm - 3DS:Phenyhelm
http://www.mmorpg.com/giveaways.cfm/offer/124/Allods-Online-Closed-Beta-Giveaway-Phase-2.html
they have just shy over 500 keys right now. You'll need an mmorpg account to snag one.
XBL:Phenyhelm - 3DS:Phenyhelm
http://www.omgponies.info/massivelyCodes/index.cfm?fuseaction=home.getCode&codeInfoKey=31 - Don't know how many are left, as it doesn't say and I don't want to use up one if they have some
http://contest.mmosite.com/giveaway/allods/ - 2309 keys as of this post
http://www.gorgeousgamers.com/contests/26-Allods-Beta-Key-Giveaway - Maybe has some?
Also be nice to know who is playing where so we can join up? Which side are most people playing on?
You can spend the entropy to lower the cast time of a different elements spell.
Healers are more DD'ers.
Summoners are more the healers.
Psionist I didn't really like, it takes 6 seconds to cast the contact mind spell to use any of the good abilities.
Also I am a level 6? arisen mage named Morkath.
If we get enough people playing the fancy elf side I can switch.
I agree with the quality comment. The company has been making Allods games since 1997 or so. They care about the world and really wanted to show that. I think it shnes through.
I am ok with both sides. They both have interesting qualities to them.
I do lean towards the empire though because the NPC's on that side are a tad more interesting.
XBL:Phenyhelm - 3DS:Phenyhelm
Also, needs more auto-attack.
not sure about this game yet, seems like it could be cool, but right now something is missing in the combat, it's just not compelling.
There are two problems with combat as far as I can see. One is that the speed of combat has been slowed down by upping all of the mob HP levels. This is so that they can get better battle data and catch more bugs and it will be changed at release and probably even open beta.
The second problem is lack of auto-attack. I don't know if this will be changed as there are rumors both ways.
Edit: I'd also like to say that lack of auto-attack doesn't really bother me as much as it does some.
XBL:Phenyhelm - 3DS:Phenyhelm
I went to http://contest.mmosite.com/giveaway/allods/ and I'm pretty sure I just got a beta key. I won't be trying to redeem it till later but I'm very interested.
It could more acceptable at higher levels with more abilities, but there's simply not enough that you do at a low level to justify kill time.
Also, the gibberling ranger on the selection menu is fucking hideous. Frightening, even.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Also starting a guild isn't too costly at only 95 silver. What side do we want to do that on? Or does everyone want to wait until open beta?
XBL:Phenyhelm - 3DS:Phenyhelm
Don't use auto-attack as the Scout class (or whatever they're called), they get an ability very early (4?) that lets them shoot their bow in melee.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Gameplay, on the other hand, is WoW. Only free. Which is neither good nor bad.