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So Quake 3 turns 10 today.

1235

Posts

  • TertieeTertiee Registered User regular
    edited December 2009
    The_Scarab wrote: »
    FingerSlut wrote: »
    Page- wrote: »
    I guess after that monument, when people realized they just couldn't surpass it, society just gives up. Once everyone has a copy the sales dry up and the economy tanks, etc.

    Why do you think Carmack is making a rocketship? He's getting the F outta here!

    Edit: With his money bags, of course.

    God I wish I saved that forum macro I made which was basically 'John Carmack can fly. What the fuck have you done lately?'

    You mean this one?
    2i92q7p.jpg

    Tertiee on
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    Quake 3 came out last decade.

    Sheep on
  • StigmaStigma Registered User regular
    edited December 2009
    At the end!

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited December 2009
    slash000 wrote: »
    I had a voodoo 3 2000 and used that for years. I bought it some time shortly after Quake 2 came out.

    I remember "Quake 3 Test"

    Remember that guys? The free "test" beta of the game, came with The Longest Yard and the other level, and there was DM and TDM modes?


    Man not only running that on my PC - which I didn't expect it to run well given my specs at the time - not only ran surprisingly well on my 16 meg Voodoo 3 2000 PCI card but also the lag was half decent, to my surprise, even on my 24.4 modem!

    man, we played every version of that
    we had a lan where we pretty much just played q3test 1.08, for three days

    autono-wally, erotibot300 on
    kFJhXwE.jpgkFJhXwE.jpg
  • Lord Of The PantsLord Of The Pants Registered User regular
    edited December 2009
    Oh man, I remember having so much fun playing that outdoor longest yard-esque CTF map. That was fun.

    Lord Of The Pants on
    steam_sig.png
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2009
    Tertiee wrote: »
    The_Scarab wrote: »
    FingerSlut wrote: »
    Page- wrote: »
    I guess after that monument, when people realized they just couldn't surpass it, society just gives up. Once everyone has a copy the sales dry up and the economy tanks, etc.

    Why do you think Carmack is making a rocketship? He's getting the F outta here!

    Edit: With his money bags, of course.

    God I wish I saved that forum macro I made which was basically 'John Carmack can fly. What the fuck have you done lately?'

    You mean this one?
    2i92q7p.jpg

    I love how his eyes are burning red in that.

    -Loki- on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited December 2009
    Synthesis wrote: »
    I remember playing Microsoft Space Simulator, strangely enough. Not too surprising that never got further. What I mean is that the chance of seeing games like MiG-29 Fulcrum from Novalogic (which was actually pretty arcadey at times) is very, very low. Modern flight simulators have, with a few exceptions (mostly Russian developed games, like DCS or Lock On), died off. It's WWII or nothing.

    You always have Tom Clancys HAWX.

    Dont hurt me :(

    Actually, I enjoyed it.

    -Loki- on
  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    Tertiee wrote: »
    The_Scarab wrote: »
    FingerSlut wrote: »
    Page- wrote: »
    I guess after that monument, when people realized they just couldn't surpass it, society just gives up. Once everyone has a copy the sales dry up and the economy tanks, etc.

    Why do you think Carmack is making a rocketship? He's getting the F outta here!

    Edit: With his money bags, of course.

    God I wish I saved that forum macro I made which was basically 'John Carmack can fly. What the fuck have you done lately?'

    You mean this one?
    2i92q7p.jpg

    Sending you the biggest of internet high fives right now Tertiee. You're on my list of awesome people now. Right above Lowly but below Unco.

    The_Scarab on
  • psychotixpsychotix __BANNED USERS regular
    edited December 2009
    I used to look forward to tom clancy games, now I just shudder

    psychotix on
  • StigmaStigma Registered User regular
    edited December 2009
    I need a new Rainbow.

    Stigma on
    YHWHYinYangblueblackblueborder.jpg
  • UselesswarriorUselesswarrior Registered User regular
    edited December 2009
    Quake 3 is 10? I feel god damn old.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Undead ScottsmanUndead Scottsman Cybertronian Paranormal Eliminator Registered User regular
    edited December 2009
    Quake 3 is 10? I feel god damn old.


    Doom is 16. Starcraft is over 11 and a half. Half-Life just turned 11 last month.

    You feel old, because you ARE old :D

    Undead Scottsman on
  • Ah_PookAh_Pook Registered User regular
    edited December 2009
    man i remember playing q3test so fucking much, and buying the stupid metal box fancy edition of q3 and everything. fuck i played so much q3. one of my favorite games of all time, easily. i considered rocket arena q3 the absolute pinnacle of gaming for a pretty long time.

    Ah_Pook on
  • FiziksFiziks Registered User regular
    edited December 2009
    The intro is so turn of the century, but it got me pretty pumped.
    Yes.

    Fiziks on
    Cvcwu.jpg
  • The_ScarabThe_Scarab Registered User regular
    edited December 2009
    More games should do the 'gameplay behind a slowly zooming out logo silhouette' thing.

    The_Scarab on
  • slash000slash000 Registered User regular
    edited December 2009
    Man that Sarge model in the "gameplay" bit has a legitimate like silhouette style shadow. But the actual game never had any shadows anything like that! < this is wrong, forgot about the console command

    Also I was bothered because back when PC Gamer or someone did a preliminary preview of the game, they showed screenshots, and the damn metal surfaces and such were reflective, like reflective of the actual environment. The magazine also showed that same kind of fancy looking shadow too.

    But Quake 3 never ended up having those things.

    I was only slightly disapointed but ultimately didn't care since the game is a blast.

    slash000 on
  • Ah_PookAh_Pook Registered User regular
    edited December 2009
    i know q3 had shadows like that, theres a console command to change the quality of shadows and everything

    i dont remember any reflective metal surfaces though, i dunno

    Ah_Pook on
  • anoffdayanoffday To be changed whenever Anoffday gets around to it. Registered User regular
    edited December 2009
    Quake is awesome. I have team arena installed on this computer. I'd play it tonight, unfortunately I procrastinate a lot and have a huge paper due tomorrow. Which would also explain why I'm here instead of writing it.

    anoffday on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    But Quake 3 never ended up having those things.

    ?

    I had all kinds of shadows and reflections.

    One of the big graphical wow things was the portal reflection in the training room at the very beginning. They took that out of Quake Live.

    Sheep on
  • psychotixpsychotix __BANNED USERS regular
    edited December 2009
    anoffday wrote: »
    Quake is awesome. I have team arena installed on this computer. I'd play it tonight, unfortunately I procrastinate a lot and have a huge paper due tomorrow. Which would also explain why I'm here instead of writing it.

    I still play quake world and q3 CPMA, Q2, while my favorite, just died off. Plus quake world is so fucking fast it's fun.

    You can keep your games with your plot and fancy GFX and realistic guns. I want to bounce about the map at mach 5 and jump o rockets. :P

    psychotix on
  • citizen059citizen059 hello my name is citizen I'm from the InternetRegistered User regular
    edited December 2009
    I had no idea it was 10 years. And I just reinstalled Q3 + TA the other day...

    citizen059 on
  • scootchscootch Registered User regular
    edited December 2009
    God I miss Rocket arena 3...

    no other game had such a high concentration of skilled players..

    scootch on
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  • stigweardstigweard Registered User regular
    edited December 2009
    How long has this been the case?

    stigweard on
  • psychotixpsychotix __BANNED USERS regular
    edited December 2009
    scootch wrote: »
    God I miss Rocket arena 3...

    no other game had such a high concentration of skilled players..

    Hi, I'm CPMA and OSP, where the best players in the world competed in. RA was just for casuals.

    psychotix on
  • slash000slash000 Registered User regular
    edited December 2009
    Oooh

    That's right there is a console command to enable those fancy shadows

    slash000 on
  • Page-Page- Registered User regular
    edited December 2009
    Rocket Arena 3 was such a fail mod. Every other competitive community looked down on them and they'd bitch so much. It was kind of funny, and it would have been sad if RA3 players weren't the scum of the universe. Present company excluded.

    I already told you: cg_shadows 2 (or 3)

    Page- on
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  • slash000slash000 Registered User regular
    edited December 2009
    Page- wrote: »
    Rocket Arena 3 was such a fail mod. Every other competitive community looked down on them and they'd bitch so much. It was kind of funny, and it would have been sad if RA3 players weren't the scum of the universe. Present company excluded.

    I already told you: cg_shadows 2 (or 3)

    You're right, I forgot about enabling it through the console commands..

    slash000 on
  • FiziksFiziks Registered User regular
    edited December 2009
    In my experience, r_picmip 9 was the only console command I needed.

    Fiziks on
    Cvcwu.jpg
  • Page-Page- Registered User regular
    edited December 2009
    Picmip 9? Godamn. That's really high. Picmip 5 is pretty standard, you go to high and it starts to get pixilated and garbled, making things harder to see. I knew a guy who ran picmip 12 and it was almost painful to watch.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • 815165815165 Registered User regular
    edited December 2009
    I played at picmip 16 for a few years, it wasn't as bad as you'd think when you had the pm skins from CPMA and OSP.

    God I miss playing CPMA sometimes, best FPS experience outside of CCTF (Classic CTF from the Threewave mod).

    815165 on
  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    edited December 2009
    The_Scarab wrote: »
    So what were you fine gentlemen doing when Quake 3 came out?

    I guess I was doing my GCSEs.

    Fucking christ. What the holy hell happened to the last ten years?

    I was 8.

    And I still played that shit on release day.

    I love my dad.

    my first PC gaming experience ever was fucking strogg up with the super shotgun when I was 5.

    jaziek on
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  • Page-Page- Registered User regular
    edited December 2009
    Nope, doesn't look bad at all. Hmm, I wonder why I thought it was different. I know that guy had the ugliest config I'd ever seen. It must have been something else as well.

    Threewave's CCTF was fun, but so much work. It crashed and burned outside of Europe, which is a shame. I mean, CTFS was the premiere Threewave gametype, and it was really good, but CCTF was special and fun. And so intense. I remember my clan would always stick me on defence because I refused to learn how to grapple monkey. I'd just roam the middle and shoot the shit out of people, basically playing TDM. Not even a good thing to do, but I had so much fun.

    Page- on
    Competitive Gaming and Writing Blog Updated in October: "Song (and Story) of the Day"
    Anyone want to beta read a paranormal mystery novella? Here's your chance.
    stream
  • FingerSlutFingerSlut __BANNED USERS regular
    edited December 2009
    Page- wrote: »
    Nope, doesn't look bad at all. Hmm, I wonder why I thought it was different. I know that guy had the ugliest config I'd ever seen. It must have been something else as well.

    Threewave's CCTF was fun, but so much work. It crashed and burned outside of Europe, which is a shame. I mean, CTFS was the premiere Threewave gametype, and it was really good, but CCTF was special and fun. And so intense. I remember my clan would always stick me on defence because I refused to learn how to grapple monkey. I'd just roam the middle and shoot the shit out of people, basically playing TDM. Not even a good thing to do, but I had so much fun.

    In good games, you don't care that you win. Only that you got to play.

    FingerSlut on
  • NeliNeli Registered User regular
    edited December 2009
    I never cared for quake 3

    I played 1, and 2. 3 just didn't feel right to me though. Played the demo and then never again

    Neli on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    Page- wrote: »
    Rocket Arena 3 was such a fail mod. Every other competitive community looked down on them and they'd bitch so much. It was kind of funny, and it would have been sad if RA3 players weren't the scum of the universe. Present company excluded.

    I already told you: cg_shadows 2 (or 3)

    I pretty much hated most mods for Q3.

    Quake Live has some funky stuff added to it that just ruins the game for me. That along with remixing some levels. Blech.

    Sheep on
  • FingerSlutFingerSlut __BANNED USERS regular
    edited December 2009
    Sheep wrote: »
    Page- wrote: »
    Rocket Arena 3 was such a fail mod. Every other competitive community looked down on them and they'd bitch so much. It was kind of funny, and it would have been sad if RA3 players weren't the scum of the universe. Present company excluded.

    I already told you: cg_shadows 2 (or 3)

    I pretty much hated most mods for Q3.

    Quake Live has some funky stuff added to it that just ruins the game for me. That along with remixing some levels. Blech.

    Did you try Q3F?

    FingerSlut on
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    FingerSlut wrote: »
    Sheep wrote: »
    Page- wrote: »
    Rocket Arena 3 was such a fail mod. Every other competitive community looked down on them and they'd bitch so much. It was kind of funny, and it would have been sad if RA3 players weren't the scum of the universe. Present company excluded.

    I already told you: cg_shadows 2 (or 3)

    I pretty much hated most mods for Q3.

    Quake Live has some funky stuff added to it that just ruins the game for me. That along with remixing some levels. Blech.

    Did you try Q3F?

    Did not.

    Sheep on
  • NaloutoNalouto Registered User regular
    edited December 2009
    I loves me some quake.

    Q3F actually was the one that got away from me, it took me years to actually appreciate what was going on with the fast-paced-fps twitchyness. Q1 and Q2 have a really special place in my heart for sure.

    Then, I discovered Urban Terror and NS:CO (The two biggest "realism" Q3 mods) and I was hooked.
    Hooked on UrT for about a year and a half, and NS:CO for at least three or four straight years.

    I hate trying to explain to my peers (college kids 7 yrs younger than me) how Call of Duty MW is a highly re-optimized/modified quake 3 engine, the cross hairs are still the damn same!

    Nalouto on
    :winky:
  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    Call of Duty MW is a highly re-optimized/modified quake 3 engine

    Speculation or is their engine really a shoot off of id Tech?

    Sheep on
  • NaloutoNalouto Registered User regular
    edited December 2009
    Sheep wrote: »
    Call of Duty MW is a highly re-optimized/modified quake 3 engine

    Speculation or is their engine really a shoot off of id Tech?

    It may just be borrowed netcode/programming, but the - synchonising settings, waiting for gamestate, and smooth as silk, (nearly) perfect online code seems like the same thing to me. It feels and plays a lot like Quake 3 Arena, people just don't realize it because of the shiny shiny.

    Nalouto on
    :winky:
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