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So Quake 3 turns 10 today.

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  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited December 2009
    MW and MW2 are id tech, what engine exactly is unknown, but the fact that they share the same console commands as Q3 says a lot of things.

    Satsumomo on
  • korodullinkorodullin What. SCRegistered User regular
    edited December 2009
    Couldn't they have been based off of the same id tech engine that, say, Doom 3 was based off of? As I recall, it shared a lot of the same file structure and console commands as the Quakes.

    korodullin on
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  • FingerSlutFingerSlut __BANNED USERS regular
    edited December 2009
    korodullin wrote: »
    Couldn't they have been based off of the same id tech engine that, say, Doom 3 was based off of? As I recall, it shared a lot of the same file structure and console commands as the Quakes.

    Well http://en.wikipedia.org/wiki/Call_of_duty used Quake3 TA. I'm sure they kept licensing the code and included what they learned in their engine. Isn't that like stealing? I guess not anymore since theyre in the same parent company.

    FingerSlut on
  • NaloutoNalouto Registered User regular
    edited December 2009
    wasn't Doom 3 a huge fucking mess online though? I'm not sure, I wasn't there for that.

    The Grenade Launcher in MW/MW2 is actually what convinces me. The Q3 (and more specifically NS:CO) Grenade launchers share a lot of the same "feel"... the shotguns too for that matter.

    Nalouto on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    Hmmm.

    I had always read it as a custom engine. Good to know.

    Maybe just a highly highly highly modified id Tech, similar to GoldSrc was for Valve.

    Is the new Source rooted in id Tech or compeltely proprietary?

    Sheep on
  • Page-Page- Registered User regular
    edited December 2009
    Doom 3 was pretty lame online, but it was never meant to be an online game. Quake 4 used the same engine and the online was decent, though the gameplay was lacking.

    Page- on
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  • FingerSlutFingerSlut __BANNED USERS regular
    edited December 2009
    Page- wrote: »
    Doom 3 was pretty lame online, but it was never meant to be an online game. Quake 4 used the same engine and the online was decent, though the gameplay was lacking.

    How was Quakewars online code? I never had time to play that one unfortunately.

    Brink is using the engine too so maybe we will see then.

    FingerSlut on
  • stigweardstigweard Registered User regular
    edited December 2009
    IW claims that mw2 is their own engine, but there is slearly much of the old id code base in there.

    stigweard on
  • Page-Page- Registered User regular
    edited December 2009
    Quakewars played fine online. And it was generally a pretty good game (better after being modded to take out all that levelling fluff).

    Page- on
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  • slash000slash000 Registered User regular
    edited December 2009
    I just played Quake III on the PS2. It's actually a fairly good port. It's kinda funny though because the "campaign" is this silly thing where you have character stats that you can progressively build up as you play and stuff. Kinda funny for what I consider Quake to be. Even so, it's solid Quake deathmatch action. The big problem is that the loading times are unacceptably atrocious, even for a CD-ROM-based PS2 launch era game (it came out on CD not DVD). I mean, they are bad. Especially when you're used to modern PCs loading Quake levels in a split second.

    I think I have to unlock Arenas for multiplayer bot matches though but I'm not sure. Anyway. I just thought I'd share the interesting experience.

    slash000 on
  • Greg343Greg343 Registered User regular
    edited December 2009
    Anyone down for some Q3A death match?

    Greg343 on
  • Page-Page- Registered User regular
    edited December 2009
    Been playing Threewave the last couple days, just for the feeling. I can't play properly with my current setup, though; I'm all posture. Still, lot's of fun, and the same servers I was playing on 5 years ago are still up, so yay.

    Page- on
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  • stigweardstigweard Registered User regular
    edited December 2009
    Threewave announced they are laying off / shutting down / reorganizing.

    stigweard on
  • Page-Page- Registered User regular
    edited December 2009
    Meh. They did good work, but I was never interested in anything past Q3 3W, which I was heavily involved in. It's too bad it never got that last patch that would have made everything perfect.

    Page- on
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  • Lithium SpadeLithium Spade Registered User regular
    edited December 2009
    jaziek wrote: »
    jaziek wrote: »
    Stigma wrote: »
    I hope the XBLA version will be awesome.

    HAHAHAHAHAHAHAHAHAHA... oh wait. You're serious?

    serioussam2.jpg[img][/img]Seriously.)

    There are games that are ok to play with a controller, on an xbox.

    And then there are games worth playing.

    seriously though... You cant have a fast paced FPS on a console. It just isnt possible.

    I imagine someone picked you up on this earlier in the topic but I can't be bothered to read it all to find out.

    Quake 3 was originally released on the Dreamcast as well as the PC, and was fantastic fun with the DC controller, despite the single analogue stick. And that's what it was about, right?

    Of course, if you wanted to play with the PC players, you really needed to get hold of a broadband modem, or at least a 56k one (DC's in Europe shipped with a 33.3k modem...) and a mouse and keyboard.

    But the point is, you CAN have a fast paced FPS on a console. They did it, and it was awesome, and people still play it to this day.

    Also, Timesplitters.

    EDIT: Man, Quake 3 was awesome. Happy 10 years, still the greatest pure deathmatch shooter EVER.

    Lithium Spade on
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  • slash000slash000 Registered User regular
    edited December 2009
    Well I was saying I just played Quake 3 on PS2. It's a great port and it works so long as everyone is on the same imprecise playing field of the dual analog gamepad.

    slash000 on
  • Lithium SpadeLithium Spade Registered User regular
    edited December 2009
    Pretty much exactly what i meant. Although the PS2 port of Quake 3 was a dog compared to the Dreamcast one, and i'm not just saying that. Especially without online play. I mean, why bother?

    Lithium Spade on
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  • SheepSheep Registered User, __BANNED USERS regular
    edited December 2009
    Pretty much exactly what i meant. Although the PS2 port of Quake 3 was a dog compared to the Dreamcast one, and i'm not just saying that. Especially without online play. I mean, why bother?

    What were the differences?

    I enjoyed Q3 on my DC.

    Sheep on
  • psychotixpsychotix __BANNED USERS regular
    edited December 2009
    EDIT: Man, Quake 3 was awesome. Happy 10 years, still the greatest pure deathmatch shooter EVER.

    I think we can all agree on this. It's still a godly game, and we all still play and love it. I'm sad we don't get more like it, but id says they are going to try and do it so who knows.

    psychotix on
  • slash000slash000 Registered User regular
    edited December 2009
    Pretty much exactly what i meant. Although the PS2 port of Quake 3 was a dog compared to the Dreamcast one, and i'm not just saying that. Especially without online play. I mean, why bother?

    What are the differences? Besides online play I mean.

    Anyway, why would someone bother with the PS2 version at all without online play?

    For the same reason I bothered - it's 4 player split screen Quake 3. It's great for local multiplayer! Also the PS2 version has proper dual analog 4 trigger controls.

    slash000 on
  • Lithium SpadeLithium Spade Registered User regular
    edited December 2009
    Sheep wrote: »
    Pretty much exactly what i meant. Although the PS2 port of Quake 3 was a dog compared to the Dreamcast one, and i'm not just saying that. Especially without online play. I mean, why bother?

    What were the differences?

    I enjoyed Q3 on my DC.

    Aside from the online issue, the game had terrible framerate issues in crowded rooms, well documented in reviews at the time. The attempts to upgrade the single player were pointless, and things like the (at the time) beautiful curved surfaces were severly more jagged than in the DC one. Also, this is only from memory, but I think the PS2 version used the "Simple Items" mode from the PC version all the time - no weapons, just coloured icons.

    To break that down, it had less features, worse graphics, and ran worse. And cost twice as much. And came out a year later.

    As far as games go that's pretty close to having nothing going for it :mrgreen:

    Having said that i could almost see the 4 player splitscreen argument if Timesplitters didn't exist. Cos I had a PS2 at the time and my god, Timesplitters was the reason to own that console!

    EDIT: In fact, shortly after the PS2 version came out, in this country you could get a DC, and a copy of the game with 2 controllers for the same price as the PS2 game!

    (You could also buy a mouse and keyboard for the true experience - i have no idea if the PS2 version supported that, im guessing it did)

    Lithium Spade on
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  • slash000slash000 Registered User regular
    edited December 2009
    The PS2 game doesn't use Simple Items, at least not in Single Player. Maybe they kick in in multiplayer though I can't remember. But in SP they're regular items models.

    The reviews mention some new levels over the DC vsn but I'm not sure what they're referring to.

    I definitely read that it's missing some features of some kind but I can't find any specifics besides the lack of online.


    Also, yeah me and friends would play TimeSplitters 1 and 2 a whole bunch during this era. But we all loved quake 3 so we'd slap that in for a change of pace among all our other gaming. I mean, we also played Q3 at lan parties but we weren't always in the mood to drag all our respective PC's over to someone's place to do that. Q3 on console 4p split screen was a fun way to kill time along with the other great multiplayer PS2 games we played at the time.

    slash000 on
  • Lithium SpadeLithium Spade Registered User regular
    edited December 2009
    slash000 wrote: »
    The PS2 game doesn't use Simple Items, at least not in Single Player. Maybe they kick in in multiplayer though I can't remember. But in SP they're regular items models.

    The reviews mention some new levels over the DC vsn but I'm not sure what they're referring to.

    I definitely read that it's missing some features of some kind but I can't find any specifics besides the lack of online.


    Also, yeah me and friends would play TimeSplitters 1 and 2 a whole bunch during this era. But we all loved quake 3 so we'd slap that in for a change of pace among all our other gaming. I mean, we also played Q3 at lan parties but we weren't always in the mood to drag all our respective PC's over to someone's place to do that. Q3 on console 4p split screen was a fun way to kill time along with the other great multiplayer PS2 games we played at the time.

    Oh yeah, I could never be bothered to get PC's together for that kind of stuff! 4 player splitscreen was definitely the way to go. Man, I wish they'd make more 360/PS3 games that actually supported it...

    Lithium Spade on
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  • slash000slash000 Registered User regular
    edited December 2009
    OK i'm reading about PS2 quake 3... It had some new exclusive PS2 levels, it brought the chaingun back from quake 2 (slightly modified), as well as the nail gun from quake. They say that when you do split screen mulitplayer the items turn into Simple Items icons like you mentioned. They also mention slowdown in 4 player but said it's not bad enough to affect gameplay.

    They mention the multiplayer modes - DM, TDM, single weapon DM, single weapon TDM, 1 flag CTF, CTF, team possession, and single possession.

    So it aint bad for a group of 4 dudes to blast each other in ~30 some odd arenas in a multitude of gameplay varieties. There's also a single player thing with upgradeable stats and what not but who cares about that this is mother effin Quake 3.


    The only thing I can reaaaally complain about this port is the fucking atrocious load times. But I guess this was typical of last gen games of this time period

    slash000 on
  • Lithium SpadeLithium Spade Registered User regular
    edited December 2009
    slash000 wrote: »
    who cares abotu that this is mother effin Quake 3.

    Basically that :mrgreen:

    It's been a long time since I played the PS2 version, and back then I was in a bad mood because the Dreamcast had been cancelled, so I probably hunted desperately for flaws. I'm like that. Despite owning a PS2 i was a bit of a DC fanboy, took a long time for that to fade.

    Also I feel I haven't put enough hours into Quake Live yet. I think i'll go give that another go, actually. Once i've done this work. Or before. Oh god it's 5.30am i need to go sleep.

    Nahhhh.

    Lithium Spade on
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  • psychotixpsychotix __BANNED USERS regular
    edited December 2009
    slash000 wrote: »
    who cares abotu that this is mother effin Quake 3.

    Basically that :mrgreen:

    It's been a long time since I played the PS2 version, and back then I was in a bad mood because the Dreamcast had been cancelled, so I probably hunted desperately for flaws. I'm like that. Despite owning a PS2 i was a bit of a DC fanboy, took a long time for that to fade.

    Also I feel I haven't put enough hours into Quake Live yet. I think i'll go give that another go, actually. Once i've done this work. Or before. Oh god it's 5.30am i need to go sleep.

    Nahhhh.

    Join the club, I play quake while rebooting crap all night. Sigh, the IT life. :lol: Two hour roll back, I play me some quake!

    psychotix on
  • FaffelFaffel Registered User regular
    edited December 2009
    Alright, so I play quite a bit of QL these days and anyone who wants to add me to their list can add me as Faffel. Shit's awesome, bros.

    Faffel on
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  • tuggatugga Makin' movies Makin' songsRegistered User regular
    edited December 2009
    Sheep wrote: »
    Lucascraft wrote: »
    Whatever happened to QuakeLive? I haven't really heard any talk or mention of it in quite some time.

    You mean the browser based one?

    They fucked with the weapon balance way way way too much. Rockets and the BFG are worthless.

    because rockets were the least skill based weapon, with the exception of air rockets all you really had to do was run up to the guy and look down to shoot the floor.. easy as hell, very newb friendly

    now it requires you to use the skill weapons.. yeah you may say rails are too easy.. but if you cant hit a 40+ rail on higher tier servers, then you arent gonna make an impact

    and they just made the lg far more difficult to hit.. so it takes some skill to hit 30+ lg, good thing they beefed up the damage

    tugga on
  • Just Like ThatJust Like That Registered User regular
    edited December 2009
    The first three Quake games all had great multiplayer. Quake 3 was probably the best overall, but Quake 1 had that kick ass, unbalanced rocket launcher that was more satisfying than pretty much any weapon in any other game I've played. It felt so powerful, and it was so fun to slap people around the room, knocking them into lava pits and shit just by aiming at their feet. You could really dominate the map with it if you were good, although it wasn't so unbalanced that no one could ever stop you.

    I remember being so sad when I first tried out the rocket launcher in Quake 2... the rocket moved so slow, and there was no impact behind it, just damage. I know that the rest of the weapons were cool, but somehow that kind of put me off the Quake 2 multiplayer a bit. That and the fact that my shitty dialup connection made it hard to use the railgun, which other players seemed to have no trouble using on me. A lot.

    Just Like That on
  • RSPRSP Registered User regular
    edited December 2009
    10 pages and no mention of Urban Terror..?

    RSP on
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited December 2009
    Ah yes, Quake 3. I remember being way too interested in Linux, and being elated that the Q3test was first made available for Linux, or Linux + Mac. I don't remember -- just there were people trying to get Linux working so they could play Q3test early. (In retrospect Linux wasn't ready for primetime and those people who weren't already experienced with it only found it frustrating. X__X )

    Ooh yeah, remember CNet Gamecenter? With, who was it, Alice Hill I think? I always enjoyed their game coverage. I think that's where I learned about the Q3test.

    I think Q3 had a jailbreak (or similar) gametype I remember fondly. Anybody else? And then something about Q3 player skins of Dub and Gore while the election was still going on. "It's not treason yet!"

    ahh memories. :-)

    mspencer on
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