Nothing major, just annoying. It's like, at least one person in the militia will die, screwing me out of my perfect score. And it's usually someone I want to keep alive, like Lloyd. Fuck!
Fondor_YardsElite Four Member: HydraRegistered Userregular
edited December 2009
So PAers, I cannot decide on the last spot in my party. I have me *Dual Weapon Warrior*, Sten, and Oghren. Right now I'm liking both Shale and Morrigan *respecced into Arcane Warrior* as the last spot, and most likely as my tank. Convince me who to use.
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
So PAers, I cannot decide on the last spot in my party. I have me *Dual Weapon Warrior*, Sten, and Oghren. Right now I'm liking both Shale and Morrigan *respecced into Arcane Warrior* as the last spot, and most likely as my tank. Convince me who to use.
Shale as buffer and just have the 3 melee tear it up.
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
edited December 2009
At some point in the future I'm going to try a buffer shale, 4th song Lel and healer Wynne for my either DW warrior or 2h warrior. That will probably last for all of 1hr and then I'll go Sten, Og, buffer shale and my warrior.
At some point in the future I'm going to try a buffer shale, 4th song Lel and healer Wynne for my either DW warrior or 2h warrior. That will probably last for all of 1hr and then I'll go Sten, Og, buffer shale and my warrior.
I think if you could go BufferZone Shale and have the other three spots taken up by Zev, Lei, and a Rogue MC all decked out with some hefty archer Spec, you could do something downright magical. Especially since you can get Far Song and Falon'Din pretty early on.
In fact, I think I've just decided what my Dwarf Commoner Rogue playthrough is going to be (right after I finish my current Dwarf Noble playthrough).
So PAers, I cannot decide on the last spot in my party. I have me *Dual Weapon Warrior*, Sten, and Oghren. Right now I'm liking both Shale and Morrigan *respecced into Arcane Warrior* as the last spot, and most likely as my tank. Convince me who to use.
Shale as buffer and just have the 3 melee tear it up.
As in have him use the totem/aura thing?
Fondor_Yards on
Secrets, lies, and tragedy. The trifecta.
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
I'm trying a party this time that's a fun makeup. 3-mage, one tank. PC Mage takes damage spells and only damage spells. Pretty much primal, mana clash tree, drain life... damage damage damage. Morrigan takes debuff spells and only debuff spells. Wynne takes heal/buff spells and only heal/buff spells.
It's pretty awesome. Though I'm considering turning Morrigan or wynne into an AW spec tank and bringing Shale along for aura.
So if I'm wearing wearing Knight-Commander Armor (40% spell resistance) and have the Magister's Shield (30% spell resistance) do they stack, does one overwrite the other, do they cap at some percent, or does anyone even know?
So if I'm wearing wearing Knight-Commander Armor (40% spell resistance) and have the Magister's Shield (30% spell resistance) do they stack, does one overwrite the other, do they cap at some percent, or does anyone even know?
You must mean The Spellward. They do stack. Here's a nice setup if you wanna be uber:
Dwarf (10%)
The Spellward (30%)
Knight Commander's (40%)
Ancient Elven Gloves (4%)
Antivan Leather Boots (4%)
Key to the City (4%)
Havard's Aegis (4%)
Add in a rune and that gets you to 100%
Delta Assault on
0
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
So PAers, I cannot decide on the last spot in my party. I have me *Dual Weapon Warrior*, Sten, and Oghren. Right now I'm liking both Shale and Morrigan *respecced into Arcane Warrior* as the last spot, and most likely as my tank. Convince me who to use.
Shale as buffer and just have the 3 melee tear it up.
As in have him use the totem/aura thing?
Yeah that's the one. Worst case you get to change shale to the dps mode/tank mode/ranged mode and win that way too. By level 20 you will have filled up shales skills so you can do all 4.
So if I'm wearing wearing Knight-Commander Armor (40% spell resistance) and have the Magister's Shield (30% spell resistance) do they stack, does one overwrite the other, do they cap at some percent, or does anyone even know?
You must mean The Spellward. They do stack. Here's a nice setup if you wanna be uber:
Dwarf (10%)
The Spellward (30%)
Knight Commander's (40%)
Ancient Elven Gloves (4%)
Antivan Leather Boots (4%)
Key to the City (4%)
Havard's Aegis (4%)
Add in a rune and that gets you to 100%
There are other ways to achieve it as well but thats the way a anti-magic templar is possible. Kinda sad that this isn´t the case for the NPC ones. It would be nice to give the mages a fuck you moment at least once.
Edit : Which one is better as a tank for my sniper squad : Zevran (since i can´t respecc on PS3), Dog or Ranger pet?
Granted i will take leliana, Zevran, Dog and my Dalish warrior archer along.
V-time on
0
KlatuAussie Aussie AussieOi Oi OiRegistered Userregular
So if I'm wearing wearing Knight-Commander Armor (40% spell resistance) and have the Magister's Shield (30% spell resistance) do they stack, does one overwrite the other, do they cap at some percent, or does anyone even know?
You must mean The Spellward. They do stack. Here's a nice setup if you wanna be uber:
Dwarf (10%)
The Spellward (30%)
Knight Commander's (40%)
Ancient Elven Gloves (4%)
Antivan Leather Boots (4%)
Key to the City (4%)
Havard's Aegis (4%)
Add in a rune and that gets you to 100%
Depending on how much you wanted to rune your weapon you could change out dwarf or items. But you wont be able to do too much of that. You can rune up to 24% spell resist, maybe more, I can't remember if there is more than 1 Grandmaster/master rune (30% if you can find 3 GM runes).
edit: And I'm definately doing a dwarf this way at some point!
So I've finally started playing this. Unfortunately my only option is the 360 version. Playing last night I managed to make it to the start of the mage's tower, my first treaty quest. Overall, I'd say the game is good. I'd imagine, though, that the PC version is somewhere between very good and great. Being able to play with the tactical view and being able to re-spec would be really nice.
Get Loghain in your party and run across the bridge to the provings a few times. They gave him party dialogue, just like everyone else. The way he interacts with dog in particular sheds a lot of light on his character. It's fantastic that he goes from a glowering supervillain to simply misunderstood and damaged.
Get Loghain in your party and run across the bridge to the provings a few times. They gave him party dialogue, just like everyone else. The way he interacts with dog in particular sheds a lot of light on his character. It's fantastic that he goes from a glowering supervillain to simply misunderstood and damaged.
I got that about him just during the Landsmeet. Once I heard his P.O.V. I was like...........yeah, I can see that.
Maybe if they were able to put more regretful emotion in his face when he walked away, or tleast said something like, "I wish you listened to me....." under his breathe before sounding the retreat, you could have understood what he was doing.
Once he explained himself at the Landsmeet, I was like, yes, ur a giant dick, but atleast u really were acting for the good (in his head) of the land.
Get Loghain in your party and run across the bridge to the provings a few times. They gave him party dialogue, just like everyone else. The way he interacts with dog in particular sheds a lot of light on his character. It's fantastic that he goes from a glowering supervillain to simply misunderstood and damaged.
I got that about him just during the Landsmeet. Once I heard his P.O.V. I was like...........yeah, I can see that.
Maybe if they were able to put more regretful emotion in his face when he walked away, or tleast said something like, "I wish you listened to me....." under his breathe before sounding the retreat, you could have understood what he was doing.
Once he explained himself at the Landsmeet, I was like, yes, ur a giant dick, but atleast u really were acting for the good (in his head) of the land.
I think part of the problem
is that the game at ostagar don't do a good enough job of showing you that Cailan is sort of a clueless glory hound. The only way the "justified" loghain makes sense is if he really thinks cailan's leading the wardens into certain death and that he has to preserve the army to make a stand somewhere else.
Maybe if they did a better job of making Cailan seem reckless, loghan would come off less nutso overall.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
Cailan isn't a clueless glory hound. It's not as cut and dried as that. What Loghain did wasn't right, but he's not a monster either. Cailan was a good man who didn't deserve what happened to him, but Loghain's motivations are understandable.
Okay, some questions about my dual dagger rogue build:
What exactly do dual weapon training/finess do? The descriptions say 'add a small ammount of attack', but what the hell does that mean? I'm pumping cunning so my attack/to hit will be low so these sound decent, but if I skip them I can get Riposte instead.
Is the general idea to put one point in each of the basic skills (poisons, traps, etc) so you can use the gear you have someone else make? Is there any reason to pump one of them?
What specialization? I'd like to go Assasin/Ranger for roleplaying reasons but I'm not sure I have any control over the pet tactics and that would bug the hell out of me.
And lastly, how the hell do you set the tactics on the 360? I've been all over it with my Dalish buddies and can't find anyway to modify what they do and it's kind of annoying. You have a longsword and shield, attack this damn guy so I can kidney stab him already! Put that stupid bow away!
I've been playing around with that better archery mod and it's not really feeling overpowered or unbalanced at all, especially since backstabbing with bows is just as slow as normal archery and rapid shot now drains stamina.
It's actually made playing an archer fun, at least.
What exactly do dual weapon training/finess do? The descriptions say 'add a small ammount of attack', but what the hell does that mean? I'm pumping cunning so my attack/to hit will be low so these sound decent, but if I skip them I can get Riposte instead.
You're going to want up to expert regardless. You'll get better off-hand damage, attack (to-hit), defense, crit, and a DoT (mostly worthless I find).
I don't see why you can't get both TBH.
Is the general idea to put one point in each of the basic skills (poisons, traps, etc) so you can use the gear you have someone else make? Is there any reason to pump one of them?
For the item-skills, not really. You don't need a point for potions however (to use them that is), and Morrigan or Wynne start with 2 points in them. Zev comes with 4 in poison making (or has every time I've gotten him) so as far as making shit goes... you really only need 1 guy with 4 points in traps. You only need a point in poisons/traps for guys that you plan on using poison/traps for. I found only 1 guy needed traps and it was the same guy I maxed it with (I also ended up barely ever using traps FWIW).
I guess I should add there's an incredibly minor (IMO!) use for level 4 traps at the end of the game but that's it.
As a rogue, especially a cunning rogue, you'll have so many skills you can pretty much dump them anywhere. You won't need to max coercion remember with your cunning score. You might want to grab a point or two just to make some of the early checks but that's it. I ended up maxing survival simply because it gave some (albeit small) benefit to me in combat (+25 nature res, +2 phys res).
What specialization? I'd like to go Assasin/Ranger for roleplaying reasons but I'm not sure I have any control over the pet tactics and that would bug the hell out of me.
If you're playing on console, you have no control over pet tactics and shit. FWIW, I *highly* recommend Bard for a cunning rogue. The team buff will be massive by the end of the game and it gives you some very much needed +attack. Assassin is always good for bigger back stabs.
And lastly, how the hell do you set the tactics on the 360? I've been all over it with my Dalish buddies and can't find anyway to modify what they do and it's kind of annoying. You have a longsword and shield, attack this damn guy so I can kidney stab him already! Put that stupid bow away!
They'll switch weapons automatically if they aren't set to "ranged" and someone comes into melee with them. If you want them to not use bows, unequip them and set their tactics to "aggressive" melee. You can do this in the menu, look for the character stat screen (it'll show str/dex/etc and health and shit). I think it's the Y button to open up the tactics menu from there.
This is assuming they're in your party. I haven't played the Dalish origin so I dunno. If they're just NPC's and not in your party, they'll do as they damn well please :P
Okay, some questions about my dual dagger rogue build:
What exactly do dual weapon training/finess do? The descriptions say 'add a small ammount of attack', but what the hell does that mean? I'm pumping cunning so my attack/to hit will be low so these sound decent, but if I skip them I can get Riposte instead.
Is the general idea to put one point in each of the basic skills (poisons, traps, etc) so you can use the gear you have someone else make? Is there any reason to pump one of them?
What specialization? I'd like to go Assasin/Ranger for roleplaying reasons but I'm not sure I have any control over the pet tactics and that would bug the hell out of me.
And lastly, how the hell do you set the tactics on the 360? I've been all over it with my Dalish buddies and can't find anyway to modify what they do and it's kind of annoying. You have a longsword and shield, attack this damn guy so I can kidney stab him already! Put that stupid bow away!
In the "Character" part of the menu (picture of a head, to the right of inventory) press Y to open the tactics menu.
Thanks. The critical chance probably won't help me much from the higher DW expert ranks since I'll be hitting crits most of the time off backstabs/stuns anyway, so I'll probably skip that if I can find enough attack elsewhere. And I think I will go bard - it complements what I need and fits with the character collecting lore to try and rebuild the elven society.
This is kind of what I'm thinking for lvl 20 setup. Seems like my cunning score should end up about 60 which seems low, but I don't know what I'll get from gear yet.
Bard (3)
Song of Valor --> Distraction --> Song of Courage
From what I've seen so far I'll use traps a ton: hit master stealth and hunt ahead, dropping traps in front of meleers once I find a group or enemies, and position myself behind the mage/archer. Switch over and bringup the troops, which gets the enemies to hit the traps and I backstab the mages/archers and take them out fast.
Posts
Wynne: I set a boy on fire.
3DS: 1607-3034-6970
Or warriors with 100% spell immunity.
Hello next playthrough...
so creepy
that's why we call it the struggle, you're supposed to sweat
Um, nope.
That's the thing, we're all wishing we could...
Dude, it's like eating Lucky Charms...
She's magically delicious!
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Older characters tend to be more mature and reasonable.
In Wynne's case it's also helped by just being a bit bland, rather than outright unlikable.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Shale as buffer and just have the 3 melee tear it up.
I think if you could go BufferZone Shale and have the other three spots taken up by Zev, Lei, and a Rogue MC all decked out with some hefty archer Spec, you could do something downright magical. Especially since you can get Far Song and Falon'Din pretty early on.
In fact, I think I've just decided what my Dwarf Commoner Rogue playthrough is going to be (right after I finish my current Dwarf Noble playthrough).
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
that's why we call it the struggle, you're supposed to sweat
As in have him use the totem/aura thing?
3DS Code: 5043-2172-1361
Xbone Tag: Salal al Din
Not really. Weapon and shield warriors are capable of some pretty decent damage, especially with high tier equipment in the late game.
It's pretty awesome. Though I'm considering turning Morrigan or wynne into an AW spec tank and bringing Shale along for aura.
You must mean The Spellward. They do stack. Here's a nice setup if you wanna be uber:
Dwarf (10%)
The Spellward (30%)
Knight Commander's (40%)
Ancient Elven Gloves (4%)
Antivan Leather Boots (4%)
Key to the City (4%)
Havard's Aegis (4%)
Add in a rune and that gets you to 100%
Yeah that's the one. Worst case you get to change shale to the dps mode/tank mode/ranged mode and win that way too. By level 20 you will have filled up shales skills so you can do all 4.
There are other ways to achieve it as well but thats the way a anti-magic templar is possible. Kinda sad that this isn´t the case for the NPC ones. It would be nice to give the mages a fuck you moment at least once.
Edit : Which one is better as a tank for my sniper squad : Zevran (since i can´t respecc on PS3), Dog or Ranger pet?
Granted i will take leliana, Zevran, Dog and my Dalish warrior archer along.
Depending on how much you wanted to rune your weapon you could change out dwarf or items. But you wont be able to do too much of that. You can rune up to 24% spell resist, maybe more, I can't remember if there is more than 1 Grandmaster/master rune (30% if you can find 3 GM runes).
edit: And I'm definately doing a dwarf this way at some point!
I got that about him just during the Landsmeet. Once I heard his P.O.V. I was like...........yeah, I can see that.
Maybe if they were able to put more regretful emotion in his face when he walked away, or tleast said something like, "I wish you listened to me....." under his breathe before sounding the retreat, you could have understood what he was doing.
Once he explained himself at the Landsmeet, I was like, yes, ur a giant dick, but atleast u really were acting for the good (in his head) of the land.
That's not the most helpful sentence I've ever written, but.
3DS: 1607-3034-6970
I think part of the problem
Maybe if they did a better job of making Cailan seem reckless, loghan would come off less nutso overall.
that's why we call it the struggle, you're supposed to sweat
What exactly do dual weapon training/finess do? The descriptions say 'add a small ammount of attack', but what the hell does that mean? I'm pumping cunning so my attack/to hit will be low so these sound decent, but if I skip them I can get Riposte instead.
Is the general idea to put one point in each of the basic skills (poisons, traps, etc) so you can use the gear you have someone else make? Is there any reason to pump one of them?
What specialization? I'd like to go Assasin/Ranger for roleplaying reasons but I'm not sure I have any control over the pet tactics and that would bug the hell out of me.
And lastly, how the hell do you set the tactics on the 360? I've been all over it with my Dalish buddies and can't find anyway to modify what they do and it's kind of annoying. You have a longsword and shield, attack this damn guy so I can kidney stab him already! Put that stupid bow away!
I've been playing around with that better archery mod and it's not really feeling overpowered or unbalanced at all, especially since backstabbing with bows is just as slow as normal archery and rapid shot now drains stamina.
It's actually made playing an archer fun, at least.
dwarf commoner indeed does.
(G&T back, thank the maker!)
Better Archery
You're going to want up to expert regardless. You'll get better off-hand damage, attack (to-hit), defense, crit, and a DoT (mostly worthless I find).
I don't see why you can't get both TBH.
For the item-skills, not really. You don't need a point for potions however (to use them that is), and Morrigan or Wynne start with 2 points in them. Zev comes with 4 in poison making (or has every time I've gotten him) so as far as making shit goes... you really only need 1 guy with 4 points in traps. You only need a point in poisons/traps for guys that you plan on using poison/traps for. I found only 1 guy needed traps and it was the same guy I maxed it with (I also ended up barely ever using traps FWIW).
I guess I should add there's an incredibly minor (IMO!) use for level 4 traps at the end of the game but that's it.
As a rogue, especially a cunning rogue, you'll have so many skills you can pretty much dump them anywhere. You won't need to max coercion remember with your cunning score. You might want to grab a point or two just to make some of the early checks but that's it. I ended up maxing survival simply because it gave some (albeit small) benefit to me in combat (+25 nature res, +2 phys res).
If you're playing on console, you have no control over pet tactics and shit. FWIW, I *highly* recommend Bard for a cunning rogue. The team buff will be massive by the end of the game and it gives you some very much needed +attack. Assassin is always good for bigger back stabs.
They'll switch weapons automatically if they aren't set to "ranged" and someone comes into melee with them. If you want them to not use bows, unequip them and set their tactics to "aggressive" melee. You can do this in the menu, look for the character stat screen (it'll show str/dex/etc and health and shit). I think it's the Y button to open up the tactics menu from there.
This is assuming they're in your party. I haven't played the Dalish origin so I dunno. If they're just NPC's and not in your party, they'll do as they damn well please :P
In the "Character" part of the menu (picture of a head, to the right of inventory) press Y to open the tactics menu.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
This is kind of what I'm thinking for lvl 20 setup. Seems like my cunning score should end up about 60 which seems low, but I don't know what I'll get from gear yet.
Skills (10 pts+Survival starting skill; 2 left)
Coercion --> Improved Coercion
Combat Training --> Improved --> Expert Combat Training
Poison
Trapmaking
Survival
Stealing
Talents (22 pts; 3 left)
Rogue (11)
Below the Belt --> Deadly Strike --> Lethality
Dirty Fighting --> Combat Stealth --> Coup de Grace
Deft Hands
Stealth --> Stealthy Items --> Combat Stealth --> Master Stealth
Dual Weapon (3)
Dual Weapon --> Flurry --> Momentum
Assassin (2)
Mark of Death --> Exploit Weakness
Bard (3)
Song of Valor --> Distraction --> Song of Courage
From what I've seen so far I'll use traps a ton: hit master stealth and hunt ahead, dropping traps in front of meleers once I find a group or enemies, and position myself behind the mage/archer. Switch over and bringup the troops, which gets the enemies to hit the traps and I backstab the mages/archers and take them out fast.