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[Chaos] Chaos in the Old World - Game 3 - Slaanesh Victory by 1 VP
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Battle Cry is certainly powerful, but I think Blood Frenzy is also up there. Two free hits for zero points is pretty goddamn sexy for Khorne, particularly in the early game when he doesn't have his punching cultists. Starting with two Blood Frenzies comes about as close as possible to a guaranteed double tick on the first turn. I'm also a huge fan of the Field of Carnage (other gods can't summon away from this region) + Ritual Slaying (draw a chaos card for every kill) combo.
Field of Ecstasy (no figures role battle dice) is probably Slaanesh's most powerful card, although it costs 2 (and I never played one this game, interestingly). Soporific Musk (control a cultist) is probably a good competitor. As for Nurgle, Final Routing is certainly powerful, but I think Plague Aura (each Nurgle corruption in this region counts towards domination) is pretty great for a zero cost, and Rain of Pus (+1 defense for Nurgle units) is really helpful in the early game.
Overall, I think Temporal Stasis provides the most "retardedly good card ability" for the buck (a single point? really?), followed closely by Battle Cry and Changer of Ways. The thing is, though, that every chaos card is situational, and there are certainly times when Temporal Stasis isn't particularly useful, and the same holds true for Battle Cry or Changer of Ways. Choosing a "most powerful card" is a bit of an exercise in futility, since even the most seemingly useless of cards (The Skull Throne, for example; why would Khorne need domination points?) have situations where they can basically win the game (happened once with The Skull Throne; Khorne prevented someone from dominating Bretonnia, and they only got 47 VPs that turn. Next turn, he won on dial advancement).
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I think having them spread out keeps him just behind enough in the game not to draw focus from the other gods, and then he ends up warpstone-rushing an area to ruin it and jumping ahead in VPs. I'll be honest; people say that Tzeentch (and Slaanesh) can win either with VPs or dial ticks, but I've never seen Tzeentch even come close to winning via dial ticks.
Maybe my experience is skewed somehow, but that's what's I've seen.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
A Tzeentch Dial Tick has actually been my only victory thus far. If you can delay summoning and rush around the map teleporting and summoning Cultists and Warp Stones while avoiding Khorne, it's very possible to double-tick regularly. This is all highly card-dependant, of course, which is why you should never go a turn without burning through all 5 (or 6) cards while playing as Mr Changer of Ways.
And yeah, I'll agree that the cards mentioned above are really powerful, but the cards that really make me smile are all the 0-Cost cards. If I get a good hand of free cards, I know it's going to be a good turn for me and a bad turn for everyone else.
2011 PAX Warmachine/Hordes Champion
The worst part about a hand like that is you have to use them or your hand next turn won't be much better.