The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.

[Chaos] Chaos in the Old World - Game 3 - Slaanesh Victory by 1 VP

1356713

Posts

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    I'm glad you like to play, Khorne. Although I hope you don't mind if my seductresses don't always play by the rules.

    They can be such naughty girls.

    Summon a Seductress (cultist) to the Empire. (2/6)

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 1 Summoning Phase

    citowg3r5.gif

    Khorne (6/7) trains a bloodsworn in the Empire
    Nurgle (5/6) summons a leper into Estalia
    Tzeentch (5/6) calls up the Meddling of Skaven in the Empire (instant effect)
    Slaanesh (5/6) rewards the residents of the Badlands with a seductress

    Khorne (5/7) brings a bloodsworn into Bretonnia
    Nurgle (4/6) lets loose a Rain of Pus on Estalia (+1 defense for Nurgle)
    Tzeentch (6/6) Drains Power from Nurgle in Estalia (Nurgle to 3/6 PP)
    Slaanesh (4/6) uses his Dark Influence in the Empire to lure a Noble to the Badlands. (instant effect)

    Khorne (4/7) summons a bloodsworn in the Border Princes
    Nurgle (2/6) calls a plaguebearer to Estalia
    Tzeentch (6/6) casts Changer of Ways in Troll Country (second slot is countered)
    Slaanesh (3/6) advances a seductress into the Border Princes

    Khorne (2/7) deploys a bloodletter to Estalia
    Nurgle (1/6) brings another plaguebearer to Estalia
    Tzeentch (5/6) trains an acolyte in Norsca
    Slaanesh (2/6) sends a seductress to the Empire

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    So long as your Seductress is playing, perhaps she'd like to play with one of my more... muscular followers.

    Summon a Bloodletter(Warrior) to The Badlands. (0/7 PP remain)

    Blood for the Blood God!

    El Skid on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Summon a Cultist to Estalia. 0/7 PP remain.

    Khorne, I hope once this is over you will respect my personal space. I would never give any of your followers syphilis unless you provoked me first.

    DarkPrimus on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    DarkPrimus wrote: »
    Summon a Cultist to Estalia. 0/7 PP remain.

    Khorne, I hope once this is over you will respect my personal space. I would never give any of your followers syphilis unless you provoked me first.

    I would never expect my followers to do anything to get syphilis. I think you've got your siblings mixed up :P

    El Skid on
  • EterenalEterenal Registered User regular
    edited December 2009
    Summon an Acolyte to Norsca. 4/6 PP remaining.

    Eterenal on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    El Skid wrote: »
    DarkPrimus wrote: »
    Summon a Cultist to Estalia. 0/7 PP remain.

    Khorne, I hope once this is over you will respect my personal space. I would never give any of your followers syphilis unless you provoked me first.

    I would never expect my followers to do anything to get syphilis. I think you've got your siblings mixed up :P

    There are so many other, more exotic maladies to lay upon the genitals of our little Prince's followers. I'd hate to use anything less than mundane on anyone who didn't warrant such attention.

    DarkPrimus on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Khorne, I'm afraid my seductresses have expressed concern that your bloodletters are unwilling to respect safewords, and therefore I will be removing them from the Badlands. Your warriors will have to find other ways of amusing themselves.

    Summon Seductress (cultist) from The Badlands to Kislev.

    Hi I'm Vee! on
    vRyue2p.png
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited December 2009
    I love this game so much

    3cl1ps3 on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 1 Summoning Phase

    citowg3r6.gif

    Khorne (6/7) trains a bloodsworn in the Empire
    Nurgle (5/6) summons a leper into Estalia
    Tzeentch (5/6) calls up the Meddling of Skaven in the Empire (instant effect)
    Slaanesh (5/6) rewards the residents of the Badlands with a seductress

    Khorne (5/7) brings a bloodsworn into Bretonnia
    Nurgle (4/6) lets loose a Rain of Pus on Estalia (+1 defense for Nurgle)
    Tzeentch (6/6) Drains Power from Nurgle in Estalia (Nurgle to 3/6 PP)
    Slaanesh (4/6) uses his Dark Influence in the Empire to lure a Noble to the Badlands. (instant effect)

    Khorne (4/7) summons a bloodsworn in the Border Princes
    Nurgle (2/6) calls a plaguebearer to Estalia
    Tzeentch (6/6) casts Changer of Ways in Troll Country (second slot is countered)
    Slaanesh (3/6) advances a seductress into the Border Princes

    Khorne (2/7) deploys a bloodletter to Estalia
    Nurgle (1/6) brings another plaguebearer to Estalia
    Tzeentch (5/6) trains an acolyte in Norsca
    Slaanesh (2/6) sends a seductress to the Empire

    Khorn (0/7) rests after bringing a bloodletter to the Badlands
    Nurgle (0/6) slips into a coughing fit with another leper in Estalia
    Tzeentch (4/6) makes plans for another acolyte in Norsca
    Slaanesh (1/6) slips away, moving a seductress from the Badlands to entertain the Hero in Kislev

    Tzeentch is active

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    Cast Persistance of Change into Norsca.

    (M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.

    3/6 PP remaining.


    All will change before this is over..

    Eterenal on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Even heroes can be seduced. Come to me, my sweet.

    Summon a Seductress (cultist) to Kislev. (0/6)

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Tzeentch is active until he's done.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    Cast teleport on Kislev to move a seductress into Brettonia.

    Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.

    Summon two acolytes into Troll Country.

    0/6 PP remaining.

    Eterenal on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    D:

    :cry:

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    It could be worse... he could have picked Estalia. Update coming, then to battle!

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 1 Summoning Phase

    citowg3r7.gif

    Khorne (6/7) trains a bloodsworn in the Empire
    Nurgle (5/6) summons a leper into Estalia
    Tzeentch (5/6) calls up the Meddling of Skaven in the Empire (instant effect)
    Slaanesh (5/6) rewards the residents of the Badlands with a seductress

    Khorne (5/7) brings a bloodsworn into Bretonnia
    Nurgle (4/6) lets loose a Rain of Pus on Estalia (+1 defense for Nurgle)
    Tzeentch (6/6) Drains Power from Nurgle in Estalia (Nurgle to 3/6 PP)
    Slaanesh (4/6) uses his Dark Influence in the Empire to lure a Noble to the Badlands. (instant effect)

    Khorne (4/7) summons a bloodsworn in the Border Princes
    Nurgle (2/6) calls a plaguebearer to Estalia
    Tzeentch (6/6) casts Changer of Ways in Troll Country (second slot is countered)
    Slaanesh (3/6) advances a seductress into the Border Princes

    Khorne (2/7) deploys a bloodletter to Estalia
    Nurgle (1/6) brings another plaguebearer to Estalia
    Tzeentch (5/6) trains an acolyte in Norsca
    Slaanesh (2/6) sends a seductress to the Empire

    Khorne (0/7) rests after bringing a bloodletter to the Badlands
    Nurgle (0/6) slips into a coughing fit with another leper in Estalia
    Tzeentch (4/6) makes plans for another acolyte in Norsca
    Slaanesh (1/6) slips away, moving a seductress from the Badlands to entertain the Hero in Kislev

    Tzeentch (3/6) completes a ritual for the Persistence of Change in Norsca (may stay in play if Tzeentch kills a figure)
    Slaanesh (0/6) sends another seductress to Kislev

    Tzeentch (2/6) decides to Teleport that seductress from Kislev to Bretonnia (instant effect)
    Tzeentech (0/6) summons two acolytes into Troll Country

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 1 Battle Phase

    1. Norsca - nothing
    2. Troll Country - quiet
    3. Kislev - nope
    4. The Empire - nada
    5. Bretonnia - zilch
    6. Estalia - 2 dice, 2 dice (+1 defense for Nurgle)
    7. Tilea - tumbleweeds
    8. The Border Princes - stillness
    9. The Badlands - A forlorn bloodletter looks for targets, but sees none

    Khorne to roll for Estalia, then Nurgle.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    If I didn't have crappy rolls, I wouldn't have any rolls at all :(

    Round 1 Roll (2d6.hitsopen(4,6)=0)

    Sadly, no Blood for the Blood God!

    El Skid on
  • DelmainDelmain Registered User regular
    edited December 2009
    Good job on Tzeentch's part, holy shit.

    Delmain on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    asplannedrd3.jpg

    Also, waiting on 2 dice from Nurgle.

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    2d6.hitsopen(4,6)=1

    Assign the hit to one of Khorne's Bloodletters, killing it.

    DarkPrimus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    citowg3r8.gif

    Corruption Phase:

    1. Norsca - Tzeentch Dominates for 1 VP (3 > 1)
    Tzeentch places 2 corruption DIAL

    2. Troll Country - Tzeentch Dominates for 1 VP (2 > 1)
    Tzeentch places 2 corruption DIAL

    3. Kislev - No Domination (1 = 1 < 3)
    Slaanesh places 1 corruption

    4. The Empire - No Domination ( 1 = 1 < 2 < 5)
    Khorne places 1 corruption
    Slaanesh places 1 corruption

    5. Bretonnia - No Domination (1 = 1 < 3)
    Khorne places 1 corruption
    Slaanesh places 1 corruption

    6. Estalia - Nurgle dominates for 5 VP (5 > 4 > 1)
    Nurgle places 2 corruption DIAL

    7. Tilea - quiet

    8. The Border Princes - No Domination (1 = 1 = 1)
    Khorne places 1 corruption
    Slaanesh places 1 corruption

    9. The Badlands - No Domination (1 = 1)

    Total VP:
    Tzeentch: 0 + 2
    Nurgle: 0 + 5


    DIAL tokens:
    Khorne: 0
    Nurgle: 1
    Tzeentch: 2
    Slaanesh: 0

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    If there's no end phase stuff I will take my two dial ticks...

    Place 1 Warpstone token in Norsca.

    Choose the upgraded Acolytes.
    Acolytes - When summoned from the board, an Acolyte figure may bring a Warpstone token (if present) from its origin region to its destination region.

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Map at the start of the End Phase:

    citowg3r9.gif

    1. Remove Chaos Cards from the Board

    2. Hero Tokens are resolved - Hero in the Empire kills a seductress

    3. Resolve Old World cards - No lasting effects

    4. Score Ruined Regions - No Ruined Regions

    5. Advance Threat Dials
    Nurgle advances one click:
    5 - Score 3 VP

    Tzeentch has the most tokens and advances two clicks
    7 - Place 1 Warpstone
    9 - Upgrade


    6. Check for Game end - the game does not end

    Tzeentch to declare the location for a new Warpstone and choose an Upgrade, then I'll update all hands move on to round 2

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    See above ^

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Old World Draw:

    Warpstone Discovery
    Place two Warpstone tokens in any one region
    In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card
    (From the FAQ: this can only result in one card per player, regardless of how many different regions qualify.)

    citowg3r21.gif

    Khorne has the lowest threat, so he declares the location of the new Warpstones.
    Updating hands now.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    The Old World is doing my bidding for me it seems. Are you all preparing to grovel at my feet yet?

    Eterenal on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Darian, the Hero in Kislev needs to actually kill the Seductress there; she's still on the map, hehe.

    Rius on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Rius wrote: »
    Darian, the Hero in Kislev needs to actually kill the Seductress there; she's still on the map, hehe.

    Fixed; thanks!

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Warpstones to Badlands please

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    citowg3r22.gif

    Khorne begins, as always.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Place a Bloodsworn (Cultist) in Kislev- 6/7 PP remain

    Blood for the Blood God!

    El Skid on
  • EterenalEterenal Registered User regular
    edited December 2009
    Cast Temporal Stasis into Troll Country. 5/6 PP Remaining.

    (M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.

    Eterenal on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited December 2009
    Man, what a cockblock. :P

    Foolish Chaos on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Point of order: Nurgle plays before Tzeentch.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    My bad!

    Eterenal on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Hah, the perfect card to play on his first turn, isolated as he is, and it's got a Magic symbol on it.

    You boys better get to work on Tzeentch or he's going to run away with this.

    Rius on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    I work on Thursday, Friday and Saturday nights, so please forgive my slowing down the game somewhat. I know you guys aren't actually angry at me, since the game still moves at a very fast pace compared to most PbP games, but I figure an explanation for my absence is better than silence.

    Summon a Cultist to Bretonnia, 5/6 PP remaining.

    DarkPrimus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Tzeentch's play above stands; moving on to Slaanesh's turn.

    And you've all been super active; no worries on that front.

    Darian on
Sign In or Register to comment.