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[Chaos] Chaos in the Old World - Game 3 - Slaanesh Victory by 1 VP

1246713

Posts

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    I'm in San Francisco right now visiting my sister, so my internet access is rather limited.

    Cast Insidious Lies in the Badlands.

    Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.

    (5/6)

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    citowg3r23.gif

    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    A Battle Cry goes up in Norsca!

    Battle Cry - 1 - No corruption tokens may be placed in this region during this round

    Blood for the Blood God!

    El Skid on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Summon a Cultist to Bretonnia. 4/6 PP remain.

    I hope we can all get along here. There is plenty of disease to go around.

    DarkPrimus on
  • EterenalEterenal Registered User regular
    edited December 2009
    El Skid wrote: »
    A Battle Cry goes up in Norsca!

    Battle Cry - 1 - No corruption tokens may be placed in this region during this round

    Blood for the Blood God!

    Clever... but I'm going to have to shut your battle cry off. I prefer a more pleasant song in Norsca.

    Cast Changer of Ways into Norsca.

    (M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled.

    5/6 PP remain.


    Eterenal on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited December 2009
    Oh snap.

    admanb on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Summon Seductress to Estalia. (5/6 PP)

    Hi I'm Vee! on
    vRyue2p.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    You people do know that I can't fight buddy in the north all alone, right?

    You could maybe try and help...

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    Slaanesh has only 4/6 PP remaining

    citowg3r24.gif

    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
    Nurgle (4/6) summons another leper in Bretonnia
    Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
    Slaanesh (4/6) sends a seductress into Estalia

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    Skid, welcome to Khorne. You won't find much help from the others as they try and further their own agenda.

    Eterenal on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Let's try and further MY agenda then. A frenzy of blood grips Estalia with the arrival of the seductresses. That's certainly not the kind of frenzy they're used to being greeted with!

    Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled targeting Estalia. 5/7 PP remain.

    Blood for the Blood God!

    El Skid on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Oh Khorne, you silly godling. I may be able to assist you in foiling Tzeentch's plans... but that all depends on who that Blood Frenzy is going to be targeting...

    Casting: All Things Decay - 1 - Remove one corruption token belonging to any player from this region when you play this card. (In Bretonnia, removing Slannesh's corruption token.)

    3/6 PP remain.

    DarkPrimus on
  • EterenalEterenal Registered User regular
    edited December 2009
    Summon an Acolyte to Troll Country. 4/6 PP remain.

    Eterenal on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Just so everybody is aware, there is literally nothing I can do to effectively fuck with Tzeentch this turn.

    Also I should probably stop keeping track of my own PP, since I apparently suck at it.

    Cast Insidious Lies in Estalia.

    Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here. (3/6 PP)

    Hi I'm Vee! on
    vRyue2p.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    See, it's at this point I wish I knew what kinds of things Tzeentch could do to me. Oh well, let's find out.

    Move Bloodsworn(Cultist) from Kislev to Troll Country, for 3 PP (ouch)- 2/7 PP remain

    Blood for the Blood God!

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    citowg3r25.gif

    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
    Nurgle (4/6) summons another leper in Bretonnia
    Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
    Slaanesh (4/6) sends a seductress into Estalia

    Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
    Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
    Tzeentch (4/6) summons an acolyte in Troll Country
    Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)

    Khorne (2/7) pierces the stasis with a bloodsworn from Kislev

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Summon a Plaguebearer to Bretonnia. (2/6 PP remain.)

    Khorne, let me reiterate: Target that Blood Frenzy the right way, and I can help you with Tzeentch.

    DarkPrimus on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    DarkPrimus wrote: »

    Khorne, let me reiterate: Target that Blood Frenzy the right way, and I can help you with Tzeentch.

    Are you helping this turn, or later on?

    Because if it's this turn, a) you may have just missed your chance, and b) you help before I target the blood frenzy.

    If you're talking about FUTURE help... I guess I can take that under advisement. But you still aren't doing anything except helping yourself yet.

    El Skid on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    I can help next turn, my dear skull-throned sir. You can't do much to him this turn either, unfortunately.

    DarkPrimus on
  • EterenalEterenal Registered User regular
    edited December 2009
    I think Skid is correct, you missed your chance Big Papa.

    Cast Teleport in Troll Country to move the Bloodsworn (cultist) to Estalia. 3/6 PP remain.

    Eterenal on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Yeah, I kinda figured something like that would happen :-/

    El Skid on
  • EterenalEterenal Registered User regular
    edited December 2009
    I would've placed a Bloodletter into Troll Country instead. Even though I still would've teleported it, I would've moved it to somewhere you could kill something. You guys need to use your chaos cards more if you want to stop me.

    Eterenal on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    I think Khorne's plan was using his Cultist as a springboard to place a Bloodletter into Norsca next turn. But you futzed that right up. Don't worry though, we'll get you next turn.

    DarkPrimus on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Summon Seductress to Estalia. (2/6 PP)

    Hi I'm Vee! on
    vRyue2p.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Well, I can no longer do anything up north...

    Summon a bloodletter (Warrior) to Bretonnia- 0/7 PP remaining

    Skulls for the Skull Throne!

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    citowg3r26.gif

    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
    Nurgle (4/6) summons another leper in Bretonnia
    Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
    Slaanesh (4/6) sends a seductress into Estalia

    Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
    Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
    Tzeentch (4/6) summons an acolyte in Troll Country
    Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)

    Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
    Nurgle (2/6) sends a plaguebearer into Bretonnia
    Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
    Slaanesh (2/6) summons a seductress to Estalia

    Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Summon a Cultist to The Empire. (1/6 PP remain.)

    DarkPrimus on
  • EterenalEterenal Registered User regular
    edited December 2009
    Summon an Acolyte to Kislev.

    Eterenal on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Summon Seductress to Estalia (1/6 PP)

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, Summoning phase

    citowg3r27.gif

    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
    Nurgle (4/6) summons another leper in Bretonnia
    Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
    Slaanesh (4/6) sends a seductress into Estalia

    Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
    Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
    Tzeentch (4/6) summons an acolyte in Troll Country
    Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)

    Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
    Nurgle (2/6) sends a plaguebearer into Bretonnia
    Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
    Slaanesh (2/6) summons a seductress to Estalia

    Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia
    Nurgle (1/6) coughs up a leper in the Empire
    Tzeentch (2/6) ventures south into Kislev with an acolyte
    Slaanesh (1/6) rewards the nobles of Estalia with his final seductress

    Nurgle is active

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Summon another Cultist to the Empire. (0/6 PP remain.)

    DarkPrimus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    I blame Tzeentch for that festive interruption.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    My bad...

    Summon an Acolyte to The Empire. 1/6 PP Remain.

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Slaanesh, then back to Tzeentch.

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Darian wrote: »
    I blame Tzeentch for that festive interruption.
    Don't you mean "praise"? Why would you blame someone for something that was obviously such a wonderful treat?

    Summon Seductress from Bretonnia to Estalia (0/6 PP)

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    It was definitely a fun interruption, but an interruption, nonetheless. :)

    Map update after Tzeentch is done for the phase.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    Summon an Acolyte to The Empire. 0/6 PP Remain.

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2, End of the Summoning Phase

    citowg3r28.gif
    Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
    Nurgle (5/6) trains a leper in Bretonnia
    Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
    Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)

    Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
    Nurgle (4/6) summons another leper in Bretonnia
    Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
    Slaanesh (4/6) sends a seductress into Estalia

    Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
    Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
    Tzeentch (4/6) summons an acolyte in Troll Country
    Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)

    Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
    Nurgle (2/6) sends a plaguebearer into Bretonnia
    Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
    Slaanesh (2/6) summons a seductress to Estalia

    Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia
    Nurgle (1/6) coughs up a leper in the Empire
    Tzeentch (2/6) ventures south into Kislev with an acolyte
    Slaanesh (1/6) rewards the nobles of Estalia with his final seductress

    Nurgle (0/6) sends his final leper to the Empire
    Tzeentch (1/6) joins in the revelry with an acolyte to the Empire
    Slaanesh (0/6) orders a seductress to flee Bretonnia for the relative safety (in numbers) of Estalia

    Tzeentch (0/6) trains a final acolyte in the Empire

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 2 Battle Phase

    1. Norsca - nothing
    2. Troll Country - stasis
    3. Kislev - nope
    4. The Empire - nada
    5. Bretonnia - 2 dice, 1 die
    6. Estalia - 2 dice, 2 dice (only if plaguebearers survive)
    7. Tilea - tumbleweeds
    8. The Border Princes - stillness
    9. The Badlands - A forlorn bloodletter looks for targets, but sees none. Again.

    1. Khorne to roll for Bretonnia
    2. Khorne can roll for Estalia, or wait for Nurgle to roll for Bretonnia, if he wishes
    3. Only after Khorne rolls for Estalia, Nurgle rolls for Estalia (if still applicable).

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    *EDIT* NM, I was watching the other game :P

    Eterenal on
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