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[Chaos] Chaos in the Old World - Game 3 - Slaanesh Victory by 1 VP
Posts
Cast Insidious Lies in the Badlands.
Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.
(5/6)
Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Battle Cry - 1 - No corruption tokens may be placed in this region during this round
Blood for the Blood God!
I hope we can all get along here. There is plenty of disease to go around.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Clever... but I'm going to have to shut your battle cry off. I prefer a more pleasant song in Norsca.
Cast Changer of Ways into Norsca.
(M) Changer of Ways - 0 - The text effects of other Chaos cards in this region are canceled.
5/6 PP remain.
You could maybe try and help...
Slaanesh has only 4/6 PP remaining
Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
Nurgle (4/6) summons another leper in Bretonnia
Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
Slaanesh (4/6) sends a seductress into Estalia
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled targeting Estalia. 5/7 PP remain.
Blood for the Blood God!
Casting: All Things Decay - 1 - Remove one corruption token belonging to any player from this region when you play this card. (In Bretonnia, removing Slannesh's corruption token.)
3/6 PP remain.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Also I should probably stop keeping track of my own PP, since I apparently suck at it.
Cast Insidious Lies in Estalia.
Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here. (3/6 PP)
Move Bloodsworn(Cultist) from Kislev to Troll Country, for 3 PP (ouch)- 2/7 PP remain
Blood for the Blood God!
Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
Nurgle (4/6) summons another leper in Bretonnia
Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
Slaanesh (4/6) sends a seductress into Estalia
Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
Tzeentch (4/6) summons an acolyte in Troll Country
Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)
Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
Khorne, let me reiterate: Target that Blood Frenzy the right way, and I can help you with Tzeentch.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Are you helping this turn, or later on?
Because if it's this turn, a) you may have just missed your chance, and b) you help before I target the blood frenzy.
If you're talking about FUTURE help... I guess I can take that under advisement. But you still aren't doing anything except helping yourself yet.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Cast Teleport in Troll Country to move the Bloodsworn (cultist) to Estalia. 3/6 PP remain.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Summon a bloodletter (Warrior) to Bretonnia- 0/7 PP remaining
Skulls for the Skull Throne!
Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
Nurgle (4/6) summons another leper in Bretonnia
Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
Slaanesh (4/6) sends a seductress into Estalia
Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
Tzeentch (4/6) summons an acolyte in Troll Country
Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)
Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
Nurgle (2/6) sends a plaguebearer into Bretonnia
Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
Slaanesh (2/6) summons a seductress to Estalia
Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Khorne 6/7 sends a bloodsworn to stand against the Hero of Kislev
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
Nurgle (4/6) summons another leper in Bretonnia
Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
Slaanesh (4/6) sends a seductress into Estalia
Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
Tzeentch (4/6) summons an acolyte in Troll Country
Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)
Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
Nurgle (2/6) sends a plaguebearer into Bretonnia
Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
Slaanesh (2/6) summons a seductress to Estalia
Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia
Nurgle (1/6) coughs up a leper in the Empire
Tzeentch (2/6) ventures south into Kislev with an acolyte
Slaanesh (1/6) rewards the nobles of Estalia with his final seductress
Nurgle is active
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Summon an Acolyte to The Empire. 1/6 PP Remain.
Summon Seductress from Bretonnia to Estalia (0/6 PP)
Map update after Tzeentch is done for the phase.
Nurgle (5/6) trains a leper in Bretonnia
Tzeentch (5/6) casts a Temporal Stasis to slow incursions into Troll Country (summoning and Chaos cards cost 2 more for other gods)
Slaanesh (5/6) spins a web of Insidious Lies in the Badlands (Nobles and Heros add 2 to domination)
Khorne (5/7) bellows out a Battle Cry in Norsca (no corruption placed)
Nurgle (4/6) summons another leper in Bretonnia
Tzeentch (5/6) had a plan for Khorne: Changer of Ways in Norsca, negating the other spell
Slaanesh (4/6) sends a seductress into Estalia
Khorne (5/7) whips up a Blood Frenzy in Estalia (2 battle dice at start of battle)
Nurgle (3/6) causes All Things to Decay in Bretonnia (remove 1 corruption from Slaanesh)
Tzeentch (4/6) summons an acolyte in Troll Country
Slaanesh (3/6) speaks some Insidious Lies to the nobles of Estalia (Nobles and Heros add 2 to domination)
Khorne (2/7) pierces the stasis with a bloodsworn from Kislev
Nurgle (2/6) sends a plaguebearer into Bretonnia
Tzeentch (3/6) Teleports Khorne's bloodsworn from Troll Country to Estalia
Slaanesh (2/6) summons a seductress to Estalia
Khorne (0/7) uses a last burst of power to send a bloodetter into Bretonnia
Nurgle (1/6) coughs up a leper in the Empire
Tzeentch (2/6) ventures south into Kislev with an acolyte
Slaanesh (1/6) rewards the nobles of Estalia with his final seductress
Nurgle (0/6) sends his final leper to the Empire
Tzeentch (1/6) joins in the revelry with an acolyte to the Empire
Slaanesh (0/6) orders a seductress to flee Bretonnia for the relative safety (in numbers) of Estalia
Tzeentch (0/6) trains a final acolyte in the Empire
1. Norsca - nothing
2. Troll Country - stasis
3. Kislev - nope
4. The Empire - nada
5. Bretonnia - 2 dice, 1 die
6. Estalia - 2 dice, 2 dice (only if plaguebearers survive)
7. Tilea - tumbleweeds
8. The Border Princes - stillness
9. The Badlands - A forlorn bloodletter looks for targets, but sees none. Again.
1. Khorne to roll for Bretonnia
2. Khorne can roll for Estalia, or wait for Nurgle to roll for Bretonnia, if he wishes
3. Only after Khorne rolls for Estalia, Nurgle rolls for Estalia (if still applicable).