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[Chaos] Chaos in the Old World - Game 3 - Slaanesh Victory by 1 VP

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Posts

  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Well, just so you know, I'm going to laugh when you don't get your domination in Estalia because Khorne kills one of your dudes.

    Laugh and laugh.

    Hi I'm Vee! on
    vRyue2p.png
  • EterenalEterenal Registered User regular
    edited December 2009
    Summon a new Acolyte to Norsca. 0/6 PP remain.

    Eterenal on
  • EterenalEterenal Registered User regular
    edited December 2009
    Also, I'll discard Warp Shield from my hand before the next draw phase.

    Eterenal on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Cast Soporific Musk in Norsca.

    (M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.

    I choose the 2nd cultist from the left!

    (1/6 PP)

    :^: I applaud this play! I was just wondering if Tzeentch was going to walk away with all those points uncontested.

    Rius on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Summon Seductress from Estalia to Kislev. (0/6 PP)

    Hi I'm Vee! on
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  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Rius wrote: »
    Cast Soporific Musk in Norsca.

    (M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.

    I choose the 2nd cultist from the left!

    (1/6 PP)

    :^: I applaud this play! I was just wondering if Tzeentch was going to walk away with all those points uncontested.
    Well, I mean, he's going to get just as many points as if I didn't do that, but at least now I get 6 points along with it!

    Hi I'm Vee! on
    vRyue2p.png
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Rius wrote: »
    Cast Soporific Musk in Norsca.

    (M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.

    I choose the 2nd cultist from the left!

    (1/6 PP)

    :^: I applaud this play! I was just wondering if Tzeentch was going to walk away with all those points uncontested.
    Well, I mean, he's going to get just as many points as if I didn't do that, but at least now I get 6 points along with it!

    Yeah, it doesn't necessarily hurt Tzeentch, but 9/6/0/0 points is a big difference from 9/0/0/0 points.

    Actually, if you, with your last power point, had summoned your controlled Acolyte from Norsca to Kislev (possibly carrying a Warpstone with it, though not strictly necessary), you would have accomplished the same goals in Kislev and prevented Norsca's ruination altogether. Whether or not that's worth more than 6 VP to you is your own decision =)

    Rius on
  • EterenalEterenal Registered User regular
    edited December 2009
    Actually, he could do that, but as soon as the Cultist leaves Norsca I regain control of it, per the FAQ.

    Eterenal on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Ahh, I didn't realize that.

    Rius on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Oh that's interesting, I hadn't ever thought about controlling one of Tzeentch's cultists and using them to drag a warp stone somewhere.

    Hi I'm Vee! on
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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Oh that's interesting, I hadn't ever thought about controlling one of Tzeentch's cultists and using them to drag a warp stone somewhere.

    I can't see much practical or tactical use for such a thing, apart from denying Tzeentch whatever it is he wants. Which is generally a good idea, hehe.

    Rius on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Rius wrote: »
    Oh that's interesting, I hadn't ever thought about controlling one of Tzeentch's cultists and using them to drag a warp stone somewhere.

    I can't see much practical or tactical use for such a thing, apart from denying Tzeentch whatever it is he wants. Which is generally a good idea, hehe.
    Well, you can use it to insta-ruin a region that's one away from ruining, even if there's a battle cry there. Although, you'd have to make sure Tzeentch is either tapped out or has more important things to do than move his cultist back from where you got him.

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Eterenal wrote: »
    Actually, he could do that, but as soon as the Cultist leaves Norsca I regain control of it, per the FAQ.

    HOLD IT!

    That FAQ is out of date; the new one was supposed to go up in November, but still hasn't appeared on the website. The ruling has been changed, and control would be maintained through the end of the turn.


    Checking for the reference link on that now
    (UPDATED) Q: When you control an enemy Cultist using Slaanesh's Soporific Musk card, can you resummon the controlled Cultist to another region?

    A: Yes, the Slaanesh player can summon the controlled Cultist to another region. If the Cultist is summoned to another region, it remains under the influence of the Soporific Musk. The controlled figure should be marked in some way to make sure everyone knows the figure is still under control of the Slaanesh player until the end of the turn.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 3 Summoning Phase

    Peasant Uprising and Warpstone Discovery are in effect

    citowg3r36.gif

    Khorne (6/7) screams out a Battle Cry in Troll Country (no corruption placed)
    Nurgle (6/6) reaches out for a Plague Touch in Troll Country (-1 defense for others, min. 1)
    Tzeentch (5/6) drops a Temporal Stasis in the Empire (+2 PP cost for others to act)
    Slaanesh (5/6) sends a seductress into Estalia

    Khorne (3/6) reacts to Tzeentch's meddling in the Empire with another Battle Cry (no corruption placed)
    Nurgle (5/6) sends a leper north into Kislev
    Tzeentch (4/6) stirs up some fairy tales to mess with Khorne with the Meddling of Skaven in Bretonnia (instant effect)
    Slaanesh (5/6) rewards the Degenerate Royalty of Estalia for their service (no effect)

    Khorne (2/6) summons a bloodsworn to Kislev from Bretonnia
    Nurgle (3/6) calls for the Final Routing in Estalia (kill an enemy cultist or warrior for each of N's corruption)
    Tzeentch (3/6) Teleports Khorne's bloodsworn back to Bretonnia
    Slaanesh (4/6) sends a seductress into Kislev

    Khorne (0/6) uses a last burst of power to send a bloodletter into Estalia
    Nurgle (2/6) arranges for Influenza to spread in Kislev (resistance reduced by 2)
    Tzeentch (2/6) slips an acolyte from Troll Country to Norsca, bringing a Warpstone
    Slaanesh (3/6) feels the time is ripe for another seductress in Kislev
    Nurgle (1/6) sends another leper to Kislev
    Tzeentch (1/6) continues the move from Troll Country to Norsca with another acolyte
    Slaanesh (1/6) releases a Soporific Musk in Norsca, entrancing an acolyte (cultist controlled by Slaanesh)

    Nurgle (0/6) coughs up a plaguebearer in [strike]the Empire[/strike] Kislev
    Tzeentch (0/6) trains his final acolyte in Norsca
    Slaanesh (0/6) calls a seductress from Estalia to Kislev

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 3 Battle Phase

    1. Norsca - nothing
    2. Troll Country - zilch
    3. Kislev - 1 die
    4. The Empire - nada
    5. Bretonnia - 2 dice, 1 die
    6. Estalia - 2 dice, 2 dice; apply another 4 kills at the end of the battle phase
    7. Tilea - tumbleweeds
    8. The Border Princes - stillness
    9. The Badlands - A forlorn bloodletter looks for targets, but sees none. For the third time.

    1. Nurgle to roll for Kislev [tiny](for the love of all flesh, be less than 2 hits)[/tiny]
    2. Khorne to roll for Bretonnia
    3. Khorne can roll for Estalia, or wait for Nurgle to roll for Bretonnia, if he wishes
    3. Only after Khorne rolls for Estalia, Nurgle rolls for Estalia, then applies up to 4 additional kills from the Final Routing to figures.

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Bretonnia: Roll for Bretonnia: 2d6o6h4 1 hit. Dead Nurgly guy
    Estalia: Roll for Estalia: 2d6o6h4 0 hits. Goddamn the dice gods are not with me. Again.

    a little bit of
    Blood for the Blood God!

    El Skid on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Huh... I really thought this was going to be your round to double tick. :?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Darian wrote: »
    Huh... I really thought this was going to be your round to double tick. :?

    Even the dice gods won't be able to stop me for the rest of the game...I hope.

    El Skid on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    If Nurgle double kills me in Kislev, I'm basically going to quit.

    I mean, not really, because that would be a douchebag move, but...I dunno.

    Hi I'm Vee! on
    vRyue2p.png
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Well, just so you know, I'm going to laugh when you don't get your domination in Estalia because Khorne kills one of your dudes.

    Laugh and laugh.

    If anyone is left in Estalia, it will be my forces.

    Because nothing else will survive.

    DarkPrimus on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009

    Kislev: 1d6.hitsopen(4,6)=0
    Bretonnia: 1d6.hitsopen(4,6)=0
    Estalia: 2d6.hitsopen(4,6)=1

    I shall apply the Plaguebearer's hit to the Bloodletter, and kill all of the rival Cultists in Estalia with my Final Rotting. Twice.

    DarkPrimus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 3, Corruption Phase

    First, the map post battle:
    citowg3r37.gif

    Peasant Uprising is in effect; each peasant increases the resistance of its region by 1.


    1. Norsca - Tzeentch Dominates for 1 VP (4 > 3 > 2)
    Tzeentch places 4 corruption DIAL
    Slaanesh places 1 corruption
    Norsca is Ruined (8 + 1 + 3 = 12)
    Tzeentch and Slaanesh each score 3 VP


    2. Troll Country - No Domination (1 = 1 < 2)
    No corruption placed (Battle Cry)

    3. Kislev - Nurgle Dominates for 4 VP (4 > 3 > 2 > 1 )
    Nurgle places 2 corruption DIAL
    Slaanesh places 3 corruption DIAL

    4. The Empire - No Domination (1 < 2 = 2 < 3 < 6)
    No corruption placed (Battle Cry)

    5. Bretonnia - No Domination (1 < 2 < 5)
    Khorne places 1 corruption

    6. Estalia - Nurgle Dominates for 5 VP (6 > 5 > 3)
    Nurgle places 2 corruption DIAL

    7. Tilea - quiet

    8. The Border Princes - No Domination (1 = 1 < 3)
    Khorne places 1 corruption
    Slaanesh places 1 corruption

    9. The Badlands - No Domination (1 = 1)

    Changed VP:
    Nurgle: 8 + 9 = 17
    Tzeentch: 7 + 4 = 11
    Slaanesh: 2 + 3 = 5


    DIAL tokens:
    Khorne: 1
    Nurgle: 2
    Tzeentch: 1
    Slaanesh: 1

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    DarkPrimus wrote: »
    Well, just so you know, I'm going to laugh when you don't get your domination in Estalia because Khorne kills one of your dudes.

    Laugh and laugh.

    If anyone is left in Estalia, it will be my forces.

    Because nothing else will survive.
    Sure, but if Khorne hadn't rolled for shit (again) and killed one of your guys, you would not have dominated Estalia and received the 5 VPs.

    Hi I'm Vee! on
    vRyue2p.png
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Map at the start of the Round 3 End Phase:

    citowg3r38.gif

    1. Remove Chaos Cards from the Board - Soporific Musk goes away, releasing the acolyte

    2. Hero Tokens are resolved - Hero in the Kislev attacks Nurgle (need a target)

    3. Resolve Old World cards -
    Warpstone Discovery
    Khorne and Tzeentch each draw one Chaos card


    4. Score Ruined Regions -
    Norsca:
    Tzeentch scores 6 VP
    Slaanesh scores 3 VP


    5. Advance Threat Dials - Nurgle has the most tokens
    Khorne advances one click:
    12 - Upgrade

    Nurgle advances two clicks:
    13 - Upgrade
    18 - Score 3 VP

    Tzeentch advances one click:
    20 - Upgrade

    Slaanesh advances one click:
    8 - Score 3 VP


    6. Check for Game end - the game does not end

    Things that need to happen:
    * Khorne to choose an upgrade
    * Nurgle to choose [strike]a target for the hero of Kislev and[/strike] an upgrade
    * Tzeentch to choose an upgrade

    If you think it will affect your choice, feel free to wait for the gods ahead of you in power order to make their decisions. Once this is all done, I'll update all hands and we will move on to round 3.
    Tzeentch has declared a discard of Warp Shield before drawing up to 5

    Updated VP score:
    Nurgle: 17 + 3 = 20
    Tzeentch: 11 + 6 = 17
    Slaanesh: 5 + 6 = 11

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    The Hero will kill my Plaguebearer.

    DarkPrimus on
  • EterenalEterenal Registered User regular
    edited December 2009
    I will choose to upgrade Power of Magic - +1 PP per turn

    Eterenal on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Board at the end(ish) of the Round 3 End Phase:

    citowg3r39.gif

    Things that need to happen:
    * Khorne to choose an upgrade
    * Nurgle to choose an upgrade

    If you think it will affect your choice, feel free to wait for the gods ahead of you in power order to make their decisions. Once this is all done, I'll update all hands and we will move on to round 3.
    Tzeentch has declared a discard of Warp Shield before drawing up to 5

    Darian on
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited December 2009
    Any chance I could get my hand update now, since I don't have any choices to make?

    Hi I'm Vee! on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Any chance I could get my hand update now, since I don't have any choices to make?

    Already done; Tzeentch's is updated as well.

    Darian on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    I am waiting for Khorne to declare his upgrade before I select mine.

    DarkPrimus on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    I will upgrade my Bloodsworn (Cultists) to 1/1/1

    Blood for the Blood God!

    El Skid on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    Would it have been wiser for you, Nurgle, to use your one Plaguebearer hit to kill the peasant and then to use your Final Routing to kill off the other player's pieces?

    It would make future Domination of Estalia slightly easier to obtain.

    Rius on
  • DarkPrimusDarkPrimus Registered User regular
    edited December 2009
    Ah, Rius, that is indeed a good idea. A shame I did not think of it.

    Now, for my upgrade.

    Provender of Ruin - Score 3 VP each time a region is ruined

    DarkPrimus on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 4 begins!

    With a whimper. Oh, if only someone had killed a peasant...

    Plunged into Chaos
    Each player immediately scores 1 VP for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional VP.
    Discard this card instead of adding it to the Old World track.


    citowg3r40.gif

    Khorne is active to begin the Summoning Phase; all hands updated. Let me know if you spot any mistakes on the board.

    Darian on
  • DelmainDelmain Registered User regular
    edited December 2009
    Ahahahaha Nurgle

    Delmain on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited December 2009
    What can I say, I'm a Prophet.

    Rius on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2009
    Round 4 begins!

    With a whimper. Oh, if only someone had killed a peasant...

    Plunged into Chaos
    Each player immediately scores 1 VP for each Peasant token he has claimed. The player who has claimed the most Peasant tokens scores 3 additional VP.
    Discard this card instead of adding it to the Old World track.


    citowg3r40.gif

    Quoted for BotP and because I forgot this reminder: Peasant Uprising and Warpstone Discovery are both still in effect.

    Khorne is active to begin the Summoning Phase; all hands updated. Let me know if you spot any mistakes on the board.

    Darian on
  • EterenalEterenal Registered User regular
    edited December 2009
    I'm curious why there wasn't a peasant in The Badlands? Shouldn't Peasant Uprising have placed one there? And if so, Khorne should get to roll dice from last turn to see if he gets 4 VP.

    Eterenal on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Apparently you cannot play chaos chards into ruined regions. That's...too bad.

    Thinking...

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited December 2009
    Summon Bloodthirster (Greater Demon) to the Empire. 4/7 PP Remain

    Blood for the Blood God!

    El Skid on
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