A scene can be restricted or free. A person can be tied or unbound.
Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".
A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.
Understand "untie me" as exiting.
Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".
Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."
Sunset is a free scene. Sunset begins when Late Afternoon ends.
Twilight is a free scene. Twilight begins when Sunset ends.
Night is a free scene. Night begins when Twilight ends.
Video of our game's first playable (Splash screens -> Main Menu -> Our tutorial level)
It's probably too early to critique most things, so I'm just going to say neat.
coughcoughcoughvoiceactingcoughcough
Yeah, it's very Batman-esque, we know.
The script was very late (from me) and so Thomas whipped it up fast.
It'll likely be pretty different in the alpha.
Do you not like it at all? Or just commenting on how Batman-ish it is?
I mean, the writing seems fine for a tutorial level. That particular voice would be fine for a bad guy or even some sort of questionable anti-hero, but really not for a lot of dialog. It's just too grating to listen to for extended reading. It'd be fine if all it said was pseudo-cryptic philosophical bullshit about fate and reality or whatever.
Nevs I'm gonna be honest I'm not sure I feel about the thumbless hand
It looks so much like a lefty
He has a thumb, just got inverted in some last minute modifications.
oh, cool!
Projeck on
0
UnbrokenEvaHIGH ON THE WIREBUT I WON'T TRIP ITRegistered Userregular
edited December 2009
Woo, first programming in about... 4 years? I can feel it starting to come back to me.
I can now click on the screen, get the coordinates on the ground plane of where I clicked, and have my HeroBox slide to that point.
Before I go too much further, I want to decide whether I want to proceed with freeform movement, or go with a square/hex grid. The latter would be a lot easier when I get to pathfinding and collision detection, but the former seems like it could be a worthwhile upgrade.
A scene can be restricted or free. A person can be tied or unbound.
Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".
A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.
Understand "untie me" as exiting.
Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".
Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."
Sunset is a free scene. Sunset begins when Late Afternoon ends.
Twilight is a free scene. Twilight begins when Sunset ends.
Night is a free scene. Night begins when Twilight ends.
A scene can be restricted or free. A person can be tied or unbound.
Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".
A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.
Understand "untie me" as exiting.
Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".
Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."
Sunset is a free scene. Sunset begins when Late Afternoon ends.
Twilight is a free scene. Twilight begins when Sunset ends.
Night is a free scene. Night begins when Twilight ends.
A scene can be restricted or free. A person can be tied or unbound.
Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".
A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.
Understand "untie me" as exiting.
Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".
Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."
Sunset is a free scene. Sunset begins when Late Afternoon ends.
Twilight is a free scene. Twilight begins when Sunset ends.
Night is a free scene. Night begins when Twilight ends.
That compiles? Holy shit!
That is so incredible. I love how easy to understand and write it is.
but everyone would then have to use python. i thought we were amassing for some sort of largeish project.
I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.
I got a kind of "every man for himself" type feel.
Yeh, we're all doing our own thing, I think this thread is more of a 'show off your games and keep everybody motivated' kinda deal, with a possible contest of finished games later on.
Works much better this way, community-made games are usually a cluster fuck.
but everyone would then have to use python. i thought we were amassing for some sort of largeish project.
I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.
I got a kind of "every man for himself" type feel.
Yeh, we're all doing our own thing, I think this thread is more of a 'show off your games and keep everybody motivated' kinda deal, with a possible contest of finished games later on.
Works much better this way, community-made games are usually a cluster fuck.
Posts
I don't know if anyone commented on this but
that is cooool
I mean, the writing seems fine for a tutorial level. That particular voice would be fine for a bad guy or even some sort of questionable anti-hero, but really not for a lot of dialog. It's just too grating to listen to for extended reading. It'd be fine if all it said was pseudo-cryptic philosophical bullshit about fate and reality or whatever.
http://www.youtube.com/watch?v=aSjEaoQJ2Bo
kick those bandits!!
He has a thumb, just got inverted in some last minute modifications.
oh, cool!
I can now click on the screen, get the coordinates on the ground plane of where I clicked, and have my HeroBox slide to that point.
Before I go too much further, I want to decide whether I want to proceed with freeform movement, or go with a square/hex grid. The latter would be a lot easier when I get to pathfinding and collision detection, but the former seems like it could be a worthwhile upgrade.
this is amazing
yeah I know
but everyone would then have to use python. i thought we were amassing for some sort of largeish project.
I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.
That compiles? Holy shit!
I'd try it but I'm no good at thinking up puzzles
it's nice to get a chance to try to implement my thoughts on moralistic decision-making and true role-playing in games
I might just mess around with that the next time I get bored.
http://www.audioentropy.com/
Although I can't write and therefore have no ability to explore this myself, it sounds super-cool and I'd like to see where it goes.
http://emshort.wordpress.com/2008/12/20/conversation-and-orders/
http://emshort.wordpress.com/2009/06/24/exercises-in-generated-prose/#more-1370
Anyone know any free online resources to get started with OpenGL?
Little known fact: I actually sing all my code into the computer via a custom built speech-to-text program.
That is so incredible. I love how easy to understand and write it is.
Nehe's tutorials are what I used to learn opengl.
I got a kind of "every man for himself" type feel.
Yeh, we're all doing our own thing, I think this thread is more of a 'show off your games and keep everybody motivated' kinda deal, with a possible contest of finished games later on.
Works much better this way, community-made games are usually a cluster fuck.
usually
So. Apparently.
In Inform 7, you can't say "The player's [noun] is [whatever.]" You have to say "Your [noun]."
SOOO when I said "The player's wrists are whole", I should have said "Your wrists are whole." As a declarative statement.
Took me an hour to figure that shit out.
thanks a lot, natural language