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1st annual 'Shut Up and Make Us a Goddamn Videogame' BACK FROM THE GOD DANG DEAD

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Posts

  • SoaLSoaL fantastic Registered User regular
    edited December 2009
    I love Inform 7.

    This is compilable code.
    "escape."

    A scene can be restricted or free. A person can be tied or unbound.

    Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".



    A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.

    Understand "untie me" as exiting.

    Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".

    Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."



    Sunset is a free scene. Sunset begins when Late Afternoon ends.

    Twilight is a free scene. Twilight begins when Sunset ends.

    Night is a free scene. Night begins when Twilight ends.

    I don't know if anyone commented on this but

    that is cooool

    SoaL on
    DKFA7.gif
  • vsovevsove ....also yes. Registered User regular
    edited December 2009
    I should return to my Lovecraftian detective story in Inform 7. Hopefully I backed the files up when I formatted!

    vsove on
    WATCH THIS SPACE.
  • AneurhythmiaAneurhythmia Registered User regular
    edited December 2009
    neville wrote: »
    neville wrote: »
    http://www.youtube.com/watch?v=RMmMAK0Nx18

    Video of our game's first playable (Splash screens -> Main Menu -> Our tutorial level)

    It's probably too early to critique most things, so I'm just going to say neat.



    coughcoughcoughvoiceactingcoughcough

    Yeah, it's very Batman-esque, we know.
    The script was very late (from me) and so Thomas whipped it up fast.
    It'll likely be pretty different in the alpha.

    Do you not like it at all? Or just commenting on how Batman-ish it is?

    I mean, the writing seems fine for a tutorial level. That particular voice would be fine for a bad guy or even some sort of questionable anti-hero, but really not for a lot of dialog. It's just too grating to listen to for extended reading. It'd be fine if all it said was pseudo-cryptic philosophical bullshit about fate and reality or whatever.

    Aneurhythmia on
  • TenTen Registered User regular
    edited December 2009
    It's pretty damned awesome that making a game in XNA means I can do this:

    http://www.youtube.com/watch?v=aSjEaoQJ2Bo

    Ten on
  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited December 2009
    hot damn boy, that's a real sexy thing there

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • ProjeckProjeck Registered User regular
    edited December 2009
    kick those bandits


    kick those bandits!!

    Projeck on
  • nevilleneville The Worst Gay (Seriously. The Worst!)Registered User regular
    edited December 2009
    Projeck wrote: »
    Nevs I'm gonna be honest I'm not sure I feel about the thumbless hand

    It looks so much like a lefty

    He has a thumb, just got inverted in some last minute modifications.

    neville on
    nevillexmassig1.png
  • ProjeckProjeck Registered User regular
    edited December 2009
    neville wrote: »
    Projeck wrote: »
    Nevs I'm gonna be honest I'm not sure I feel about the thumbless hand

    It looks so much like a lefty

    He has a thumb, just got inverted in some last minute modifications.

    oh, cool!

    Projeck on
  • UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited December 2009
    Woo, first programming in about... 4 years? I can feel it starting to come back to me.

    I can now click on the screen, get the coordinates on the ground plane of where I clicked, and have my HeroBox slide to that point.

    Before I go too much further, I want to decide whether I want to proceed with freeform movement, or go with a square/hex grid. The latter would be a lot easier when I get to pathfinding and collision detection, but the former seems like it could be a worthwhile upgrade.

    UnbrokenEva on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    Ten wrote: »
    It's pretty damned awesome that making a game in XNA means I can do this:

    http://www.youtube.com/watch?v=aSjEaoQJ2Bo

    this is amazing

    Kuribo's Shoe on
    xmassig2.gif
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited December 2009
    Cool. Finished implementing the first puzzle. Hopefully I can have this done in a couple weeks, so i can start bugtesting/showing you faggots my game.

    Orikaeshigitae on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited December 2009
    Tossrock wrote: »
    Jasconius wrote: »
    I would be interested in contributing to a game.

    But uhh. I'm better at Python than C.

    pygame, dude

    yeah I know

    but everyone would then have to use python. i thought we were amassing for some sort of largeish project.

    I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.

    Jasconius on
  • DefenderDefender Registered User regular
    edited December 2009
    I love Inform 7.

    This is compilable code.
    "escape."

    A scene can be restricted or free. A person can be tied or unbound.

    Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".



    A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.

    Understand "untie me" as exiting.

    Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".

    Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."



    Sunset is a free scene. Sunset begins when Late Afternoon ends.

    Twilight is a free scene. Twilight begins when Sunset ends.

    Night is a free scene. Night begins when Twilight ends.

    That compiles? Holy shit!

    Defender on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited December 2009
    Defender wrote: »
    I love Inform 7.

    This is compilable code.
    "escape."

    A scene can be restricted or free. A person can be tied or unbound.

    Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".



    A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.

    Understand "untie me" as exiting.

    Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".

    Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."



    Sunset is a free scene. Sunset begins when Late Afternoon ends.

    Twilight is a free scene. Twilight begins when Sunset ends.

    Night is a free scene. Night begins when Twilight ends.

    That compiles? Holy shit!
    escape-2.jpg

    Orikaeshigitae on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    that's good stuff champ

    I'd try it but I'm no good at thinking up puzzles

    Kuribo's Shoe on
    xmassig2.gif
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited December 2009
    it's pretty easy

    it's nice to get a chance to try to implement my thoughts on moralistic decision-making and true role-playing in games

    Orikaeshigitae on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2009
    Oh man, that's awesome.

    I might just mess around with that the next time I get bored.

    Speed Racer on
  • DefenderDefender Registered User regular
    edited December 2009
    it's pretty easy

    it's nice to get a chance to try to implement my thoughts on moralistic decision-making and true role-playing in games

    Although I can't write and therefore have no ability to explore this myself, it sounds super-cool and I'd like to see where it goes.

    Defender on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    man, Google Wave is messed up. those guys are going to accidentally invent the end of the world one of these days.

    Kuribo's Shoe on
    xmassig2.gif
  • BedlamBedlam Registered User regular
    edited December 2009
    Ten wrote: »
    It's pretty damned awesome that making a game in XNA means I can do this:

    http://www.youtube.com/watch?v=aSjEaoQJ2Bo

    this is amazing
    I am quickly disapointed that it was not narrated through song.

    Bedlam on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited December 2009
    That Inform 7 stuff looks pretty cool awesome.

    Anyone know any free online resources to get started with OpenGL?

    Jasconius on
  • TenTen Registered User regular
    edited December 2009
    Bedlam wrote: »
    Ten wrote: »
    It's pretty damned awesome that making a game in XNA means I can do this:

    http://www.youtube.com/watch?v=aSjEaoQJ2Bo

    this is amazing
    I am quickly disapointed that it was not narrated through song.

    Little known fact: I actually sing all my code into the computer via a custom built speech-to-text program.

    Ten on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    we should get the guy from I made a game with zombies in it to sing all the dialogue.

    Kuribo's Shoe on
    xmassig2.gif
  • ProjeckProjeck Registered User regular
    edited December 2009
    bullman is shaping up to be pretty intimidating

    Projeck on
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    NO ONE CAN STOP THE BULLMAN

    Kuribo's Shoe on
    xmassig2.gif
  • CampionCampion Registered User regular
    edited December 2009
    That's bull

    Campion on
    4484-7718-8470
  • NotASenatorNotASenator Registered User regular
    edited December 2009
    Defender wrote: »
    I love Inform 7.

    This is compilable code.
    "escape."

    A scene can be restricted or free. A person can be tied or unbound.

    Studio is a room. "[if Late Afternoon is happening]Golden light streams in through the skylight, coating everything in the middle of the room in a delicate amber hue.[otherwise if Sunset is happening]The sunset's colors, indigo and orange, flow over the studio.[otherwise if Twilight is happening]Dim light from the skylight illuminates the centre of the room, purple-grey in the twilight.[otherwise if Night is happening]The studio is dark, the night stars visible through the skylight. The room is illuminated only dimly - if you're going to find your way around you're going to have to find a light source.[otherwise]This text shouldn't be appearing.[end if]".



    A supporter called the metal chair is in the Studio. The description of the metal chair is "A simple metal chair, high-backed, not comfortable. [if the player is tied]You're tied to it.[otherwise]You can see the scrape marks where you were tied to it.[end if]". The player is on the metal chair. The player is tied.

    Understand "untie me" as exiting.

    Instead of getting off the metal chair: say "You try to get up, but almost tip the chair over. Better figure out how to untie these ropes, first.".

    Late Afternoon is a restricted scene. Late Afternoon begins when play begins. Late Afternoon ends when the player is unbound. When Late Afternoon ends: say "You look up and notice that the sun has sunk lower in the horizon, darkening the studio. If you're going to do what you came to do, you'd better find some source of light."



    Sunset is a free scene. Sunset begins when Late Afternoon ends.

    Twilight is a free scene. Twilight begins when Sunset ends.

    Night is a free scene. Night begins when Twilight ends.

    That compiles? Holy shit!
    escape-2.jpg

    That is so incredible. I love how easy to understand and write it is.

    NotASenator on
  • TechnicalityTechnicality Registered User regular
    edited December 2009
    Jasconius wrote: »
    That Inform 7 stuff looks pretty cool awesome.

    Anyone know any free online resources to get started with OpenGL?

    Nehe's tutorials are what I used to learn opengl.

    Technicality on
    handt.jpg tor.jpg

  • NotASenatorNotASenator Registered User regular
    edited December 2009
    oh god, I remember doing nehe tutorials years ago.

    NotASenator on
  • ProjeckProjeck Registered User regular
    edited December 2009
    working on a trackpad is bullshit

    Projeck on
  • Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited December 2009
    nobody can stop the bullman or mr. domino

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    even I fear the Bullman.

    Kuribo's Shoe on
    xmassig2.gif
  • ProjeckProjeck Registered User regular
    edited December 2009
    seriously fuck working on a laptop

    Projeck on
  • TossrockTossrock too weird to live too rare to dieRegistered User regular
    edited December 2009
    Jasconius wrote: »
    Tossrock wrote: »
    Jasconius wrote: »
    I would be interested in contributing to a game.

    But uhh. I'm better at Python than C.

    pygame, dude

    yeah I know

    but everyone would then have to use python. i thought we were amassing for some sort of largeish project.

    I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.

    I got a kind of "every man for himself" type feel.

    Tossrock on
    sig.png
  • TenTen Registered User regular
    edited December 2009
    Tossrock wrote: »
    Jasconius wrote: »
    Tossrock wrote: »
    Jasconius wrote: »
    I would be interested in contributing to a game.

    But uhh. I'm better at Python than C.

    pygame, dude

    yeah I know

    but everyone would then have to use python. i thought we were amassing for some sort of largeish project.

    I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.

    I got a kind of "every man for himself" type feel.

    Yeh, we're all doing our own thing, I think this thread is more of a 'show off your games and keep everybody motivated' kinda deal, with a possible contest of finished games later on.

    Works much better this way, community-made games are usually a cluster fuck.

    Ten on
  • NotASenatorNotASenator Registered User regular
    edited December 2009
    Ten wrote: »
    Tossrock wrote: »
    Jasconius wrote: »
    Tossrock wrote: »
    Jasconius wrote: »
    I would be interested in contributing to a game.

    But uhh. I'm better at Python than C.

    pygame, dude

    yeah I know

    but everyone would then have to use python. i thought we were amassing for some sort of largeish project.

    I would really like to make one in Obj-C that way I have more excuses to get better at Obj-C.

    I got a kind of "every man for himself" type feel.

    Yeh, we're all doing our own thing, I think this thread is more of a 'show off your games and keep everybody motivated' kinda deal, with a possible contest of finished games later on.

    Works much better this way, community-made games are usually a cluster fuck.

    usually

    NotASenator on
  • OrikaeshigitaeOrikaeshigitae Registered User, ClubPA regular
    edited December 2009
    ffffffuck.

    So. Apparently.

    In Inform 7, you can't say "The player's [noun] is [whatever.]" You have to say "Your [noun]."

    SOOO when I said "The player's wrists are whole", I should have said "Your wrists are whole." As a declarative statement.

    Took me an hour to figure that shit out.

    thanks a lot, natural language

    Orikaeshigitae on
  • NotASenatorNotASenator Registered User regular
    edited December 2009
    of course, if you write "The player's wrists are hole" you get something completely different.

    NotASenator on
  • LaCabraLaCabra MelbourneRegistered User regular
    edited December 2009
    Brian, why the hell aren't you on Gtalk

    LaCabra on
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