The Horned One's Due and Dwarf Trollslayers are active.
Khorne and Slaanesh each lost one PP from the Drain Power
Khorne ([strike]7/8[/strike] 6/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle) Teentch (8/7) Drains Power in Norsca (instant effect) Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne: that bloodthirster move will leave you with 3/8 PP; is that still your action?
The Horned One's Due and Dwarf Trollslayers are active.
Khorne and Slaanesh each lost one PP from the Drain Power
Khorne ([strike]7/8[/strike] 6/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle) Teentch (8/7) Drains Power in Norsca (instant effect) Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia Nurgle (5/7) throws a plaguebearer down in Bretonnia Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act) Slaanesh (3/7) slips a seductress from the Border Princes to the Badlands
Sorry to be a party pooper, but The Horned One's Due is active, so Soporific Musk couldn't be played Norsca.
Speaking of playing, can I only enter my name in the running for a game if I have the game. I played it at a friends last weekend for the first time and really liked it. I think I know all the rules by this point, but I'm supposed to use my own cards right?
Sorry to be a party pooper, but The Horned One's Due is active, so Soporific Musk couldn't be played Norsca.
Speaking of playing, can I only enter my name in the running for a game if I have the game. I played it at a friends last weekend for the first time and really liked it. I think I know all the rules by this point, but I'm supposed to use my own cards right?
There's no Skaven token there; the regions that have one have it covering up the top Chaos card slot.
And anyone is welcome; the full text of the cards in your hand are in the google-docs.
After watching this much unfold, I do believe everyone could manage to run away from Khorne.
Nurgle could move out of Kislev.
Slaanesh could evacuate the Border Princes.
Khorne's Warrior in Badlands could be nullified with a Teleport or Field of Ecstasy.
Except for Bretonnia. Field of Carnage + Daemon is a pretty solid move. I would have spent the rest of my PP loading that region with figures, heh. There's apparently a 6.2% chance of getting 0 hits with 4 dice and that's 6.2% too high for my tastes. Just a single extra Warrior there would give 6 dice and only a 1.6% chance of failure.
Sorry to be a party pooper, but The Horned One's Due is active, so Soporific Musk couldn't be played Norsca.
Speaking of playing, can I only enter my name in the running for a game if I have the game. I played it at a friends last weekend for the first time and really liked it. I think I know all the rules by this point, but I'm supposed to use my own cards right?
There's no Skaven token there; the regions that have one have it covering up the top Chaos card slot.
And anyone is welcome; the full text of the cards in your hand are in the google-docs.
Ah, sorry. Didn't spot that.
And I'd like to officially enter my name for the drawing of the next games participants.
(M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.
edit: Nevermind, no cultist in The BorderPrinces. Making a move now.
Lather up a Blood Frenzy in Troll Country
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
1/8 PP
BLOOD FOR THE BLOOD GOD
Foolish Chaos on
0
Options
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited January 2010
More Plaguebearers to Bretonnia! I will not rest until that pissant little country is no more than a walking infection, or until is is about 10pm because I start to get sleepy around then
The Horned One's Due and Dwarf Trollslayers are active.
Khorne ([strike]7/8[/strike] 6/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle) Teentch (8/7) Drains Power in Norsca (instant effect) Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia Nurgle (5/7) throws a plaguebearer down in Bretonnia Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act) Slaanesh ([strike]3/7[/strike] 2/7) slips a seductress from the Border Princes to the Badlands
Khorne (1/8) summons a bloodletter into the Badlands Nurgle (4/7) plops another plaguebearer into Bretonnia Tzeentch (8/7) Drains Power from Slaanesh in the Border Princes (instant effect) Slaanesh (0/7) rests after releasing a Soporific Musk on an acolyte in the Badlands
Khorne (1/8) lathers up a Blood Frenzy in Troll Country (2 battle dice at start) Nurgle (3/7) continues spreading plague(bearers) in Bretonnia Tzeentch (7/7) migrates an acolyte from Estalia to Tilea
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
1/8 PP
BLOOD FOR THE BLOOD GOD
Foolish Chaos on
0
Options
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited January 2010
You know what? This game is about to finish, so I'm going to have some fun with this.
Move an acolyte from Estalia to Tilea
Move an acolyte from Estalia to Tilea
Move an acolyte from Badlands to Border Princes
Move an acolyte from Border Princes to the Empire
Move an acolyte from the Empire to Kislev
Move an acolyte from Badlands to Kislev
(0/7 PP left)
Astargoth on
0
Options
El SkidThe frozen white northRegistered Userregular
edited January 2010
Interesting idea, wasting the PPs instead of summoning fighty type things to do your bidding...
The Horned One's Due and Dwarf Trollslayers are active.
Khorne ([strike]7/8[/strike] 6/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away) Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle) Teentch (8/7) Drains Power in Norsca (instant effect) Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia Nurgle (5/7) throws a plaguebearer down in Bretonnia Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act) Slaanesh ([strike]3/7[/strike] 2/7) slips a seductress from the Border Princes to the Badlands
Khorne (1/8) summons a bloodletter into the Badlands Nurgle (4/7) plops another plaguebearer into Bretonnia Tzeentch (8/7) Drains Power from Slaanesh in the Border Princes (instant effect) Slaanesh (0/7) rests after releasing a Soporific Musk on an acolyte in the Badlands
Khorne (1/8) lathers up a Blood Frenzy in Troll Country (2 battle dice at start) Nurgle (3/7) continues spreading plague(bearers) in Bretonnia Tzeentch (7/7) migrates an acolyte from Estalia to Tilea
Khorne (1/8) intensifies the Blood Frenzy in Troll Country (2 more battle dice at start) Nurgle (0/7) burps out his great unclean one in Bretonnia Tzeentch (6/7) continues the exodus of acolytes from Estalia to Tilea
Khorne (0/8) brings forth a bloodsworn in Bretonnia Tzeentch (0/6) sends two more acolytes from Estalia to Tilea, then walks an acolyte from the Badlands to Kislev, where he is joined by the other acolyte from the Badlands
I went for the long shot. If by some minor miracle Khorne doesn't tick I win.
Agreed on the concept; I've gone whole games as Tzeentch without summoning a single combat unit, and win about half of them. But man, we're talking one BIG Minor Miracle here... On a similar note, seeing as how the game is about to end: Dibs on a spot for the next game.
susan on
2010 PAX DM Challenge Grand Champion 2011 PAX Warmachine/Hordes Champion
Agreed.
I also agree that summoning a demon and kicking ass would have been the fun aproach.
However imagine a situation when the miracle happens and I don't capitalize. That would suck.
Astargoth on
0
Options
El SkidThe frozen white northRegistered Userregular
edited January 2010
I...didn't see that you were in a position to win with that. Actually, having only played once, the math still doesn't work in my brain. But hey, if that's the case, I retract my objection.
I...didn't see that you were in a position to win with that. Actually, having only played once, the math still doesn't work in my brain. But hey, if that's the case, I retract my objection.
It's fairly simple; Tzeentch is tied with Nurgle for Victory Points. If Khorne completely fails to get a single hit, then the regions that will become ruined are Norsca, Kislev and Tilea. Slaanesh will get (inconsequential) points for Norsca, Kislev will split for Nurgle and Tzeentch, and Tilea will be all Tzeentch, putting him out on top.
If course, it's the slimmest possible chance, but it IS a chance. And imagine if it happens?
Posts
The Horned One's Due and Dwarf Trollslayers are active.
Khorne and Slaanesh each lost one PP from the Drain Power
Khorne ([strike]7/8[/strike] 6/8) prepares a Field of Carnage in Bretonnia (other figures cannot be summoned away)
Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle)
Teentch (8/7) Drains Power in Norsca (instant effect)
Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne: that bloodthirster move will leave you with 3/8 PP; is that still your action?
(5/7PP)
Target Tilea
(7/7 PP left)
3/7
The Horned One's Due and Dwarf Trollslayers are active.
Khorne and Slaanesh each lost one PP from the Drain Power
Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle)
Teentch (8/7) Drains Power in Norsca (instant effect)
Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia
Nurgle (5/7) throws a plaguebearer down in Bretonnia
Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act)
Slaanesh (3/7) slips a seductress from the Border Princes to the Badlands
Speaking of playing, can I only enter my name in the running for a game if I have the game. I played it at a friends last weekend for the first time and really liked it. I think I know all the rules by this point, but I'm supposed to use my own cards right?
.
Island. Being on fire.
There's no Skaven token there; the regions that have one have it covering up the top Chaos card slot.
And anyone is welcome; the full text of the cards in your hand are in the google-docs.
1/8 PP
BLOOD FOR THE BLOOD GOD
gonna touch the shit outta that bloodthirster, gonna make it sick
4/7PP
Target The Border Princes
(8/7 PP left)
Nurgle could move out of Kislev.
Slaanesh could evacuate the Border Princes.
Khorne's Warrior in Badlands could be nullified with a Teleport or Field of Ecstasy.
Except for Bretonnia. Field of Carnage + Daemon is a pretty solid move. I would have spent the rest of my PP loading that region with figures, heh. There's apparently a 6.2% chance of getting 0 hits with 4 dice and that's 6.2% too high for my tastes. Just a single extra Warrior there would give 6 dice and only a 1.6% chance of failure.
Hits for the Hits God!
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Ah, sorry. Didn't spot that.
And I'd like to officially enter my name for the drawing of the next games participants.
.
Island. Being on fire.
Played on Tzeentch in The Badlands.
0/7
edit: Nevermind, no cultist in The BorderPrinces. Making a move now.
Lather up a Blood Frenzy in Troll Country
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
1/8 PP
BLOOD FOR THE BLOOD GOD
3/7PP
(7/7 PP left)
The Horned One's Due and Dwarf Trollslayers are active.
Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle)
Teentch (8/7) Drains Power in Norsca (instant effect)
Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia
Nurgle (5/7) throws a plaguebearer down in Bretonnia
Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act)
Slaanesh ([strike]3/7[/strike] 2/7) slips a seductress from the Border Princes to the Badlands
Khorne (1/8) summons a bloodletter into the Badlands
Nurgle (4/7) plops another plaguebearer into Bretonnia
Tzeentch (8/7) Drains Power from Slaanesh in the Border Princes (instant effect)
Slaanesh (0/7) rests after releasing a Soporific Musk on an acolyte in the Badlands
Khorne (1/8) lathers up a Blood Frenzy in Troll Country (2 battle dice at start)
Nurgle (3/7) continues spreading plague(bearers) in Bretonnia
Tzeentch (7/7) migrates an acolyte from Estalia to Tilea
Khorne is active
Throw another in Troll Country.
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled
1/8 PP
BLOOD FOR THE BLOOD GOD
Summon my goddamn Great Unclean One to Brettonia.
0/7PP
(6/7 PP left)
Summon a bloodsworn to Bretonnia.
0/8 PP
BLOOD FOR THE BLOOD GOD
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Move an acolyte from Estalia to Tilea
Move an acolyte from Badlands to Border Princes
Move an acolyte from Border Princes to the Empire
Move an acolyte from the Empire to Kislev
Move an acolyte from Badlands to Kislev
(0/7 PP left)
It's certainly more amusing this way :P
I believe you are correct, sir! Time to go to invisiblecastle and see how many times I need to roll 19d6 before I get no hits, lol.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
The Horned One's Due and Dwarf Trollslayers are active.
Nurgle (6/7) unleashes a Rain of Pus in Kislev (+1 defense for Nurgle)
Teentch (8/7) Drains Power in Norsca (instant effect)
Slaanesh (4/7) releases a Soporific Musk around the bloodsworn in norsca (instant; control the cultist)
Khorne (3/8) sends a bloodthirster to Bretonnia
Nurgle (5/7) throws a plaguebearer down in Bretonnia
Tzeentch (7/7) protects Tilea with a Temporal Stasis (+2 cost for others to act)
Slaanesh ([strike]3/7[/strike] 2/7) slips a seductress from the Border Princes to the Badlands
Khorne (1/8) summons a bloodletter into the Badlands
Nurgle (4/7) plops another plaguebearer into Bretonnia
Tzeentch (8/7) Drains Power from Slaanesh in the Border Princes (instant effect)
Slaanesh (0/7) rests after releasing a Soporific Musk on an acolyte in the Badlands
Khorne (1/8) lathers up a Blood Frenzy in Troll Country (2 battle dice at start)
Nurgle (3/7) continues spreading plague(bearers) in Bretonnia
Tzeentch (7/7) migrates an acolyte from Estalia to Tilea
Khorne (1/8) intensifies the Blood Frenzy in Troll Country (2 more battle dice at start)
Nurgle (0/7) burps out his great unclean one in Bretonnia
Tzeentch (6/7) continues the exodus of acolytes from Estalia to Tilea
Khorne (0/8) brings forth a bloodsworn in Bretonnia
Tzeentch (0/6) sends two more acolytes from Estalia to Tilea, then walks an acolyte from the Badlands to Kislev, where he is joined by the other acolyte from the Badlands
1. Norsca - 1 die
2. Troll Country - 4 dice
3. Kislev - 2 dice, +1 defense for Nurgle
4. The Empire - no targets
5. Bretonnia - 5 dice, 7 dice
6. Estalia - chanting
7. Tilea - 2 dice
8. The Border Princes - 4 dice
9. The Badlands - 2 dice
All of you are cleared to roll when ready
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 4".
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I went for the long shot. If by some minor miracle Khorne doesn't tick I win.
Agreed on the concept; I've gone whole games as Tzeentch without summoning a single combat unit, and win about half of them. But man, we're talking one BIG Minor Miracle here... On a similar note, seeing as how the game is about to end: Dibs on a spot for the next game.
2011 PAX Warmachine/Hordes Champion
I also agree that summoning a demon and kicking ass would have been the fun aproach.
However imagine a situation when the miracle happens and I don't capitalize. That would suck.
It's fairly simple; Tzeentch is tied with Nurgle for Victory Points. If Khorne completely fails to get a single hit, then the regions that will become ruined are Norsca, Kislev and Tilea. Slaanesh will get (inconsequential) points for Norsca, Kislev will split for Nurgle and Tzeentch, and Tilea will be all Tzeentch, putting him out on top.
If course, it's the slimmest possible chance, but it IS a chance. And imagine if it happens?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Troll Country: 3 Hits! Take out a seductress.
Kislev: 0 Hits!
Bretonnia: 3 Hits! Kill the Great Unclean One
Tilea: Nothin!
The Border Princes: 3 Hits! Another Seductress.
The Badlands: 1 Hit! Kill the Alcolyte
---
Good game everyone! Is this the first time Khorne has won on these boards?
edit: