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[MOBA DOBA] League of Legends - Poppy and Nidalee and Bearcock, Oh My!

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Posts

  • taliosfalcontaliosfalcon Registered User regular
    edited December 2009
    Dracil wrote: »
    Awesome, people will no longer be immune to my Blitzcrank grasp! But WTF did Nunu need an ult buff.

    Gah! i missed that..its pretty sizeable too..ohnoes

    taliosfalcon on
    steam xbox - adeptpenguin
  • jothkijothki Registered User regular
    edited December 2009
    Looks like they finally fixed one of the two bugs affecting Mundo's cleaver.

    jothki on
  • LunysgwenLunysgwen Registered User regular
    edited December 2009
    We have beta nunu back.

    Lunysgwen on
  • CrewMember169CrewMember169 Registered User regular
    edited December 2009
    Anyone else getting stuck at "retrieving version information" ?

    CrewMember169 on
  • MeisterMeister Registered User regular
    edited December 2009
    Gah, I just literally bought Twisted Fate today. Also, I bought HP quintessences, which got nerfed, and I bought the flat mana regen seals because they didn't have clarity. So much wasted IP.

    Meister on
    3DS friend code friend code: 4485-1155-2584
  • DracilDracil Registered User regular
    edited December 2009
    I just do random rune combines.

    15 x 5 x 5 = 375IP. Which means I only lose out if I get 210 IP T3 runes. Anything else, I win. Especially those really expensive Quints. Got a 2% xp quint which is like 2000+ IP. Of course, the risk is not getting what you want, but I think it's worth it at the beginning where there's a greater chance you'll get something you can use. Later on it's probably better to just buy the runes outright.

    Dracil on
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  • taliosfalcontaliosfalcon Registered User regular
    edited December 2009
    Meister wrote: »
    Gah, I just literally bought Twisted Fate today. Also, I bought HP quintessences, which got nerfed, and I bought the flat mana regen seals because they didn't have clarity. So much wasted IP.

    It was actually kinda funny reading the patch notes i was like
    "Well, ok, i knew gold card was getting nerfed but at least it's still a bit useful." Read a bit more "fuck, ok with the hold duration reduced its even more useless...but its ok, i still have great lane control with gate" read a bit more "FFFFFFUUUUUUUUU"

    I do really like that gangplanks ult no longer shows his location, and thank god they fixed that bug where he just stands still like a jackass if you tried to parrrley right after an ult.

    taliosfalcon on
    steam xbox - adeptpenguin
  • DracilDracil Registered User regular
    edited December 2009
    Hmm, aside from obviously trying out Nidalee, I guess Udyr might actually be viable now. 320 movespeed and 5 seconds between bear stuns will be pretty scary.

    Dracil on
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  • SlicerSlicer Registered User regular
    edited December 2009
    Twisted Fate was pretty ridiculous and needed those nerfs, and I say this as someone who enjoys playing him often. Pick a Card will still be pretty devastating in the hands of good players, this just decreases the time that TF can hold you back with the threat of a gold card while laning (as getting stunned and then him using Wild Cards hurts like a bitch), and 60 seconds before cooldown reduction on Gate isn't that bad honestly. You'll still be able to fuck up people with Destiny + Gate with ease.

    I'm glad they finally added the death recap, it's going to be incredibly useful at times.

    Slicer on
  • FeldornFeldorn Mediocre Registered User regular
    edited December 2009
    does no one else notice how bloodrazer will now have lower stats than the components?

    Mandred's Bloodrazer. it previously had 40 dmg, which amounted to razer (15) + pick (25). the base damage on the item will soon be 35, pick (25) + razer (?)!

    i know that it is getting buffed to 4% HP dmg (capped at 4500 HP, meaning it should max out at 180 additional damage) but i don't like that 5 damage is lost to the ether, unless there is an additional nerf i'm unaware of.

    corki is getting a pretty big nerf. but i still want to unlock him.

    as far as flat rate mana regen, they were gone from the store for awhile. not sure when they got added back in. thats why i have AP/lvl and CD/lvl glyphs instead of clarity.

    Feldorn on
  • king awesomeking awesome Registered User regular
    edited December 2009
    I'm glad they just out and out removed promote for the time being. Good on them for saying "ok yeah, people are using this in a way we didn't expect/intend. We'll fix it, but dunno how just yet".

    Also. Unlocked gangplank. God damn, can't imagine playing anyone else. He is just so much fun, and god damned hilarious.

    king awesome on
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  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited December 2009
    I'm glad they just out and out removed promote for the time being. Good on them for saying "ok yeah, people are using this in a way we didn't expect/intend. We'll fix it, but dunno how just yet".

    Also. Unlocked gangplank. God damn, can't imagine playing anyone else. He is just so much fun, and god damned hilarious.

    I actually tried a promote 5 man with pa peeps back before it was cool. But this was when promote sucked horrible ass I'm not even kidding oh god siegeriders were paper.

    Bendery It Like Beckham on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    Honestly the thing I'm most concerned about is the Cleanse nerf. The game already kind of boils down to CC bucket brigades in the later stages and Cleanse was one of the few ways to negate that.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
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  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Fiaryn wrote: »
    Honestly the thing I'm most concerned about is the Cleanse nerf. The game already kind of boils down to CC bucket brigades in the later stages and Cleanse was one of the few ways to negate that.

    cleanse was kind of op

    while the game does revolve around cc bucket brigades, it was kind of cheap to get a get of jail free card and then have 2 seconds free to just smack people silly

    on heroes like tryn you were unkillable and unstoppable

    i think the one in the notes sounds like it strikes a happy balance.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited December 2009
    Fiaryn wrote: »
    Honestly the thing I'm most concerned about is the Cleanse nerf. The game already kind of boils down to CC bucket brigades in the later stages and Cleanse was one of the few ways to negate that.

    cleanse was kind of op

    while the game does revolve around cc bucket brigades, it was kind of cheap to get a get of jail free card and then have 2 seconds free to just smack people silly

    on heroes like tryn you were unkillable and unstoppable

    i think the one in the notes sounds like it strikes a happy balance.

    See but I think the issue there lies more with Tryn than Cleanse.

    Fiaryn on
    Soul Silver FC: 1935 3141 6240
    White FC: 0819 3350 1787
  • chrono_travellerchrono_traveller Registered User regular
    edited December 2009

    Could someone work some copy paste magic for those behind work firewalls?

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • undeinPiratundeinPirat Registered User regular
    edited December 2009

    Could someone work some copy paste magic for those behind work firewalls?
    PVP.net version 33.17
    New Champion Information Pages and Champion Art! If you view the Champion Information Page (either via the Store Info button, Champion Select, or the Champion Browser in the Summoner Profile) you will see a new layout and new champion art
    Icons and Art for champions have been updated across PVP.net
    PVP.net will now automatically flag a user as “Away” after being idle. Also, users can manually toggle their status icon in their buddy list by clicking on it
    On the PVP.net landing page, there is now an “Enter Chat” button that will automatically put the user into a public chat room
    Skin selection is more prominent at the end of Champion Select
    XP / IP Boosts should now show their duration in their tooltips
    You can now automatically join a chat room each time you log in via the contextual options menu for each chat room
    Fixed a bug with renaming Rune Book pages
    Fixed a bug with the UI for joining custom chat rooms
    Fixed a bug with vertical scroll bars not displaying properly at some resolutions

    League of Legends version 1.0.0.63

    Death Recap
    League of Legends now includes Death Recap, a helpful feature for both new and veteran players alike, which shows the major sources of damage that led to a Champion’s demise. When a player’s Champion has been slain, the player can open the Death Recap window which will summarize all of the fatal damage they received during their final moments. The Death Recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.

    Champions
    NEW: Nidalee, The Bestial Huntress
    Javelin Toss (Human): Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%)
    Bushwhack (Human): Nidalee creates a camouflaged trap that, when sprung, will reveal the target and deal damage. Champion Armor and Magic Resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies
    Primal Surge (Human): Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration
    Aspect of the Cougar (Ultimate): Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional dodge and movement speed. Leveling this skill increases the effects of her cougar abilities
    Takedown (Cougar): Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has
    Pounce (Cougar): Nidalee pounces forward, dealing damage in a small radius.
    Swipe (Cougar): Nidalee slashes wildly in front of her, dealing moderate damage in a large area
    Prowl (Passive): Nidalee gains additional movement speed when moving through or out of brush
    Amumu
    Fixed a bug where Despair’s damage was incorrectly being calculated off of Amumu’s health instead of each nearby enemy’s
    Fixed an inconsistency in Despair's damage where the first tick was dealing a different amount than subsequent ticks
    Annie
    Basic Attack Projectile Speed increased to 1200 from 780
    Ashe
    Fixed a bug where Volley could hit a target multiple times per cast if the target was immune to buffs
    Enchanted Crystal Arrow no longer reveals Ashe to enemies that cannot see her
    Cho'Gath
    Rupture Slow Duration reduced to 3 seconds from 4
    Corki
    Phosphorous Bomb
    Area of effect reduced to 225 from 250
    Mana Cost increased to 90/100/110/120/130 from 70/85/100/115/130
    Fixed a bug causing Phosphorous Bomb's particle to show above the fog of war, even without vision of that area
    Fixed a bug where Phosphorous Bomb placed a buff on Corki saying he would miss on attacks
    Fixed a bug where the vision granted by Phosphorous Bomb disappeared upon using a basic attack
    Valkyrie
    Cast range reduced to 700 from 900
    Mana Cost increased to 100 from 100/90/80/70/60
    Missile Barrage
    Small Missile area of effect reduced to 200 from 225
    Large Missile area of effect reduced to 300 from 350
    Mana Cost increased to 25/30/35 from 20/25/30
    Dr. Mundo
    Fixed a bug where Infected Cleaver would delay for a short period if cast immediately after the cooldown ended
    Fiddlesticks
    Stats: Movement Speed increased to 300 from 290
    Gangplank
    Cannon Barrage no longer reveals Gangplank to enemies when cast
    Fixed a bug where Cannon Barrage's particles showed above the fog of war, even if you didn't have vision of the area
    Fixed a bug where Gangplank would fail to close distance to cast Parrrley or Raise Morale if Cannon Barrage was occurring
    Heimerdinger
    CH-1 Cuncussion Grenade
    Particle no longer shows through the fog of war
    Projectile Speed increased to 750 from 650
    H-28G Evolution Turret
    Gold given on death reduced to 12 from 15
    Turret Range increased to 575 from 550
    Hextech Micro-Rockets (Remake):
    Heimerdinger fires a rocket at up to 1/1/2/2/3 random visible enemy champion(s)
    Cooldown reduced to 20 from 23
    Mana Cost reduced to 70/90/110/130/150 from 80/105/130/155/180
    UPGRADE!!! Mana Cost reduced to 100 from 125
    Stats
    Basic Attack Projectile Speed increased to 1400 from 1200
    Health per level increased to 75 from 70
    Damage per level increased to 3 from 2.5
    Janna
    Monsoon
    Cleaned up knock back effect to hit the correct area, increased knock back distance, and made knock back more consistent
    Duration reduced to 4 from 6
    Heal per tick increased to 90/150/210 from 60/100/140
    Ability Power Ratio increased to .35 from .25
    Howling Gale
    Mana Cost reduced to 80/100/120/140/160 from 110/130/150/170/190
    Cooldown reduced to 11 from 12
    Zephyr Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
    Jax
    Improved Leap Strike's responsiveness; you can now move much sooner after striking (but not attack)
    Karthus
    Requiem no longer reveals Karthus to enemies when cast
    Basic Attack Projectile Speed increased to 1200 from 800
    Lay Waste Ability Power coefficient increased to .3/.6 from .25/.5
    Lay Waste Damage increased to 40/60/80/100/120 (x2) from 35/55/75/95/115
    Defile Ability Power coefficient increased to .25 from .2
    Kayle
    Righteous Fury now triggers spell cast effects (such as Sheen and Tear of the Goddess)
    Malphite
    Removed Cast Animation for Brutal Strikes
    Stats: Base Armor increased to 16 from 7
    Morgana
    Fixed a bug causing Tormented Soil to appear above the fog of war, even without vision of the area
    Nunu
    Absolute Zero base Damage increased to 625/875/1125 from 500/700/900
    Shaco
    Jack in the Box's fear range will now match the activation range
    Sivir
    Basic Attack Projectile Speed increased to 1200 from 800
    Spiral Blade Damage modified to 60/115/170/225/280 from 75/125/175/225/275
    Spell Shield Mana Restore on Spell Block reduced to 125 from 150
    Fixed a bug with On the Hunt causing it to last too long on allies
    On the Hunt Attack Speed reduced to 25/45/65% from 25/50/75%
    On the Hunt Movement Speed reduced to 30% from 35%
    Teemo
    Fixed a bug where Bantam Trap was granting vision of an area for too long after an enemy triggered it
    Camouflage time to Stealth reduced to 4.5 seconds from 6 seconds
    Tryndamere
    Bloodlust Cooldown increased to 20/18/16/14/12 from 12 at all levels
    Mocking Shout Duration reduced to 4 from 5 seconds
    Slash bonus Damage decreased to 40/90/140/185/240 from 60/105/150/195/240
    Undying Rage Cooldown increased to 130/115/100 from 120/100/80
    Battle Fury bonus Crit % reduced to 25% at all levels from 30/40/50% at levels 1/6/12
    Twisted Fate
    Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
    Pick a Card Duration reduced to 10 from 15
    Destiny no longer reveals Twisted Fate to enemies when cast
    Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
    Gate Mana Cost increased to 80 from 80/70/60/50/40
    Udyr
    Stances
    Reduced the shared cooldown on abilities to 2.5 from 3 seconds
    Reduced the reactivation cooldown on abilities to 6 from 9 seconds
    Bear Stance
    Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
    Duration between stuns reduced to 5 at all ranks from 9/8/7/6/5
    Activation Movement Speed per rank increased to 18/22/26/30/34 from 6/12/18/24/30
    Activation duration modified to 2/2.5/3/3.5/4 from 3
    Phoenix Stance
    Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
    AP scaling on both components of Phoenix stance increased to .25 from .2
    Turtle Stance
    Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
    Ability Power ratio on Turtle Shell increased to .5 from .35
    Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account
    Tiger Stance
    Mana Cost reduced to 75/65/55/45/35 from 80/70/60/50/40
    Attack Speed % increased to 24/33/42/51/60 from 20/27.5/35/42.5/50
    Each hit should now trigger lifesteal effects.
    Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should
    Duration for Tiger Strike's damage increased to 3 from 2 seconds
    Monkey's Agility
    Attack Speed per Stack increased to 15% from 12%
    Fixed a bug where the different stacks of this buff would sync up and drop off at the same time
    Stats
    Base HP increased to 526 from 490
    Base Movement Speed increased to 320 from 310
    HP per Level increased to 99 from 83
    MP per Level increased to 30 from 25
    Damage per Level increased to 3.2 from 2.4
    HP Regen per Level increased to .15 from .11
    Updated recommended items
    Zilean
    Basic Attack Projectile Speed increased to 1200 from 900

    Summoner Spells
    Promote has been removed until we can remake it to be better for casual pushing, but less useful when stacked
    Demolisher (Promote Mastery) has been removed until Promote is reintroduced
    Cleanse (remake)
    No longer provides debuff immunity (but still removes debuffs when cast). Provides a 50% duration reduction to stuns, slows, taunts, fears, snares, sleeps and immobilizers for the next 3 seconds
    Cooldown increased to 120 from 100
    Willpower (Cleanse Mastery): Cooldown Reduction reduced to 20 from 30
    Clarity
    Cooldown reduced to 180 from 270
    Base Mana Restore increased to 160 from 100
    Mana Restore per level increased to 30 from 25
    Changed Flash’s targeting type so it no longer requires a location click; now it uses the location of the cursor
    Fixed a bug where attempting to cast Flash extremely far distances away would cause the champion to move, instead of teleporting in that direction
    Fixed a bug with Teleport where the spell could be cast on a minion right before it died, allowing the player to Teleport invisibly to a location

    Items
    All items have had the following stats changed: Hit points -10%, Armor -10%, Magic Resist -5%
    Thornmail
    Combine Cost increased to 1000 from 600
    Armor increased to 100 from 70
    Damage Return increased to 25% from 20%
    Deathfire Grasp
    Ability Power reduced to 60 from 65
    Mana Regeneration per 5 reduced to 10 from 15
    Max HP% Damage increased to 30% from 25%
    Ability Power Ratio increased to 3.5% from 3%
    Fixed a bug with Innervating Locket where it would not proc on your first spell cast
    Fixed a bug with Innervating Locket where it sometimes would not proc when it should
    Madred's Bloodrazors
    Damage reduced to 30 from 35
    Armor reduced to 25 from 30
    Max HP% Damage increased to 4% from 3%
    Max HP% caps at 4500
    Leviathan
    Combine Cost increased to 800 from 600
    Health reduced to 180 from 215
    Health per stack reduced to 32 from 37.5
    Mejai's Soulstealer
    Combine Cost reduced to 800 from 1000
    Cooldown Reduction increased to 15% from 10%
    Removed Health/Mana Restore on Kill
    Ability Power per Stack increased to 10 from 8
    Rylai's Crystal Scepter slow duration increased to 2 seconds from 1.5 seconds.
    Rylai’s Crystal Scepter will now trigger on dealing non-periodic Spell Damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
    Mercury Treads Magic Resist reduced to 30 from 35.
    Chalice of Harmony Magic Resist reduced to 35 from 40.
    Elixir of Agility Attack Speed reduced to 15%-25% from 25%-35%.
    Elixir of Agility Critical Strike chance reduced to 15% from 20%.

    General
    Holiday Cheer has been added to the Winter Map
    Reduced First Blood Bonus Gold to 100 from 150
    Dragon Respawn Time increased to 6 minutes from 5 minutes
    Dragon Global Gold reduced to 130 from 165
    Death Timers (Summoner's Rift)
    Reduced Percent Increase per Minute to .02 from .024
    Reduced Percent Cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5
    Towers and buildings that are not currently targetable will no longer display a healthbar
    Instant cast spells like Yeti’s Bloodboil can now be cast while chasing a unit with another spell/attack
    Fixed several crash bugs
    Fixed a bug related to spells that would appear to go on cooldown, but actually were not cast
    Made some improvement in movement for machines that experience regular lag

    Turrets
    Base Health increased to 1300 from 1200
    Increased damage growth per minute to 6 from 5
    Global Experience given on death reduced to 240 from 270
    Removed late game Turret Armor and Magic Resistance decay

    Runes
    Increased the effectiveness of Attack Damage per level runes by 11.1%
    Increased the effectiveness of Attack Speed runes by 150%
    Increased the effectiveness of Magic Penetration runes by 13.6%
    Reduced the effectiveness of flat Health runes by 17.6%
    Reduced the effectiveness of Armor and Armor per level runes by 10%
    Reduced the effectiveness of Magic Resist and Magic Resist per level runes by 10%
    Clarity Seals of all tiers can now be obtained through the store and the combiner

    Baron Nashor
    Increased Spawn Time to 15 minutes from 8 minutes
    Reduced Global Gold to 250 from 300
    Reduced Max Damage / Ability Power granted by Exalted with Baron Nashor to 40 from 50

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • DracilDracil Registered User regular
    edited December 2009
    Can you reduce tower damage? If so, is it armor or magic resist?

    Dracil on
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    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • chrono_travellerchrono_traveller Registered User regular
    edited December 2009
    Thank you, kind sir.

    Also had a crazy game last night with Jax, solo queued. My team asked me to solo mid, and I was kinda O_o since I've only soloed mid once and that was with a ranged character. Well, I decided to give it a go, and who do I get paired up against? Ashe, of course. So, I play pretty defensively making sure not over expose myself, getting a couple jump attacks in, then running the fuck away. Ashe tries to push her luck a bit too much, and I get a jump, stun, charged up hit on her and get an early kill, which absolutely blew my mind. We then proceeded to absolutely roll the other team and I was the star, posting something like 7/2/3 line.

    It made me happy, though I don't think I'll make a habit of soloing mid as Jax. ;-)

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Thank you, kind sir.

    Also had a crazy game last night with Jax, solo queued. My team asked me to solo mid, and I was kinda O_o since I've only soloed mid once and that was with a ranged character. Well, I decided to give it a go, and who do I get paired up against? Ashe, of course. So, I play pretty defensively making sure not over expose myself, getting a couple jump attacks in, then running the fuck away. Ashe tries to push her luck a bit too much, and I get a jump, stun, charged up hit on her and get an early kill, which absolutely blew my mind. We then proceeded to absolutely roll the other team and I was the star, posting something like 7/2/3 line.

    It made me happy, though I don't think I'll make a habit of soloing mid as Jax. ;-)

    yeah, solo mid jax works in the sense you won't die if you play defensively, and you'll probably get a kill when they overextend; however, in my experience you will get outpushed pretty easily against a ranged char.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • FeldornFeldorn Mediocre Registered User regular
    edited December 2009
    against a good ashe (or almost any ranged character) most melee toons will get pushed back. but certain heroes... like trynde or jax who can either self heal, or dodge, you gain an advantage in that, you can jump in for some last hits, get out and still have your health.

    also, i want them to win some readers choice awards so that i can unlock corki and get the UFO corki skin.

    Feldorn on
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited December 2009
    Any idea when maintenance is over? Just started last week and I don't know their maint schedule.

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • SlicerSlicer Registered User regular
    edited December 2009
    They usually post the schedule in their server status forum as there's not really a set schedule. Supposedly it'll end in about 35 minutes from now but they've had delays in the past so it's a tough call.

    Slicer on
  • undeinPiratundeinPirat Registered User regular
    edited December 2009
    Slicer wrote: »
    They usually post the schedule in their server status forum. Supposedly it'll end in about 35 minutes from now but they've had delays in the past so it's a tough call.

    calling them delays is a severe understatement

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
  • king awesomeking awesome Registered User regular
    edited December 2009
    Feldorn wrote: »
    against a good ashe (or almost any ranged character) most melee toons will get pushed back. but certain heroes... like trynde or jax who can either self heal, or dodge, you gain an advantage in that, you can jump in for some last hits, get out and still have your health.

    also, i want them to win some readers choice awards so that i can unlock corki and get the UFO corki skin.

    I've found cho'gath works great solo against a solo ranged like ashe or twitch or teemo. With a regen pendant in the beginning + your passive you can keep them pushed back and afraid to get near you .

    king awesome on
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  • TyrantCowTyrantCow Registered User regular
    edited December 2009
    fuck yeah, cleanse debuff and promote is out

    TyrantCow on
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited December 2009
    Slicer wrote: »
    They usually post the schedule in their server status forum. Supposedly it'll end in about 35 minutes from now but they've had delays in the past so it's a tough call.

    calling them delays is a severe understatement
    Extended 3 hours so far. So a minimum of 2pm PST. Until they bump it farther back at 1:50 I guess.

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • FightTestFightTest Registered User regular
    edited December 2009
    I don't care because I expect it, but I really don't know why they don't overestimate their downtime rather than constantly say 11am PST and then follow it up with a bunch of delays. Just fucking give a long estimate and then put it up "early" and look like you're pro rather than always being late and looking fucking dumb.

    FightTest on
    MOBA DOTA.
  • CrewMember169CrewMember169 Registered User regular
    edited December 2009
    Not sure Nunu needed a buff. Of course the new Cleanse will make it harder to use his ultimate against good players.

    CrewMember169 on
  • DracoGriffinDracoGriffin Registered User regular
    edited December 2009
    Any places to read for strats? Forums seem a bit dated...

    And with the new notes, wanted to read some theorycraftin's for Alistair before trying to buy runes and such today. :X

    DracoGriffin on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited December 2009
    FightTest wrote: »
    I don't care because I expect it, but I really don't know why they don't overestimate their downtime rather than constantly say 11am PST and then follow it up with a bunch of delays. Just fucking give a long estimate and then put it up "early" and look like you're pro rather than always being late and looking fucking dumb.

    They are a bunch of nubs.

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • NisiNisi Registered User regular
    edited December 2009
    Thread title should be updated to Nidalee harder? :p

    Nisi on
  • TyrantCowTyrantCow Registered User regular
    edited December 2009
    make a witty [read: juvenile, and profane] nickname for her first.

    TyrantCow on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited December 2009
    Updating now. Servers not up though

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
    urquanlord88.png
    Streaming 8PST on weeknights
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    edited December 2009

    I've found cho'gath works great solo against a solo ranged like ashe or twitch or teemo. With a regen pendant in the beginning + your passive you can keep them pushed back and afraid to get near you .


    And its probably the best feeling in the game when you as a MFING CHO GATH hit 6, throw a rupture and a couple melees, and then proceed to NOM OM OM that 800 hp hero. Then, for the rest of the game, your a gigantic hero eating, nuke tanking, tower pushing destroyer, with the only thing stopping you is when you get tired of never hitting less then 50% hp, and shop diving (their safety zone tower hits hard) to get your atmas.


    Brilliant.

    fRAWRst on
    J3qcnBP.png
  • NisiNisi Registered User regular
    edited December 2009
    TyrantCow wrote: »
    make a witty [read: juvenile, and profane] nickname for her first.

    She's a cougar.

    Nisi on
  • chrono_travellerchrono_traveller Registered User regular
    edited December 2009
    Nisi wrote: »
    TyrantCow wrote: »
    make a witty [read: juvenile, and profane] nickname for her first.

    She's a cougar.

    Almost too easy, but I haven't thought of a better name yet.

    chrono_traveller on
    The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
  • DracoGriffinDracoGriffin Registered User regular
    edited December 2009
    I'd go for something In 'N Outie.

    Nida likes 'em animal style.

    DracoGriffin on
  • DracoGriffinDracoGriffin Registered User regular
    edited December 2009
    Server's up?

    Also, still have no idea what to rune now for Alistar since the nerfs. :(

    DracoGriffin on
  • ReaganReagan Registered User regular
    edited December 2009
    Grrr... baby! GRRRRRRR!

    So I bought the snow bunny Nidalee combo pack... and I'm still planning my build... I need to determine how to maximize her jungling capabilities, since her passive lends itself so well to it.

    Reagan on
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